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Searched +refs:vertex +refs:color (Results 1 – 25 of 8711) sorted by relevance

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/dports/audio/xmcd/xmcd-3.3.2/misc_d/
H A Dxmcd.closed.fti3 color(shadowcolor);
34 color(-221);
60 color(-255);
173 color(-85);
189 color(-51);
239 color(-34);
334 color(0);
354 color(0);
401 color(0);
438 color(0);
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H A Dxmcd.open.fti3 color(shadowcolor);
34 color(-221);
60 color(-255);
173 color(-85);
189 color(-51);
239 color(-34);
334 color(0);
354 color(0);
401 color(0);
438 color(0);
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/dports/games/bzflag-server/bzflag-2.4.22/package/irix/
H A Dbzflag.fti3 color(-116);
11 color(-244);
19 color(-130);
28 color(-162);
39 color(-32);
48 color(-114);
57 color(-130);
66 color(-162);
75 color(-114);
84 color(-162);
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H A Dbzfs.fti3 color(-130);
12 color(-162);
23 color(-32);
32 color(-114);
41 color(-130);
50 color(-162);
59 color(-114);
68 color(-162);
77 color(0);
86 color(-114);
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/dports/games/bzflag/bzflag-2.4.22/package/irix/
H A Dbzflag.fti3 color(-116);
11 color(-244);
19 color(-130);
28 color(-162);
39 color(-32);
48 color(-114);
57 color(-130);
66 color(-162);
75 color(-114);
84 color(-162);
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H A Dbzfs.fti3 color(-130);
12 color(-162);
23 color(-32);
32 color(-114);
41 color(-130);
50 color(-162);
59 color(-114);
68 color(-162);
77 color(0);
86 color(-114);
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/dports/graphics/wdune/wdune-1.926/desktop/irix/data/
H A DDune.open.fti3 color(0);
16 color(-184);
25 color(0);
65 color(-119);
82 color(-161);
97 color(-119);
117 color(0);
145 color(-248);
159 color(-119);
191 color(0);
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H A DDune.fti3 color(0);
16 color(-184);
25 color(0);
65 color(-119);
82 color(-161);
97 color(-119);
117 color(0);
145 color(-248);
159 color(-119);
191 color(0);
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H A DnostereoDune.open.fti3 color(-184);
5 vertex(65.23, 67.07);
14 color(0);
53 color(-119);
70 color(-161);
85 color(0);
112 color(-119);
132 color(0);
147 color(-248);
161 color(-49);
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H A DnostereoDune.fti3 color(-184);
5 vertex(75.00, 47.50);
14 color(0);
53 color(-119);
70 color(-161);
85 color(0);
112 color(-119);
132 color(0);
147 color(-248);
161 color(-49);
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H A DDunebackground.fti3 color(iconcolor);
5 vertex(100.40, 69.17);
6 vertex(100.13, 0.00);
7 vertex(0.40, 0.00);
8 vertex(0.15, 60.83);
17 color(-248);
30 color(iconcolor);
42 color(-248);
92 color(-187);
101 color(-184);
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/dports/games/libretro-scummvm/scummvm-7b1e929/dists/irix/
H A DScummVM.fti3 color(0);
5 vertex(70.70, 63.83);
46 color(-34);
75 color(-50);
91 color(-114);
100 color(-32);
146 color(-50);
160 color(-114);
173 color(-50);
195 color(-114);
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/dports/games/scummvm/scummvm-2.5.1/dists/irix/
H A DScummVM.fti3 color(0);
5 vertex(70.70, 63.83);
46 color(-34);
75 color(-50);
91 color(-114);
100 color(-32);
146 color(-50);
160 color(-114);
173 color(-50);
195 color(-114);
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/dports/science/cp2k/cp2k-2e995eec7fd208c8a72d9544807bd8b8ba8cd1cc/src/
H A Dkg_vertex_coloring_methods.F97 graph(i)%vertex%color = 0 ! means vertex is not colored yet
191 color = graph(i)%vertex%neighbors(j)%vertex%color
202 graph(i)%vertex%color = newcolor ! smallest possible
239 IF (graph(j)%vertex%color .EQ. i) THEN
376 graph(i)%vertex%color = 1
475 IF (this%neighbors(i)%vertex%color == neighbor%color) THEN
551 this%color = this%neighbors(partner)%vertex%color
552 this%neighbors(partner)%vertex%color = low_col
