Searched refs:vecSL4 (Results 1 – 1 of 1) sorted by relevance
/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/math/ |
H A D | Simd_AltiVec.cpp | 10700 vecSL4 = vec_ld( 47, &sL[0] ); in MixSoundSixSpeakerMono() 10707 vecSL3 = vec_perm( vecSL3, vecSL4, slPerm ); in MixSoundSixSpeakerMono() 10708 vecSL4 = vec_perm( vecSL4, vecSL5, slPerm ); in MixSoundSixSpeakerMono() 10755 vecSL4 = vec_add( vecSL4, vecIncl4 ); in MixSoundSixSpeakerMono() 10838 vecSL4 = vec_ld( 47, &sL[0] ); in MixSoundSixSpeakerMono() 10845 vecSL3 = vec_perm( vecSL3, vecSL4, slPerm ); in MixSoundSixSpeakerMono() 10846 vecSL4 = vec_perm( vecSL4, vecSL5, slPerm ); in MixSoundSixSpeakerMono() 10902 vecSL4 = vec_add( vecSL4, vecIncl4 ); in MixSoundSixSpeakerMono() 10929 vector float vecSL1, vecSL2, vecSL3, vecSL4; in MixSoundSixSpeakerStereo() local 10992 vecSL4 = vec_ld( 47, &sL[0] ); in MixSoundSixSpeakerStereo() [all …]
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