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Searched refs:vertexPtr (Results 1 – 25 of 39) sorted by relevance

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/dports/graphics/embree/embree-3.13.2/kernels/geometry/
H A Dlinei.h281 const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0])); in gather()
282 const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1])); in gather()
283 const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2])); in gather()
284 const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3])); in gather()
383 const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0])); in gather()
384 const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1])); in gather()
385 const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2])); in gather()
386 const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3])); in gather()
469 const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0])); in gather()
470 const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1])); in gather()
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H A Dpointi.h307 const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0))); in gather()
308 const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1))); in gather()
309 const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(primID(2))); in gather()
310 const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(primID(3))); in gather()
311 const vfloat4 a4 = vfloat4::loadu(geom->vertexPtr(primID(4))); in gather()
312 const vfloat4 a5 = vfloat4::loadu(geom->vertexPtr(primID(5))); in gather()
313 const vfloat4 a6 = vfloat4::loadu(geom->vertexPtr(primID(6))); in gather()
314 const vfloat4 a7 = vfloat4::loadu(geom->vertexPtr(primID(7))); in gather()
321 const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0))); in gather()
322 const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1))); in gather()
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H A Dsubgrid.h64 const vfloat4 vtx00 = vfloat4::loadu(mesh->vertexPtr(vtxID00)); in gather()
65 const vfloat4 vtx01 = vfloat4::loadu(mesh->vertexPtr(vtxID01)); in gather()
68 const vfloat4 vtx10 = vfloat4::loadu(mesh->vertexPtr(vtxID10)); in gather()
69 const vfloat4 vtx11 = vfloat4::loadu(mesh->vertexPtr(vtxID11)); in gather()
74 const vfloat4 vtx02 = vfloat4::loadu(mesh->vertexPtr(vtxID02)); in gather()
76 const vfloat4 vtx12 = vfloat4::loadu(mesh->vertexPtr(vtxID12)); in gather()
82 const vfloat4 vtx20 = vfloat4::loadu(mesh->vertexPtr(vtxID20)); in gather()
83 const vfloat4 vtx21 = vfloat4::loadu(mesh->vertexPtr(vtxID21)); in gather()
87 const vfloat4 vtx22 = vfloat4::loadu(mesh->vertexPtr(vtxID22)); in gather()
98 const T v0 = T::loadu(mesh->vertexPtr(offset,itime+0)); in getVertexMB()
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H A Dtrianglei.h239 const float* vertices0 = (const float*) mesh->vertexPtr(0,itime+0); in getVertex()
240 const float* vertices1 = (const float*) mesh->vertexPtr(0,itime+1); in getVertex()
263 const float* vertices0 = (const float*) mesh->vertexPtr(0,itime[i]+0); in getVertex()
264 const float* vertices1 = (const float*) mesh->vertexPtr(0,itime[i]+1); in getVertex()
317 const float* vertices = (const float*) mesh->vertexPtr(0,itime); in loadTriangle()
H A Dquadi.h224 const float* vertices0 = (const float*) mesh->vertexPtr(0,itime+0); in getVertex()
225 const float* vertices1 = (const float*) mesh->vertexPtr(0,itime+1); in getVertex()
248 const float* vertices0 = (const float*) mesh->vertexPtr(0,itime[i]+0); in getVertex()
