Searched refs:vertexIndexIntersection (Results 1 – 2 of 2) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | obstacles.cpp | 764 int vertexIndexIntersection = -1; in findFarthestAvailablePathVertex() local 765 …ance(intersection.x, intersection.y, &polygonIndexIntersection, &vertexIndexIntersection, currentP… in findFarthestAvailablePathVertex() 778 if ((currentPolygonIdx == polygonIndexPath && vertexIndexIntersection == vertexIndexPath) in findFarthestAvailablePathVertex() 779 || (currentPolygonIdx == polygonIndexStart && vertexIndexIntersection == vertexIndexStart) in findFarthestAvailablePathVertex() 784 …int vertexIndexIntersectionprev = (vertexIndexIntersection - 1 + _polygons[polygonIndexIntersectio… in findFarthestAvailablePathVertex() 785 …ntersectionprev], _polygons[polygonIndexIntersection].vertexType[vertexIndexIntersection], interse… in findFarthestAvailablePathVertex()
|
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | obstacles.cpp | 765 int vertexIndexIntersection = -1; in findFarthestAvailablePathVertex() local 766 …ance(intersection.x, intersection.y, &polygonIndexIntersection, &vertexIndexIntersection, currentP… in findFarthestAvailablePathVertex() 779 if ((currentPolygonIdx == polygonIndexPath && vertexIndexIntersection == vertexIndexPath) in findFarthestAvailablePathVertex() 780 || (currentPolygonIdx == polygonIndexStart && vertexIndexIntersection == vertexIndexStart) in findFarthestAvailablePathVertex() 785 …int vertexIndexIntersectionprev = (vertexIndexIntersection - 1 + _polygons[polygonIndexIntersectio… in findFarthestAvailablePathVertex() 786 …ntersectionprev], _polygons[polygonIndexIntersection].vertexType[vertexIndexIntersection], interse… in findFarthestAvailablePathVertex()
|