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/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/math/
H A DSimd_AltiVec.cpp4792 vector float vecLerp = loadSplatUnalignedScalar( &lerp ); in BlendJoints() local
4902 vector float vecScale0 = vec_sub( (vector float)(1), vecLerp ); in BlendJoints()
4903 vector float vecScale1 = vec_splat( vecLerp, 0 ); in BlendJoints()
4910 …vecWork2 = vec_madd( VectorSin16( vec_madd( vecLerp, vecWork3, zeroVector ) ), vecWork2, zeroVecto… in BlendJoints()
5047 vecVecX = vec_madd( vecWork1, vecLerp, vecVecX ); in BlendJoints()
5048 vecVecY = vec_madd( vecWork2, vecLerp, vecVecY ); in BlendJoints()
5049 vecVecZ = vec_madd( vecWork3, vecLerp, vecVecZ ); in BlendJoints()