557 IF (graph(j)%vertex%color > ncolors) THEN
558 ncolors = graph(j)%vertex%color
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/dports/science/cp2k-data/cp2k-7.1.0/src/
H A Dkg_vertex_coloring_methods.F97 graph(i)%vertex%color = 0 ! means vertex is not colored yet
191 color = graph(i)%vertex%neighbors(j)%vertex%color
202 graph(i)%vertex%color = newcolor ! smallest possible
239 IF (graph(j)%vertex%color .EQ. i) THEN
376 graph(i)%vertex%color = 1
475 IF (this%neighbors(i)%vertex%color == neighbor%color) THEN
551 this%color = this%neighbors(partner)%vertex%color
552 this%neighbors(partner)%vertex%color = low_col
557 IF (graph(j)%vertex%color > ncolors) THEN
558 ncolors = graph(j)%vertex%color
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/dports/astro/kstars/kstars-3.5.6/kstars/kstarslite/skyitems/skynodes/
H A Ddsosymbolnode.cpp40 StarSymbol::StarSymbol(const QColor &color) : m_ellipse(new EllipseNode(color)) in StarSymbol() argument
58 e1 = new EllipseNode(color); in AsterismSymbol()
59 e2 = new EllipseNode(color); in AsterismSymbol()
60 e3 = new EllipseNode(color); in AsterismSymbol()
61 e4 = new EllipseNode(color); in AsterismSymbol()
62 e5 = new EllipseNode(color); in AsterismSymbol()
63 e6 = new EllipseNode(color); in AsterismSymbol()
64 e7 = new EllipseNode(color); in AsterismSymbol()
65 e8 = new EllipseNode(color); in AsterismSymbol()
110 material->setColor(color); in GlobularClusterSymbol()
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/dports/graphics/dynamechs/dynamechs_4.0pre1/dmu/
H A DglLoadModels.cpp107 data_ptr >> color[0] >> color[1] >> color[2]; // emission color in executeGL_scm()
109 data_ptr >> color[0] >> color[1] >> color[2]; // ambient color in executeGL_scm()
111 data_ptr >> color[0] >> color[1] >> color[2]; // diffuse color in executeGL_scm()
113 data_ptr >> color[0] >> color[1] >> color[2]; // specular color in executeGL_scm()
128 data_ptr >> vertex[j][0] >> vertex[j][1] >> vertex[j][2]; in executeGL_scm()
130 compute_face_normal(vertex[2], vertex[0], vertex[1], normal); in executeGL_scm()
140 data_ptr >> vertex[0][0] >> vertex[0][1] >> vertex[0][2]; in executeGL_scm()
185 data_ptr >> color[0] >> color[1] >> color[2]; // emission color in executeGL_xan()
187 data_ptr >> color[0] >> color[1] >> color[2]; // ambient color in executeGL_xan()
189 data_ptr >> color[0] >> color[1] >> color[2]; // diffuse color in executeGL_xan()
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/dports/lang/sbcl/sbcl-1.3.13/src/compiler/
H A Dpack-iterative.lisp348 (defun color-no-conflicts-p (color vertex)
352 (let ((color+size (+ color (sc-element-size (vertex-sc vertex)))))
364 (defun vertex-color-possible-p (vertex color)
365 (declare (type fixnum color) (type vertex vertex))
368 (= color (the fixnum (vertex-color vertex))))
369 (member color (vertex-initial-domain vertex))
370 (color-no-conflicts-p color vertex)))
379 (vertex-color-possible-p vertex color))
418 (vertex-color-possible-p vertex color))
450 color))))
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/dports/deskutils/plan/plan-1.10.1/misc/
H A Dplan.fti3 color(-200);
5 vertex(77.50, 69.98);
6 vertex(64.02, 76.72);
7 vertex(58.46, 78.56);
8 vertex(51.06, 76.40);
9 vertex(43.66, 71.08);
10 vertex(38.11, 63.64);
19 color(iconcolor);
40 color(0);
57 color(-131);
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/dports/japanese/plan/plan-1.10.1/misc/
H A Dplan.fti3 color(-200);
5 vertex(77.50, 69.98);
6 vertex(64.02, 76.72);
7 vertex(58.46, 78.56);
8 vertex(51.06, 76.40);
9 vertex(43.66, 71.08);
10 vertex(38.11, 63.64);
19 color(iconcolor);
40 color(0);
57 color(-131);
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/admesh/
H A Dstl_io.cpp168 stl->facet_start[facet].vertex[vertex](0), in stl_write_vertex()
169 stl->facet_start[facet].vertex[vertex](1), in stl_write_vertex()
198 stl_vertex color; in stl_write_quad_object() local
209 case 0: color = connect_color; break; in stl_write_quad_object()
210 case 1: color = uncon_1_color; break; in stl_write_quad_object()
