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Searched refs:vector2ToAngle (Results 1 – 21 of 21) sorted by relevance

/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/ai/
H A DmissileVolleyAI.cpp38 float target_angle = sf::vector2ToAngle(position_diff); in runAttack()
46 …angleDifference(sf::vector2ToAngle(left_point - owner->getPosition()), owner->getRotation()) < sf:… in runAttack()
108 owner->target_rotation = sf::vector2ToAngle(target_position - owner->getPosition()); in runAttack()
H A Dai.cpp425 …target_position += sf::vector2FromAngle(sf::vector2ToAngle(target_position - owner->getPosition())… in runOrders()
434 …target_position += sf::vector2FromAngle(sf::vector2ToAngle(target_position - owner->getPosition())… in runOrders()
537 owner->target_rotation = sf::vector2ToAngle(position_diff); in runAttack()
544 float angle = sf::vector2ToAngle(diff); in runAttack()
570 owner->target_rotation = sf::vector2ToAngle(diff); in flyTowards()
631 owner->target_rotation = sf::vector2ToAngle(diff); in flyFormation()
687 …float angle_difference = sf::angleDifference(owner->getRotation(), sf::vector2ToAngle(position_dif… in targetScore()
751 const float target_angle = sf::vector2ToAngle(target_position - owner->getPosition()); in calculateFiringSolution()
763 const float heading_to_obj = sf::vector2ToAngle(owner_to_obj); in calculateFiringSolution()
776 float target_angle = sf::vector2ToAngle(target_position - owner->getPosition()); in calculateFiringSolution()
[all …]
H A DfighterAI.cpp73 float target_dir = sf::vector2ToAngle(position_diff); in runAttack()
105 …target_position += sf::vector2FromAngle(sf::vector2ToAngle(target_position - owner->getPosition())… in runAttack()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screens/crew6/
H A DhelmsScreen.cpp46 float angle = sf::vector2ToAngle(position - my_spaceship->getPosition()); in HelmsScreen()
54 float angle = sf::vector2ToAngle(position - my_spaceship->getPosition()); in HelmsScreen()
61 … my_spaceship->commandTargetRotation(sf::vector2ToAngle(position - my_spaceship->getPosition())); in HelmsScreen()
H A DscienceScreen.cpp302 float heading = sf::vector2ToAngle(position_diff) - 270; in onDraw()
453 float heading = sf::vector2ToAngle(position_diff) - 270; in onDraw()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screens/
H A DcinematicViewScreen.cpp170 tot_angle = sf::vector2ToAngle(tot_diff_2D); in update()
175 … angle_yaw = tot_angle + sf::angleDifference(tot_angle, sf::vector2ToAngle(diff_2D)) / 2.0f; in update()
179 …camera_position_2D = target_position_2D - sf::vector2FromAngle(sf::vector2ToAngle(tot_position_2D … in update()
211 angle_yaw = sf::vector2ToAngle(diff_2D); in update()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screens/crew1/
H A DsinglePilotScreen.cpp54 … my_spaceship->commandTargetRotation(sf::vector2ToAngle(position - my_spaceship->getPosition())); in SinglePilotScreen()
58 … my_spaceship->commandTargetRotation(sf::vector2ToAngle(position - my_spaceship->getPosition())); in SinglePilotScreen()
62 … my_spaceship->commandTargetRotation(sf::vector2ToAngle(position - my_spaceship->getPosition())); in SinglePilotScreen()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screens/crew4/
H A DtacticalScreen.cpp52 … my_spaceship->commandTargetRotation(sf::vector2ToAngle(position - my_spaceship->getPosition())); in TacticalScreen()
56 … my_spaceship->commandTargetRotation(sf::vector2ToAngle(position - my_spaceship->getPosition())); in TacticalScreen()
60 … my_spaceship->commandTargetRotation(sf::vector2ToAngle(position - my_spaceship->getPosition())); in TacticalScreen()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/spaceObjects/spaceshipParts/
H A DweaponTube.cpp317 float missile_angle = sf::vector2ToAngle(target_position - parent->getPosition()); in calculateFiringSolution()
338 missile_angle = sf::vector2ToAngle(target_position - turn_exit); in calculateFiringSolution()
358 missile_angle = sf::vector2ToAngle(new_target_position - turn_exit); in calculateFiringSolution()
H A DbeamWeapon.cpp182 float angle = sf::vector2ToAngle(diff); in update()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screenComponents/
H A DviewportMainScreen.cpp36 target_camera_yaw = sf::vector2ToAngle(target_camera_diff) + 180; in onDraw()
H A DaimLock.cpp94 float new_value = ((sf::vector2ToAngle(diff) + 90.0f) + view_rotation) / 360.0f; in onMouseDrag()
H A DrawScannerDataRadarOverlay.cpp58 float a_center = sf::vector2ToAngle(obj->getPosition() - view_position); in onDraw()
H A DradarView.cpp257 arrow_sprite.setRotation(sf::vector2ToAngle(ship_offset) - 90); in onDraw()
454 float diff_angle = sf::vector2ToAngle(diff); in drawNebulaBlockedAreas()
522 … object_sprite.setRotation(sf::vector2ToAngle(screen_position - radar_screen_center) - 90); in drawWaypoints()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/gui/
H A Dgui2_rotationdial.cpp51 float new_value = (sf::vector2ToAngle(diff) + 90.0f) / 360.0f; in onMouseDrag()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/spaceObjects/
H A Dplanet.cpp46 …float u = sf::vector2ToAngle(sf::Vector2f(vertices[n].position[1], vertices[n].position[0])) / 360… in PlanetMeshGenerator()
52 …vertices[n].uv[1] = 0.5 + sf::vector2ToAngle(sf::Vector2f(sf::length(sf::Vector2f(vertices[n].posi… in PlanetMeshGenerator()
239 float angle = sf::vector2ToAngle(getPosition() - orbit_target->getPosition()); in update()
H A DscanProbe.cpp153 setHeading(vector2ToAngle(v) + 90.0f); in update()
H A DshipTemplateBasedObject.cpp297 …float angle = sf::angleDifference(getRotation(), sf::vector2ToAngle(info.location - getPosition())… in takeDamage()
H A Dspaceship.cpp617 target_rotation = sf::vector2ToAngle(getPosition() - docking_target->getPosition()); in update()
630 target_rotation = sf::vector2ToAngle(getPosition() - docking_target->getPosition()); in update()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/spaceObjects/missiles/
H A DmissileWeapon.cpp121 target_angle = sf::vector2ToAngle(target->getPosition() - getPosition()); in updateMovement()
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/
H A DvectorUtils.h76 T vector2ToAngle(const Vector2<T>& v) in vector2ToAngle() function