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/dports/graphics/wings/libigl-2.1.0/include/igl/
H A Draytri.c38 IGL_RAY_TRI_SUB(edge1, vert1, vert0); in intersect_triangle()
39 IGL_RAY_TRI_SUB(edge2, vert2, vert0); in intersect_triangle()
52 IGL_RAY_TRI_SUB(tvec, orig, vert0); in intersect_triangle()
84 IGL_RAY_TRI_SUB(edge1, vert1, vert0); in intersect_triangle1()
85 IGL_RAY_TRI_SUB(edge2, vert2, vert0); in intersect_triangle1()
96 IGL_RAY_TRI_SUB(tvec, orig, vert0); in intersect_triangle1()
115 IGL_RAY_TRI_SUB(tvec, orig, vert0); in intersect_triangle1()
155 IGL_RAY_TRI_SUB(edge1, vert1, vert0); in intersect_triangle2()
156 IGL_RAY_TRI_SUB(edge2, vert2, vert0); in intersect_triangle2()
165 IGL_RAY_TRI_SUB(tvec, orig, vert0); in intersect_triangle2()
[all …]
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/
H A Draytri.c38 IGL_RAY_TRI_SUB(edge1, vert1, vert0); in intersect_triangle()
39 IGL_RAY_TRI_SUB(edge2, vert2, vert0); in intersect_triangle()
52 IGL_RAY_TRI_SUB(tvec, orig, vert0); in intersect_triangle()
84 IGL_RAY_TRI_SUB(edge1, vert1, vert0); in intersect_triangle1()
85 IGL_RAY_TRI_SUB(edge2, vert2, vert0); in intersect_triangle1()
96 IGL_RAY_TRI_SUB(tvec, orig, vert0); in intersect_triangle1()
115 IGL_RAY_TRI_SUB(tvec, orig, vert0); in intersect_triangle1()
155 IGL_RAY_TRI_SUB(edge1, vert1, vert0); in intersect_triangle2()
156 IGL_RAY_TRI_SUB(edge2, vert2, vert0); in intersect_triangle2()
165 IGL_RAY_TRI_SUB(tvec, orig, vert0); in intersect_triangle2()
[all …]
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/swrast/
H A Ds_linetemp.h66 NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 ) in NAME() argument
71 GLint x0 = (GLint) vert0->attrib[VARYING_SLOT_POS][0]; in NAME()
73 GLint y0 = (GLint) vert0->attrib[VARYING_SLOT_POS][1]; in NAME()
102 GLfloat tmp = vert0->attrib[VARYING_SLOT_POS][0] + vert0->attrib[VARYING_SLOT_POS][1] in NAME()
225 span.red = ChanToFixed(vert0->color[0]); in NAME()
226 span.green = ChanToFixed(vert0->color[1]); in NAME()
227 span.blue = ChanToFixed(vert0->color[2]); in NAME()
228 span.alpha = ChanToFixed(vert0->color[3]); in NAME()
254 span.z = (GLuint) vert0->attrib[VARYING_SLOT_POS][2]; in NAME()
263 const GLfloat invw0 = vert0->attrib[VARYING_SLOT_POS][3]; in NAME()
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/dports/lang/clover/mesa-21.3.6/src/mesa/swrast/
H A Ds_linetemp.h66 NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 ) in NAME() argument
71 GLint x0 = (GLint) vert0->attrib[VARYING_SLOT_POS][0]; in NAME()
73 GLint y0 = (GLint) vert0->attrib[VARYING_SLOT_POS][1]; in NAME()
102 GLfloat tmp = vert0->attrib[VARYING_SLOT_POS][0] + vert0->attrib[VARYING_SLOT_POS][1] in NAME()
225 span.red = ChanToFixed(vert0->color[0]); in NAME()
226 span.green = ChanToFixed(vert0->color[1]); in NAME()
227 span.blue = ChanToFixed(vert0->color[2]); in NAME()
228 span.alpha = ChanToFixed(vert0->color[3]); in NAME()
254 span.z = (GLuint) vert0->attrib[VARYING_SLOT_POS][2]; in NAME()
263 const GLfloat invw0 = vert0->attrib[VARYING_SLOT_POS][3]; in NAME()
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/swrast/
