Searched refs:vector4_projected (Results 1 – 9 of 9) sorted by relevance
/dports/games/gtkradiant/GPL/GtkRadiant/libs/ |
H A D | pivot.h | 43 vector4_projected( in billboard_viewplaneOriented() 52 vector4_projected( in billboard_viewplaneOriented() 61 vector4_projected( in billboard_viewplaneOriented() 89 vector4_projected( in billboard_viewpointOriented() 98 vector4_projected( in billboard_viewpointOriented() 107 vector4_projected( in billboard_viewpointOriented()
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/dports/games/netradiant/netradiant-20150621-src/libs/ |
H A D | pivot.h | 42 vector4_projected( in billboard_viewplaneOriented() 51 vector4_projected( in billboard_viewplaneOriented() 60 vector4_projected( in billboard_viewplaneOriented() 87 vector4_projected( in billboard_viewpointOriented() 96 vector4_projected( in billboard_viewpointOriented() 105 vector4_projected( in billboard_viewpointOriented()
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/dports/games/gtkradiant/GPL/GtkRadiant/plugins/entity/ |
H A D | light.cpp | 669 points[0] = vector4_projected(matrix4_transformed_vector4(unproject, Vector4(points[0], 1))); in render() 670 points[1] = vector4_projected(matrix4_transformed_vector4(unproject, Vector4(points[1], 1))); in render() 671 points[2] = vector4_projected(matrix4_transformed_vector4(unproject, Vector4(points[2], 1))); in render() 672 points[3] = vector4_projected(matrix4_transformed_vector4(unproject, Vector4(points[3], 1))); in render() 673 points[4] = vector4_projected(matrix4_transformed_vector4(unproject, Vector4(points[4], 1))); in render() 674 points[5] = vector4_projected(matrix4_transformed_vector4(unproject, Vector4(points[5], 1))); in render() 675 points[6] = vector4_projected(matrix4_transformed_vector4(unproject, Vector4(points[6], 1))); in render() 676 points[7] = vector4_projected(matrix4_transformed_vector4(unproject, Vector4(points[7], 1))); in render() 678 Vector3 test2 = vector4_projected(test1); in render()
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/dports/games/netradiant/netradiant-20150621-src/plugins/entity/ |
H A D | light.cpp | 643 points[0] = vector4_projected( matrix4_transformed_vector4( unproject, Vector4( points[0], 1 ) ) ); in render() 644 points[1] = vector4_projected( matrix4_transformed_vector4( unproject, Vector4( points[1], 1 ) ) ); in render() 645 points[2] = vector4_projected( matrix4_transformed_vector4( unproject, Vector4( points[2], 1 ) ) ); in render() 646 points[3] = vector4_projected( matrix4_transformed_vector4( unproject, Vector4( points[3], 1 ) ) ); in render() 647 points[4] = vector4_projected( matrix4_transformed_vector4( unproject, Vector4( points[4], 1 ) ) ); in render() 648 points[5] = vector4_projected( matrix4_transformed_vector4( unproject, Vector4( points[5], 1 ) ) ); in render() 649 points[6] = vector4_projected( matrix4_transformed_vector4( unproject, Vector4( points[6], 1 ) ) ); in render() 650 points[7] = vector4_projected( matrix4_transformed_vector4( unproject, Vector4( points[7], 1 ) ) ); in render() 652 Vector3 test2 = vector4_projected( test1 ); in render()
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/dports/games/netradiant/netradiant-20150621-src/contrib/prtview/ |
H A D | portals.cpp | 462 clip.cam = vector4_projected( in calculateCubicClipVolume()
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/dports/games/gtkradiant/GPL/GtkRadiant/radiant/ |
H A D | selection.cpp | 74 point = vector4_projected(matrix4_transformed_vector4(device2object, Vector4(x, y, z, 1))); in point_for_device_point() 149 …point = vector4_projected(matrix4_transformed_vector4(device2object, Vector4(x, y, object2device[1… in point_on_plane() 478 Vector3 world_point(vector4_projected(matrix4_transformed_vector4(m_inverse, clipped[i]))); in insert() 1979 m_near = vector4_projected( in BeginMesh() 1986 m_far = vector4_projected( in BeginMesh()
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/dports/games/netradiant/netradiant-20150621-src/radiant/ |
H A D | selection.cpp | 80 point = vector4_projected( matrix4_transformed_vector4( device2object, Vector4( x, y, z, 1 ) ) ); in point_for_device_point() 147 …point = vector4_projected( matrix4_transformed_vector4( device2object, Vector4( x, y, object2devic… in point_on_plane() 447 Vector3 world_point( vector4_projected( matrix4_transformed_vector4( m_inverse, clipped[i] ) ) ); in insert() 1795 m_near = vector4_projected( in BeginMesh() 1802 m_far = vector4_projected( in BeginMesh()
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/dports/games/netradiant/netradiant-20150621-src/libs/math/ |
H A D | vector.h | 687 inline BasicVector3<Element> vector4_projected( const BasicVector4<Element>& self ){ in vector4_projected() function
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/dports/games/gtkradiant/GPL/GtkRadiant/libs/math/ |
H A D | vector.h | 1025 inline BasicVector3<Element> vector4_projected(const BasicVector4<Element>& self) in vector4_projected() function
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