Searched refs:vertexIndexPath (Results 1 – 2 of 2) sorted by relevance
716 int vertexIndexPath = -1; in findFarthestAvailablePathVertex() local717 …lerance(path[pathVertexIdx].x, path[pathVertexIdx].y, &polygonIndexPath, &vertexIndexPath, 0) == 1; in findFarthestAvailablePathVertex()724 …if (vertexIndexPath == vertexIndexStartNext || vertexIndexPath == vertexIndexStartPrev || vertexIn… in findFarthestAvailablePathVertex()778 if ((currentPolygonIdx == polygonIndexPath && vertexIndexIntersection == vertexIndexPath) in findFarthestAvailablePathVertex()
717 int vertexIndexPath = -1; in findFarthestAvailablePathVertex() local718 …lerance(path[pathVertexIdx].x, path[pathVertexIdx].y, &polygonIndexPath, &vertexIndexPath, 0) == 1; in findFarthestAvailablePathVertex()725 …if (vertexIndexPath == vertexIndexStartNext || vertexIndexPath == vertexIndexStartPrev || vertexIn… in findFarthestAvailablePathVertex()779 if ((currentPolygonIdx == polygonIndexPath && vertexIndexIntersection == vertexIndexPath) in findFarthestAvailablePathVertex()