H A Ds_linetemp.h66 NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 ) in NAME() argument
71 GLint x0 = (GLint) vert0->attrib[VARYING_SLOT_POS][0]; in NAME()
73 GLint y0 = (GLint) vert0->attrib[VARYING_SLOT_POS][1]; in NAME()
102 GLfloat tmp = vert0->attrib[VARYING_SLOT_POS][0] + vert0->attrib[VARYING_SLOT_POS][1] in NAME()
225 span.red = ChanToFixed(vert0->color[0]); in NAME()
226 span.green = ChanToFixed(vert0->color[1]); in NAME()
227 span.blue = ChanToFixed(vert0->color[2]); in NAME()
228 span.alpha = ChanToFixed(vert0->color[3]); in NAME()
254 span.z = (GLuint) vert0->attrib[VARYING_SLOT_POS][2]; in NAME()
263 const GLfloat invw0 = vert0->attrib[VARYING_SLOT_POS][3]; in NAME()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/swrast/
H A Ds_linetemp.h66 NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 ) in NAME() argument
71 GLint x0 = (GLint) vert0->attrib[VARYING_SLOT_POS][0]; in NAME()
73 GLint y0 = (GLint) vert0->attrib[VARYING_SLOT_POS][1]; in NAME()
102 GLfloat tmp = vert0->attrib[VARYING_SLOT_POS][0] + vert0->attrib[VARYING_SLOT_POS][1] in NAME()
225 span.red = ChanToFixed(vert0->color[0]); in NAME()
226 span.green = ChanToFixed(vert0->color[1]); in NAME()
227 span.blue = ChanToFixed(vert0->color[2]); in NAME()
228 span.alpha = ChanToFixed(vert0->color[3]); in NAME()
254 span.z = (GLuint) vert0->attrib[VARYING_SLOT_POS][2]; in NAME()
263 const GLfloat invw0 = vert0->attrib[VARYING_SLOT_POS][3]; in NAME()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/swrast/
H A Ds_linetemp.h66 NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 ) in NAME() argument
71 GLint x0 = (GLint) vert0->attrib[VARYING_SLOT_POS][0]; in NAME()
73 GLint y0 = (GLint) vert0->attrib[VARYING_SLOT_POS][1]; in NAME()
102 GLfloat tmp = vert0->attrib[VARYING_SLOT_POS][0] + vert0->attrib[VARYING_SLOT_POS][1] in NAME()
225 span.red = ChanToFixed(vert0->color[0]); in NAME()
226 span.green = ChanToFixed(vert0->color[1]); in NAME()
227 span.blue = ChanToFixed(vert0->color[2]); in NAME()
228 span.alpha = ChanToFixed(vert0->color[3]); in NAME()
254 span.z = (GLuint) vert0->attrib[VARYING_SLOT_POS][2]; in NAME()
263 const GLfloat invw0 = vert0->attrib[VARYING_SLOT_POS][3]; in NAME()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/swrast/
H A Ds_linetemp.h66 NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 ) in NAME() argument
71 GLint x0 = (GLint) vert0->attrib[VARYING_SLOT_POS][0]; in NAME()
73 GLint y0 = (GLint) vert0->attrib[VARYING_SLOT_POS][1]; in NAME()
102 GLfloat tmp = vert0->attrib[VARYING_SLOT_POS][0] + vert0->attrib[VARYING_SLOT_POS][1] in NAME()
225 span.red = ChanToFixed(vert0->color[0]); in NAME()
226 span.green = ChanToFixed(vert0->color[1]); in NAME()
227 span.blue = ChanToFixed(vert0->color[2]); in NAME()
228 span.alpha = ChanToFixed(vert0->color[3]); in NAME()
254 span.z = (GLuint) vert0->attrib[VARYING_SLOT_POS][2]; in NAME()
263 const GLfloat invw0 = vert0->attrib[VARYING_SLOT_POS][3]; in NAME()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/swrast/
H A Ds_linetemp.h66 NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 ) in NAME() argument
