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Searched refs:vector4_projected (Results 1 – 9 of 9) sorted by relevance

/dports/games/gtkradiant/GPL/GtkRadiant/libs/
H A Dpivot.h43 vector4_projected( in billboard_viewplaneOriented()
52 vector4_projected( in billboard_viewplaneOriented()
61 vector4_projected( in billboard_viewplaneOriented()
89 vector4_projected( in billboard_viewpointOriented()
98 vector4_projected( in billboard_viewpointOriented()
107 vector4_projected( in billboard_viewpointOriented()
/dports/games/netradiant/netradiant-20150621-src/libs/
H A Dpivot.h42 vector4_projected( in billboard_viewplaneOriented()
51 vector4_projected( in billboard_viewplaneOriented()
60 vector4_projected( in billboard_viewplaneOriented()
87 vector4_projected( in billboard_viewpointOriented()
96 vector4_projected( in billboard_viewpointOriented()
105 vector4_projected( in billboard_viewpointOriented()
/dports/games/gtkradiant/GPL/GtkRadiant/plugins/entity/
H A Dlight.cpp669 points[0] = vector4_projected(matrix4_transformed_vector4(unproject, Vector4(points[0], 1))); in render()
670 points[1] = vector4_projected(matrix4_transformed_vector4(unproject, Vector4(points[1], 1))); in render()
671 points[2] = vector4_projected(matrix4_transformed_vector4(unproject, Vector4(points[2], 1))); in render()
672 points[3] = vector4_projected(matrix4_transformed_vector4(unproject, Vector4(points[3], 1))); in render()
673 points[4] = vector4_projected(matrix4_transformed_vector4(unproject, Vector4(points[4], 1))); in render()
674 points[5] = vector4_projected(matrix4_transformed_vector4(unproject, Vector4(points[5], 1))); in render()
675 points[6] = vector4_projected(matrix4_transformed_vector4(unproject, Vector4(points[6], 1))); in render()
676 points[7] = vector4_projected(matrix4_transformed_vector4(unproject, Vector4(points[7], 1))); in render()
678 Vector3 test2 = vector4_projected(test1); in render()
/dports/games/netradiant/netradiant-20150621-src/plugins/entity/
H A Dlight.cpp643 points[0] = vector4_projected( matrix4_transformed_vector4( unproject, Vector4( points[0], 1 ) ) ); in render()
644 points[1] = vector4_projected( matrix4_transformed_vector4( unproject, Vector4( points[1], 1 ) ) ); in render()
645 points[2] = vector4_projected( matrix4_transformed_vector4( unproject, Vector4( points[2], 1 ) ) ); in render()
646 points[3] = vector4_projected( matrix4_transformed_vector4( unproject, Vector4( points[3], 1 ) ) ); in render()
647 points[4] = vector4_projected( matrix4_transformed_vector4( unproject, Vector4( points[4], 1 ) ) ); in render()
648 points[5] = vector4_projected( matrix4_transformed_vector4( unproject, Vector4( points[5], 1 ) ) ); in render()
649 points[6] = vector4_projected( matrix4_transformed_vector4( unproject, Vector4( points[6], 1 ) ) ); in render()
650 points[7] = vector4_projected( matrix4_transformed_vector4( unproject, Vector4( points[7], 1 ) ) ); in render()
652 Vector3 test2 = vector4_projected( test1 ); in render()
/dports/games/netradiant/netradiant-20150621-src/contrib/prtview/
H A Dportals.cpp462 clip.cam = vector4_projected( in calculateCubicClipVolume()
/dports/games/gtkradiant/GPL/GtkRadiant/radiant/
H A Dselection.cpp74 point = vector4_projected(matrix4_transformed_vector4(device2object, Vector4(x, y, z, 1))); in point_for_device_point()
149 …point = vector4_projected(matrix4_transformed_vector4(device2object, Vector4(x, y, object2device[1… in point_on_plane()
478 Vector3 world_point(vector4_projected(matrix4_transformed_vector4(m_inverse, clipped[i]))); in insert()
1979 m_near = vector4_projected( in BeginMesh()
1986 m_far = vector4_projected( in BeginMesh()
/dports/games/netradiant/netradiant-20150621-src/radiant/
H A Dselection.cpp80 point = vector4_projected( matrix4_transformed_vector4( device2object, Vector4( x, y, z, 1 ) ) ); in point_for_device_point()
147 …point = vector4_projected( matrix4_transformed_vector4( device2object, Vector4( x, y, object2devic… in point_on_plane()
447 Vector3 world_point( vector4_projected( matrix4_transformed_vector4( m_inverse, clipped[i] ) ) ); in insert()
1795 m_near = vector4_projected( in BeginMesh()
1802 m_far = vector4_projected( in BeginMesh()
/dports/games/netradiant/netradiant-20150621-src/libs/math/
H A Dvector.h687 inline BasicVector3<Element> vector4_projected( const BasicVector4<Element>& self ){ in vector4_projected() function
/dports/games/gtkradiant/GPL/GtkRadiant/libs/math/
H A Dvector.h1025 inline BasicVector3<Element> vector4_projected(const BasicVector4<Element>& self) in vector4_projected() function