Searched refs:vertexNumberPtr (Results 1 – 4 of 4) sorted by relevance
153 int *vertexNumberPtr = &PolyheaderPtr->Poly1stPt; in GetPolygonVertices() local159 if (*vertexNumberPtr != Term) in GetPolygonVertices()297 int *vertexNumberPtr; in ReplaceVertexInPolygon() local301 vertexNumberPtr = &PolyheaderPtr->Poly1stPt; in ReplaceVertexInPolygon()303 while(*vertexNumberPtr != Term) in ReplaceVertexInPolygon()305 if (*vertexNumberPtr == oldVertex) in ReplaceVertexInPolygon()307 *vertexNumberPtr = newVertex; in ReplaceVertexInPolygon()309 vertexNumberPtr++; in ReplaceVertexInPolygon()338 int *vertexNumberPtr = &PolyheaderPtr->Poly1stPt; in GetPolygonVertexIndices() local343 while(*vertexNumberPtr != Term) in GetPolygonVertexIndices()[all …]
51 int *vertexNumberPtr = &PolyheaderPtr->Poly1stPt;\53 (polyPtr)->PolyPoint[0] = *(ShapePointsPtr + *vertexNumberPtr++);\54 (polyPtr)->PolyPoint[1] = *(ShapePointsPtr + *vertexNumberPtr++);\55 (polyPtr)->PolyPoint[2] = *(ShapePointsPtr + *vertexNumberPtr++);\57 if (*vertexNumberPtr != Term)\59 (polyPtr)->PolyPoint[3] = *(ShapePointsPtr + *vertexNumberPtr);\
70 int *vertexNumberPtr = &PolyheaderPtr->Poly1stPt;\72 (polyPtr)->PolyPoint[0] = *(ShapePointsPtr + *vertexNumberPtr++);\73 (polyPtr)->PolyPoint[1] = *(ShapePointsPtr + *vertexNumberPtr++);\74 (polyPtr)->PolyPoint[2] = *(ShapePointsPtr + *vertexNumberPtr++);\76 if (*vertexNumberPtr != Term)\78 (polyPtr)->PolyPoint[3] = *(ShapePointsPtr + *vertexNumberPtr);\
863 int *vertexNumberPtr = &polyPtr->Poly1stPt; in PolygonWithinFrustrum() local868 while(*vertexNumberPtr != Term) in PolygonWithinFrustrum()870 int vertexNumber = *vertexNumberPtr++; in PolygonWithinFrustrum()990 int *vertexNumberPtr = &polyPtr->Poly1stPt; in PolygonShouldBeDrawn()992 while(*vertexNumberPtr++ != Term) in PolygonShouldBeDrawn()1002 int *vertexNumberPtr = &polyPtr->Poly1stPt; in PolygonShouldBeDrawn() local1003 if (vertexNumberPtr[3] == Term) in PolygonShouldBeDrawn()