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Searched refs:vertexIndexStart (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dobstacles.cpp703 int vertexIndexStart = -1; in findFarthestAvailablePathVertex() local
704 … findPolygonVerticeByXZWithinTolerance(start.x, start.z, &polygonIndexStart, &vertexIndexStart, 0); in findFarthestAvailablePathVertex()
706 …int vertexIndexStartPrev = (vertexIndexStart - 1 + _polygons[polygonIndexStart].verticeCount) % _p… in findFarthestAvailablePathVertex()
708 vertexTypeStart = _polygons[polygonIndexStart].vertexType[vertexIndexStart]; in findFarthestAvailablePathVertex()
721 …int vertexIndexStartPrev = (vertexIndexStart - 1 + _polygons[polygonIndexPath].verticeCount) % _po… in findFarthestAvailablePathVertex()
722 …int vertexIndexStartNext = (vertexIndexStart + 1 ) % _po… in findFarthestAvailablePathVertex()
724 …IndexStartNext || vertexIndexPath == vertexIndexStartPrev || vertexIndexPath == vertexIndexStart) { in findFarthestAvailablePathVertex()
779 || (currentPolygonIdx == polygonIndexStart && vertexIndexIntersection == vertexIndexStart) in findFarthestAvailablePathVertex()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dobstacles.cpp704 int vertexIndexStart = -1; in findFarthestAvailablePathVertex() local
705 … findPolygonVerticeByXZWithinTolerance(start.x, start.z, &polygonIndexStart, &vertexIndexStart, 0); in findFarthestAvailablePathVertex()
707 …int vertexIndexStartPrev = (vertexIndexStart - 1 + _polygons[polygonIndexStart].verticeCount) % _p… in findFarthestAvailablePathVertex()
709 vertexTypeStart = _polygons[polygonIndexStart].vertexType[vertexIndexStart]; in findFarthestAvailablePathVertex()
722 …int vertexIndexStartPrev = (vertexIndexStart - 1 + _polygons[polygonIndexPath].verticeCount) % _po… in findFarthestAvailablePathVertex()
723 …int vertexIndexStartNext = (vertexIndexStart + 1 ) % _po… in findFarthestAvailablePathVertex()
725 …IndexStartNext || vertexIndexPath == vertexIndexStartPrev || vertexIndexPath == vertexIndexStart) { in findFarthestAvailablePathVertex()
780 || (currentPolygonIdx == polygonIndexStart && vertexIndexIntersection == vertexIndexStart) in findFarthestAvailablePathVertex()