/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/ai/ |
H A D | missileVolleyAI.cpp | 38 float target_angle = sf::vector2ToAngle(position_diff); in runAttack() 46 …angleDifference(sf::vector2ToAngle(left_point - owner->getPosition()), owner->getRotation()) < sf:… in runAttack() 108 owner->target_rotation = sf::vector2ToAngle(target_position - owner->getPosition()); in runAttack()
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H A D | ai.cpp | 425 …target_position += sf::vector2FromAngle(sf::vector2ToAngle(target_position - owner->getPosition())… in runOrders() 434 …target_position += sf::vector2FromAngle(sf::vector2ToAngle(target_position - owner->getPosition())… in runOrders() 537 owner->target_rotation = sf::vector2ToAngle(position_diff); in runAttack() 544 float angle = sf::vector2ToAngle(diff); in runAttack() 570 owner->target_rotation = sf::vector2ToAngle(diff); in flyTowards() 631 owner->target_rotation = sf::vector2ToAngle(diff); in flyFormation() 687 …float angle_difference = sf::angleDifference(owner->getRotation(), sf::vector2ToAngle(position_dif… in targetScore() 751 const float target_angle = sf::vector2ToAngle(target_position - owner->getPosition()); in calculateFiringSolution() 763 const float heading_to_obj = sf::vector2ToAngle(owner_to_obj); in calculateFiringSolution() 776 float target_angle = sf::vector2ToAngle(target_position - owner->getPosition()); in calculateFiringSolution() [all …]
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H A D | fighterAI.cpp | 73 float target_dir = sf::vector2ToAngle(position_diff); in runAttack() 105 …target_position += sf::vector2FromAngle(sf::vector2ToAngle(target_position - owner->getPosition())… in runAttack()
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screens/crew6/ |
H A D | helmsScreen.cpp | 46 float angle = sf::vector2ToAngle(position - my_spaceship->getPosition()); in HelmsScreen() 54 float angle = sf::vector2ToAngle(position - my_spaceship->getPosition()); in HelmsScreen() 61 … my_spaceship->commandTargetRotation(sf::vector2ToAngle(position - my_spaceship->getPosition())); in HelmsScreen()
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H A D | scienceScreen.cpp | 302 float heading = sf::vector2ToAngle(position_diff) - 270; in onDraw() 453 float heading = sf::vector2ToAngle(position_diff) - 270; in onDraw()
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screens/ |
H A D | cinematicViewScreen.cpp | 170 tot_angle = sf::vector2ToAngle(tot_diff_2D); in update() 175 … angle_yaw = tot_angle + sf::angleDifference(tot_angle, sf::vector2ToAngle(diff_2D)) / 2.0f; in update() 179 …camera_position_2D = target_position_2D - sf::vector2FromAngle(sf::vector2ToAngle(tot_position_2D … in update() 211 angle_yaw = sf::vector2ToAngle(diff_2D); in update()
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screens/crew1/ |
H A D | singlePilotScreen.cpp | 54 … my_spaceship->commandTargetRotation(sf::vector2ToAngle(position - my_spaceship->getPosition())); in SinglePilotScreen() 58 … my_spaceship->commandTargetRotation(sf::vector2ToAngle(position - my_spaceship->getPosition())); in SinglePilotScreen() 62 … my_spaceship->commandTargetRotation(sf::vector2ToAngle(position - my_spaceship->getPosition())); in SinglePilotScreen()
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screens/crew4/ |
H A D | tacticalScreen.cpp | 52 … my_spaceship->commandTargetRotation(sf::vector2ToAngle(position - my_spaceship->getPosition())); in TacticalScreen() 56 … my_spaceship->commandTargetRotation(sf::vector2ToAngle(position - my_spaceship->getPosition())); in TacticalScreen() 60 … my_spaceship->commandTargetRotation(sf::vector2ToAngle(position - my_spaceship->getPosition())); in TacticalScreen()
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/spaceObjects/spaceshipParts/ |
H A D | weaponTube.cpp | 317 float missile_angle = sf::vector2ToAngle(target_position - parent->getPosition()); in calculateFiringSolution() 338 missile_angle = sf::vector2ToAngle(target_position - turn_exit); in calculateFiringSolution() 358 missile_angle = sf::vector2ToAngle(new_target_position - turn_exit); in calculateFiringSolution()
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H A D | beamWeapon.cpp | 182 float angle = sf::vector2ToAngle(diff); in update()
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screenComponents/ |
H A D | viewportMainScreen.cpp | 36 target_camera_yaw = sf::vector2ToAngle(target_camera_diff) + 180; in onDraw()
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H A D | aimLock.cpp | 94 float new_value = ((sf::vector2ToAngle(diff) + 90.0f) + view_rotation) / 360.0f; in onMouseDrag()
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H A D | rawScannerDataRadarOverlay.cpp | 58 float a_center = sf::vector2ToAngle(obj->getPosition() - view_position); in onDraw()
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H A D | radarView.cpp | 257 arrow_sprite.setRotation(sf::vector2ToAngle(ship_offset) - 90); in onDraw() 454 float diff_angle = sf::vector2ToAngle(diff); in drawNebulaBlockedAreas() 522 … object_sprite.setRotation(sf::vector2ToAngle(screen_position - radar_screen_center) - 90); in drawWaypoints()
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/gui/ |
H A D | gui2_rotationdial.cpp | 51 float new_value = (sf::vector2ToAngle(diff) + 90.0f) / 360.0f; in onMouseDrag()
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/spaceObjects/ |
H A D | planet.cpp | 46 …float u = sf::vector2ToAngle(sf::Vector2f(vertices[n].position[1], vertices[n].position[0])) / 360… in PlanetMeshGenerator() 52 …vertices[n].uv[1] = 0.5 + sf::vector2ToAngle(sf::Vector2f(sf::length(sf::Vector2f(vertices[n].posi… in PlanetMeshGenerator() 239 float angle = sf::vector2ToAngle(getPosition() - orbit_target->getPosition()); in update()
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H A D | scanProbe.cpp | 153 setHeading(vector2ToAngle(v) + 90.0f); in update()
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H A D | shipTemplateBasedObject.cpp | 297 …float angle = sf::angleDifference(getRotation(), sf::vector2ToAngle(info.location - getPosition())… in takeDamage()
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H A D | spaceship.cpp | 617 target_rotation = sf::vector2ToAngle(getPosition() - docking_target->getPosition()); in update() 630 target_rotation = sf::vector2ToAngle(getPosition() - docking_target->getPosition()); in update()
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/spaceObjects/missiles/ |
H A D | missileWeapon.cpp | 121 target_angle = sf::vector2ToAngle(target->getPosition() - getPosition()); in updateMovement()
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/ |
H A D | vectorUtils.h | 76 T vector2ToAngle(const Vector2<T>& v) in vector2ToAngle() function
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