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Searched refs:vertexBufferDesc (Results 1 – 25 of 38) sorted by relevance

12

/dports/x11-toolkits/qt5-gui/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp227 D3D11_BUFFER_DESC vertexBufferDesc; in applyVertexBuffers() local
228 vertexBufferDesc.ByteWidth = sizeof(pointSpriteVertices); in applyVertexBuffers()
229 vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in applyVertexBuffers()
230 vertexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
231 vertexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
232 vertexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
233 vertexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
235 ANGLE_TRY(renderer->allocateResource(vertexBufferDesc, &vertexBufferData, in applyVertexBuffers()
/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp227 D3D11_BUFFER_DESC vertexBufferDesc; in applyVertexBuffers() local
228 vertexBufferDesc.ByteWidth = sizeof(pointSpriteVertices); in applyVertexBuffers()
229 vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in applyVertexBuffers()
230 vertexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
231 vertexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
232 vertexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
233 vertexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
235 ANGLE_TRY(renderer->allocateResource(vertexBufferDesc, &vertexBufferData, in applyVertexBuffers()
/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp227 D3D11_BUFFER_DESC vertexBufferDesc; in applyVertexBuffers() local
228 vertexBufferDesc.ByteWidth = sizeof(pointSpriteVertices); in applyVertexBuffers()
229 vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in applyVertexBuffers()
230 vertexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
231 vertexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
232 vertexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
233 vertexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
235 ANGLE_TRY(renderer->allocateResource(vertexBufferDesc, &vertexBufferData, in applyVertexBuffers()
/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp227 D3D11_BUFFER_DESC vertexBufferDesc; in applyVertexBuffers() local
228 vertexBufferDesc.ByteWidth = sizeof(pointSpriteVertices); in applyVertexBuffers()
229 vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in applyVertexBuffers()
230 vertexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
231 vertexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
232 vertexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
233 vertexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
235 ANGLE_TRY(renderer->allocateResource(vertexBufferDesc, &vertexBufferData, in applyVertexBuffers()
/dports/databases/qt5-sql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp227 D3D11_BUFFER_DESC vertexBufferDesc; in applyVertexBuffers() local
228 vertexBufferDesc.ByteWidth = sizeof(pointSpriteVertices); in applyVertexBuffers()
229 vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in applyVertexBuffers()
230 vertexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
231 vertexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
232 vertexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
233 vertexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
235 ANGLE_TRY(renderer->allocateResource(vertexBufferDesc, &vertexBufferData, in applyVertexBuffers()
/dports/databases/qt5-sqldrivers-odbc/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp227 D3D11_BUFFER_DESC vertexBufferDesc; in applyVertexBuffers() local
228 vertexBufferDesc.ByteWidth = sizeof(pointSpriteVertices); in applyVertexBuffers()
229 vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in applyVertexBuffers()
230 vertexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
231 vertexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
232 vertexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
233 vertexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
235 ANGLE_TRY(renderer->allocateResource(vertexBufferDesc, &vertexBufferData, in applyVertexBuffers()
/dports/databases/qt5-sqldrivers-mysql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp227 D3D11_BUFFER_DESC vertexBufferDesc; in applyVertexBuffers() local
228 vertexBufferDesc.ByteWidth = sizeof(pointSpriteVertices); in applyVertexBuffers()
229 vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in applyVertexBuffers()
230 vertexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
231 vertexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
232 vertexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
233 vertexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
235 ANGLE_TRY(renderer->allocateResource(vertexBufferDesc, &vertexBufferData, in applyVertexBuffers()
/dports/databases/qt5-sqldrivers-ibase/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp227 D3D11_BUFFER_DESC vertexBufferDesc; in applyVertexBuffers() local
228 vertexBufferDesc.ByteWidth = sizeof(pointSpriteVertices); in applyVertexBuffers()
229 vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in applyVertexBuffers()
