/dports/graphics/wings/libigl-2.1.0/include/igl/ |
H A D | raytri.c | 38 IGL_RAY_TRI_SUB(edge1, vert1, vert0); in intersect_triangle() 39 IGL_RAY_TRI_SUB(edge2, vert2, vert0); in intersect_triangle() 52 IGL_RAY_TRI_SUB(tvec, orig, vert0); in intersect_triangle() 84 IGL_RAY_TRI_SUB(edge1, vert1, vert0); in intersect_triangle1() 85 IGL_RAY_TRI_SUB(edge2, vert2, vert0); in intersect_triangle1() 96 IGL_RAY_TRI_SUB(tvec, orig, vert0); in intersect_triangle1() 115 IGL_RAY_TRI_SUB(tvec, orig, vert0); in intersect_triangle1() 155 IGL_RAY_TRI_SUB(edge1, vert1, vert0); in intersect_triangle2() 156 IGL_RAY_TRI_SUB(edge2, vert2, vert0); in intersect_triangle2() 165 IGL_RAY_TRI_SUB(tvec, orig, vert0); in intersect_triangle2() [all …]
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/ |
H A D | raytri.c | 38 IGL_RAY_TRI_SUB(edge1, vert1, vert0); in intersect_triangle() 39 IGL_RAY_TRI_SUB(edge2, vert2, vert0); in intersect_triangle() 52 IGL_RAY_TRI_SUB(tvec, orig, vert0); in intersect_triangle() 84 IGL_RAY_TRI_SUB(edge1, vert1, vert0); in intersect_triangle1() 85 IGL_RAY_TRI_SUB(edge2, vert2, vert0); in intersect_triangle1() 96 IGL_RAY_TRI_SUB(tvec, orig, vert0); in intersect_triangle1() 115 IGL_RAY_TRI_SUB(tvec, orig, vert0); in intersect_triangle1() 155 IGL_RAY_TRI_SUB(edge1, vert1, vert0); in intersect_triangle2() 156 IGL_RAY_TRI_SUB(edge2, vert2, vert0); in intersect_triangle2() 165 IGL_RAY_TRI_SUB(tvec, orig, vert0); in intersect_triangle2() [all …]
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_linetemp.h | 66 NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 ) in NAME() argument 71 GLint x0 = (GLint) vert0->attrib[VARYING_SLOT_POS][0]; in NAME() 73 GLint y0 = (GLint) vert0->attrib[VARYING_SLOT_POS][1]; in NAME() 102 GLfloat tmp = vert0->attrib[VARYING_SLOT_POS][0] + vert0->attrib[VARYING_SLOT_POS][1] in NAME() 225 span.red = ChanToFixed(vert0->color[0]); in NAME() 226 span.green = ChanToFixed(vert0->color[1]); in NAME() 227 span.blue = ChanToFixed(vert0->color[2]); in NAME() 228 span.alpha = ChanToFixed(vert0->color[3]); in NAME() 254 span.z = (GLuint) vert0->attrib[VARYING_SLOT_POS][2]; in NAME() 263 const GLfloat invw0 = vert0->attrib[VARYING_SLOT_POS][3]; in NAME() [all …]
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/dports/lang/clover/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_linetemp.h | 66 NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 ) in NAME() argument 71 GLint x0 = (GLint) vert0->attrib[VARYING_SLOT_POS][0]; in NAME() 73 GLint y0 = (GLint) vert0->attrib[VARYING_SLOT_POS][1]; in NAME() 102 GLfloat tmp = vert0->attrib[VARYING_SLOT_POS][0] + vert0->attrib[VARYING_SLOT_POS][1] in NAME() 225 span.red = ChanToFixed(vert0->color[0]); in NAME() 226 span.green = ChanToFixed(vert0->color[1]); in NAME() 227 span.blue = ChanToFixed(vert0->color[2]); in NAME() 228 span.alpha = ChanToFixed(vert0->color[3]); in NAME() 254 span.z = (GLuint) vert0->attrib[VARYING_SLOT_POS][2]; in NAME() 263 const GLfloat invw0 = vert0->attrib[VARYING_SLOT_POS][3]; in NAME() [all …]
