Searched refs:vecBlendZ (Results 1 – 1 of 1) sorted by relevance
5028 vector float vecBlendX, vecBlendY, vecBlendZ; in BlendJoints() local5029 vecBlendX = vecBlendY = vecBlendZ = zeroVector; in BlendJoints()5039 vecBlendZ = vec_mergeh( v3, v4 ); in BlendJoints()5044 vecWork3 = vec_sub( vecBlendZ, vecVecZ ); in BlendJoints()