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Searched refs:vertexIndexIntersection (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dobstacles.cpp764 int vertexIndexIntersection = -1; in findFarthestAvailablePathVertex() local
765 …ance(intersection.x, intersection.y, &polygonIndexIntersection, &vertexIndexIntersection, currentP… in findFarthestAvailablePathVertex()
778 if ((currentPolygonIdx == polygonIndexPath && vertexIndexIntersection == vertexIndexPath) in findFarthestAvailablePathVertex()
779 || (currentPolygonIdx == polygonIndexStart && vertexIndexIntersection == vertexIndexStart) in findFarthestAvailablePathVertex()
784 …int vertexIndexIntersectionprev = (vertexIndexIntersection - 1 + _polygons[polygonIndexIntersectio… in findFarthestAvailablePathVertex()
785 …ntersectionprev], _polygons[polygonIndexIntersection].vertexType[vertexIndexIntersection], interse… in findFarthestAvailablePathVertex()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dobstacles.cpp765 int vertexIndexIntersection = -1; in findFarthestAvailablePathVertex() local
766 …ance(intersection.x, intersection.y, &polygonIndexIntersection, &vertexIndexIntersection, currentP… in findFarthestAvailablePathVertex()
779 if ((currentPolygonIdx == polygonIndexPath && vertexIndexIntersection == vertexIndexPath) in findFarthestAvailablePathVertex()
780 || (currentPolygonIdx == polygonIndexStart && vertexIndexIntersection == vertexIndexStart) in findFarthestAvailablePathVertex()
785 …int vertexIndexIntersectionprev = (vertexIndexIntersection - 1 + _polygons[polygonIndexIntersectio… in findFarthestAvailablePathVertex()
786 …ntersectionprev], _polygons[polygonIndexIntersection].vertexType[vertexIndexIntersection], interse… in findFarthestAvailablePathVertex()