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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/object_prototypes/
H A Dkey.cfg12 on_collide_head: "set(velocity_y, -velocity_y)",
13 …, if(abs(velocity_x) < 50, set(velocity_x, 0)), set(velocity_y, if(abs(velocity_y) > 50, -velocity…
15 add_wave(midpoint_x, y2, -2000, 5*velocity_y/2, 30*velocity_y, 300, 300),
16 add_wave(midpoint_x, y2, 2000, 5*velocity_y/2, 30*velocity_y, 300, 300),
17 add_wave(midpoint_x, y2, -1000, 3*velocity_y/2, 20*velocity_y, 200, 200),
18 add_wave(midpoint_x, y2, 1000, 3*velocity_y/2, 20*velocity_y, 200, 200),
19 add_wave(midpoint_x, y2, -500, 2*velocity_y/2, 10*velocity_y, 100, 100),
20 add_wave(midpoint_x, y2, 500, 2*velocity_y/2, 10*velocity_y, 100, 100)
H A Dlock_particle.cfg3 …'normal' + 1d4), set(velocity_x, 1d300*level.player.facing - 100), set(velocity_y, -500 +1d200 ), …
5 # set(velocity_y, ((velocity_y * 997) / 1000) + underwater * (((velocity_y * 9) / 10) - velocity_y
6 on_collide_head: "set(velocity_y, -velocity_y)",
7 on_collide_feet: "[set(velocity_x, (velocity_x*70)/100), set(velocity_y, -velocity_y/2)]",
H A Dacorn_harmless.cfg9 [set(acorn.velocity_y, -max(450,
10 ((acorn.velocity_y)*
12 add(acorn.velocity_x, ((acorn.velocity_y)*bounce_angle)/100)
19 add(velocity_y, hurt_velocity_y)])]",
32 on_collide_feet: "[set(velocity_y, if(abs(velocity_y)>150, -(velocity_y*3)/10, 0)),
39 on_collide_head: "set(velocity_y, (-velocity_y))",
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/props-interactive/obstacles/
H A Dmetal_barrel.cfg18 …set(velocity_y, ((velocity_y * 997) / 1000) + underwater * (((velocity_y * 9) / 10) - velocity_y +…
26 add_wave(midpoint_x, y2, -2000, 5*velocity_y/2, 30*velocity_y, 300, 300),
27 add_wave(midpoint_x, y2, 2000, 5*velocity_y/2, 30*velocity_y, 300, 300),
28 add_wave(midpoint_x, y2, -1000, 3*velocity_y/2, 20*velocity_y, 200, 200),
29 add_wave(midpoint_x, y2, 1000, 3*velocity_y/2, 20*velocity_y, 200, 200),
30 add_wave(midpoint_x, y2, -500, 2*velocity_y/2, 10*velocity_y, 100, 100),
31 add_wave(midpoint_x, y2, 500, 2*velocity_y/2, 10*velocity_y, 100, 100)
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/level/
H A Dethereal.cfg22 "velocity_y": 0,
39 "velocity_y": 0,
56 "velocity_y": 0,
73 "velocity_y": 0,
90 "velocity_y": 0,
107 "velocity_y": 0,
124 "velocity_y": 0,
141 "velocity_y": 0,
158 "velocity_y": 0,
175 "velocity_y": 0,
[all …]
H A Darcade-coin-race-8.cfg74 "velocity_y": 0,
88 "velocity_y": 0,
101 "velocity_y": 0,
115 "velocity_y": 0,
129 "velocity_y": 0,
142 "velocity_y": 0,
155 "velocity_y": 0,
168 "velocity_y": 0,
181 "velocity_y": 0,
194 "velocity_y": 0,
[all …]
H A Darcade-coin-race-4.cfg22 "velocity_y": 0,
42 "velocity_y": 0,
55 "velocity_y": 0,
68 "velocity_y": 0,
81 "velocity_y": 0,
94 "velocity_y": 0,
107 "velocity_y": 0,
120 "velocity_y": 0,
133 "velocity_y": 0,
146 "velocity_y": 0,
[all …]
H A Darcade-coin-race-7.cfg313 velocity_y: 0,
332 velocity_y: 0,
347 velocity_y: 0,
362 velocity_y: 0,
377 velocity_y: 0,
392 velocity_y: 0,
407 velocity_y: 0,
422 velocity_y: 0,
437 velocity_y: 0,
452 velocity_y: 0,
[all …]
H A Darcade-coin-race-9.cfg439 velocity_y: 0,
485 velocity_y: 0,
506 velocity_y: 0,
521 velocity_y: 0,
