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Searched refs:varyingVar (Results 1 – 25 of 49) sorted by relevance

12

/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/baseResults/
H A D330comp.frag.out9 0:10 'varyingVar' ( smooth in 4-component vector of float)
21 0:? 'varyingVar' ( smooth in 4-component vector of float)
35 0:10 'varyingVar' ( smooth in 4-component vector of float)
47 0:? 'varyingVar' ( smooth in 4-component vector of float)
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/baseResults/
H A D330comp.frag.out9 0:10 'varyingVar' ( smooth in 4-component vector of float)
21 0:? 'varyingVar' ( smooth in 4-component vector of float)
35 0:10 'varyingVar' ( smooth in 4-component vector of float)
47 0:? 'varyingVar' ( smooth in 4-component vector of float)
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/baseResults/
H A D330comp.frag.out9 0:10 'varyingVar' ( smooth in 4-component vector of float)
21 0:? 'varyingVar' ( smooth in 4-component vector of float)
35 0:10 'varyingVar' ( smooth in 4-component vector of float)
47 0:? 'varyingVar' ( smooth in 4-component vector of float)
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/
H A D330comp.frag.out9 0:10 'varyingVar' ( smooth in 4-component vector of float)
21 0:? 'varyingVar' ( smooth in 4-component vector of float)
35 0:10 'varyingVar' ( smooth in 4-component vector of float)
47 0:? 'varyingVar' ( smooth in 4-component vector of float)
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/
H A D330comp.frag.out9 0:10 'varyingVar' ( smooth in 4-component vector of float)
21 0:? 'varyingVar' ( smooth in 4-component vector of float)
35 0:10 'varyingVar' ( smooth in 4-component vector of float)
47 0:? 'varyingVar' ( smooth in 4-component vector of float)
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/Test/baseResults/
H A D330comp.frag.out9 0:10 'varyingVar' ( smooth in 4-component vector of float)
21 0:? 'varyingVar' ( smooth in 4-component vector of float)
35 0:10 'varyingVar' ( smooth in 4-component vector of float)
47 0:? 'varyingVar' ( smooth in 4-component vector of float)
/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/Test/baseResults/
H A D330comp.frag.out9 0:10 'varyingVar' ( smooth in 4-component vector of float)
21 0:? 'varyingVar' ( smooth in 4-component vector of float)
35 0:10 'varyingVar' ( smooth in 4-component vector of float)
47 0:? 'varyingVar' ( smooth in 4-component vector of float)
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/Test/baseResults/
H A D330comp.frag.out9 0:10 'varyingVar' ( smooth in 4-component vector of float)
21 0:? 'varyingVar' ( smooth in 4-component vector of float)
35 0:10 'varyingVar' ( smooth in 4-component vector of float)
47 0:? 'varyingVar' ( smooth in 4-component vector of float)
/dports/graphics/glslang/glslang-11.7.1/Test/baseResults/
H A D330comp.frag.out9 0:10 'varyingVar' ( smooth in 4-component vector of float)
21 0:? 'varyingVar' ( smooth in 4-component vector of float)
35 0:10 'varyingVar' ( smooth in 4-component vector of float)
47 0:? 'varyingVar' ( smooth in 4-component vector of float)
/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/Test/baseResults/
H A D330comp.frag.out9 0:10 'varyingVar' ( smooth in 4-component vector of float)
21 0:? 'varyingVar' ( smooth in 4-component vector of float)
35 0:10 'varyingVar' ( smooth in 4-component vector of float)
47 0:? 'varyingVar' ( smooth in 4-component vector of float)
/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/Test/baseResults/
H A D330comp.frag.out9 0:10 'varyingVar' ( smooth in 4-component vector of float)
21 0:? 'varyingVar' ( smooth in 4-component vector of float)
35 0:10 'varyingVar' ( smooth in 4-component vector of float)
47 0:? 'varyingVar' ( smooth in 4-component vector of float)
/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/
H A D330comp.frag6 varying vec4 varyingVar;
10 gl_FragColor = varyingVar;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/
H A D330comp.frag6 varying vec4 varyingVar;
10 gl_FragColor = varyingVar;
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/
H A D330comp.frag6 varying vec4 varyingVar;
10 gl_FragColor = varyingVar;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/
H A D330comp.frag6 varying vec4 varyingVar;
10 gl_FragColor = varyingVar;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/
H A D330comp.frag6 varying vec4 varyingVar;
10 gl_FragColor = varyingVar;
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/Test/
H A D330comp.frag6 varying vec4 varyingVar;
10 gl_FragColor = varyingVar;
/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/Test/
H A D330comp.frag6 varying vec4 varyingVar;
10 gl_FragColor = varyingVar;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/Test/
H A D330comp.frag6 varying vec4 varyingVar;
10 gl_FragColor = varyingVar;
/dports/graphics/glslang/glslang-11.7.1/Test/
H A D330comp.frag6 varying vec4 varyingVar;
10 gl_FragColor = varyingVar;
/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/Test/
H A D330comp.frag6 varying vec4 varyingVar;
10 gl_FragColor = varyingVar;
/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/Test/
H A D330comp.frag6 varying vec4 varyingVar;
10 gl_FragColor = varyingVar;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/src/gpu/glsl/
H A DGrGLSLGeometryProcessor.cpp105 GrShaderVar varyingVar; in collectTransforms() local
151 varyingVar = transformedLocalCoord; in collectTransforms()
154 varyingVar = getBaseLocalCoord(); in collectTransforms()
157 SkASSERT(varyingVar.getType() != kVoid_GrSLType); in collectTransforms()
158 handler->specifyCoordsForCurrCoordTransform(varyingVar); in collectTransforms()
H A DGrGLSLPrimitiveProcessor.h51 void specifyCoordsForCurrCoordTransform(GrShaderVar varyingVar) { in specifyCoordsForCurrCoordTransform() argument
53 fTransformedCoordVars->push_back(varyingVar); in specifyCoordsForCurrCoordTransform()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/src/gpu/glsl/
H A DGrGLSLPrimitiveProcessor.h63 void specifyCoordsForCurrCoordTransform(GrShaderVar transformVar, GrShaderVar varyingVar) { in specifyCoordsForCurrCoordTransform() argument
65 fTransformedCoordVars->push_back({transformVar, varyingVar}); in specifyCoordsForCurrCoordTransform()

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