Searched refs:vecSL5 (Results 1 – 1 of 1) sorted by relevance
/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/math/ |
H A D | Simd_AltiVec.cpp | 10639 vector float vecSL1, vecSL2, vecSL3, vecSL4, vecSL5, vecSL6, vecSL7; in MixSoundSixSpeakerMono() local 10701 vecSL5 = vec_ld( 63, &sL[0] ); in MixSoundSixSpeakerMono() 10708 vecSL4 = vec_perm( vecSL4, vecSL5, slPerm ); in MixSoundSixSpeakerMono() 10709 vecSL5 = vec_perm( vecSL5, vecSL6, slPerm ); in MixSoundSixSpeakerMono() 10745 vecMixBuffer5 = vec_madd( vecSamples5, vecSL5, vecMixBuffer5 ); in MixSoundSixSpeakerMono() 10756 vecSL5 = vec_add( vecSL5, vecIncl5 ); in MixSoundSixSpeakerMono() 10839 vecSL5 = vec_ld( 63, &sL[0] ); in MixSoundSixSpeakerMono() 10846 vecSL4 = vec_perm( vecSL4, vecSL5, slPerm ); in MixSoundSixSpeakerMono() 10847 vecSL5 = vec_perm( vecSL5, vecSL6, slPerm ); in MixSoundSixSpeakerMono() 10892 vecMixBuffer5 = vec_madd( vecSamples5, vecSL5, vecMixBuffer5 ); in MixSoundSixSpeakerMono() [all …]
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