/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | wl_atmos.cpp | 53 void DrawStarSky(byte *vbuf, uint32_t vbufPitch) in DrawStarSky() argument 60 for(i = 0; i < hvheight; i++, ptr += vbufPitch) in DrawStarSky() 75 vbuf[yy * vbufPitch + xx] = shade + 15; in DrawStarSky() 101 void DrawRain(byte *vbuf, uint32_t vbufPitch) in DrawRain() argument 152 vbuf[yy * vbufPitch + xx] = shade+15; in DrawRain() 153 vbuf[(yy - 1) * vbufPitch + xx] = shade+16; in DrawRain() 155 vbuf[(yy - 2) * vbufPitch + xx] = shade+17; in DrawRain() 164 void DrawSnow(byte *vbuf, uint32_t vbufPitch) in DrawSnow() argument 217 vbuf[yy * vbufPitch + xx] = shade+17; in DrawSnow() 218 vbuf[yy * vbufPitch + xx - 1] = shade+16; in DrawSnow() [all …]
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H A D | wl_floorceiling.cpp | 16 static void R_DrawPlane(byte *vbuf, unsigned vbufPitch, int min_wallheight, int halfheight, fixed p… in R_DrawPlane() argument 44 tex_offset = vbuf + (signed)vbufPitch * (halfheight + y0); in R_DrawPlane() 45 tex_offsetPitch = vbufPitch-viewwidth; in R_DrawPlane() 50 tex_offset = vbuf + (signed)vbufPitch * (halfheight - y0 - 1); in R_DrawPlane() 51 tex_offsetPitch = -viewwidth-vbufPitch; in R_DrawPlane() 139 void DrawFloorAndCeiling(byte *vbuf, unsigned vbufPitch, int min_wallheight) in DrawFloorAndCeiling() argument 143 R_DrawPlane(vbuf, vbufPitch, min_wallheight, halfheight, viewz-(64<<FRACBITS)); in DrawFloorAndCeiling() 144 R_DrawPlane(vbuf, vbufPitch, min_wallheight, halfheight, viewz); in DrawFloorAndCeiling()
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H A D | wl_atmos.h | 9 void DrawStarSky(byte *vbuf, uint32_t vbufPitch); 13 void DrawRain(byte *vbuf, uint32_t vbufPitch); 17 void DrawSnow(byte *vbuf, uint32_t vbufPitch);
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H A D | wl_dir3dspr.cpp | 13 fixed nx1, fixed nx2, byte *vbuf, unsigned vbufPitch) in Scale3DShaper() argument 94 else vmem=vbuf+screndy*vbufPitch+slinex; in Scale3DShaper() 112 vmem+=vbufPitch; in Scale3DShaper() 123 void Scale3DShape(byte *vbuf, unsigned vbufPitch, statobj_t *ob) in Scale3DShape() argument 220 Scale3DShaper(viewx2,viewx1,ob->shapenum,ob->flags,ny2,ny1,nx2,nx1,vbuf,vbufPitch); in Scale3DShape() 224 Scale3DShaper(viewx1,viewx2,ob->shapenum,ob->flags,ny1,ny2,nx1,nx2,vbuf,vbufPitch); in Scale3DShape()
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H A D | wl_draw.cpp | 65 unsigned vbufPitch = 0; variable 299 yendoffs = yendoffs * vbufPitch + postx; in ScalePost() 315 yendoffs -= vbufPitch; in ScalePost() 322 vbufPitch = pitch; in GlobalScalePost() 1239 DrawStarSky(vbuf, vbufPitch); in R_RenderView() 1246 DrawParallax(vbuf, vbufPitch); in R_RenderView() 1250 DrawClouds(vbuf, vbufPitch, min_wallheight); in R_RenderView() 1252 DrawFloorAndCeiling(vbuf, vbufPitch, min_wallheight); in R_RenderView() 1261 DrawRain(vbuf, vbufPitch); in R_RenderView() 1265 DrawSnow(vbuf, vbufPitch); in R_RenderView() [all …]
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H A D | wl_parallax.cpp | 33 void DrawParallax(byte *vbuf, unsigned vbufPitch) in DrawParallax() argument 59 for(int y = 0, offs = x; y < yend; y++, offs += vbufPitch) in DrawParallax()
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H A D | wl_cloudsky.cpp | 211 void DrawClouds(byte *vbuf, unsigned vbufPitch, int min_wallheight) in DrawClouds() argument 232 top_offset0 = vbufPitch * (halfheight - y0 - 1); in DrawClouds() 235 for(int y = y0, top_offset = top_offset0; y < halfheight; y++, top_offset -= vbufPitch) in DrawClouds()
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H A D | r_sprites.cpp | 362 extern unsigned vbufPitch; 414 byte *destBase = vbuf + actx + startX + (upperedge > 0 ? vbufPitch*upperedge : 0); in ScaleSprite() 429 dest += vbufPitch; in ScaleSprite() 481 byte *destBase = vbuf+x1+startX + (y1 > 0 ? vbufPitch*y1 : 0); in R_DrawPlayerSprite() 492 dest += vbufPitch; in R_DrawPlayerSprite()
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H A D | wl_cloudsky.h | 40 void DrawClouds(byte *vbuf, unsigned vbufPitch, int min_wallheight);
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H A D | wl_def.h | 476 void DrawParallax(byte *vbuf, unsigned vbufPitch); 480 void Scale3DShape(byte *vbuf, unsigned vbufPitch, statobj_t *ob);
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H A D | wl_loadsave.cpp | 65 extern unsigned vbufPitch; 634 vbufPitch = SAVEPICWIDTH; in SaveScreenshot() 644 M_CreatePNG(file, vbuf, GPalette.BaseColors, SS_PAL, SAVEPICWIDTH, SAVEPICHEIGHT, vbufPitch); in SaveScreenshot()
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