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_linetemp.h | 66 NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 ) in NAME() argument 71 GLint x0 = (GLint) vert0->attrib[VARYING_SLOT_POS][0]; in NAME() 73 GLint y0 = (GLint) vert0->attrib[VARYING_SLOT_POS][1]; in NAME() 102 GLfloat tmp = vert0->attrib[VARYING_SLOT_POS][0] + vert0->attrib[VARYING_SLOT_POS][1] in NAME() 225 span.red = ChanToFixed(vert0->color[0]); in NAME() 226 span.green = ChanToFixed(vert0->color[1]); in NAME() 227 span.blue = ChanToFixed(vert0->color[2]); in NAME() 228 span.alpha = ChanToFixed(vert0->color[3]); in NAME() 254 span.z = (GLuint) vert0->attrib[VARYING_SLOT_POS][2]; in NAME() 263 const GLfloat invw0 = vert0->attrib[VARYING_SLOT_POS][3]; in NAME() [all …]
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/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_linetemp.h | 66 NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 ) in NAME() argument 71 GLint x0 = (GLint) vert0->attrib[VARYING_SLOT_POS][0]; in NAME() 73 GLint y0 = (GLint) vert0->attrib[VARYING_SLOT_POS][1]; in NAME() 102 GLfloat tmp = vert0->attrib[VARYING_SLOT_POS][0] + vert0->attrib[VARYING_SLOT_POS][1] in NAME() 225 span.red = ChanToFixed(vert0->color[0]); in NAME() 226 span.green = ChanToFixed(vert0->color[1]); in NAME() 227 span.blue = ChanToFixed(vert0->color[2]); in NAME() 228 span.alpha = ChanToFixed(vert0->color[3]); in NAME() 254 span.z = (GLuint) vert0->attrib[VARYING_SLOT_POS][2]; in NAME() 263 const GLfloat invw0 = vert0->attrib[VARYING_SLOT_POS][3]; in NAME() [all …]
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/swrast/ |
H A D | s_linetemp.h | 66 NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 ) in NAME() argument 71 GLint x0 = (GLint) vert0->attrib[VARYING_SLOT_POS][0]; in NAME() 73 GLint y0 = (GLint) vert0->attrib[VARYING_SLOT_POS][1]; in NAME() 102 GLfloat tmp = vert0->attrib[VARYING_SLOT_POS][0] + vert0->attrib[VARYING_SLOT_POS][1] in NAME() 225 span.red = ChanToFixed(vert0->color[0]); in NAME() 226 span.green = ChanToFixed(vert0->color[1]); in NAME() 227 span.blue = ChanToFixed(vert0->color[2]); in NAME() 228 span.alpha = ChanToFixed(vert0->color[3]); in NAME() 254 span.z = (GLuint) vert0->attrib[VARYING_SLOT_POS][2]; in NAME() 263 const GLfloat invw0 = vert0->attrib[VARYING_SLOT_POS][3]; in NAME() [all …]
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_linetemp.h | 66 NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 ) in NAME() argument 71 GLint x0 = (GLint) vert0->attrib[VARYING_SLOT_POS][0]; in NAME() 73 GLint y0 = (GLint) vert0->attrib[VARYING_SLOT_POS][1]; in NAME() 102 GLfloat tmp = vert0->attrib[VARYING_SLOT_POS][0] + vert0->attrib[VARYING_SLOT_POS][1] in NAME() 225 span.red = ChanToFixed(vert0->color[0]); in NAME() 226 span.green = ChanToFixed(vert0->color[1]); in NAME() 227 span.blue = ChanToFixed(vert0->color[2]); in NAME() 228 span.alpha = ChanToFixed(vert0->color[3]); in NAME() 254 span.z = (GLuint) vert0->attrib[VARYING_SLOT_POS][2]; in NAME() 263 const GLfloat invw0 = vert0->attrib[VARYING_SLOT_POS][3]; in NAME() [all …]
