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/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/math/
H A DSimd_AltiVec.cpp10700 vecSL4 = vec_ld( 47, &sL[0] ); in MixSoundSixSpeakerMono()
10707 vecSL3 = vec_perm( vecSL3, vecSL4, slPerm ); in MixSoundSixSpeakerMono()
10708 vecSL4 = vec_perm( vecSL4, vecSL5, slPerm ); in MixSoundSixSpeakerMono()
10755 vecSL4 = vec_add( vecSL4, vecIncl4 ); in MixSoundSixSpeakerMono()
10838 vecSL4 = vec_ld( 47, &sL[0] ); in MixSoundSixSpeakerMono()
10845 vecSL3 = vec_perm( vecSL3, vecSL4, slPerm ); in MixSoundSixSpeakerMono()
10846 vecSL4 = vec_perm( vecSL4, vecSL5, slPerm ); in MixSoundSixSpeakerMono()
10902 vecSL4 = vec_add( vecSL4, vecIncl4 ); in MixSoundSixSpeakerMono()
10929 vector float vecSL1, vecSL2, vecSL3, vecSL4; in MixSoundSixSpeakerStereo() local
10992 vecSL4 = vec_ld( 47, &sL[0] ); in MixSoundSixSpeakerStereo()
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