71 GLint x0 = (GLint) vert0->attrib[VARYING_SLOT_POS][0]; in NAME()
73 GLint y0 = (GLint) vert0->attrib[VARYING_SLOT_POS][1]; in NAME()
102 GLfloat tmp = vert0->attrib[VARYING_SLOT_POS][0] + vert0->attrib[VARYING_SLOT_POS][1] in NAME()
225 span.red = ChanToFixed(vert0->color[0]); in NAME()
226 span.green = ChanToFixed(vert0->color[1]); in NAME()
227 span.blue = ChanToFixed(vert0->color[2]); in NAME()
228 span.alpha = ChanToFixed(vert0->color[3]); in NAME()
254 span.z = (GLuint) vert0->attrib[VARYING_SLOT_POS][2]; in NAME()
263 const GLfloat invw0 = vert0->attrib[VARYING_SLOT_POS][3]; in NAME()
[all …]
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/swrast/
H A Ds_linetemp.h66 NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 ) in NAME() argument
71 GLint x0 = (GLint) vert0->attrib[VARYING_SLOT_POS][0]; in NAME()
73 GLint y0 = (GLint) vert0->attrib[VARYING_SLOT_POS][1]; in NAME()
102 GLfloat tmp = vert0->attrib[VARYING_SLOT_POS][0] + vert0->attrib[VARYING_SLOT_POS][1] in NAME()
225 span.red = ChanToFixed(vert0->color[0]); in NAME()
226 span.green = ChanToFixed(vert0->color[1]); in NAME()
227 span.blue = ChanToFixed(vert0->color[2]); in NAME()
228 span.alpha = ChanToFixed(vert0->color[3]); in NAME()
254 span.z = (GLuint) vert0->attrib[VARYING_SLOT_POS][2]; in NAME()
263 const GLfloat invw0 = vert0->attrib[VARYING_SLOT_POS][3]; in NAME()
[all …]
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/swrast/
H A Ds_linetemp.h66 NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 ) in NAME() argument
71 GLint x0 = (GLint) vert0->attrib[VARYING_SLOT_POS][0]; in NAME()
73 GLint y0 = (GLint) vert0->attrib[VARYING_SLOT_POS][1]; in NAME()
102 GLfloat tmp = vert0->attrib[VARYING_SLOT_POS][0] + vert0->attrib[VARYING_SLOT_POS][1] in NAME()
225 span.red = ChanToFixed(vert0->color[0]); in NAME()
226 span.green = ChanToFixed(vert0->color[1]); in NAME()
227 span.blue = ChanToFixed(vert0->color[2]); in NAME()
228 span.alpha = ChanToFixed(vert0->color[3]); in NAME()
254 span.z = (GLuint) vert0->attrib[VARYING_SLOT_POS][2]; in NAME()
263 const GLfloat invw0 = vert0->attrib[VARYING_SLOT_POS][3]; in NAME()
[all …]
/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/swrast/
H A Ds_linetemp.h66 NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 ) in NAME() argument
71 GLint x0 = (GLint) vert0->attrib[VARYING_SLOT_POS][0]; in NAME()
73 GLint y0 = (GLint) vert0->attrib[VARYING_SLOT_POS][1]; in NAME()
102 GLfloat tmp = vert0->attrib[VARYING_SLOT_POS][0] + vert0->attrib[VARYING_SLOT_POS][1] in NAME()
225 span.red = ChanToFixed(vert0->color[0]); in NAME()
226 span.green = ChanToFixed(vert0->color[1]); in NAME()
227 span.blue = ChanToFixed(vert0->color[2]); in NAME()
228 span.alpha = ChanToFixed(vert0->color[3]); in NAME()
254 span.z = (GLuint) vert0->attrib[VARYING_SLOT_POS][2]; in NAME()
263 const GLfloat invw0 = vert0->attrib[VARYING_SLOT_POS][3]; in NAME()
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/utils/converter/opcode/
H A DOPC_RayTriOverlap.h16 inline_ BOOL RayCollider::RayTriOverlap(const Point& vert0, const Point& vert1, const Point& vert2) in RayTriOverlap() argument
