/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/enemies/plants/ |
H A D | forest_shooting_plant_wallmounted.cfg | 140 velocity_x_rand: 100, 157 velocity_x_rand: 100, 175 velocity_x_rand: 100, 215 velocity_x_rand: 2000,
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H A D | super_shooting_plant.cfg | 128 velocity_x_rand: 3000, 174 velocity_x_rand: 3000,
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H A D | pollen_impact_particle.cfg | 33 velocity_x_rand: 3000,
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H A D | starburst_shooting_plant.cfg | 156 velocity_x_rand: 3000, 211 velocity_x_rand: 3000,
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H A D | spitting_flower.cfg | 177 velocity_x_rand: 3000,
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H A D | shooting_plant.cfg | 196 velocity_x_rand: 3000,
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H A D | white_shooting_flower.cfg | 202 velocity_x_rand: 3000,
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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/props-interactive/misc/ |
H A D | magic_pedestal.cfg | 74 velocity_x_rand: 100, 98 velocity_x_rand: 200,
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H A D | teleport_pedestal.cfg | 88 velocity_x_rand: 100, 111 velocity_x_rand: 200,
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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/effects/control/ |
H A D | waterfall.cfg | 97 velocity_x_rand: 300, 117 velocity_x_rand: 1000, 135 velocity_x_rand: 4000,
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H A D | whitewater_controller.cfg | 124 velocity_x_rand: 4000,
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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/enemies/plants/missile boss attack pattern pollens/ |
H A D | pollen_ball_generic.cfg | 34 velocity_x_rand: 3000,
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H A D | pollen_ball_generic_nocollide.cfg | 34 velocity_x_rand: 3000,
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H A D | pollen_ball_attack_sine.cfg | 62 velocity_x_rand: 3000,
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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/effects/general/ |
H A D | acid_burn_particles.cfg | 39 velocity_x_rand: 400,
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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/enemies/bosses/ |
H A D | milgram.cfg | 360 velocity_x_rand: 3000, 458 velocity_x_rand: 3000, 515 velocity_x_rand: 3000, 555 velocity_x_rand: 0,
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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/props/utilities/ |
H A D | ceiling_lamp.cfg | 33 velocity_x_rand: 100,
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H A D | ceiling_lamp_silver.cfg | 33 velocity_x_rand: 100,
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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/props-interactive/obstacles/ |
H A D | breakable_block_chunk.cfg | 81 velocity_x_rand: 1000,
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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/props-interactive/hazards/ |
H A D | stalactite.cfg | 127 velocity_x_rand: 1000,
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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/props-interactive/throwables/ |
H A D | crate_metal_throwable_respawning.cfg | 152 velocity_x_rand: 1000,
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H A D | crate_throwable_respawning.cfg | 152 velocity_x_rand: 1000,
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/dports/games/frogatto/frogatto-1.3.1/src/ |
H A D | particle_system.cpp | 620 velocity_x_rand(node["velocity_x_rand"].as_int()), in point_particle_info() 678 int velocity_x, velocity_y, velocity_x_rand, velocity_y_rand; member 731 if(info_.velocity_x_rand) { in process() 732 p.velocity_x += rand()%info_.velocity_x_rand; in process()
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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/props-interactive/locks/ |
H A D | padlock.cfg | 135 velocity_x_rand: 1000,
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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/enemies/milgramen/ |
H A D | kitty_sword_npc.cfg | 232 velocity_x_rand: 1000,
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