/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/object_prototypes/ |
H A D | key.cfg | 12 on_collide_head: "set(velocity_y, -velocity_y)", 13 …, if(abs(velocity_x) < 50, set(velocity_x, 0)), set(velocity_y, if(abs(velocity_y) > 50, -velocity… 15 add_wave(midpoint_x, y2, -2000, 5*velocity_y/2, 30*velocity_y, 300, 300), 16 add_wave(midpoint_x, y2, 2000, 5*velocity_y/2, 30*velocity_y, 300, 300), 17 add_wave(midpoint_x, y2, -1000, 3*velocity_y/2, 20*velocity_y, 200, 200), 18 add_wave(midpoint_x, y2, 1000, 3*velocity_y/2, 20*velocity_y, 200, 200), 19 add_wave(midpoint_x, y2, -500, 2*velocity_y/2, 10*velocity_y, 100, 100), 20 add_wave(midpoint_x, y2, 500, 2*velocity_y/2, 10*velocity_y, 100, 100)
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H A D | lock_particle.cfg | 3 …'normal' + 1d4), set(velocity_x, 1d300*level.player.facing - 100), set(velocity_y, -500 +1d200 ), … 5 # set(velocity_y, ((velocity_y * 997) / 1000) + underwater * (((velocity_y * 9) / 10) - velocity_y … 6 on_collide_head: "set(velocity_y, -velocity_y)", 7 on_collide_feet: "[set(velocity_x, (velocity_x*70)/100), set(velocity_y, -velocity_y/2)]",
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H A D | acorn_harmless.cfg | 9 [set(acorn.velocity_y, -max(450, 10 ((acorn.velocity_y)* 12 add(acorn.velocity_x, ((acorn.velocity_y)*bounce_angle)/100) 19 add(velocity_y, hurt_velocity_y)])]", 32 on_collide_feet: "[set(velocity_y, if(abs(velocity_y)>150, -(velocity_y*3)/10, 0)), 39 on_collide_head: "set(velocity_y, (-velocity_y))",
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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/props-interactive/obstacles/ |
H A D | metal_barrel.cfg | 18 …set(velocity_y, ((velocity_y * 997) / 1000) + underwater * (((velocity_y * 9) / 10) - velocity_y +… 26 add_wave(midpoint_x, y2, -2000, 5*velocity_y/2, 30*velocity_y, 300, 300), 27 add_wave(midpoint_x, y2, 2000, 5*velocity_y/2, 30*velocity_y, 300, 300), 28 add_wave(midpoint_x, y2, -1000, 3*velocity_y/2, 20*velocity_y, 200, 200), 29 add_wave(midpoint_x, y2, 1000, 3*velocity_y/2, 20*velocity_y, 200, 200), 30 add_wave(midpoint_x, y2, -500, 2*velocity_y/2, 10*velocity_y, 100, 100), 31 add_wave(midpoint_x, y2, 500, 2*velocity_y/2, 10*velocity_y, 100, 100)
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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/level/ |
H A D | ethereal.cfg | 22 "velocity_y": 0, 39 "velocity_y": 0, 56 "velocity_y": 0, 73 "velocity_y": 0, 90 "velocity_y": 0, 107 "velocity_y": 0, 124 "velocity_y": 0, 141 "velocity_y": 0, 158 "velocity_y": 0, 175 "velocity_y": 0, [all …]
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H A D | arcade-coin-race-8.cfg | 74 "velocity_y": 0, 88 "velocity_y": 0, 101 "velocity_y": 0, 115 "velocity_y": 0, 129 "velocity_y": 0, 142 "velocity_y": 0, 155 "velocity_y": 0, 168 "velocity_y": 0, 181 "velocity_y": 0, 194 "velocity_y": 0, [all …]
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H A D | arcade-coin-race-4.cfg | 22 "velocity_y": 0, 42 "velocity_y": 0, 55 "velocity_y": 0, 68 "velocity_y": 0, 81 "velocity_y": 0, 94 "velocity_y": 0, 107 "velocity_y": 0, 120 "velocity_y": 0, 133 "velocity_y": 0, 146 "velocity_y": 0, [all …]
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H A D | arcade-coin-race-7.cfg | 313 velocity_y: 0, 332 velocity_y: 0, 347 velocity_y: 0, 362 velocity_y: 0, 377 velocity_y: 0, 392 velocity_y: 0, 407 velocity_y: 0, 422 velocity_y: 0, 437 velocity_y: 0, 452 velocity_y: 0, [all …]
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H A D | arcade-coin-race-9.cfg | 439 velocity_y: 0, 485 velocity_y: 0, 506 velocity_y: 0, 521 velocity_y: 0, 536 velocity_y: 0, 551 velocity_y: 0, 566 velocity_y: 0, 581 velocity_y: 0, 596 velocity_y: 0, 611 velocity_y: 0, [all …]
