Searched refs:vecb0 (Results 1 – 3 of 3) sorted by relevance
89 float vecb0 = 0.0f; in computePointNormal() local118 vecb0 += f * i * delta; in computePointNormal()124 const float ddx = matA3 * vecb0 - matA1 * vecb1; in computePointNormal()125 const float ddy = -matA1 * vecb0 + matA0 * vecb1; in computePointNormal()200 float vecb0 = 0.0f; in computeFeature() local231 vecb0 += f * i * delta; in computeFeature()237 const float ddx = matA3 * vecb0 - matA1 * vecb1; in computeFeature()238 const float ddy = -matA1 * vecb0 + matA0 * vecb1; in computeFeature()
620 float vecb0 = 0.0f; in computeAndQuantizeSurfaceNormals() local646 vecb0 += f * i * delta; in computeAndQuantizeSurfaceNormals()652 const float ddx = matA3 * vecb0 - matA1 * vecb1; in computeAndQuantizeSurfaceNormals()653 const float ddy = -matA1 * vecb0 + matA0 * vecb1; in computeAndQuantizeSurfaceNormals()
3001 static inline void two_locus_3x3_zmiss_tablev(__m128i* veca0, __m128i* vecb0, uint32_t* counts_3x3,… in two_locus_3x3_zmiss_tablev() argument3005 __m128i* vecb1 = &(vecb0[sample_ctv6]); in two_locus_3x3_zmiss_tablev()3035 loaderb0 = *vecb0++; in two_locus_3x3_zmiss_tablev()3052 loaderb0 = *vecb0++; in two_locus_3x3_zmiss_tablev()