/dports/lang/gcc12-devel/gcc-12-20211205/gcc/testsuite/gcc.target/powerpc/ |
H A D | mma-builtin-1.c | 11 vec_t vec0 = vec[0]; in foo0() local 23 vec_t vec0 = vec[0]; in foo1() local 36 vec_t vec0 = vec[0]; in foo2() local 48 vec_t vec0 = vec[0]; in foo3() local 60 vec_t vec0 = vec[0]; in foo4() local 73 vec_t vec0 = vec[0]; in foo4b() local 86 vec_t vec0 = vec[0]; in foo5() local 99 vec_t vec0 = vec[0]; in foo5b() local 112 vec_t vec0 = vec[0]; in foo6() local 125 vec_t vec0 = vec[0]; in foo6b() local [all …]
|
/dports/lang/gcc10/gcc-10.3.0/gcc/testsuite/gcc.target/powerpc/ |
H A D | mma-builtin-1.c | 11 vec_t vec0 = vec[0]; in foo0() local 23 vec_t vec0 = vec[0]; in foo1() local 36 vec_t vec0 = vec[0]; in foo2() local 48 vec_t vec0 = vec[0]; in foo3() local 60 vec_t vec0 = vec[0]; in foo4() local 73 vec_t vec0 = vec[0]; in foo4b() local 86 vec_t vec0 = vec[0]; in foo5() local 99 vec_t vec0 = vec[0]; in foo5b() local 112 vec_t vec0 = vec[0]; in foo6() local 125 vec_t vec0 = vec[0]; in foo6b() local [all …]
|
/dports/lang/gcc11/gcc-11.2.0/gcc/testsuite/gcc.target/powerpc/ |
H A D | mma-builtin-1.c | 11 vec_t vec0 = vec[0]; in foo0() local 23 vec_t vec0 = vec[0]; in foo1() local 36 vec_t vec0 = vec[0]; in foo2() local 48 vec_t vec0 = vec[0]; in foo3() local 60 vec_t vec0 = vec[0]; in foo4() local 73 vec_t vec0 = vec[0]; in foo4b() local 86 vec_t vec0 = vec[0]; in foo5() local 99 vec_t vec0 = vec[0]; in foo5b() local 112 vec_t vec0 = vec[0]; in foo6() local 125 vec_t vec0 = vec[0]; in foo6b() local [all …]
|
/dports/lang/gcc11-devel/gcc-11-20211009/gcc/testsuite/gcc.target/powerpc/ |
H A D | mma-builtin-1.c | 11 vec_t vec0 = vec[0]; in foo0() local 23 vec_t vec0 = vec[0]; in foo1() local 36 vec_t vec0 = vec[0]; in foo2() local 48 vec_t vec0 = vec[0]; in foo3() local 60 vec_t vec0 = vec[0]; in foo4() local 73 vec_t vec0 = vec[0]; in foo4b() local 86 vec_t vec0 = vec[0]; in foo5() local 99 vec_t vec0 = vec[0]; in foo5b() local 112 vec_t vec0 = vec[0]; in foo6() local 125 vec_t vec0 = vec[0]; in foo6b() local [all …]
|
/dports/misc/cxx_atomics_pic/gcc-11.2.0/gcc/testsuite/gcc.target/powerpc/ |
H A D | mma-builtin-1.c | 11 vec_t vec0 = vec[0]; in foo0() local 23 vec_t vec0 = vec[0]; in foo1() local 36 vec_t vec0 = vec[0]; in foo2() local 48 vec_t vec0 = vec[0]; in foo3() local 60 vec_t vec0 = vec[0]; in foo4() local 73 vec_t vec0 = vec[0]; in foo4b() local 86 vec_t vec0 = vec[0]; in foo5() local 99 vec_t vec0 = vec[0]; in foo5b() local 112 vec_t vec0 = vec[0]; in foo6() local 125 vec_t vec0 = vec[0]; in foo6b() local [all …]
|
/dports/devel/avr-gcc/gcc-10.2.0/gcc/testsuite/gcc.target/powerpc/ |
H A D | mma-builtin-1.c | 11 vec_t vec0 = vec[0]; in foo0() local 23 vec_t vec0 = vec[0]; in foo1() local 36 vec_t vec0 = vec[0]; in foo2() local 48 vec_t vec0 = vec[0]; in foo3() local 60 vec_t vec0 = vec[0]; in foo4() local 73 vec_t vec0 = vec[0]; in foo4b() local 86 vec_t vec0 = vec[0]; in foo5() local 99 vec_t vec0 = vec[0]; in foo5b() local 112 vec_t vec0 = vec[0]; in foo6() local 125 vec_t vec0 = vec[0]; in foo6b() local [all …]
