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/dports/lang/gcc12-devel/gcc-12-20211205/gcc/testsuite/gcc.target/powerpc/
H A Dmma-builtin-1.c11 vec_t vec0 = vec[0]; in foo0() local
23 vec_t vec0 = vec[0]; in foo1() local
36 vec_t vec0 = vec[0]; in foo2() local
48 vec_t vec0 = vec[0]; in foo3() local
60 vec_t vec0 = vec[0]; in foo4() local
73 vec_t vec0 = vec[0]; in foo4b() local
86 vec_t vec0 = vec[0]; in foo5() local
99 vec_t vec0 = vec[0]; in foo5b() local
112 vec_t vec0 = vec[0]; in foo6() local
125 vec_t vec0 = vec[0]; in foo6b() local
[all …]
/dports/lang/gcc10/gcc-10.3.0/gcc/testsuite/gcc.target/powerpc/
H A Dmma-builtin-1.c11 vec_t vec0 = vec[0]; in foo0() local
23 vec_t vec0 = vec[0]; in foo1() local
36 vec_t vec0 = vec[0]; in foo2() local
48 vec_t vec0 = vec[0]; in foo3() local
60 vec_t vec0 = vec[0]; in foo4() local
73 vec_t vec0 = vec[0]; in foo4b() local
86 vec_t vec0 = vec[0]; in foo5() local
99 vec_t vec0 = vec[0]; in foo5b() local
112 vec_t vec0 = vec[0]; in foo6() local
125 vec_t vec0 = vec[0]; in foo6b() local
[all …]
/dports/lang/gcc11/gcc-11.2.0/gcc/testsuite/gcc.target/powerpc/
H A Dmma-builtin-1.c11 vec_t vec0 = vec[0]; in foo0() local
23 vec_t vec0 = vec[0]; in foo1() local
36 vec_t vec0 = vec[0]; in foo2() local
48 vec_t vec0 = vec[0]; in foo3() local
60 vec_t vec0 = vec[0]; in foo4() local
73 vec_t vec0 = vec[0]; in foo4b() local
86 vec_t vec0 = vec[0]; in foo5() local
99 vec_t vec0 = vec[0]; in foo5b() local
112 vec_t vec0 = vec[0]; in foo6() local
125 vec_t vec0 = vec[0]; in foo6b() local
[all …]
/dports/lang/gcc11-devel/gcc-11-20211009/gcc/testsuite/gcc.target/powerpc/
H A Dmma-builtin-1.c11 vec_t vec0 = vec[0]; in foo0() local
23 vec_t vec0 = vec[0]; in foo1() local
36 vec_t vec0 = vec[0]; in foo2() local
48 vec_t vec0 = vec[0]; in foo3() local
60 vec_t vec0 = vec[0]; in foo4() local
73 vec_t vec0 = vec[0]; in foo4b() local
86 vec_t vec0 = vec[0]; in foo5() local
99 vec_t vec0 = vec[0]; in foo5b() local
112 vec_t vec0 = vec[0]; in foo6() local
125 vec_t vec0 = vec[0]; in foo6b() local
[all …]
/dports/misc/cxx_atomics_pic/gcc-11.2.0/gcc/testsuite/gcc.target/powerpc/
H A Dmma-builtin-1.c11 vec_t vec0 = vec[0]; in foo0() local
23 vec_t vec0 = vec[0]; in foo1() local
36 vec_t vec0 = vec[0]; in foo2() local
48 vec_t vec0 = vec[0]; in foo3() local
60 vec_t vec0 = vec[0]; in foo4() local
73 vec_t vec0 = vec[0]; in foo4b() local
86 vec_t vec0 = vec[0]; in foo5() local
99 vec_t vec0 = vec[0]; in foo5b() local
112 vec_t vec0 = vec[0]; in foo6() local
125 vec_t vec0 = vec[0]; in foo6b() local
[all …]
/dports/devel/avr-gcc/gcc-10.2.0/gcc/testsuite/gcc.target/powerpc/
H A Dmma-builtin-1.c11 vec_t vec0 = vec[0]; in foo0() local
23 vec_t vec0 = vec[0]; in foo1() local
36 vec_t vec0 = vec[0]; in foo2() local
48 vec_t vec0 = vec[0]; in foo3() local
60 vec_t vec0 = vec[0]; in foo4() local
73 vec_t vec0 = vec[0]; in foo4b() local
86 vec_t vec0 = vec[0]; in foo5() local
