/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/opengl/ |
H A D | create_shader_program.cpp | 17 const std::string & vert_source, in create_shader_program() argument 23 if(vert_source == "" && frag_source == "") in create_shader_program() 52 if(vert_source != "") in create_shader_program() 55 v = igl::opengl::load_shader(vert_source.c_str(),GL_VERTEX_SHADER); in create_shader_program() 108 const std::string & vert_source, in create_shader_program() argument 113 return create_shader_program("",vert_source,frag_source,attrib,prog_id); in create_shader_program() 119 const std::string & vert_source, in create_shader_program() argument 124 create_shader_program(geom_source,vert_source,frag_source,attrib,prog_id); in create_shader_program() 129 const std::string & vert_source, in create_shader_program() argument 134 create_shader_program(vert_source,frag_source,attrib,prog_id); in create_shader_program()
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H A D | create_shader_program.h | 39 const std::string &vert_source, 44 const std::string &vert_source, 50 const std::string & vert_source, 54 const std::string & vert_source,
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/dports/graphics/wings/libigl-2.1.0/include/igl/opengl/ |
H A D | create_shader_program.cpp | 17 const std::string & vert_source, in create_shader_program() argument 23 if(vert_source == "" && frag_source == "") in create_shader_program() 52 if(vert_source != "") in create_shader_program() 55 v = igl::opengl::load_shader(vert_source.c_str(),GL_VERTEX_SHADER); in create_shader_program() 108 const std::string & vert_source, in create_shader_program() argument 113 return create_shader_program("",vert_source,frag_source,attrib,prog_id); in create_shader_program() 119 const std::string & vert_source, in create_shader_program() argument 124 create_shader_program(geom_source,vert_source,frag_source,attrib,prog_id); in create_shader_program() 129 const std::string & vert_source, in create_shader_program() argument 134 create_shader_program(vert_source,frag_source,attrib,prog_id); in create_shader_program()
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H A D | create_shader_program.h | 39 const std::string &vert_source, 44 const std::string &vert_source, 50 const std::string & vert_source, 54 const std::string & vert_source,
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | mesh_merge.c | 68 vert_source = mloop_source->v; in cddm_poly_compare() 70 if (vtargetmap[vert_source] != -1) { in cddm_poly_compare() 71 vert_source = vtargetmap[vert_source]; in cddm_poly_compare() 81 if (mloop_target->v == vert_source) { in cddm_poly_compare() 98 first_vert_source = vert_source; in cddm_poly_compare() 125 vert_source = mloop_source->v; in cddm_poly_compare() 127 if (vtargetmap[vert_source] != -1) { in cddm_poly_compare() 128 vert_source = vtargetmap[vert_source]; in cddm_poly_compare() 135 } while (vert_source == vert_target); in cddm_poly_compare() 149 if (vert_source != first_vert_source) { in cddm_poly_compare() [all …]
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/dports/graphics/freetype-gl/freetype-gl-647b062/demos/ |
H A D | shader.c | 71 char *vert_source = shader_read( vert_filename ); in shader_load() local 72 GLuint vert_shader = shader_compile( vert_source, GL_VERTEX_SHADER); in shader_load() 75 free( vert_source ); in shader_load()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/opengl/ |
H A D | gropengltnl.cpp | 590 auto ibuffer = reinterpret_cast<GLubyte*>(vert_source->Index_offset); in opengl_render_model_program() 594 Assert(vert_source); in opengl_render_model_program() 595 …Assertion(vert_source->Vbuffer_handle.isValid(), "The vertex data must be located in a GPU buffer!… in opengl_render_model_program() 596 …Assertion(vert_source->Ibuffer_handle.isValid(), "The index values must be located in a GPU buffer… in opengl_render_model_program() 600 opengl_buffer_get_id(GL_ARRAY_BUFFER, vert_source->Vbuffer_handle), in opengl_render_model_program() 601 opengl_buffer_get_id(GL_ELEMENT_ARRAY_BUFFER, vert_source->Ibuffer_handle)); in opengl_render_model_program() 610 (GLint) (vert_source->Base_vertex_offset + bufferp->vertex_num_offset)); in opengl_render_model_program() 617 (GLint) (vert_source->Base_vertex_offset + bufferp->vertex_num_offset)); in opengl_render_model_program() 625 (GLint) (vert_source->Base_vertex_offset + bufferp->vertex_num_offset)); in opengl_render_model_program() 633 void gr_opengl_render_model(model_material* material_info, indexed_vertex_source *vert_source, vert… in gr_opengl_render_model() argument [all …]
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H A D | gropengltnl.h | 69 void gr_opengl_render_model(model_material* material_info, indexed_vertex_source *vert_source, vert… 70 void opengl_render_model_program(model_material* material_info, indexed_vertex_source *vert_source,…
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/wr/webrender/ |
