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Searched refs:vertexNumberPtr (Results 1 – 4 of 4) sorted by relevance

/dports/games/avp/avp-20170505/src/win95/
H A Dplat_shp.c153 int *vertexNumberPtr = &PolyheaderPtr->Poly1stPt; in GetPolygonVertices() local
159 if (*vertexNumberPtr != Term) in GetPolygonVertices()
297 int *vertexNumberPtr; in ReplaceVertexInPolygon() local
301 vertexNumberPtr = &PolyheaderPtr->Poly1stPt; in ReplaceVertexInPolygon()
303 while(*vertexNumberPtr != Term) in ReplaceVertexInPolygon()
305 if (*vertexNumberPtr == oldVertex) in ReplaceVertexInPolygon()
307 *vertexNumberPtr = newVertex; in ReplaceVertexInPolygon()
309 vertexNumberPtr++; in ReplaceVertexInPolygon()
338 int *vertexNumberPtr = &PolyheaderPtr->Poly1stPt; in GetPolygonVertexIndices() local
343 while(*vertexNumberPtr != Term) in GetPolygonVertexIndices()
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/dports/games/avp/avp-20170505/src/avp/
H A Dlos.c51 int *vertexNumberPtr = &PolyheaderPtr->Poly1stPt;\
53 (polyPtr)->PolyPoint[0] = *(ShapePointsPtr + *vertexNumberPtr++);\
54 (polyPtr)->PolyPoint[1] = *(ShapePointsPtr + *vertexNumberPtr++);\
55 (polyPtr)->PolyPoint[2] = *(ShapePointsPtr + *vertexNumberPtr++);\
57 if (*vertexNumberPtr != Term)\
59 (polyPtr)->PolyPoint[3] = *(ShapePointsPtr + *vertexNumberPtr);\
H A Ddynamics.c70 int *vertexNumberPtr = &PolyheaderPtr->Poly1stPt;\
72 (polyPtr)->PolyPoint[0] = *(ShapePointsPtr + *vertexNumberPtr++);\
73 (polyPtr)->PolyPoint[1] = *(ShapePointsPtr + *vertexNumberPtr++);\
74 (polyPtr)->PolyPoint[2] = *(ShapePointsPtr + *vertexNumberPtr++);\
76 if (*vertexNumberPtr != Term)\
78 (polyPtr)->PolyPoint[3] = *(ShapePointsPtr + *vertexNumberPtr);\
/dports/games/avp/avp-20170505/src/
H A Dfrustum.c863 int *vertexNumberPtr = &polyPtr->Poly1stPt; in PolygonWithinFrustrum() local
868 while(*vertexNumberPtr != Term) in PolygonWithinFrustrum()
870 int vertexNumber = *vertexNumberPtr++; in PolygonWithinFrustrum()
990 int *vertexNumberPtr = &polyPtr->Poly1stPt; in PolygonShouldBeDrawn()
992 while(*vertexNumberPtr++ != Term) in PolygonShouldBeDrawn()
1002 int *vertexNumberPtr = &polyPtr->Poly1stPt; in PolygonShouldBeDrawn() local
1003 if (vertexNumberPtr[3] == Term) in PolygonShouldBeDrawn()