99 vec_t vec0 = vec[0]; in foo5b() local
112 vec_t vec0 = vec[0]; in foo6() local
125 vec_t vec0 = vec[0]; in foo6b() local
[all …]
/dports/lang/gcc10-devel/gcc-10-20211008/gcc/testsuite/gcc.target/powerpc/
H A Dmma-builtin-1.c11 vec_t vec0 = vec[0]; in foo0() local
23 vec_t vec0 = vec[0]; in foo1() local
36 vec_t vec0 = vec[0]; in foo2() local
48 vec_t vec0 = vec[0]; in foo3() local
60 vec_t vec0 = vec[0]; in foo4() local
73 vec_t vec0 = vec[0]; in foo4b() local
86 vec_t vec0 = vec[0]; in foo5() local
99 vec_t vec0 = vec[0]; in foo5b() local
112 vec_t vec0 = vec[0]; in foo6() local
125 vec_t vec0 = vec[0]; in foo6b() local
[all …]
/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/scalar/
H A DfloatInVec.h248 operator*(floatInVec vec0, floatInVec vec1)
260 operator+(floatInVec vec0, floatInVec vec1)
266 operator-(floatInVec vec0, floatInVec vec1)
272 operator<(floatInVec vec0, floatInVec vec1)
278 operator<=(floatInVec vec0, floatInVec vec1)
280 return !(vec0 > vec1);
284 operator>(floatInVec vec0, floatInVec vec1)
290 operator>=(floatInVec vec0, floatInVec vec1)
292 return !(vec0 < vec1);
296 operator==(floatInVec vec0, floatInVec vec1)
[all …]
H A DboolInVec.h170 operator==(boolInVec vec0, boolInVec vec1)
172 return boolInVec(vec0.getAsBool() == vec1.getAsBool());
176 operator!=(boolInVec vec0, boolInVec vec1)
178 return !(vec0 == vec1);
182 operator&(boolInVec vec0, boolInVec vec1)
184 return boolInVec(vec0.getAsBool() & vec1.getAsBool());
188 operator|(boolInVec vec0, boolInVec vec1)
190 return boolInVec(vec0.getAsBool() | vec1.getAsBool());
194 operator^(boolInVec vec0, boolInVec vec1)
196 return boolInVec(vec0.getAsBool() ^ vec1.getAsBool());
[all …]
H A Dvec_aos.h82 return (vec0 + ((vec1 - vec0) * t)); in lerp()
401 (vec0.getX() > vec1.getX()) ? vec0.getX() : vec1.getX(), in maxPerElem()
402 (vec0.getY() > vec1.getY()) ? vec0.getY() : vec1.getY(), in maxPerElem()
403 (vec0.getZ() > vec1.getZ()) ? vec0.getZ() : vec1.getZ()); in maxPerElem()
417 (vec0.getX() < vec1.getX()) ? vec0.getX() : vec1.getX(), in minPerElem()
418 (vec0.getY() < vec1.getY()) ? vec0.getY() : vec1.getY(), in minPerElem()
419 (vec0.getZ() < vec1.getZ()) ? vec0.getZ() : vec1.getZ()); in minPerElem()
578 return (vec0 + ((vec1 - vec0) * t)); in lerp()
927 (vec0.getX() > vec1.getX()) ? vec0.getX() : vec1.getX(), in maxPerElem()
928 (vec0.getY() > vec1.getY()) ? vec0.getY() : vec1.getY(), in maxPerElem()
[all …]
/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/neon/
H A DfloatInVec.h248 operator*(floatInVec vec0, floatInVec vec1)
260 operator+(floatInVec vec0, floatInVec vec1)
266 operator-(floatInVec vec0, floatInVec vec1)
272 operator<(floatInVec vec0, floatInVec vec1)
278 operator<=(floatInVec vec0, floatInVec vec1)
280 return !(vec0 > vec1);
284 operator>(floatInVec vec0, floatInVec vec1)
290 operator>=(floatInVec vec0, floatInVec vec1)
292 return !(vec0 < vec1);