230 vertexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
231 vertexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
232 vertexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
233 vertexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
235 ANGLE_TRY(renderer->allocateResource(vertexBufferDesc, &vertexBufferData, in applyVertexBuffers()
/dports/databases/qt5-sqldrivers-pgsql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp227 D3D11_BUFFER_DESC vertexBufferDesc; in applyVertexBuffers() local
228 vertexBufferDesc.ByteWidth = sizeof(pointSpriteVertices); in applyVertexBuffers()
229 vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in applyVertexBuffers()
230 vertexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
231 vertexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
232 vertexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
233 vertexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
235 ANGLE_TRY(renderer->allocateResource(vertexBufferDesc, &vertexBufferData, in applyVertexBuffers()
/dports/net/qt5-network/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp227 D3D11_BUFFER_DESC vertexBufferDesc; in applyVertexBuffers() local
228 vertexBufferDesc.ByteWidth = sizeof(pointSpriteVertices); in applyVertexBuffers()
229 vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in applyVertexBuffers()
230 vertexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
231 vertexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
232 vertexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
233 vertexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
235 ANGLE_TRY(renderer->allocateResource(vertexBufferDesc, &vertexBufferData, in applyVertexBuffers()
/dports/textproc/qt5-xml/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp227 D3D11_BUFFER_DESC vertexBufferDesc; in applyVertexBuffers() local
228 vertexBufferDesc.ByteWidth = sizeof(pointSpriteVertices); in applyVertexBuffers()
229 vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in applyVertexBuffers()
230 vertexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
231 vertexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
232 vertexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
233 vertexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
235 ANGLE_TRY(renderer->allocateResource(vertexBufferDesc, &vertexBufferData, in applyVertexBuffers()
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp227 D3D11_BUFFER_DESC vertexBufferDesc; in applyVertexBuffers() local
228 vertexBufferDesc.ByteWidth = sizeof(pointSpriteVertices); in applyVertexBuffers()
229 vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in applyVertexBuffers()
230 vertexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
231 vertexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
232 vertexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
233 vertexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
235 ANGLE_TRY(renderer->allocateResource(vertexBufferDesc, &vertexBufferData, in applyVertexBuffers()
/dports/x11-toolkits/qt5-widgets/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp227 D3D11_BUFFER_DESC vertexBufferDesc; in applyVertexBuffers() local
228 vertexBufferDesc.ByteWidth = sizeof(pointSpriteVertices); in applyVertexBuffers()
229 vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in applyVertexBuffers()
230 vertexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
231 vertexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
232 vertexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
233 vertexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
235 ANGLE_TRY(renderer->allocateResource(vertexBufferDesc, &vertexBufferData, in applyVertexBuffers()
/dports/devel/qt5-testlib/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp227 D3D11_BUFFER_DESC vertexBufferDesc; in applyVertexBuffers() local
228 vertexBufferDesc.ByteWidth = sizeof(pointSpriteVertices); in applyVertexBuffers()
229 vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in applyVertexBuffers()
230 vertexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
231 vertexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
232 vertexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
233 vertexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
235 ANGLE_TRY(renderer->allocateResource(vertexBufferDesc, &vertexBufferData, in applyVertexBuffers()
/dports/devel/qt5-qmake/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp227 D3D11_BUFFER_DESC vertexBufferDesc; in applyVertexBuffers() local
228 vertexBufferDesc.ByteWidth = sizeof(pointSpriteVertices); in applyVertexBuffers()
229 vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in applyVertexBuffers()
230 vertexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
231 vertexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
232 vertexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
233 vertexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
235 ANGLE_TRY(renderer->allocateResource(vertexBufferDesc, &vertexBufferData, in applyVertexBuffers()
