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/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/math/
H A DSimd_AltiVec.cpp5028 vector float vecBlendX, vecBlendY, vecBlendZ; in BlendJoints() local
5029 vecBlendX = vecBlendY = vecBlendZ = zeroVector; in BlendJoints()
5039 vecBlendZ = vec_mergeh( v3, v4 ); in BlendJoints()
5044 vecWork3 = vec_sub( vecBlendZ, vecVecZ ); in BlendJoints()