|
/dports/lang/gcc10-devel/gcc-10-20211008/gcc/testsuite/gcc.target/powerpc/ |
H A D | mma-builtin-1.c | 11 vec_t vec0 = vec[0]; in foo0() local 23 vec_t vec0 = vec[0]; in foo1() local 36 vec_t vec0 = vec[0]; in foo2() local 48 vec_t vec0 = vec[0]; in foo3() local 60 vec_t vec0 = vec[0]; in foo4() local 73 vec_t vec0 = vec[0]; in foo4b() local 86 vec_t vec0 = vec[0]; in foo5() local 99 vec_t vec0 = vec[0]; in foo5b() local 112 vec_t vec0 = vec[0]; in foo6() local 125 vec_t vec0 = vec[0]; in foo6b() local [all …]
|
/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/scalar/ |
H A D | floatInVec.h | 248 operator*(floatInVec vec0, floatInVec vec1) 260 operator+(floatInVec vec0, floatInVec vec1) 266 operator-(floatInVec vec0, floatInVec vec1) 272 operator<(floatInVec vec0, floatInVec vec1) 278 operator<=(floatInVec vec0, floatInVec vec1) 280 return !(vec0 > vec1); 284 operator>(floatInVec vec0, floatInVec vec1) 290 operator>=(floatInVec vec0, floatInVec vec1) 292 return !(vec0 < vec1); 296 operator==(floatInVec vec0, floatInVec vec1) [all …]
|
H A D | boolInVec.h | 170 operator==(boolInVec vec0, boolInVec vec1) 172 return boolInVec(vec0.getAsBool() == vec1.getAsBool()); 176 operator!=(boolInVec vec0, boolInVec vec1) 178 return !(vec0 == vec1); 182 operator&(boolInVec vec0, boolInVec vec1) 184 return boolInVec(vec0.getAsBool() & vec1.getAsBool()); 188 operator|(boolInVec vec0, boolInVec vec1) 190 return boolInVec(vec0.getAsBool() | vec1.getAsBool()); 194 operator^(boolInVec vec0, boolInVec vec1) 196 return boolInVec(vec0.getAsBool() ^ vec1.getAsBool()); [all …]
|
H A D | vec_aos.h | 82 return (vec0 + ((vec1 - vec0) * t)); in lerp() 401 (vec0.getX() > vec1.getX()) ? vec0.getX() : vec1.getX(), in maxPerElem() 402 (vec0.getY() > vec1.getY()) ? vec0.getY() : vec1.getY(), in maxPerElem() 403 (vec0.getZ() > vec1.getZ()) ? vec0.getZ() : vec1.getZ()); in maxPerElem() 417 (vec0.getX() < vec1.getX()) ? vec0.getX() : vec1.getX(), in minPerElem() 418 (vec0.getY() < vec1.getY()) ? vec0.getY() : vec1.getY(), in minPerElem() 419 (vec0.getZ() < vec1.getZ()) ? vec0.getZ() : vec1.getZ()); in minPerElem() 578 return (vec0 + ((vec1 - vec0) * t)); in lerp() 927 (vec0.getX() > vec1.getX()) ? vec0.getX() : vec1.getX(), in maxPerElem() 928 (vec0.getY() > vec1.getY()) ? vec0.getY() : vec1.getY(), in maxPerElem() [all …]
|
/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/neon/ |
H A D | floatInVec.h | 248 operator*(floatInVec vec0, floatInVec vec1) 260 operator+(floatInVec vec0, floatInVec vec1) 266 operator-(floatInVec vec0, floatInVec vec1) 272 operator<(floatInVec vec0, floatInVec vec1) 278 operator<=(floatInVec vec0, floatInVec vec1) 280 return !(vec0 > vec1); 284 operator>(floatInVec vec0, floatInVec vec1) 290 operator>=(floatInVec vec0, floatInVec vec1) 292 return !(vec0 < vec1); 296 operator==(floatInVec vec0, floatInVec vec1) [all …]