296 operator==(floatInVec vec0, floatInVec vec1)
[all …]
H A DboolInVec.h170 operator==(boolInVec vec0, boolInVec vec1)
172 return boolInVec(vec0.getAsBool() == vec1.getAsBool());
176 operator!=(boolInVec vec0, boolInVec vec1)
178 return !(vec0 == vec1);
182 operator&(boolInVec vec0, boolInVec vec1)
184 return boolInVec(vec0.getAsBool() & vec1.getAsBool());
188 operator|(boolInVec vec0, boolInVec vec1)
190 return boolInVec(vec0.getAsBool() | vec1.getAsBool());
194 operator^(boolInVec vec0, boolInVec vec1)
196 return boolInVec(vec0.getAsBool() ^ vec1.getAsBool());
[all …]
/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/scalar/
H A DfloatInVec.h248 operator*(floatInVec vec0, floatInVec vec1)
260 operator+(floatInVec vec0, floatInVec vec1)
266 operator-(floatInVec vec0, floatInVec vec1)
272 operator<(floatInVec vec0, floatInVec vec1)
278 operator<=(floatInVec vec0, floatInVec vec1)
280 return !(vec0 > vec1);
284 operator>(floatInVec vec0, floatInVec vec1)
290 operator>=(floatInVec vec0, floatInVec vec1)
292 return !(vec0 < vec1);
296 operator==(floatInVec vec0, floatInVec vec1)
[all …]
H A DboolInVec.h170 operator==(boolInVec vec0, boolInVec vec1)
172 return boolInVec(vec0.getAsBool() == vec1.getAsBool());
176 operator!=(boolInVec vec0, boolInVec vec1)
178 return !(vec0 == vec1);
182 operator&(boolInVec vec0, boolInVec vec1)
184 return boolInVec(vec0.getAsBool() & vec1.getAsBool());
188 operator|(boolInVec vec0, boolInVec vec1)
190 return boolInVec(vec0.getAsBool() | vec1.getAsBool());
194 operator^(boolInVec vec0, boolInVec vec1)
196 return boolInVec(vec0.getAsBool() ^ vec1.getAsBool());
[all …]
/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/neon/
H A DfloatInVec.h248 operator*(floatInVec vec0, floatInVec vec1)
260 operator+(floatInVec vec0, floatInVec vec1)
266 operator-(floatInVec vec0, floatInVec vec1)
272 operator<(floatInVec vec0, floatInVec vec1)
278 operator<=(floatInVec vec0, floatInVec vec1)
280 return !(vec0 > vec1);
284 operator>(floatInVec vec0, floatInVec vec1)
290 operator>=(floatInVec vec0, floatInVec vec1)
292 return !(vec0 < vec1);
296 operator==(floatInVec vec0, floatInVec vec1)
[all …]
H A DboolInVec.h170 operator==(boolInVec vec0, boolInVec vec1)
172 return boolInVec(vec0.getAsBool() == vec1.getAsBool());
176 operator!=(boolInVec vec0, boolInVec vec1)
178 return !(vec0 == vec1);
182 operator&(boolInVec vec0, boolInVec vec1)
184 return boolInVec(vec0.getAsBool() & vec1.getAsBool());
188 operator|(boolInVec vec0, boolInVec vec1)
190 return boolInVec(vec0.getAsBool() | vec1.getAsBool());
194 operator^(boolInVec vec0, boolInVec vec1)
196 return boolInVec(vec0.getAsBool() ^ vec1.getAsBool());
[all …]
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/vectormath/scalar/
H A DfloatInVec.h266 operator * (floatInVec vec0, floatInVec vec1)
280 operator + (floatInVec vec0, floatInVec vec1)
287 operator - (floatInVec vec0, floatInVec vec1)
294 operator < (floatInVec vec0, floatInVec vec1)
