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Searched refs:vertexGenerator (Results 1 – 5 of 5) sorted by relevance

/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/rendererimpl/
H A Dqssgrendererimplshaders.cpp1594 vertexGenerator.append("}"); in getSkyBoxShader()
1857 vertexGenerator.append("void main() {"); in getTextAtlasEntryShader()
1861 vertexGenerator.append("}"); in getTextAtlasEntryShader()
1900 vertexGenerator.append("}"); in getFlippedQuadShader()
1938 vertexGenerator.append("}"); in getLayerProgAABlendShader()
1976 vertexGenerator.append("}"); in getLayerLastFrameBlendShader()
2014 vertexGenerator.append("}"); in getCompositShader()
2051 vertexGenerator.append("}"); in getCubeShadowBlurXShader()
2158 vertexGenerator.append("}"); in getCubeShadowBlurYShader()
2263 vertexGenerator.append("}"); in getOrthoShadowBlurXShader()
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H A Dqssgrendererimpl.cpp260 …QSSGShaderStageGeneratorInterface &vertexGenerator(*theGenerator->getStage(QSSGShaderGeneratorStag… in drawScreenRect() local
263 vertexGenerator.addIncoming("attr_pos", "vec3"); in drawScreenRect()
264 vertexGenerator.addUniform("modelViewProjection", "mat4"); in drawScreenRect()
265 vertexGenerator.addUniform("rectangle_dims", "vec3"); in drawScreenRect()
266 vertexGenerator.append("void main() {"); in drawScreenRect()
267vertexGenerator.append("\tgl_Position = modelViewProjection * vec4(attr_pos * rectangle_dims, 1.0)… in drawScreenRect()
268 vertexGenerator.append("}"); in drawScreenRect()
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/
H A Dqssgrendercustommaterialshadergenerator.cpp265 QSSGDefaultMaterialVertexPipelineInterface &vertexGenerator() { return *m_currentPipeline; } in vertexGenerator() function
415 auto &vertGenerator = vertexGenerator(); in generateVertexShader()
437 vertexGenerator().beginVertexGeneration(inKey, displacementImageIdx, displacementImage); in generateVertexShader()
974 vertexGenerator().generateUVCoords(inKey, 0); in generateFragmentShader()
977 vertexGenerator().generateUVCoords(inKey, 1); in generateFragmentShader()
980 QSSGDefaultMaterialVertexPipelineInterface &vertexShader(vertexGenerator()); in generateFragmentShader()
1045 vertexGenerator().beginFragmentGeneration(); in generateFragmentShader()
1087 if (vertexGenerator().hasActiveWireframe()) { in generateFragmentShader()
1117 vertexGenerator().endVertexGeneration(hasCustomVertShader); in generateCustomMaterialShader()
1118 vertexGenerator().endFragmentGeneration(hasCustomFragShader); in generateCustomMaterialShader()
H A Dqssgrenderdefaultmaterialshadergenerator.cpp235 QSSGDefaultMaterialVertexPipelineInterface &vertexGenerator() { return *m_currentPipeline; } in vertexGenerator() function
350 vertexGenerator().generateUVCoords(key(), uvSet); in generateImageUVSampler()
355 generateImageUVCoordinates(vertexGenerator(), idx, uvSet, image); in generateImageUVCoordinates()
716 vertexGenerator().generateWorldPosition(); in generateShadowMapOcclusion()
748 vertexGenerator().beginVertexGeneration(inKey, displacementImageIdx, displacementImage); in generateVertexShader()
899 vertexGenerator().beginFragmentGeneration(); in generateFragmentShader()
901 QSSGDefaultMaterialVertexPipelineInterface &vertexShader(vertexGenerator()); in generateFragmentShader()
1422 if (vertexGenerator().hasActiveWireframe()) { in generateFragmentShader()
1448 vertexGenerator().endVertexGeneration(false); in generateMaterialShader()
1449 vertexGenerator().endFragmentGeneration(false); in generateMaterialShader()
H A Dqssgrendercustommaterialsystem.cpp446 QSSGShaderStageGeneratorInterface &vertexGenerator(vertex()); in doGenerateWorldNormal() local
447 vertexGenerator.addIncoming("attr_norm", "vec3"); in doGenerateWorldNormal()
448 vertexGenerator.addUniform("normalMatrix", "mat3"); in doGenerateWorldNormal()