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Searched refs:vec_kingdoms (Results 1 – 3 of 3) sorted by relevance

/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/world/
H A Dworld.cpp334 vec_kingdoms.Init(); in Defaults()
357 vec_kingdoms.clear(); in Reset()
439 vec_kingdoms.Init(); in InitKingdoms()
486 return vec_kingdoms.GetKingdom( color ); in GetKingdom()
491 return vec_kingdoms.GetKingdom( color ); in GetKingdom()
663 vec_kingdoms.NewMonth(); in NewDay()
672 vec_kingdoms.NewWeek(); in NewDay()
678 vec_kingdoms.NewDay(); in NewDay()
713 vec_kingdoms.AddTributeEvents( map_captureobj, day, MP2::OBJ_WINDMILL ); in NewWeek()
1137 return kingdom.GetColor() == vec_kingdoms.GetNotLossColors(); in KingdomIsWins()
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H A Dworld_loadmap.cpp680 vec_kingdoms.AddHeroes( vec_heroes ); in ProcessNewMap()
683 vec_kingdoms.AddCastles( vec_castles ); in ProcessNewMap()
739 vec_kingdoms.ApplyPlayWithStartingHero(); in ProcessNewMap()
H A Dworld.h309 Kingdoms vec_kingdoms; variable