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Searched refs:vert_source (Results 1 – 25 of 33) sorted by relevance

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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/opengl/
H A Dcreate_shader_program.cpp17 const std::string & vert_source, in create_shader_program() argument
23 if(vert_source == "" && frag_source == "") in create_shader_program()
52 if(vert_source != "") in create_shader_program()
55 v = igl::opengl::load_shader(vert_source.c_str(),GL_VERTEX_SHADER); in create_shader_program()
108 const std::string & vert_source, in create_shader_program() argument
113 return create_shader_program("",vert_source,frag_source,attrib,prog_id); in create_shader_program()
119 const std::string & vert_source, in create_shader_program() argument
124 create_shader_program(geom_source,vert_source,frag_source,attrib,prog_id); in create_shader_program()
129 const std::string & vert_source, in create_shader_program() argument
134 create_shader_program(vert_source,frag_source,attrib,prog_id); in create_shader_program()
H A Dcreate_shader_program.h39 const std::string &vert_source,
44 const std::string &vert_source,
50 const std::string & vert_source,
54 const std::string & vert_source,
/dports/graphics/wings/libigl-2.1.0/include/igl/opengl/
H A Dcreate_shader_program.cpp17 const std::string & vert_source, in create_shader_program() argument
23 if(vert_source == "" && frag_source == "") in create_shader_program()
52 if(vert_source != "") in create_shader_program()
55 v = igl::opengl::load_shader(vert_source.c_str(),GL_VERTEX_SHADER); in create_shader_program()
108 const std::string & vert_source, in create_shader_program() argument
113 return create_shader_program("",vert_source,frag_source,attrib,prog_id); in create_shader_program()
119 const std::string & vert_source, in create_shader_program() argument
124 create_shader_program(geom_source,vert_source,frag_source,attrib,prog_id); in create_shader_program()
129 const std::string & vert_source, in create_shader_program() argument
134 create_shader_program(vert_source,frag_source,attrib,prog_id); in create_shader_program()
H A Dcreate_shader_program.h39 const std::string &vert_source,
44 const std::string &vert_source,
50 const std::string & vert_source,
54 const std::string & vert_source,
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dmesh_merge.c68 vert_source = mloop_source->v; in cddm_poly_compare()
70 if (vtargetmap[vert_source] != -1) { in cddm_poly_compare()
71 vert_source = vtargetmap[vert_source]; in cddm_poly_compare()
81 if (mloop_target->v == vert_source) { in cddm_poly_compare()
98 first_vert_source = vert_source; in cddm_poly_compare()
125 vert_source = mloop_source->v; in cddm_poly_compare()
127 if (vtargetmap[vert_source] != -1) { in cddm_poly_compare()
128 vert_source = vtargetmap[vert_source]; in cddm_poly_compare()
135 } while (vert_source == vert_target); in cddm_poly_compare()
149 if (vert_source != first_vert_source) { in cddm_poly_compare()
[all …]
/dports/graphics/freetype-gl/freetype-gl-647b062/demos/
H A Dshader.c71 char *vert_source = shader_read( vert_filename ); in shader_load() local
72 GLuint vert_shader = shader_compile( vert_source, GL_VERTEX_SHADER); in shader_load()
75 free( vert_source ); in shader_load()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/opengl/
H A Dgropengltnl.cpp590 auto ibuffer = reinterpret_cast<GLubyte*>(vert_source->Index_offset); in opengl_render_model_program()
594 Assert(vert_source); in opengl_render_model_program()
595 …Assertion(vert_source->Vbuffer_handle.isValid(), "The vertex data must be located in a GPU buffer!… in opengl_render_model_program()
596 …Assertion(vert_source->Ibuffer_handle.isValid(), "The index values must be located in a GPU buffer… in opengl_render_model_program()
600 opengl_buffer_get_id(GL_ARRAY_BUFFER, vert_source->Vbuffer_handle), in opengl_render_model_program()
601 opengl_buffer_get_id(GL_ELEMENT_ARRAY_BUFFER, vert_source->Ibuffer_handle)); in opengl_render_model_program()
610 (GLint) (vert_source->Base_vertex_offset + bufferp->vertex_num_offset)); in opengl_render_model_program()
617 (GLint) (vert_source->Base_vertex_offset + bufferp->vertex_num_offset)); in opengl_render_model_program()
625 (GLint) (vert_source->Base_vertex_offset + bufferp->vertex_num_offset)); in opengl_render_model_program()
633 void gr_opengl_render_model(model_material* material_info, indexed_vertex_source *vert_source, vert… in gr_opengl_render_model() argument
[all …]
H A Dgropengltnl.h69 void gr_opengl_render_model(model_material* material_info, indexed_vertex_source *vert_source, vert…
70 void opengl_render_model_program(model_material* material_info, indexed_vertex_source *vert_source,…