301 operator <= (floatInVec vec0, floatInVec vec1)
303 return !(vec0 > vec1);
308 operator > (floatInVec vec0, floatInVec vec1)
315 operator >= (floatInVec vec0, floatInVec vec1)
317 return !(vec0 < vec1);
322 operator == (floatInVec vec0, floatInVec vec1)
[all …]
H A DboolInVec.h183 operator == (boolInVec vec0, boolInVec vec1)
185 return boolInVec(vec0.getAsBool() == vec1.getAsBool());
190 operator != (boolInVec vec0, boolInVec vec1)
192 return !(vec0 == vec1);
197 operator & (boolInVec vec0, boolInVec vec1)
199 return boolInVec(vec0.getAsBool() & vec1.getAsBool());
204 operator | (boolInVec vec0, boolInVec vec1)
206 return boolInVec(vec0.getAsBool() | vec1.getAsBool());
211 operator ^ (boolInVec vec0, boolInVec vec1)
213 return boolInVec(vec0.getAsBool() ^ vec1.getAsBool());
[all …]
/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/sse/
H A DfloatInVec.h245 operator*(const floatInVec &vec0, const floatInVec &vec1)
247 return floatInVec(_mm_mul_ps(vec0.get128(), vec1.get128()));
257 operator+(const floatInVec &vec0, const floatInVec &vec1)
259 return floatInVec(_mm_add_ps(vec0.get128(), vec1.get128()));
263 operator-(const floatInVec &vec0, const floatInVec &vec1)
269 operator<(const floatInVec &vec0, const floatInVec &vec1)
275 operator<=(const floatInVec &vec0, const floatInVec &vec1)
281 operator>(const floatInVec &vec0, const floatInVec &vec1)
287 operator>=(const floatInVec &vec0, const floatInVec &vec1)
293 operator==(const floatInVec &vec0, const floatInVec &vec1)
[all …]
H A DboolInVec.h108 inline const boolInVec operator&(const boolInVec &vec0, const boolInVec &vec1);
194 operator==(const boolInVec &vec0, const boolInVec &vec1)
196 return boolInVec(_mm_cmpeq_ps(vec0.get128(), vec1.get128()));
200 operator!=(const boolInVec &vec0, const boolInVec &vec1)
202 return boolInVec(_mm_cmpneq_ps(vec0.get128(), vec1.get128()));
206 operator&(const boolInVec &vec0, const boolInVec &vec1)
208 return boolInVec(_mm_and_ps(vec0.get128(), vec1.get128()));
212 operator|(const boolInVec &vec0, const boolInVec &vec1)
214 return boolInVec(_mm_or_ps(vec0.get128(), vec1.get128()));
218 operator^(const boolInVec &vec0, const boolInVec &vec1)
[all …]
/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/sse/
H A DfloatInVec.h245 operator*(const floatInVec &vec0, const floatInVec &vec1)
247 return floatInVec(_mm_mul_ps(vec0.get128(), vec1.get128()));
257 operator+(const floatInVec &vec0, const floatInVec &vec1)
259 return floatInVec(_mm_add_ps(vec0.get128(), vec1.get128()));
263 operator-(const floatInVec &vec0, const floatInVec &vec1)
269 operator<(const floatInVec &vec0, const floatInVec &vec1)
275 operator<=(const floatInVec &vec0, const floatInVec &vec1)
281 operator>(const floatInVec &vec0, const floatInVec &vec1)
287 operator>=(const floatInVec &vec0, const floatInVec &vec1)
293 operator==(const floatInVec &vec0, const floatInVec &vec1)
[all …]