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H A D | arcade-coin-race-3.cfg | 22 "velocity_y": 0, 42 "velocity_y": 0, 62 "velocity_y": 0, 82 "velocity_y": 0, 102 "velocity_y": 0, 122 "velocity_y": 0, 142 "velocity_y": 0, 155 "velocity_y": 0, 168 "velocity_y": 0, 181 "velocity_y": 0, [all …]
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H A D | arcade-coin-race-6.cfg | 22 "velocity_y": 0, 42 "velocity_y": 0, 62 "velocity_y": 0, 135 "velocity_y": 0, 155 "velocity_y": 0, 175 "velocity_y": 0, 188 "velocity_y": 0, 201 "velocity_y": 0, 214 "velocity_y": 0, 228 "velocity_y": 0, [all …]
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/dports/games/frogatto/frogatto-1.3.1/modules/aritest/data/level/ |
H A D | pacman-1.cfg | 259 velocity_y: 0, 272 velocity_y: 0, 285 velocity_y: 0, 298 velocity_y: 0, 311 velocity_y: 0, 324 velocity_y: 0, 337 velocity_y: 0, 350 velocity_y: 0, 363 velocity_y: 0, 376 velocity_y: 0, [all …]
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/dports/games/frogatto/frogatto-1.3.1/modules/wip_levels/data/level/broken/ |
H A D | collect-mp.cfg | 253 velocity_y: 0, 267 velocity_y: 0, 281 velocity_y: 0, 295 velocity_y: 0, 309 velocity_y: 0, 323 velocity_y: 0, 337 velocity_y: 0, 351 velocity_y: 0, 365 velocity_y: 0, 379 velocity_y: 0, [all …]
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/dports/games/frogatto/frogatto-1.3.1/modules/cellular/data/level/ |
H A D | tutorial2.cfg | 176 velocity_y: 0, 193 velocity_y: 0, 212 velocity_y: 0, 231 velocity_y: 0, 250 velocity_y: 0, 269 velocity_y: 0, 282 velocity_y: 0, 295 velocity_y: 0, 308 velocity_y: 0, 321 velocity_y: 0, [all …]
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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/items/ |
H A D | blue_ball.cfg | 20 on_enter_water: "[fire_event('water_slow'), set(velocity_y, 0), fire_event('water_float')]", 22 on_water_float: "[if(underwater, [set(velocity_y, -200), schedule(1, fire_event('water_float'))], [… 25 on_collide_head: "[set(velocity_y, (-velocity_y*2)/5), animation('flash')]", 26 on_collide_feet: "[set(velocity_y, -velocity_y), set(velocity_x, (velocity_x*9)/10 + (velocity_y*sl… 27 on_collide_side: "[set(velocity_y, velocity_y/2), set(velocity_x, -velocity_x),animation('flash')]",
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/dports/games/frogatto/frogatto-1.3.1/src/ |
H A D | current_generator.cpp | 60 *velocity_y += ydiff_normalized*intensity; in generate() 102 if(yvelocity_ > 0 && *velocity_y < yvelocity_) { in generate() 103 int amount = (yvelocity_ - std::max(0, *velocity_y))*strength/(target_mass*1000); in generate() 106 *velocity_y += amount; in generate() 107 if(*velocity_y > yvelocity_) { in generate() 108 *velocity_y = yvelocity_; in generate() 110 } else if(yvelocity_ < 0 && *velocity_y > yvelocity_) { in generate() 114 std::cerr << "DIST: " << distance << "/" << rect_.h() << " " << *velocity_y << "\n"; in generate() 115 if(distance < rect_.h()/2 && *velocity_y > 0) { in generate() 119 *velocity_y += amount; in generate() [all …]
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/dports/games/frogatto/frogatto-1.3.1/modules/wip_levels/data/level/mp/ |
H A D | collect-mp.cfg | 355 velocity_y: 0, 371 velocity_y: 0, 387 velocity_y: 0, 403 velocity_y: 0, 419 velocity_y: 0, 435 velocity_y: 0, 451 velocity_y: 0, 467 velocity_y: 0, 483 velocity_y: 0, 499 velocity_y: 0, [all …]
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/dports/games/frogatto/frogatto-1.3.1/modules/tileciv/data/level/ |