211 case 2: color = uncon_2_color; break; in stl_write_quad_object()
212 default: color = uncon_3_color; in stl_write_quad_object()
214 …", stl->facet_start[i].vertex[0](0), stl->facet_start[i].vertex[0](1), stl->facet_start[i].vertex[… in stl_write_quad_object()
215 …", stl->facet_start[i].vertex[1](0), stl->facet_start[i].vertex[1](1), stl->facet_start[i].vertex[… in stl_write_quad_object()
216 …", stl->facet_start[i].vertex[2](0), stl->facet_start[i].vertex[2](1), stl->facet_start[i].vertex[… in stl_write_quad_object()
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/dports/graphics/dynamechs/dynamechs_4.0pre1/models/
H A Dscale_scm.C32 float vertex[3]; in main() local
34 data_ptr >> color[0] >> color[1] >> color[2]; // emission color in main()
35 cout << color[0] << ' ' << color[1] << ' ' << color[2] << endl; in main()
36 data_ptr >> color[0] >> color[1] >> color[2]; // ambient color in main()
37 cout << color[0] << ' ' << color[1] << ' ' << color[2] << endl; in main()
38 data_ptr >> color[0] >> color[1] >> color[2]; // diffuse color in main()
39 cout << color[0] << ' ' << color[1] << ' ' << color[2] << endl; in main()
41 cout << color[0] << ' ' << color[1] << ' ' << color[2] << endl; in main()
59 data_ptr >> vertex[0] >> vertex[1] >> vertex[2]; in main()
60 cout << 5.0*vertex[0] << ' ' << 5.0*vertex[1] << ' ' in main()
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/dports/science/luscus/luscus_0.8.6/
H A Dsurface.c191 color[0][0],color[0][1],color[0][2], 1.0-color[0][3]); in msrf_Draw()
195 color[1][0],color[1][1],color[1][2], 1.0-color[1][3]); in msrf_Draw()
211 … bw=grayscale(color[triangle->clr_idx][0],color[triangle->clr_idx][1],color[triangle->clr_idx][2]); in msrf_Draw()
255 triangle->vertex[0][0],triangle->vertex[0][1],triangle->vertex[0][2], in msrf_Draw()
256 triangle->vertex[1][0],triangle->vertex[1][1],triangle->vertex[1][2], in msrf_Draw()
257 triangle->vertex[2][0],triangle->vertex[2][1],triangle->vertex[2][2], in msrf_Draw()
301 color[0][0],color[0][1],color[0][2]); in msrf_Draw1()
305 color[1][0],color[1][1],color[1][2]); in msrf_Draw1()
392 triangle->vertex[0][0],triangle->vertex[0][1],triangle->vertex[0][2], in msrf_Draw1()
393 triangle->vertex[1][0],triangle->vertex[1][1],triangle->vertex[1][2], in msrf_Draw1()
[all …]
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/cores/RetroPlayer/rendering/VideoRenderers/
H A DRPRendererGuiTexture.cpp106 const uint32_t color = (alpha << 24) | 0xFFFFFF; in RenderInternal() local
114 CD3DHelper::XMStoreColor(&vertex[i].color, color); in RenderInternal()
135 pGUIShader->DrawQuad(vertex[0], vertex[1], vertex[2], vertex[3]); in RenderInternal()
199 colour[0] = static_cast<GLubyte>(GET_R(color)); in RenderInternal()
200 colour[1] = static_cast<GLubyte>(GET_G(color)); in RenderInternal()
201 colour[2] = static_cast<GLubyte>(GET_B(color)); in RenderInternal()
202 colour[3] = static_cast<GLubyte>(GET_A(color)); in RenderInternal()
255 col[0] = static_cast<GLubyte>(GET_R(color)); in RenderInternal()
256 col[1] = static_cast<GLubyte>(GET_G(color)); in RenderInternal()
257 col[2] = static_cast<GLubyte>(GET_B(color)); in RenderInternal()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/generic/
H A Dpanel.cpp920 DWORD color = ( alpha << 24 ) | 0xFFFFFF ; in SetupVertices() local
938 sCube[1].diffuse = color; // Top left vertex colour in SetupVertices()
942 sCube[2].diffuse = color; // Top right vertex colour in SetupVertices()
958 sCube[5].diffuse = color; // Top left vertex colour in SetupVertices()
962 sCube[6].diffuse = color; // Top right vertex colour in SetupVertices()
976 sCube[9].diffuse = color; // Top left vertex colour in SetupVertices()
994 sCube[13].diffuse = color; // Top left vertex colour in SetupVertices()
1135 DWORD color = 0xFFFFFFFF ; in InitVertices() local
1143 sCube[1].diffuse = color; // Top left vertex colour in InitVertices()
1161 sCube[5].diffuse = color; // Top left vertex colour in InitVertices()
[all …]

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