536 velocity_y: 0,
551 velocity_y: 0,
566 velocity_y: 0,
581 velocity_y: 0,
596 velocity_y: 0,
611 velocity_y: 0,
[all …]
H A Darcade-coin-race-3.cfg22 "velocity_y": 0,
42 "velocity_y": 0,
62 "velocity_y": 0,
82 "velocity_y": 0,
102 "velocity_y": 0,
122 "velocity_y": 0,
142 "velocity_y": 0,
155 "velocity_y": 0,
168 "velocity_y": 0,
181 "velocity_y": 0,
[all …]
H A Darcade-coin-race-6.cfg22 "velocity_y": 0,
42 "velocity_y": 0,
62 "velocity_y": 0,
135 "velocity_y": 0,
155 "velocity_y": 0,
175 "velocity_y": 0,
188 "velocity_y": 0,
201 "velocity_y": 0,
214 "velocity_y": 0,
228 "velocity_y": 0,
[all …]
/dports/games/frogatto/frogatto-1.3.1/modules/aritest/data/level/
H A Dpacman-1.cfg259 velocity_y: 0,
272 velocity_y: 0,
285 velocity_y: 0,
298 velocity_y: 0,
311 velocity_y: 0,
324 velocity_y: 0,
337 velocity_y: 0,
350 velocity_y: 0,
363 velocity_y: 0,
376 velocity_y: 0,
[all …]
/dports/games/frogatto/frogatto-1.3.1/modules/wip_levels/data/level/broken/
H A Dcollect-mp.cfg253 velocity_y: 0,
267 velocity_y: 0,
281 velocity_y: 0,
295 velocity_y: 0,
309 velocity_y: 0,
323 velocity_y: 0,
337 velocity_y: 0,
351 velocity_y: 0,
365 velocity_y: 0,
379 velocity_y: 0,
[all …]
/dports/games/frogatto/frogatto-1.3.1/modules/cellular/data/level/
H A Dtutorial2.cfg176 velocity_y: 0,
193 velocity_y: 0,
212 velocity_y: 0,
231 velocity_y: 0,
250 velocity_y: 0,
269 velocity_y: 0,
282 velocity_y: 0,
295 velocity_y: 0,
308 velocity_y: 0,
321 velocity_y: 0,
[all …]
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/items/
H A Dblue_ball.cfg20 on_enter_water: "[fire_event('water_slow'), set(velocity_y, 0), fire_event('water_float')]",
22 on_water_float: "[if(underwater, [set(velocity_y, -200), schedule(1, fire_event('water_float'))], […
25 on_collide_head: "[set(velocity_y, (-velocity_y*2)/5), animation('flash')]",
26 on_collide_feet: "[set(velocity_y, -velocity_y), set(velocity_x, (velocity_x*9)/10 + (velocity_y*sl…
27 on_collide_side: "[set(velocity_y, velocity_y/2), set(velocity_x, -velocity_x),animation('flash')]",
/dports/games/frogatto/frogatto-1.3.1/src/
H A Dcurrent_generator.cpp60 *velocity_y += ydiff_normalized*intensity; in generate()
102 if(yvelocity_ > 0 && *velocity_y < yvelocity_) { in generate()
103 int amount = (yvelocity_ - std::max(0, *velocity_y))*strength/(target_mass*1000); in generate()
106 *velocity_y += amount; in generate()
107 if(*velocity_y > yvelocity_) { in generate()
108 *velocity_y = yvelocity_; in generate()
110 } else if(yvelocity_ < 0 && *velocity_y > yvelocity_) { in generate()
114 std::cerr << "DIST: " << distance << "/" << rect_.h() << " " << *velocity_y << "\n"; in generate()
115 if(distance < rect_.h()/2 && *velocity_y > 0) { in generate()
119 *velocity_y += amount; in generate()
[all …]
/dports/games/frogatto/frogatto-1.3.1/modules/wip_levels/data/level/mp/
H A Dcollect-mp.cfg355 velocity_y: 0,
371 velocity_y: 0,
387 velocity_y: 0,
403 velocity_y: 0,
419 velocity_y: 0,
435 velocity_y: 0,
451 velocity_y: 0,
467 velocity_y: 0,
483 velocity_y: 0,
499 velocity_y: 0,
[all …]
/dports/games/frogatto/frogatto-1.3.1/modules/tileciv/data/level/
H A Dtlr-01.cfg28 velocity_y: 0,
172 velocity_y: 0,
185 velocity_y: 0,
198 velocity_y: 0,
216 velocity_y: 0,
234 velocity_y: 0,