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/wr/webrender/
H A Dbuild.rs174 let vert_source = vert.get_output().unwrap(); in write_optimized_shaders() localVariable
181 hasher.write(vert_source.as_bytes()); in write_optimized_shaders()
188 vert_file.write_all(vert_source.as_bytes()).unwrap(); in write_optimized_shaders()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgFX/
H A DCartoon.cpp182 std::ostringstream vert_source; in merged_element_id_str()
183 vert_source << in merged_element_id_str()
216 program->addShader( new osg::Shader( osg::Shader::VERTEX, vert_source.str() ) ); in merged_element_id_str()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgFX/
H A DCartoon.cpp182 std::ostringstream vert_source; in define_passes() local
183 vert_source << in define_passes()
216 program->addShader( new osg::Shader( osg::Shader::VERTEX, vert_source.str() ) ); in define_passes()
/dports/www/firefox/firefox-99.0/gfx/wr/wrench/src/
H A Dtest_shaders.rs57 let mut vert = ShaderStage::parse(shader.vert_source).unwrap(); in test_shaders()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/
H A Dtestshader.c35 const char *vert_source; member
163 if (!CompileShader(data->vert_shader, data->vert_source)) { in CompileShaderProgram()
/dports/devel/sdl20/SDL2-2.0.18/test/
H A Dtestshader.c35 const char *vert_source; member
163 if (!CompileShader(data->vert_shader, data->vert_source)) { in CompileShaderProgram()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/
H A Dtestshader.c35 const char *vert_source; member
163 if (!CompileShader(data->vert_shader, data->vert_source)) { in CompileShaderProgram()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/
H A Dtestshader.c35 const char *vert_source; member
163 if (!CompileShader(data->vert_shader, data->vert_source)) { in CompileShaderProgram()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/
H A Dtestshader.c35 const char *vert_source; member
163 if (!CompileShader(data->vert_shader, data->vert_source)) { in CompileShaderProgram()
/dports/x11/controllermap/SDL2-2.0.18/test/
H A Dtestshader.c35 const char *vert_source; member
163 if (!CompileShader(data->vert_shader, data->vert_source)) { in CompileShaderProgram()
/dports/www/firefox-esr/firefox-91.8.0/gfx/wr/webrender/
H A Dbuild.rs194 let vert_source = vert.get_output().unwrap(); in write_optimized_shaders() localVariable
204 …write_optimized_shader_file(&vert_file_path, vert_source, &shader.shader_name, &features, &mut has… in write_optimized_shaders()
/dports/www/firefox/firefox-99.0/gfx/wr/webrender/
H A Dbuild.rs194 let vert_source = vert.get_output().unwrap(); in write_optimized_shaders() localVariable
204 …write_optimized_shader_file(&vert_file_path, vert_source, &shader.shader_name, &features, &mut has… in write_optimized_shaders()
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/wr/webrender/
H A Dbuild.rs194 let vert_source = vert.get_output().unwrap(); in write_optimized_shaders() localVariable
204 …write_optimized_shader_file(&vert_file_path, vert_source, &shader.shader_name, &features, &mut has… in write_optimized_shaders()
/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed.studio/mainwindow/rendering/
H A Dlightpathswidget.cpp548 const QByteArray& vert_source, in create_shader_program() argument
554 auto gl_vert_source = static_cast<const GLchar*>(vert_source.constData()); in create_shader_program()
555 auto gl_vert_source_length = static_cast<const GLint>(vert_source.size()); in create_shader_program()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/
H A Dmodelread.cpp316 pm->vert_source.Vertex_offset = 0; in model_unload()
317 pm->vert_source.Base_vertex_offset = 0; in model_unload()
320 if ( pm->vert_source.Vertex_list != NULL ) { in model_unload()
321 vm_free(pm->vert_source.Vertex_list); in model_unload()
322 pm->vert_source.Vertex_list = NULL; in model_unload()
329 pm->vert_source.Index_offset = 0; in model_unload()
332 if ( pm->vert_source.Index_list != NULL ) { in model_unload()
333 vm_free(pm->vert_source.Index_list); in model_unload()
334 pm->vert_source.Index_list = NULL; in model_unload()
337 pm->vert_source.Vertex_list_size = 0; in model_unload()
[all …]
/dports/x11-wm/durden/durden-0.6.1/durden/
H A Dshdrmgmt.lua111 if (not shader.vert and shader.vert_source) then
113 "shaders/%s/%s", group, shader.vert_source), 1000, shader.vert_defs);
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/
H A D2d.h819 …void(model_material* material_info, indexed_vertex_source* vert_source, vertex_buffer* bufferp, si…
1167 inline void gr_render_model(model_material* material_info, indexed_vertex_source *vert_source, vert…
1169 gr_screen.gf_render_model(material_info, vert_source, bufferp, texi);

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