Searched refs:vertexGenerator (Results 1 – 5 of 5) sorted by relevance
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/rendererimpl/ |
H A D | qssgrendererimplshaders.cpp | 1594 vertexGenerator.append("}"); in getSkyBoxShader() 1857 vertexGenerator.append("void main() {"); in getTextAtlasEntryShader() 1861 vertexGenerator.append("}"); in getTextAtlasEntryShader() 1900 vertexGenerator.append("}"); in getFlippedQuadShader() 1938 vertexGenerator.append("}"); in getLayerProgAABlendShader() 1976 vertexGenerator.append("}"); in getLayerLastFrameBlendShader() 2014 vertexGenerator.append("}"); in getCompositShader() 2051 vertexGenerator.append("}"); in getCubeShadowBlurXShader() 2158 vertexGenerator.append("}"); in getCubeShadowBlurYShader() 2263 vertexGenerator.append("}"); in getOrthoShadowBlurXShader() [all …]
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H A D | qssgrendererimpl.cpp | 260 …QSSGShaderStageGeneratorInterface &vertexGenerator(*theGenerator->getStage(QSSGShaderGeneratorStag… in drawScreenRect() local 263 vertexGenerator.addIncoming("attr_pos", "vec3"); in drawScreenRect() 264 vertexGenerator.addUniform("modelViewProjection", "mat4"); in drawScreenRect() 265 vertexGenerator.addUniform("rectangle_dims", "vec3"); in drawScreenRect() 266 vertexGenerator.append("void main() {"); in drawScreenRect() 267 …vertexGenerator.append("\tgl_Position = modelViewProjection * vec4(attr_pos * rectangle_dims, 1.0)… in drawScreenRect() 268 vertexGenerator.append("}"); in drawScreenRect()
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/ |
H A D | qssgrendercustommaterialshadergenerator.cpp | 265 QSSGDefaultMaterialVertexPipelineInterface &vertexGenerator() { return *m_currentPipeline; } in vertexGenerator() function 415 auto &vertGenerator = vertexGenerator(); in generateVertexShader() 437 vertexGenerator().beginVertexGeneration(inKey, displacementImageIdx, displacementImage); in generateVertexShader() 974 vertexGenerator().generateUVCoords(inKey, 0); in generateFragmentShader() 977 vertexGenerator().generateUVCoords(inKey, 1); in generateFragmentShader() 980 QSSGDefaultMaterialVertexPipelineInterface &vertexShader(vertexGenerator()); in generateFragmentShader() 1045 vertexGenerator().beginFragmentGeneration(); in generateFragmentShader() 1087 if (vertexGenerator().hasActiveWireframe()) { in generateFragmentShader() 1117 vertexGenerator().endVertexGeneration(hasCustomVertShader); in generateCustomMaterialShader() 1118 vertexGenerator().endFragmentGeneration(hasCustomFragShader); in generateCustomMaterialShader()
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H A D | qssgrenderdefaultmaterialshadergenerator.cpp | 235 QSSGDefaultMaterialVertexPipelineInterface &vertexGenerator() { return *m_currentPipeline; } in vertexGenerator() function 350 vertexGenerator().generateUVCoords(key(), uvSet); in generateImageUVSampler() 355 generateImageUVCoordinates(vertexGenerator(), idx, uvSet, image); in generateImageUVCoordinates() 716 vertexGenerator().generateWorldPosition(); in generateShadowMapOcclusion() 748 vertexGenerator().beginVertexGeneration(inKey, displacementImageIdx, displacementImage); in generateVertexShader() 899 vertexGenerator().beginFragmentGeneration(); in generateFragmentShader() 901 QSSGDefaultMaterialVertexPipelineInterface &vertexShader(vertexGenerator()); in generateFragmentShader() 1422 if (vertexGenerator().hasActiveWireframe()) { in generateFragmentShader() 1448 vertexGenerator().endVertexGeneration(false); in generateMaterialShader() 1449 vertexGenerator().endFragmentGeneration(false); in generateMaterialShader()
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H A D | qssgrendercustommaterialsystem.cpp | 446 QSSGShaderStageGeneratorInterface &vertexGenerator(vertex()); in doGenerateWorldNormal() local 447 vertexGenerator.addIncoming("attr_norm", "vec3"); in doGenerateWorldNormal() 448 vertexGenerator.addUniform("normalMatrix", "mat3"); in doGenerateWorldNormal()
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