/dports/devel/qt5-dbus/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp227 D3D11_BUFFER_DESC vertexBufferDesc; in applyVertexBuffers() local
228 vertexBufferDesc.ByteWidth = sizeof(pointSpriteVertices); in applyVertexBuffers()
229 vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in applyVertexBuffers()
230 vertexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
231 vertexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
232 vertexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
233 vertexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
235 ANGLE_TRY(renderer->allocateResource(vertexBufferDesc, &vertexBufferData, in applyVertexBuffers()
/dports/devel/qt5-buildtools/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp227 D3D11_BUFFER_DESC vertexBufferDesc; in applyVertexBuffers() local
228 vertexBufferDesc.ByteWidth = sizeof(pointSpriteVertices); in applyVertexBuffers()
229 vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in applyVertexBuffers()
230 vertexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
231 vertexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
232 vertexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
233 vertexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
235 ANGLE_TRY(renderer->allocateResource(vertexBufferDesc, &vertexBufferData, in applyVertexBuffers()
/dports/devel/qt5-concurrent/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp227 D3D11_BUFFER_DESC vertexBufferDesc; in applyVertexBuffers() local
228 vertexBufferDesc.ByteWidth = sizeof(pointSpriteVertices); in applyVertexBuffers()
229 vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in applyVertexBuffers()
230 vertexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
231 vertexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
232 vertexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
233 vertexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
235 ANGLE_TRY(renderer->allocateResource(vertexBufferDesc, &vertexBufferData, in applyVertexBuffers()
/dports/print/qt5-printsupport/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp227 D3D11_BUFFER_DESC vertexBufferDesc; in applyVertexBuffers() local
228 vertexBufferDesc.ByteWidth = sizeof(pointSpriteVertices); in applyVertexBuffers()
229 vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in applyVertexBuffers()
230 vertexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
231 vertexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
232 vertexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
233 vertexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
235 ANGLE_TRY(renderer->allocateResource(vertexBufferDesc, &vertexBufferData, in applyVertexBuffers()
/dports/graphics/qt5-opengl/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp227 D3D11_BUFFER_DESC vertexBufferDesc; in applyVertexBuffers() local
228 vertexBufferDesc.ByteWidth = sizeof(pointSpriteVertices); in applyVertexBuffers()
229 vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in applyVertexBuffers()
230 vertexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
231 vertexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
232 vertexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
233 vertexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
235 ANGLE_TRY(renderer->allocateResource(vertexBufferDesc, &vertexBufferData, in applyVertexBuffers()
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp358 D3D11_BUFFER_DESC vertexBufferDesc; in applyVertexBuffers() local
359 vertexBufferDesc.ByteWidth = sizeof(pointSpriteVertices); in applyVertexBuffers()
360 vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in applyVertexBuffers()
361 vertexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
362 vertexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
363 vertexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
364 vertexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
366 … result = mDevice->CreateBuffer(&vertexBufferDesc, &vertexBufferData, &mPointSpriteVertexBuffer); in applyVertexBuffers()
/dports/devel/cmake-gui/cmake-3.22.1/Tests/VSWinStorePhone/Direct3DApp1/
H A DCubeRenderer.cpp73 CD3D11_BUFFER_DESC vertexBufferDesc(sizeof(cubeVertices), in CreateDeviceResources() local
76 &vertexBufferDesc, &vertexBufferData, &m_vertexBuffer)); in CreateDeviceResources()
/dports/devel/cmake-doc/cmake-3.22.1/Tests/VSWinStorePhone/Direct3DApp1/
H A DCubeRenderer.cpp73 CD3D11_BUFFER_DESC vertexBufferDesc(sizeof(cubeVertices), in CreateDeviceResources() local
76 &vertexBufferDesc, &vertexBufferData, &m_vertexBuffer)); in CreateDeviceResources()
/dports/devel/cmake/cmake-3.22.1/Tests/VSWinStorePhone/Direct3DApp1/
H A DCubeRenderer.cpp73 CD3D11_BUFFER_DESC vertexBufferDesc(sizeof(cubeVertices), in CreateDeviceResources() local
76 &vertexBufferDesc, &vertexBufferData, &m_vertexBuffer)); in CreateDeviceResources()
/dports/graphics/opencv/opencv-4.5.3/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
H A DQuadRenderer.cpp177 CD3D11_BUFFER_DESC vertexBufferDesc(sizeof(v), D3D11_BIND_VERTEX_BUFFER); in CreateDeviceResources() local
180 &vertexBufferDesc, in CreateDeviceResources()

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