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Searched refs:vertexIndexStartPrev (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dobstacles.cpp706 …int vertexIndexStartPrev = (vertexIndexStart - 1 + _polygons[polygonIndexStart].verticeCount) % _p… in findFarthestAvailablePathVertex() local
709 vertexTypeStartPrev = _polygons[polygonIndexStart].vertexType[vertexIndexStartPrev]; in findFarthestAvailablePathVertex()
721 …int vertexIndexStartPrev = (vertexIndexStart - 1 + _polygons[polygonIndexPath].verticeCount) % _po… in findFarthestAvailablePathVertex() local
724 …if (vertexIndexPath == vertexIndexStartNext || vertexIndexPath == vertexIndexStartPrev || vertexIn… in findFarthestAvailablePathVertex()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dobstacles.cpp707 …int vertexIndexStartPrev = (vertexIndexStart - 1 + _polygons[polygonIndexStart].verticeCount) % _p… in findFarthestAvailablePathVertex() local
710 vertexTypeStartPrev = _polygons[polygonIndexStart].vertexType[vertexIndexStartPrev]; in findFarthestAvailablePathVertex()
722 …int vertexIndexStartPrev = (vertexIndexStart - 1 + _polygons[polygonIndexPath].verticeCount) % _po… in findFarthestAvailablePathVertex() local
725 …if (vertexIndexPath == vertexIndexStartNext || vertexIndexPath == vertexIndexStartPrev || vertexIn… in findFarthestAvailablePathVertex()