H A DboolInVec.h108 inline const boolInVec operator&(const boolInVec &vec0, const boolInVec &vec1);
194 operator==(const boolInVec &vec0, const boolInVec &vec1)
196 return boolInVec(_mm_cmpeq_ps(vec0.get128(), vec1.get128()));
200 operator!=(const boolInVec &vec0, const boolInVec &vec1)
202 return boolInVec(_mm_cmpneq_ps(vec0.get128(), vec1.get128()));
206 operator&(const boolInVec &vec0, const boolInVec &vec1)
208 return boolInVec(_mm_and_ps(vec0.get128(), vec1.get128()));
212 operator|(const boolInVec &vec0, const boolInVec &vec1)
214 return boolInVec(_mm_or_ps(vec0.get128(), vec1.get128()));
218 operator^(const boolInVec &vec0, const boolInVec &vec1)
[all …]
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/vectormath/sse/
H A DfloatInVec.h263 operator * (const floatInVec &vec0, const floatInVec &vec1)
265 return floatInVec(_mm_mul_ps(vec0.get128(), vec1.get128()));
277 operator + (const floatInVec &vec0, const floatInVec &vec1)
279 return floatInVec(_mm_add_ps(vec0.get128(), vec1.get128()));
284 operator - (const floatInVec &vec0, const floatInVec &vec1)
291 operator < (const floatInVec &vec0, const floatInVec &vec1)
298 operator <= (const floatInVec &vec0, const floatInVec &vec1)
305 operator > (const floatInVec &vec0, const floatInVec &vec1)
312 operator >= (const floatInVec &vec0, const floatInVec &vec1)
319 operator == (const floatInVec &vec0, const floatInVec &vec1)
[all …]
H A DboolInVec.h205 operator == (const boolInVec &vec0, const boolInVec &vec1)
207 return boolInVec(_mm_cmpeq_ps(vec0.get128(), vec1.get128()));
212 operator != (const boolInVec &vec0, const boolInVec &vec1)
214 return boolInVec(_mm_cmpneq_ps(vec0.get128(), vec1.get128()));
219 operator & (const boolInVec &vec0, const boolInVec &vec1)
221 return boolInVec(_mm_and_ps(vec0.get128(), vec1.get128()));
226 operator | (const boolInVec &vec0, const boolInVec &vec1)
228 return boolInVec(_mm_or_ps(vec0.get128(), vec1.get128()));
233 operator ^ (const boolInVec &vec0, const boolInVec &vec1)
235 return boolInVec(_mm_xor_ps(vec0.get128(), vec1.get128()));
[all …]
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletMultiThreaded/vectormath/scalar/cpp/
H A Dvec_aos.h93 return ( vec0 + ( ( vec1 - vec0 ) * t ) ); in lerp()
323 (vec0.getX() > vec1.getX())? vec0.getX() : vec1.getX(), in maxPerElem()
324 (vec0.getY() > vec1.getY())? vec0.getY() : vec1.getY(), in maxPerElem()
325 (vec0.getZ() > vec1.getZ())? vec0.getZ() : vec1.getZ() in maxPerElem()
340 (vec0.getX() < vec1.getX())? vec0.getX() : vec1.getX(), in minPerElem()
341 (vec0.getY() < vec1.getY())? vec0.getY() : vec1.getY(), in minPerElem()
342 (vec0.getZ() < vec1.getZ())? vec0.getZ() : vec1.getZ() in minPerElem()
505 return ( vec0 + ( ( vec1 - vec0 ) * t ) ); in lerp()
763 (vec0.getX() > vec1.getX())? vec0.getX() : vec1.getX(), in maxPerElem()
766 (vec0.getW() > vec1.getW())? vec0.getW() : vec1.getW() in maxPerElem()
[all …]

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