|
H A D | boolInVec.h | 170 operator==(boolInVec vec0, boolInVec vec1) 172 return boolInVec(vec0.getAsBool() == vec1.getAsBool()); 176 operator!=(boolInVec vec0, boolInVec vec1) 178 return !(vec0 == vec1); 182 operator&(boolInVec vec0, boolInVec vec1) 184 return boolInVec(vec0.getAsBool() & vec1.getAsBool()); 188 operator|(boolInVec vec0, boolInVec vec1) 190 return boolInVec(vec0.getAsBool() | vec1.getAsBool()); 194 operator^(boolInVec vec0, boolInVec vec1) 196 return boolInVec(vec0.getAsBool() ^ vec1.getAsBool()); [all …]
|
/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/scalar/ |
H A D | floatInVec.h | 248 operator*(floatInVec vec0, floatInVec vec1) 260 operator+(floatInVec vec0, floatInVec vec1) 266 operator-(floatInVec vec0, floatInVec vec1) 272 operator<(floatInVec vec0, floatInVec vec1) 278 operator<=(floatInVec vec0, floatInVec vec1) 280 return !(vec0 > vec1); 284 operator>(floatInVec vec0, floatInVec vec1) 290 operator>=(floatInVec vec0, floatInVec vec1) 292 return !(vec0 < vec1); 296 operator==(floatInVec vec0, floatInVec vec1) [all …]
|
H A D | boolInVec.h | 170 operator==(boolInVec vec0, boolInVec vec1) 172 return boolInVec(vec0.getAsBool() == vec1.getAsBool()); 176 operator!=(boolInVec vec0, boolInVec vec1) 178 return !(vec0 == vec1); 182 operator&(boolInVec vec0, boolInVec vec1) 184 return boolInVec(vec0.getAsBool() & vec1.getAsBool()); 188 operator|(boolInVec vec0, boolInVec vec1) 190 return boolInVec(vec0.getAsBool() | vec1.getAsBool()); 194 operator^(boolInVec vec0, boolInVec vec1) 196 return boolInVec(vec0.getAsBool() ^ vec1.getAsBool()); [all …]
|
/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/neon/ |
H A D | floatInVec.h | 248 operator*(floatInVec vec0, floatInVec vec1) 260 operator+(floatInVec vec0, floatInVec vec1) 266 operator-(floatInVec vec0, floatInVec vec1) 272 operator<(floatInVec vec0, floatInVec vec1) 278 operator<=(floatInVec vec0, floatInVec vec1) 280 return !(vec0 > vec1); 284 operator>(floatInVec vec0, floatInVec vec1) 290 operator>=(floatInVec vec0, floatInVec vec1) 292 return !(vec0 < vec1); 296 operator==(floatInVec vec0, floatInVec vec1) [all …]
|
H A D | boolInVec.h | 170 operator==(boolInVec vec0, boolInVec vec1) 172 return boolInVec(vec0.getAsBool() == vec1.getAsBool()); 176 operator!=(boolInVec vec0, boolInVec vec1) 178 return !(vec0 == vec1); 182 operator&(boolInVec vec0, boolInVec vec1) 184 return boolInVec(vec0.getAsBool() & vec1.getAsBool()); 188 operator|(boolInVec vec0, boolInVec vec1) 190 return boolInVec(vec0.getAsBool() | vec1.getAsBool()); 194 operator^(boolInVec vec0, boolInVec vec1) 196 return boolInVec(vec0.getAsBool() ^ vec1.getAsBool()); [all …]
|
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/vectormath/scalar/ |