247 velocity_y: 0,
260 velocity_y: 0,
273 velocity_y: 0,
286 velocity_y: 0,
[all …]
/dports/games/frogatto/frogatto-1.3.1/modules/rpg/data/objects/
H A Drpg_char_test.cfg23 moving_north:"velocity_x = 0 and velocity_y < 0",
24 moving_south:"velocity_x = 0 and velocity_y > 0",
25 moving_west:"velocity_x < 0 and velocity_y = 0",
26 moving_east:"velocity_x > 0 and velocity_y = 0",
27 moving_nw:"velocity_x < 0 and velocity_y < 0",
28 moving_ne:"velocity_x > 0 and velocity_y < 0",
29 moving_sw:"velocity_x < 0 and velocity_y > 0",
30 moving_se:"velocity_x > 0 and velocity_y > 0",
45 if(ctrl_up and ctrl_down, [set(velocity_y,0),set_stand_anim()]),
46 if(ctrl_up + ctrl_down = 0, [set(velocity_y,0),set_stand_anim()]),
[all …]
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/playable/
H A Dnene_playable.cfg49 set(velocity_y, obj.velocity_y + obj.swim_accel*diry)
137 add_wave(midpoint_x, y2, -2000, 5*velocity_y, 30*velocity_y, 300, 300),
138 add_wave(midpoint_x, y2, 2000, 5*velocity_y, 30*velocity_y, 300, 300),
139 add_wave(midpoint_x, y2, -1000, 3*velocity_y, 20*velocity_y, 200, 200),
140 add_wave(midpoint_x, y2, 1000, 3*velocity_y, 20*velocity_y, 200, 200),
141 add_wave(midpoint_x, y2, -500, 2*velocity_y, 10*velocity_y, 100, 100),
142 add_wave(midpoint_x, y2, 500, 2*velocity_y, 10*velocity_y, 100, 100)
149 add_wave(midpoint_x, y2+100, 500, -2*velocity_y, -10*velocity_y, 100, 100),
153 animation('fall'), if(velocity_y < 0, set(velocity_y, velocity_y*3))]",
183 set(velocity_y, velocity_y + 1600)]),
[all …]
/dports/games/frogatto/frogatto-1.3.1/modules/cube_trains/data/level/
H A Dtitlescreen.cfg30 "velocity_y": 0,
45 "velocity_y": 0,
60 "velocity_y": 0,
144 "velocity_y": 0,
164 "velocity_y": 0,
184 "velocity_y": 0,
268 "velocity_y": 0,
288 "velocity_y": 0,
372 "velocity_y": 0,
456 "velocity_y": 0,
[all …]
/dports/games/frogatto/frogatto-1.3.1/modules/weregild/data/objects/
H A Drpg_char_test.cfg22 moving_north: "velocity_x = 0 and velocity_y < 0",
23 moving_south: "velocity_x = 0 and velocity_y > 0",
24 moving_west: "velocity_x < 0 and velocity_y = 0",
25 moving_east: "velocity_x > 0 and velocity_y = 0",
26 moving_nw: "velocity_x < 0 and velocity_y < 0",
27 moving_ne: "velocity_x > 0 and velocity_y < 0",
28 moving_sw: "velocity_x < 0 and velocity_y > 0",
29 moving_se: "velocity_x > 0 and velocity_y > 0",
43 if(ctrl_up and ctrl_down, [set(velocity_y,0),set_stand_anim()]),
96 velocity_y: 400,
[all …]
/dports/games/frogatto/frogatto-1.3.1/modules/weregild/data/level/
H A Drpg-hermit.cfg1034 velocity_y: 0,
1049 velocity_y: 0,
1064 velocity_y: 0,
1079 velocity_y: 0,
1094 velocity_y: 0,
1109 velocity_y: 0,
1124 velocity_y: 0,
1139 velocity_y: 0,
1154 velocity_y: 0,
1169 velocity_y: 0,
[all …]
H A Drpg-house2.cfg406 velocity_y: 0,
419 velocity_y: 0,
432 velocity_y: 0,
445 velocity_y: 0,
458 velocity_y: 0,
471 velocity_y: 0,
484 velocity_y: 0,
497 velocity_y: 0,
510 velocity_y: 0,
523 velocity_y: 0,
[all …]
H A Drpg-trail2.cfg846 velocity_y: 0,
865 velocity_y: 0,
881 velocity_y: 0,
897 velocity_y: 0,
912 velocity_y: 0,
928 velocity_y: 0,
943 velocity_y: 0,
958 velocity_y: 0,
974 velocity_y: 0,
989 velocity_y: 0,
[all …]

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