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_linetemp.h | 66 NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 ) in NAME() argument 71 GLint x0 = (GLint) vert0->attrib[VARYING_SLOT_POS][0]; in NAME() 73 GLint y0 = (GLint) vert0->attrib[VARYING_SLOT_POS][1]; in NAME() 102 GLfloat tmp = vert0->attrib[VARYING_SLOT_POS][0] + vert0->attrib[VARYING_SLOT_POS][1] in NAME() 225 span.red = ChanToFixed(vert0->color[0]); in NAME() 226 span.green = ChanToFixed(vert0->color[1]); in NAME() 227 span.blue = ChanToFixed(vert0->color[2]); in NAME() 228 span.alpha = ChanToFixed(vert0->color[3]); in NAME() 254 span.z = (GLuint) vert0->attrib[VARYING_SLOT_POS][2]; in NAME() 263 const GLfloat invw0 = vert0->attrib[VARYING_SLOT_POS][3]; in NAME() [all …]
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_linetemp.h | 66 NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 ) in NAME() argument 71 GLint x0 = (GLint) vert0->attrib[VARYING_SLOT_POS][0]; in NAME() 73 GLint y0 = (GLint) vert0->attrib[VARYING_SLOT_POS][1]; in NAME() 102 GLfloat tmp = vert0->attrib[VARYING_SLOT_POS][0] + vert0->attrib[VARYING_SLOT_POS][1] in NAME() 225 span.red = ChanToFixed(vert0->color[0]); in NAME() 226 span.green = ChanToFixed(vert0->color[1]); in NAME() 227 span.blue = ChanToFixed(vert0->color[2]); in NAME() 228 span.alpha = ChanToFixed(vert0->color[3]); in NAME() 254 span.z = (GLuint) vert0->attrib[VARYING_SLOT_POS][2]; in NAME() 263 const GLfloat invw0 = vert0->attrib[VARYING_SLOT_POS][3]; in NAME() [all …]
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_linetemp.h | 66 NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 ) in NAME() argument 71 GLint x0 = (GLint) vert0->attrib[VARYING_SLOT_POS][0]; in NAME() 73 GLint y0 = (GLint) vert0->attrib[VARYING_SLOT_POS][1]; in NAME() 102 GLfloat tmp = vert0->attrib[VARYING_SLOT_POS][0] + vert0->attrib[VARYING_SLOT_POS][1] in NAME() 225 span.red = ChanToFixed(vert0->color[0]); in NAME() 226 span.green = ChanToFixed(vert0->color[1]); in NAME() 227 span.blue = ChanToFixed(vert0->color[2]); in NAME() 228 span.alpha = ChanToFixed(vert0->color[3]); in NAME() 254 span.z = (GLuint) vert0->attrib[VARYING_SLOT_POS][2]; in NAME() 263 const GLfloat invw0 = vert0->attrib[VARYING_SLOT_POS][3]; in NAME() [all …]
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/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_linetemp.h | 66 NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 ) in NAME() argument 71 GLint x0 = (GLint) vert0->attrib[VARYING_SLOT_POS][0]; in NAME() 73 GLint y0 = (GLint) vert0->attrib[VARYING_SLOT_POS][1]; in NAME() 102 GLfloat tmp = vert0->attrib[VARYING_SLOT_POS][0] + vert0->attrib[VARYING_SLOT_POS][1] in NAME() 225 span.red = ChanToFixed(vert0->color[0]); in NAME() 226 span.green = ChanToFixed(vert0->color[1]); in NAME() 227 span.blue = ChanToFixed(vert0->color[2]); in NAME() 228 span.alpha = ChanToFixed(vert0->color[3]); in NAME() 254 span.z = (GLuint) vert0->attrib[VARYING_SLOT_POS][2]; in NAME() 263 const GLfloat invw0 = vert0->attrib[VARYING_SLOT_POS][3]; in NAME() [all …]
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/utils/converter/opcode/ |
H A D | OPC_RayTriOverlap.h | 16 inline_ BOOL RayCollider::RayTriOverlap(const Point& vert0, const Point& vert1, const Point& vert2) in RayTriOverlap() argument 22 Point edge1 = vert1 - vert0; in RayTriOverlap() 23 Point edge2 = vert2 - vert0; in RayTriOverlap() 37 Point tvec = mOrigin - vert0; in RayTriOverlap() 69 Point tvec = mOrigin - vert0; in RayTriOverlap()