H A D | floatInVec.h | 266 operator * (floatInVec vec0, floatInVec vec1) 280 operator + (floatInVec vec0, floatInVec vec1) 287 operator - (floatInVec vec0, floatInVec vec1) 294 operator < (floatInVec vec0, floatInVec vec1) 301 operator <= (floatInVec vec0, floatInVec vec1) 303 return !(vec0 > vec1); 308 operator > (floatInVec vec0, floatInVec vec1) 315 operator >= (floatInVec vec0, floatInVec vec1) 317 return !(vec0 < vec1); 322 operator == (floatInVec vec0, floatInVec vec1) [all …]
|
H A D | boolInVec.h | 183 operator == (boolInVec vec0, boolInVec vec1) 185 return boolInVec(vec0.getAsBool() == vec1.getAsBool()); 190 operator != (boolInVec vec0, boolInVec vec1) 192 return !(vec0 == vec1); 197 operator & (boolInVec vec0, boolInVec vec1) 199 return boolInVec(vec0.getAsBool() & vec1.getAsBool()); 204 operator | (boolInVec vec0, boolInVec vec1) 206 return boolInVec(vec0.getAsBool() | vec1.getAsBool()); 211 operator ^ (boolInVec vec0, boolInVec vec1) 213 return boolInVec(vec0.getAsBool() ^ vec1.getAsBool()); [all …]
|
/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/sse/ |
H A D | floatInVec.h | 245 operator*(const floatInVec &vec0, const floatInVec &vec1) 247 return floatInVec(_mm_mul_ps(vec0.get128(), vec1.get128())); 257 operator+(const floatInVec &vec0, const floatInVec &vec1) 259 return floatInVec(_mm_add_ps(vec0.get128(), vec1.get128())); 263 operator-(const floatInVec &vec0, const floatInVec &vec1) 269 operator<(const floatInVec &vec0, const floatInVec &vec1) 275 operator<=(const floatInVec &vec0, const floatInVec &vec1) 281 operator>(const floatInVec &vec0, const floatInVec &vec1) 287 operator>=(const floatInVec &vec0, const floatInVec &vec1) 293 operator==(const floatInVec &vec0, const floatInVec &vec1) [all …]
|
H A D | boolInVec.h | 108 inline const boolInVec operator&(const boolInVec &vec0, const boolInVec &vec1); 194 operator==(const boolInVec &vec0, const boolInVec &vec1) 196 return boolInVec(_mm_cmpeq_ps(vec0.get128(), vec1.get128())); 200 operator!=(const boolInVec &vec0, const boolInVec &vec1) 202 return boolInVec(_mm_cmpneq_ps(vec0.get128(), vec1.get128())); 206 operator&(const boolInVec &vec0, const boolInVec &vec1) 208 return boolInVec(_mm_and_ps(vec0.get128(), vec1.get128())); 212 operator|(const boolInVec &vec0, const boolInVec &vec1) 214 return boolInVec(_mm_or_ps(vec0.get128(), vec1.get128())); 218 operator^(const boolInVec &vec0, const boolInVec &vec1) [all …]
|
/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/sse/ |
H A D | floatInVec.h | 245 operator*(const floatInVec &vec0, const floatInVec &vec1) 247 return floatInVec(_mm_mul_ps(vec0.get128(), vec1.get128())); 257 operator+(const floatInVec &vec0, const floatInVec &vec1) 259 return floatInVec(_mm_add_ps(vec0.get128(), vec1.get128())); 263 operator-(const floatInVec &vec0, const floatInVec &vec1) 269 operator<(const floatInVec &vec0, const floatInVec &vec1) 275 operator<=(const floatInVec &vec0, const floatInVec &vec1) 281 operator>(const floatInVec &vec0, const floatInVec &vec1) 287 operator>=(const floatInVec &vec0, const floatInVec &vec1) 293 operator==(const floatInVec &vec0, const floatInVec &vec1) [all …]