H A D | build.rs | 174 let vert_source = vert.get_output().unwrap(); in write_optimized_shaders() localVariable 181 hasher.write(vert_source.as_bytes()); in write_optimized_shaders() 188 vert_file.write_all(vert_source.as_bytes()).unwrap(); in write_optimized_shaders()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgFX/ |
H A D | Cartoon.cpp | 182 std::ostringstream vert_source; in merged_element_id_str() 183 vert_source << in merged_element_id_str() 216 program->addShader( new osg::Shader( osg::Shader::VERTEX, vert_source.str() ) ); in merged_element_id_str()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgFX/ |
H A D | Cartoon.cpp | 182 std::ostringstream vert_source; in define_passes() local 183 vert_source << in define_passes() 216 program->addShader( new osg::Shader( osg::Shader::VERTEX, vert_source.str() ) ); in define_passes()
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/dports/www/firefox/firefox-99.0/gfx/wr/wrench/src/ |
H A D | test_shaders.rs | 57 let mut vert = ShaderStage::parse(shader.vert_source).unwrap(); in test_shaders()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/ |
H A D | testshader.c | 35 const char *vert_source; member 163 if (!CompileShader(data->vert_shader, data->vert_source)) { in CompileShaderProgram()
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/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | testshader.c | 35 const char *vert_source; member 163 if (!CompileShader(data->vert_shader, data->vert_source)) { in CompileShaderProgram()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testshader.c | 35 const char *vert_source; member 163 if (!CompileShader(data->vert_shader, data->vert_source)) { in CompileShaderProgram()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testshader.c | 35 const char *vert_source; member 163 if (!CompileShader(data->vert_shader, data->vert_source)) { in CompileShaderProgram()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/ |
H A D | testshader.c | 35 const char *vert_source; member 163 if (!CompileShader(data->vert_shader, data->vert_source)) { in CompileShaderProgram()
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/dports/x11/controllermap/SDL2-2.0.18/test/ |
H A D | testshader.c | 35 const char *vert_source; member 163 if (!CompileShader(data->vert_shader, data->vert_source)) { in CompileShaderProgram()
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/dports/www/firefox-esr/firefox-91.8.0/gfx/wr/webrender/ |
H A D | build.rs | 194 let vert_source = vert.get_output().unwrap(); in write_optimized_shaders() localVariable 204 …write_optimized_shader_file(&vert_file_path, vert_source, &shader.shader_name, &features, &mut has… in write_optimized_shaders()
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/dports/www/firefox/firefox-99.0/gfx/wr/webrender/ |
H A D | build.rs | 194 let vert_source = vert.get_output().unwrap(); in write_optimized_shaders() localVariable 204 …write_optimized_shader_file(&vert_file_path, vert_source, &shader.shader_name, &features, &mut has… in write_optimized_shaders()
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/wr/webrender/ |
H A D | build.rs | 194 let vert_source = vert.get_output().unwrap(); in write_optimized_shaders() localVariable 204 …write_optimized_shader_file(&vert_file_path, vert_source, &shader.shader_name, &features, &mut has… in write_optimized_shaders()
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed.studio/mainwindow/rendering/ |
H A D | lightpathswidget.cpp | 548 const QByteArray& vert_source, in create_shader_program() argument 554 auto gl_vert_source = static_cast<const GLchar*>(vert_source.constData()); in create_shader_program() 555 auto gl_vert_source_length = static_cast<const GLint>(vert_source.size()); in create_shader_program()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/ |
H A D | modelread.cpp | 316 pm->vert_source.Vertex_offset = 0; in model_unload() 317 pm->vert_source.Base_vertex_offset = 0; in model_unload() 320 if ( pm->vert_source.Vertex_list != NULL ) { in model_unload() 321 vm_free(pm->vert_source.Vertex_list); in model_unload() 322 pm->vert_source.Vertex_list = NULL; in model_unload() 329 pm->vert_source.Index_offset = 0; in model_unload() 332 if ( pm->vert_source.Index_list != NULL ) { in model_unload() 333 vm_free(pm->vert_source.Index_list); in model_unload() 334 pm->vert_source.Index_list = NULL; in model_unload() 337 pm->vert_source.Vertex_list_size = 0; in model_unload() [all …]
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/dports/x11-wm/durden/durden-0.6.1/durden/ |
H A D | shdrmgmt.lua | 111 if (not shader.vert and shader.vert_source) then 113 "shaders/%s/%s", group, shader.vert_source), 1000, shader.vert_defs);
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/ |
H A D | 2d.h | 819 …void(model_material* material_info, indexed_vertex_source* vert_source, vertex_buffer* bufferp, si… 1167 inline void gr_render_model(model_material* material_info, indexed_vertex_source *vert_source, vert… 1169 gr_screen.gf_render_model(material_info, vert_source, bufferp, texi);
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