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/dports/games/alienarena/alienarena-7.66/source/unix/odesrc/OPCODE/ |
H A D | OPC_RayTriOverlap.h | 16 inline_ BOOL RayCollider::RayTriOverlap(const Point& vert0, const Point& vert1, const Point& vert2) in RayTriOverlap() argument 22 Point edge1 = vert1 - vert0; in RayTriOverlap() 23 Point edge2 = vert2 - vert0; in RayTriOverlap() 37 Point tvec = mOrigin - vert0; in RayTriOverlap() 69 Point tvec = mOrigin - vert0; in RayTriOverlap()
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/dports/games/alienarena-data/alienarena-7.66/source/unix/odesrc/OPCODE/ |
H A D | OPC_RayTriOverlap.h | 16 inline_ BOOL RayCollider::RayTriOverlap(const Point& vert0, const Point& vert1, const Point& vert2) in RayTriOverlap() argument 22 Point edge1 = vert1 - vert0; in RayTriOverlap() 23 Point edge2 = vert2 - vert0; in RayTriOverlap() 37 Point tvec = mOrigin - vert0; in RayTriOverlap() 69 Point tvec = mOrigin - vert0; in RayTriOverlap()
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/dports/devel/upp/upp/uppsrc/plugin/glm/gtx/ |
H A D | intersect.inl | 33 // find vectors for two edges sharing vert0 34 vec<3, T, Q> const edge1 = vert1 - vert0; 35 vec<3, T, Q> const edge2 = vert2 - vert0; 47 // calculate distance from vert0 to ray origin 48 vec<3, T, Q> const dist = orig - vert0; 65 // calculate distance from vert0 to ray origin 66 vec<3, T, Q> const dist = orig - vert0; 97 genType const& vert0, genType const& vert1, genType const& vert2, argument 103 genType edge1 = vert1 - vert0; 104 genType edge2 = vert2 - vert0; [all …]
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/gtx/ |
H A D | intersect.inl | 36 // find vectors for two edges sharing vert0 37 vec<3, T, Q> const edge1 = vert1 - vert0; 38 vec<3, T, Q> const edge2 = vert2 - vert0; 50 // calculate distance from vert0 to ray origin 51 vec<3, T, Q> const dist = orig - vert0; 68 // calculate distance from vert0 to ray origin 69 vec<3, T, Q> const dist = orig - vert0; 100 genType const& vert0, genType const& vert1, genType const& vert2, argument 106 genType edge1 = vert1 - vert0; 107 genType edge2 = vert2 - vert0; [all …]
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/dports/math/glm/glm-0.9.9.8/glm/gtx/ |
H A D | intersect.inl | 36 // find vectors for two edges sharing vert0 37 vec<3, T, Q> const edge1 = vert1 - vert0; 38 vec<3, T, Q> const edge2 = vert2 - vert0; 50 // calculate distance from vert0 to ray origin 51 vec<3, T, Q> const dist = orig - vert0; 68 // calculate distance from vert0 to ray origin 69 vec<3, T, Q> const dist = orig - vert0; 100 genType const& vert0, genType const& vert1, genType const& vert2, argument 106 genType edge1 = vert1 - vert0; 107 genType edge2 = vert2 - vert0; [all …]
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/dports/games/irrlamb/irrlamb-1.0.1/src/OPCODE/ |
H A D | OPC_RayTriOverlap.h | 16 inline_ BOOL RayCollider::RayTriOverlap(const Point& vert0, const Point& vert1, const Point& vert2) in RayTriOverlap() argument 22 Point edge1 = vert1 - vert0; in RayTriOverlap() 23 Point edge2 = vert2 - vert0; in RayTriOverlap() 37 Point tvec = mOrigin - vert0; in RayTriOverlap() 69 Point tvec = mOrigin - vert0; in RayTriOverlap()
