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Searched refs:vertexIndexPath (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dobstacles.cpp716 int vertexIndexPath = -1; in findFarthestAvailablePathVertex() local
717 …lerance(path[pathVertexIdx].x, path[pathVertexIdx].y, &polygonIndexPath, &vertexIndexPath, 0) == 1; in findFarthestAvailablePathVertex()
724 …if (vertexIndexPath == vertexIndexStartNext || vertexIndexPath == vertexIndexStartPrev || vertexIn… in findFarthestAvailablePathVertex()
778 if ((currentPolygonIdx == polygonIndexPath && vertexIndexIntersection == vertexIndexPath) in findFarthestAvailablePathVertex()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dobstacles.cpp717 int vertexIndexPath = -1; in findFarthestAvailablePathVertex() local
718 …lerance(path[pathVertexIdx].x, path[pathVertexIdx].y, &polygonIndexPath, &vertexIndexPath, 0) == 1; in findFarthestAvailablePathVertex()
725 …if (vertexIndexPath == vertexIndexStartNext || vertexIndexPath == vertexIndexStartPrev || vertexIn… in findFarthestAvailablePathVertex()
779 if ((currentPolygonIdx == polygonIndexPath && vertexIndexIntersection == vertexIndexPath) in findFarthestAvailablePathVertex()