Searched refs:vec_kingdoms (Results 1 – 3 of 3) sorted by relevance
334 vec_kingdoms.Init(); in Defaults()357 vec_kingdoms.clear(); in Reset()439 vec_kingdoms.Init(); in InitKingdoms()486 return vec_kingdoms.GetKingdom( color ); in GetKingdom()491 return vec_kingdoms.GetKingdom( color ); in GetKingdom()663 vec_kingdoms.NewMonth(); in NewDay()672 vec_kingdoms.NewWeek(); in NewDay()678 vec_kingdoms.NewDay(); in NewDay()713 vec_kingdoms.AddTributeEvents( map_captureobj, day, MP2::OBJ_WINDMILL ); in NewWeek()1137 return kingdom.GetColor() == vec_kingdoms.GetNotLossColors(); in KingdomIsWins()[all …]
680 vec_kingdoms.AddHeroes( vec_heroes ); in ProcessNewMap()683 vec_kingdoms.AddCastles( vec_castles ); in ProcessNewMap()739 vec_kingdoms.ApplyPlayWithStartingHero(); in ProcessNewMap()
309 Kingdoms vec_kingdoms; variable