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/dports/devel/ode/ode-0.13/OPCODE/ |
H A D | OPC_RayTriOverlap.h | 16 inline_ BOOL RayCollider::RayTriOverlap(const Point& vert0, const Point& vert1, const Point& vert2) in RayTriOverlap() argument 22 Point edge1 = vert1 - vert0; in RayTriOverlap() 23 Point edge2 = vert2 - vert0; in RayTriOverlap() 37 Point tvec = mOrigin - vert0; in RayTriOverlap() 69 Point tvec = mOrigin - vert0; in RayTriOverlap()
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtx/ |
H A D | intersect.inl | 34 // find vectors for two edges sharing vert0 35 vec<3, T, Q> const edge1 = vert1 - vert0; 36 vec<3, T, Q> const edge2 = vert2 - vert0; 48 // calculate distance from vert0 to ray origin 49 vec<3, T, Q> const tvec = orig - vert0; 66 // calculate distance from vert0 to ray origin 67 vec<3, T, Q> const tvec = orig - vert0; 125 genType const& vert0, genType const& vert1, genType const& vert2, argument 131 genType edge1 = vert1 - vert0; 132 genType edge2 = vert2 - vert0; [all …]
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtx/ |
H A D | intersect.inl | 34 // find vectors for two edges sharing vert0 35 vec<3, T, P> const edge1 = vert1 - vert0; 36 vec<3, T, P> const edge2 = vert2 - vert0; 48 // calculate distance from vert0 to ray origin 49 vec<3, T, P> const tvec = orig - vert0; 66 // calculate distance from vert0 to ray origin 67 vec<3, T, P> const tvec = orig - vert0; 125 genType const & vert0, genType const & vert1, genType const & vert2, argument 131 genType edge1 = vert1 - vert0; 132 genType edge2 = vert2 - vert0; [all …]
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/dports/games/gtkradiant/GPL/GtkRadiant/libs/mathlib/ |
H A D | ray.c | 62 vec_t ray_intersect_triangle(const ray_t *ray, qboolean bCullBack, const vec3_t vert0, const vec3_t… in ray_intersect_triangle() argument 70 VectorSubtract(vert1, vert0, edge1); in ray_intersect_triangle() 71 VectorSubtract(vert2, vert0, edge2); in ray_intersect_triangle() 85 VectorSubtract(ray->origin, vert0, tvec); in ray_intersect_triangle() 115 VectorSubtract(ray->origin, vert0, tvec); in ray_intersect_triangle()
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/dports/games/netradiant/netradiant-20150621-src/libs/mathlib/ |
H A D | ray.c | 63 vec_t ray_intersect_triangle( const ray_t *ray, qboolean bCullBack, const vec3_t vert0, const vec3_… in ray_intersect_triangle() argument 70 VectorSubtract( vert1, vert0, edge1 ); in ray_intersect_triangle() 71 VectorSubtract( vert2, vert0, edge2 ); in ray_intersect_triangle() 85 VectorSubtract( ray->origin, vert0, tvec ); in ray_intersect_triangle() 118 VectorSubtract( ray->origin, vert0, tvec ); in ray_intersect_triangle()
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/NarrowPhaseCollision/ |
H A D | btRaycastCallback.cpp | 41 const btVector3 &vert0=triangle[0]; in processTriangle() local 45 btVector3 v10; v10 = vert1 - vert0 ; in processTriangle() 46 btVector3 v20; v20 = vert2 - vert0 ; in processTriangle() 50 const btScalar dist = vert0.dot(triangleNormal); in processTriangle() 82 btVector3 v0p; v0p = vert0 - point; in processTriangle()
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