22 Point edge1 = vert1 - vert0; in RayTriOverlap()
23 Point edge2 = vert2 - vert0; in RayTriOverlap()
37 Point tvec = mOrigin - vert0; in RayTriOverlap()
69 Point tvec = mOrigin - vert0; in RayTriOverlap()
/dports/games/alienarena/alienarena-7.66/source/unix/odesrc/OPCODE/
H A DOPC_RayTriOverlap.h16 inline_ BOOL RayCollider::RayTriOverlap(const Point& vert0, const Point& vert1, const Point& vert2) in RayTriOverlap() argument
22 Point edge1 = vert1 - vert0; in RayTriOverlap()
23 Point edge2 = vert2 - vert0; in RayTriOverlap()
37 Point tvec = mOrigin - vert0; in RayTriOverlap()
69 Point tvec = mOrigin - vert0; in RayTriOverlap()
/dports/games/alienarena-data/alienarena-7.66/source/unix/odesrc/OPCODE/
H A DOPC_RayTriOverlap.h16 inline_ BOOL RayCollider::RayTriOverlap(const Point& vert0, const Point& vert1, const Point& vert2) in RayTriOverlap() argument
22 Point edge1 = vert1 - vert0; in RayTriOverlap()
23 Point edge2 = vert2 - vert0; in RayTriOverlap()
37 Point tvec = mOrigin - vert0; in RayTriOverlap()
69 Point tvec = mOrigin - vert0; in RayTriOverlap()
/dports/devel/upp/upp/uppsrc/plugin/glm/gtx/
H A Dintersect.inl33 // find vectors for two edges sharing vert0
34 vec<3, T, Q> const edge1 = vert1 - vert0;
35 vec<3, T, Q> const edge2 = vert2 - vert0;
47 // calculate distance from vert0 to ray origin
48 vec<3, T, Q> const dist = orig - vert0;
65 // calculate distance from vert0 to ray origin
66 vec<3, T, Q> const dist = orig - vert0;
97 genType const& vert0, genType const& vert1, genType const& vert2, argument
103 genType edge1 = vert1 - vert0;
104 genType edge2 = vert2 - vert0;
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/gtx/
H A Dintersect.inl36 // find vectors for two edges sharing vert0
37 vec<3, T, Q> const edge1 = vert1 - vert0;
38 vec<3, T, Q> const edge2 = vert2 - vert0;
50 // calculate distance from vert0 to ray origin
51 vec<3, T, Q> const dist = orig - vert0;
68 // calculate distance from vert0 to ray origin
69 vec<3, T, Q> const dist = orig - vert0;
100 genType const& vert0, genType const& vert1, genType const& vert2, argument
106 genType edge1 = vert1 - vert0;
107 genType edge2 = vert2 - vert0;
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/dports/math/glm/glm-0.9.9.8/glm/gtx/
H A Dintersect.inl36 // find vectors for two edges sharing vert0
37 vec<3, T, Q> const edge1 = vert1 - vert0;
38 vec<3, T, Q> const edge2 = vert2 - vert0;
50 // calculate distance from vert0 to ray origin
51 vec<3, T, Q> const dist = orig - vert0;
68 // calculate distance from vert0 to ray origin
69 vec<3, T, Q> const dist = orig - vert0;
100 genType const& vert0, genType const& vert1, genType const& vert2, argument
106 genType edge1 = vert1 - vert0;
107 genType edge2 = vert2 - vert0;
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/dports/games/irrlamb/irrlamb-1.0.1/src/OPCODE/
H A DOPC_RayTriOverlap.h16 inline_ BOOL RayCollider::RayTriOverlap(const Point& vert0, const Point& vert1, const Point& vert2) in RayTriOverlap() argument
22 Point edge1 = vert1 - vert0; in RayTriOverlap()
