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Searched refs:vec_to_st (Results 1 – 25 of 28) sorted by relevance

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/dports/games/q2pro/q2pro/ref_newgl/
H A Dgl_sky.c51 static int vec_to_st[6][3] = { variable
107 j = vec_to_st[axis][2]; in DrawSkyPolygon()
114 j = vec_to_st[axis][0]; in DrawSkyPolygon()
119 j = vec_to_st[axis][1]; in DrawSkyPolygon()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dgl_warp.c251 int vec_to_st[6][3] = variable
301 j = vec_to_st[axis][2]; in DrawSkyPolygon()
308 j = vec_to_st[axis][0]; in DrawSkyPolygon()
313 j = vec_to_st[axis][1]; in DrawSkyPolygon()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/
H A Dgl_warp.c287 int vec_to_st[6][3] = variable
358 j = vec_to_st[axis][2]; in DrawSkyPolygon()
365 j = vec_to_st[axis][0]; in DrawSkyPolygon()
370 j = vec_to_st[axis][1]; in DrawSkyPolygon()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Dgl_warp.c287 int vec_to_st[6][3] = variable
358 j = vec_to_st[axis][2]; in DrawSkyPolygon()
365 j = vec_to_st[axis][0]; in DrawSkyPolygon()
370 j = vec_to_st[axis][1]; in DrawSkyPolygon()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_warp.c287 int vec_to_st[6][3] = variable
358 j = vec_to_st[axis][2]; in DrawSkyPolygon()
365 j = vec_to_st[axis][0]; in DrawSkyPolygon()
370 j = vec_to_st[axis][1]; in DrawSkyPolygon()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_warp.c287 int vec_to_st[6][3] = variable
358 j = vec_to_st[axis][2]; in DrawSkyPolygon()
365 j = vec_to_st[axis][0]; in DrawSkyPolygon()
370 j = vec_to_st[axis][1]; in DrawSkyPolygon()
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_warp.c304 int vec_to_st[6][3] = variable
376 j = vec_to_st[axis][2]; in DrawSkyPolygon()
383 j = vec_to_st[axis][0]; in DrawSkyPolygon()
388 j = vec_to_st[axis][1]; in DrawSkyPolygon()
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_warp.c434 int vec_to_st[6][3] = variable
496 j = vec_to_st[axis][2]; in DrawSkyPolygon()
503 j = vec_to_st[axis][0]; in DrawSkyPolygon()
508 j = vec_to_st[axis][1]; in DrawSkyPolygon()
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_warp.c526 int vec_to_st [6][3] = variable
590 j = vec_to_st[axis][2]; in DrawSkyPolygon()
597 j = vec_to_st[axis][0]; in DrawSkyPolygon()
602 j = vec_to_st[axis][1]; in DrawSkyPolygon()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_sky.c65 static int vec_to_st[6][3] = in AddSkyPolygon() local
114 j = vec_to_st[axis][2]; in AddSkyPolygon()
121 j = vec_to_st[axis][0]; in AddSkyPolygon()
126 j = vec_to_st[axis][1]; in AddSkyPolygon()
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_sky.c65 static int vec_to_st[6][3] = in AddSkyPolygon() local
114 j = vec_to_st[axis][2]; in AddSkyPolygon()
121 j = vec_to_st[axis][0]; in AddSkyPolygon()
126 j = vec_to_st[axis][1]; in AddSkyPolygon()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_sky.c66 static int vec_to_st[6][3] = in AddSkyPolygon() local
115 j = vec_to_st[axis][2]; in AddSkyPolygon()
122 j = vec_to_st[axis][0]; in AddSkyPolygon()
127 j = vec_to_st[axis][1]; in AddSkyPolygon()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_sky.c65 static int vec_to_st[6][3] = in AddSkyPolygon() local
114 j = vec_to_st[axis][2]; in AddSkyPolygon()
121 j = vec_to_st[axis][0]; in AddSkyPolygon()
126 j = vec_to_st[axis][1]; in AddSkyPolygon()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_sky.cpp71 static int vec_to_st[6][3] = in AddSkyPolygon() local
120 j = vec_to_st[axis][2]; in AddSkyPolygon()
127 j = vec_to_st[axis][0]; in AddSkyPolygon()
132 j = vec_to_st[axis][1]; in AddSkyPolygon()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_sky.c65 static int vec_to_st[6][3] = in AddSkyPolygon() local
114 j = vec_to_st[axis][2]; in AddSkyPolygon()
121 j = vec_to_st[axis][0]; in AddSkyPolygon()
126 j = vec_to_st[axis][1]; in AddSkyPolygon()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_sky.c65 static int vec_to_st[6][3] = in AddSkyPolygon() local
114 j = vec_to_st[axis][2]; in AddSkyPolygon()
121 j = vec_to_st[axis][0]; in AddSkyPolygon()
126 j = vec_to_st[axis][1]; in AddSkyPolygon()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_sky.c66 static int vec_to_st[6][3] = { in AddSkyPolygon() local
114 j = vec_to_st[axis][2]; in AddSkyPolygon()
121 j = vec_to_st[axis][0]; in AddSkyPolygon()
126 j = vec_to_st[axis][1]; in AddSkyPolygon()
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_warp.c417 int vec_to_st[6][3] = variable
477 j = vec_to_st[axis][2]; in DrawSkyPolygon()
484 j = vec_to_st[axis][0]; in DrawSkyPolygon()
489 j = vec_to_st[axis][1]; in DrawSkyPolygon()
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_warp.c417 int vec_to_st[6][3] = variable
477 j = vec_to_st[axis][2]; in DrawSkyPolygon()
484 j = vec_to_st[axis][0]; in DrawSkyPolygon()
489 j = vec_to_st[axis][1]; in DrawSkyPolygon()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_sky.c71 static int vec_to_st[6][3] = in AddSkyPolygon() local
119 j = vec_to_st[axis][2]; in AddSkyPolygon()
128 j = vec_to_st[axis][0]; in AddSkyPolygon()
134 j = vec_to_st[axis][1]; in AddSkyPolygon()
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_sky.c71 static int vec_to_st[6][3] = in AddSkyPolygon() local
119 j = vec_to_st[axis][2]; in AddSkyPolygon()
128 j = vec_to_st[axis][0]; in AddSkyPolygon()
134 j = vec_to_st[axis][1]; in AddSkyPolygon()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dgl_warp.c782 static int vec_to_st[6][3] = variable
852 j = vec_to_st[axis][2]; in DrawSkyPolygon()
858 j = vec_to_st[axis][0]; in DrawSkyPolygon()
864 j = vec_to_st[axis][1]; in DrawSkyPolygon()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dgl_sky.c71 int vec_to_st[6][3] = variable
469 j = vec_to_st[axis][2]; in Sky_ProjectPoly()
475 j = vec_to_st[axis][0]; in Sky_ProjectPoly()
480 j = vec_to_st[axis][1]; in Sky_ProjectPoly()
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_sky.c71 static int vec_to_st[6][3] = in AddSkyPolygon() local
119 j = vec_to_st[axis][2]; in AddSkyPolygon()
128 j = vec_to_st[axis][0]; in AddSkyPolygon()
134 j = vec_to_st[axis][1]; in AddSkyPolygon()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_sky.c71 static int vec_to_st[6][3] = in AddSkyPolygon() local
119 j = vec_to_st[axis][2]; in AddSkyPolygon()
128 j = vec_to_st[axis][0]; in AddSkyPolygon()
134 j = vec_to_st[axis][1]; in AddSkyPolygon()

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