|
H A D | boolInVec.h | 108 inline const boolInVec operator&(const boolInVec &vec0, const boolInVec &vec1); 194 operator==(const boolInVec &vec0, const boolInVec &vec1) 196 return boolInVec(_mm_cmpeq_ps(vec0.get128(), vec1.get128())); 200 operator!=(const boolInVec &vec0, const boolInVec &vec1) 202 return boolInVec(_mm_cmpneq_ps(vec0.get128(), vec1.get128())); 206 operator&(const boolInVec &vec0, const boolInVec &vec1) 208 return boolInVec(_mm_and_ps(vec0.get128(), vec1.get128())); 212 operator|(const boolInVec &vec0, const boolInVec &vec1) 214 return boolInVec(_mm_or_ps(vec0.get128(), vec1.get128())); 218 operator^(const boolInVec &vec0, const boolInVec &vec1) [all …]
|
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/vectormath/sse/ |
H A D | floatInVec.h | 263 operator * (const floatInVec &vec0, const floatInVec &vec1) 265 return floatInVec(_mm_mul_ps(vec0.get128(), vec1.get128())); 277 operator + (const floatInVec &vec0, const floatInVec &vec1) 279 return floatInVec(_mm_add_ps(vec0.get128(), vec1.get128())); 284 operator - (const floatInVec &vec0, const floatInVec &vec1) 291 operator < (const floatInVec &vec0, const floatInVec &vec1) 298 operator <= (const floatInVec &vec0, const floatInVec &vec1) 305 operator > (const floatInVec &vec0, const floatInVec &vec1) 312 operator >= (const floatInVec &vec0, const floatInVec &vec1) 319 operator == (const floatInVec &vec0, const floatInVec &vec1) [all …]
|
H A D | boolInVec.h | 205 operator == (const boolInVec &vec0, const boolInVec &vec1) 207 return boolInVec(_mm_cmpeq_ps(vec0.get128(), vec1.get128())); 212 operator != (const boolInVec &vec0, const boolInVec &vec1) 214 return boolInVec(_mm_cmpneq_ps(vec0.get128(), vec1.get128())); 219 operator & (const boolInVec &vec0, const boolInVec &vec1) 221 return boolInVec(_mm_and_ps(vec0.get128(), vec1.get128())); 226 operator | (const boolInVec &vec0, const boolInVec &vec1) 228 return boolInVec(_mm_or_ps(vec0.get128(), vec1.get128())); 233 operator ^ (const boolInVec &vec0, const boolInVec &vec1) 235 return boolInVec(_mm_xor_ps(vec0.get128(), vec1.get128())); [all …]
|
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletMultiThreaded/vectormath/scalar/cpp/ |
H A D | vec_aos.h | 93 return ( vec0 + ( ( vec1 - vec0 ) * t ) ); in lerp() 323 (vec0.getX() > vec1.getX())? vec0.getX() : vec1.getX(), in maxPerElem() 324 (vec0.getY() > vec1.getY())? vec0.getY() : vec1.getY(), in maxPerElem() 325 (vec0.getZ() > vec1.getZ())? vec0.getZ() : vec1.getZ() in maxPerElem() 340 (vec0.getX() < vec1.getX())? vec0.getX() : vec1.getX(), in minPerElem() 341 (vec0.getY() < vec1.getY())? vec0.getY() : vec1.getY(), in minPerElem() 342 (vec0.getZ() < vec1.getZ())? vec0.getZ() : vec1.getZ() in minPerElem() 505 return ( vec0 + ( ( vec1 - vec0 ) * t ) ); in lerp() 763 (vec0.getX() > vec1.getX())? vec0.getX() : vec1.getX(), in maxPerElem() 766 (vec0.getW() > vec1.getW())? vec0.getW() : vec1.getW() in maxPerElem() [all …]
|