Searched refs:varDY (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/ |
H A D | scenery.h | 119 int16 varDX, int16 varDY, int16 varUnk0, int16 varFrames);
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H A D | scenery.cpp | 931 int16 varDX, int16 varDY, int16 varUnk0, int16 varFrames) { in writeAnimLayerInfo() argument 940 WRITE_VAR_OFFSET(varDY, 0); in writeAnimLayerInfo() 948 WRITE_VAR_OFFSET(varDY, animLayer.animDeltaY); in writeAnimLayerInfo()
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H A D | inter_v1.cpp | 567 int16 varDX, varDY; in o1_getAnimLayerInfo() local 575 varDY = _vm->_game->_script->readVarIndex(); in o1_getAnimLayerInfo() 580 varDX, varDY, varUnk0, varFrames); in o1_getAnimLayerInfo()
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/ |
H A D | scenery.h | 119 int16 varDX, int16 varDY, int16 varUnk0, int16 varFrames);
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H A D | scenery.cpp | 931 int16 varDX, int16 varDY, int16 varUnk0, int16 varFrames) { in writeAnimLayerInfo() argument 940 WRITE_VAR_OFFSET(varDY, 0); in writeAnimLayerInfo() 948 WRITE_VAR_OFFSET(varDY, animLayer.animDeltaY); in writeAnimLayerInfo()
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H A D | inter_v1.cpp | 567 int16 varDX, varDY; in o1_getAnimLayerInfo() local 575 varDY = _vm->_game->_script->readVarIndex(); in o1_getAnimLayerInfo() 580 varDX, varDY, varUnk0, varFrames); in o1_getAnimLayerInfo()
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