H A D | tlr-01.cfg | 28 velocity_y: 0, 172 velocity_y: 0, 185 velocity_y: 0, 198 velocity_y: 0, 216 velocity_y: 0, 234 velocity_y: 0, 247 velocity_y: 0, 260 velocity_y: 0, 273 velocity_y: 0, 286 velocity_y: 0, [all …]
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/dports/games/frogatto/frogatto-1.3.1/modules/rpg/data/objects/ |
H A D | rpg_char_test.cfg | 23 moving_north:"velocity_x = 0 and velocity_y < 0", 24 moving_south:"velocity_x = 0 and velocity_y > 0", 25 moving_west:"velocity_x < 0 and velocity_y = 0", 26 moving_east:"velocity_x > 0 and velocity_y = 0", 27 moving_nw:"velocity_x < 0 and velocity_y < 0", 28 moving_ne:"velocity_x > 0 and velocity_y < 0", 29 moving_sw:"velocity_x < 0 and velocity_y > 0", 30 moving_se:"velocity_x > 0 and velocity_y > 0", 45 if(ctrl_up and ctrl_down, [set(velocity_y,0),set_stand_anim()]), 46 if(ctrl_up + ctrl_down = 0, [set(velocity_y,0),set_stand_anim()]), [all …]
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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/playable/ |
H A D | nene_playable.cfg | 49 set(velocity_y, obj.velocity_y + obj.swim_accel*diry) 137 add_wave(midpoint_x, y2, -2000, 5*velocity_y, 30*velocity_y, 300, 300), 138 add_wave(midpoint_x, y2, 2000, 5*velocity_y, 30*velocity_y, 300, 300), 139 add_wave(midpoint_x, y2, -1000, 3*velocity_y, 20*velocity_y, 200, 200), 140 add_wave(midpoint_x, y2, 1000, 3*velocity_y, 20*velocity_y, 200, 200), 141 add_wave(midpoint_x, y2, -500, 2*velocity_y, 10*velocity_y, 100, 100), 142 add_wave(midpoint_x, y2, 500, 2*velocity_y, 10*velocity_y, 100, 100) 149 add_wave(midpoint_x, y2+100, 500, -2*velocity_y, -10*velocity_y, 100, 100), 153 animation('fall'), if(velocity_y < 0, set(velocity_y, velocity_y*3))]", 183 set(velocity_y, velocity_y + 1600)]), [all …]
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/dports/games/frogatto/frogatto-1.3.1/modules/cube_trains/data/level/ |
H A D | titlescreen.cfg | 30 "velocity_y": 0, 45 "velocity_y": 0, 60 "velocity_y": 0, 144 "velocity_y": 0, 164 "velocity_y": 0, 184 "velocity_y": 0, 268 "velocity_y": 0, 288 "velocity_y": 0, 372 "velocity_y": 0, 456 "velocity_y": 0, [all …]
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/dports/games/frogatto/frogatto-1.3.1/modules/weregild/data/objects/ |
H A D | rpg_char_test.cfg | 22 moving_north: "velocity_x = 0 and velocity_y < 0", 23 moving_south: "velocity_x = 0 and velocity_y > 0", 24 moving_west: "velocity_x < 0 and velocity_y = 0", 25 moving_east: "velocity_x > 0 and velocity_y = 0", 26 moving_nw: "velocity_x < 0 and velocity_y < 0", 27 moving_ne: "velocity_x > 0 and velocity_y < 0", 28 moving_sw: "velocity_x < 0 and velocity_y > 0", 29 moving_se: "velocity_x > 0 and velocity_y > 0", 43 if(ctrl_up and ctrl_down, [set(velocity_y,0),set_stand_anim()]), 96 velocity_y: 400, [all …]
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/dports/games/frogatto/frogatto-1.3.1/modules/weregild/data/level/ |
H A D | rpg-hermit.cfg | 1034 velocity_y: 0, 1049 velocity_y: 0, 1064 velocity_y: 0, 1079 velocity_y: 0, 1094 velocity_y: 0, 1109 velocity_y: 0, 1124 velocity_y: 0, 1139 velocity_y: 0, 1154 velocity_y: 0, 1169 velocity_y: 0, [all …]
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H A D | rpg-house2.cfg | 406 velocity_y: 0, 419 velocity_y: 0, 432 velocity_y: 0, 445 velocity_y: 0, 458 velocity_y: 0, 471 velocity_y: 0, 484 velocity_y: 0, 497 velocity_y: 0, 510 velocity_y: 0, 523 velocity_y: 0, [all …]
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H A D | rpg-trail2.cfg | 846 velocity_y: 0, 865 velocity_y: 0, 881 velocity_y: 0, 897 velocity_y: 0, 912 velocity_y: 0, 928 velocity_y: 0, 943 velocity_y: 0, 958 velocity_y: 0, 974 velocity_y: 0, 989 velocity_y: 0, [all …]
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