Searched refs:vecOperand (Results 1 – 6 of 6) sorted by relevance
1376 Value vecOperand = vectorizeOperand(operand, state); in widenOp() local1377 if (!vecOperand) { in widenOp()1381 vectorOperands.push_back(vecOperand); in widenOp()
1376 Value vecOperand = vectorizeOperand(operand, state);1377 if (!vecOperand) {1381 vectorOperands.push_back(vecOperand);
1394 Value vecOperand = vectorizeOperand(operand, state); in widenOp() local1395 if (!vecOperand) { in widenOp()1399 vectorOperands.push_back(vecOperand); in widenOp()
2823 Value* vecOperand = EEI->getVectorOperand(); in GetSymbol() local2826 CVariable* vec = GetSymbol(vecOperand); in GetSymbol()2828 uint element = AdjustExtractIndex(vecOperand, (uint16_t)pConstElem->getZExtValue()); in GetSymbol()2832 if (auto vectorBCI = dyn_cast<BitCastInst>(vecOperand)) in GetSymbol()
9930 llvm::Value* vecOperand = Extract->getVectorOperand(); in emitExtract() local9931 auto vectorBCI = dyn_cast<BitCastInst>(vecOperand); in emitExtract()9932 CVariable* vector = m_currShader->GetSymbol(vecOperand, true); in emitExtract()9936 …uint element = m_currShader->AdjustExtractIndex(vecOperand, int_cast<uint16_t>(pConstElem->getZExt… in emitExtract()9998 llvm::Type* pVecType = vecOperand->getType(); in emitExtract()