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Searched refs:vdrTrack (Results 1 – 5 of 5) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/
H A DTrackVdr.cpp116 scn->vdrTrack = mSceneMgr->createStaticGeometry("track"); in CreateVdrTrack()
117 scn->vdrTrack->setRegionDimensions(Vector3::UNIT_SCALE * 1000); // 1000 in CreateVdrTrack()
118 scn->vdrTrack->setOrigin(Vector3::ZERO); in CreateVdrTrack()
119 scn->vdrTrack->setCastShadows(true); in CreateVdrTrack()
122 scn->vdrTrack->addEntity(*it, Vector3::ZERO); in CreateVdrTrack()
124 scn->vdrTrack->build(); in CreateVdrTrack()
H A DShadows.cpp227 if (vdrTrack)
229 vdrTrack->destroy();
230 vdrTrack->build();
H A DCScene.cpp21 ,vdrTrack(0) in CScene()
H A DCScene.h66 Ogre::StaticGeometry* vdrTrack; variable
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/
H A DSceneInit.cpp298 scn->vdrTrack = 0; in LoadCleanUp()