23 Point edge2 = vert2 - vert0; in RayTriOverlap()
37 Point tvec = mOrigin - vert0; in RayTriOverlap()
69 Point tvec = mOrigin - vert0; in RayTriOverlap()
/dports/devel/ode/ode-0.13/OPCODE/
H A DOPC_RayTriOverlap.h16 inline_ BOOL RayCollider::RayTriOverlap(const Point& vert0, const Point& vert1, const Point& vert2) in RayTriOverlap() argument
22 Point edge1 = vert1 - vert0; in RayTriOverlap()
23 Point edge2 = vert2 - vert0; in RayTriOverlap()
37 Point tvec = mOrigin - vert0; in RayTriOverlap()
69 Point tvec = mOrigin - vert0; in RayTriOverlap()
/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtx/
H A Dintersect.inl34 // find vectors for two edges sharing vert0
35 vec<3, T, Q> const edge1 = vert1 - vert0;
36 vec<3, T, Q> const edge2 = vert2 - vert0;
48 // calculate distance from vert0 to ray origin
49 vec<3, T, Q> const tvec = orig - vert0;
66 // calculate distance from vert0 to ray origin
67 vec<3, T, Q> const tvec = orig - vert0;
125 genType const& vert0, genType const& vert1, genType const& vert2, argument
131 genType edge1 = vert1 - vert0;
132 genType edge2 = vert2 - vert0;
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtx/
H A Dintersect.inl34 // find vectors for two edges sharing vert0
35 vec<3, T, P> const edge1 = vert1 - vert0;
36 vec<3, T, P> const edge2 = vert2 - vert0;
48 // calculate distance from vert0 to ray origin
49 vec<3, T, P> const tvec = orig - vert0;
66 // calculate distance from vert0 to ray origin
67 vec<3, T, P> const tvec = orig - vert0;
125 genType const & vert0, genType const & vert1, genType const & vert2, argument
131 genType edge1 = vert1 - vert0;
132 genType edge2 = vert2 - vert0;
[all …]
/dports/games/gtkradiant/GPL/GtkRadiant/libs/mathlib/
H A Dray.c62 vec_t ray_intersect_triangle(const ray_t *ray, qboolean bCullBack, const vec3_t vert0, const vec3_t… in ray_intersect_triangle() argument
70 VectorSubtract(vert1, vert0, edge1); in ray_intersect_triangle()
71 VectorSubtract(vert2, vert0, edge2); in ray_intersect_triangle()
85 VectorSubtract(ray->origin, vert0, tvec); in ray_intersect_triangle()
115 VectorSubtract(ray->origin, vert0, tvec); in ray_intersect_triangle()
/dports/games/netradiant/netradiant-20150621-src/libs/mathlib/
H A Dray.c63 vec_t ray_intersect_triangle( const ray_t *ray, qboolean bCullBack, const vec3_t vert0, const vec3_… in ray_intersect_triangle() argument
70 VectorSubtract( vert1, vert0, edge1 ); in ray_intersect_triangle()
71 VectorSubtract( vert2, vert0, edge2 ); in ray_intersect_triangle()
85 VectorSubtract( ray->origin, vert0, tvec ); in ray_intersect_triangle()
118 VectorSubtract( ray->origin, vert0, tvec ); in ray_intersect_triangle()
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/NarrowPhaseCollision/
H A DbtRaycastCallback.cpp41 const btVector3 &vert0=triangle[0]; in processTriangle() local
45 btVector3 v10; v10 = vert1 - vert0 ; in processTriangle()
46 btVector3 v20; v20 = vert2 - vert0 ; in processTriangle()
50 const btScalar dist = vert0.dot(triangleNormal); in processTriangle()
82 btVector3 v0p; v0p = vert0 - point; in processTriangle()

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