Searched refs:vert_def (Results 1 – 5 of 5) sorted by relevance
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/opengl/ |
H A D | gropengldraw.cpp | 696 vertex_layout vert_def; in gr_opengl_update_distortion() local 698 …vert_def.add_vertex_component(vertex_format_data::POSITION2, sizeof(vertex), offsetof(vertex, scre… in gr_opengl_update_distortion() 701 opengl_render_primitives_immediate(PRIM_TYPE_TRISTRIP, &vert_def, 4, vertices, sizeof(vertex) * 4); in gr_opengl_update_distortion() 718 vert_def = vertex_layout(); in gr_opengl_update_distortion() 721 vert_def.add_vertex_component(vertex_format_data::COLOR4, sizeof(vertex), offsetof(vertex, r)); in gr_opengl_update_distortion() 900 vertex_layout vert_def; in opengl_draw_textured_quad() local 902 vert_def.add_vertex_component(vertex_format_data::POSITION2, sizeof(GLfloat) * 4, 0); in opengl_draw_textured_quad() 905 …opengl_render_primitives_immediate(PRIM_TYPE_TRISTRIP, &vert_def, 4, glVertices, sizeof(glVertices… in opengl_draw_textured_quad() 918 vertex_layout vert_def; in opengl_draw_full_screen_textured() local 920 vert_def.add_vertex_component(vertex_format_data::POSITION2, sizeof(GLfloat) * 4, 0); in opengl_draw_full_screen_textured() [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/ |
H A D | render.cpp | 41 vertex_layout vert_def; in gr_flash_internal() local 43 vert_def.add_vertex_component(vertex_format_data::SCREEN_POS, sizeof(int) * 2, 0); in gr_flash_internal() 73 vertex_layout vert_def; in draw_textured_quad() local 75 vert_def.add_vertex_component(vertex_format_data::POSITION2, sizeof(float) * 4, 0); in draw_textured_quad() 76 …vert_def.add_vertex_component(vertex_format_data::TEX_COORD2, sizeof(float) * 4, sizeof(float) * 2… in draw_textured_quad() 78 …gr_render_primitives_immediate(mat, PRIM_TYPE_TRISTRIP, &vert_def, 4, glVertices, sizeof(float) * … in draw_textured_quad() 533 vertex_layout vert_def; in gr_string_old() local 535 vert_def.add_vertex_component(vertex_format_data::POSITION2, sizeof(v4), (int) offsetof(v4, x)); in gr_string_old() 536 vert_def.add_vertex_component(vertex_format_data::TEX_COORD2, sizeof(v4), (int) offsetof(v4, u)); in gr_string_old() 632 &vert_def, in gr_string_old() [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/render/ |
H A D | 3ddraw.cpp | 1141 vertex_layout vert_def; in g3_render_line_3d() local 1143 vert_def.add_vertex_component(vertex_format_data::POSITION3, sizeof(float) * 3, 0); in g3_render_line_3d() 1145 gr_render_primitives_immediate(&mat, PRIM_TYPE_LINES, &vert_def, 2, line, sizeof(float) * 6); in g3_render_line_3d()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | polymer.h | 188 const char* vert_def; member
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | polymer.cpp | 5674 source[enabledbits++] = prprogrambits[i].vert_def; in polymer_compileprogram()
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