249 const float* vertices1 = (const float*) mesh->vertexPtr(0,itime[i]+1); in getVertex()
309 const float* vertices = (const float*) mesh->vertexPtr(0,itime); in loadQuad()
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_render.cpp5281 vertexPtr++; in DrawNoiseOverlay()
5289 vertexPtr++; in DrawNoiseOverlay()
5297 vertexPtr++; in DrawNoiseOverlay()
5366 vertexPtr++; in DrawScanlinesOverlay()
5374 vertexPtr++; in DrawScanlinesOverlay()
5382 vertexPtr++; in DrawScanlinesOverlay()
5477 vertexPtr++; in DrawPredatorVisionChangeOverlay()
5486 vertexPtr++; in DrawPredatorVisionChangeOverlay()
5495 vertexPtr++; in DrawPredatorVisionChangeOverlay()
5554 vertexPtr++; in DrawPredatorVisionChangeOverlay()
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/dports/graphics/quesa/quesa-1.8/Source/Core/Geometry/
H A DE3GeometryMesh.c1204 TE3MeshVertexData* vertexPtr,
1253 TE3MeshVertexData* vertexPtr,
1349 TE3MeshVertexData* vertexPtr)
1393 TE3MeshVertexData* vertexPtr,
1420 TE3MeshVertexData* vertexPtr,
1453 TE3MeshVertexData* vertexPtr,
1504 TE3MeshVertexData* vertexPtr,
1653 &vertexPtr->part,
2167 vertexPtr));
2735 vertexPtr));
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/dports/devel/qtcreator/qt-creator-opensource-src-5.0.3/share/qtcreator/qml/qmlpuppet/qml2puppet/editor3d/
H A Dlightgeometry.cpp170 auto vertexPtr = reinterpret_cast<QVector3D *>(vertexData.data()); in fillVertexData() local
174 minBounds[0] = qMin((*vertexPtr)[0], minBounds[0]); in fillVertexData()
175 minBounds[1] = qMin((*vertexPtr)[1], minBounds[1]); in fillVertexData()
176 minBounds[2] = qMin((*vertexPtr)[2], minBounds[2]); in fillVertexData()
177 maxBounds[0] = qMax((*vertexPtr)[0], maxBounds[0]); in fillVertexData()
178 maxBounds[1] = qMax((*vertexPtr)[1], maxBounds[1]); in fillVertexData()
179 maxBounds[2] = qMax((*vertexPtr)[2], maxBounds[2]); in fillVertexData()
180 ++vertexPtr; in fillVertexData()
H A Dcamerageometry.cpp222 auto vertexPtr = reinterpret_cast<QVector3D *>(vertexData.data()); in fillVertexData() local
226 minBounds[0] = qMin((*vertexPtr)[0], minBounds[0]); in fillVertexData()
227 minBounds[1] = qMin((*vertexPtr)[1], minBounds[1]); in fillVertexData()
228 minBounds[2] = qMin((*vertexPtr)[2], minBounds[2]); in fillVertexData()
229 maxBounds[0] = qMax((*vertexPtr)[0], maxBounds[0]); in fillVertexData()
230 maxBounds[1] = qMax((*vertexPtr)[1], maxBounds[1]); in fillVertexData()
231 maxBounds[2] = qMax((*vertexPtr)[2], maxBounds[2]); in fillVertexData()
232 ++vertexPtr; in fillVertexData()
H A Dgridgeometry.cpp102 auto vertexPtr = reinterpret_cast<QVector3D *>(vertexData.data()); in doUpdateGeometry() local
103 setBounds(QVector3D(vertexPtr[0][0], vertexPtr[0][1], 0.0), in doUpdateGeometry()
104 QVector3D(vertexPtr[lastIndex][0], vertexPtr[lastIndex][1], 0.0)); in doUpdateGeometry()
/dports/games/avp/avp-20170505/src/
H A Dkshape.c1345 renderVerticesPtr->X = vertexPtr->vx+GetSin((CloakingPhase*2 +vertexPtr->vz)&4095)/1024; in GouraudTexturedPolygon_Construct()
1351 renderVerticesPtr->X = vertexPtr->vx+(GetSin((CloakingPhase/2 +vertexPtr->vz)&4095))/1024; in GouraudTexturedPolygon_Construct()
1468 renderVerticesPtr->X = vertexPtr->vx+GetSin((CloakingPhase*2 +vertexPtr->vz)&4095)/1024; in GouraudTexturedPolygon_Construct()
1469 renderVerticesPtr->Y = vertexPtr->vy+GetSin((CloakingPhase-3000 +vertexPtr->vx)&4095)/1024; in GouraudTexturedPolygon_Construct()
1470 renderVerticesPtr->Z = vertexPtr->vz+GetSin((CloakingPhase*3+239+vertexPtr->vy)&4095)/1024; in GouraudTexturedPolygon_Construct()
1480 VECTORCH n = *vertexPtr; in GouraudTexturedPolygon_Construct()
1501 renderVerticesPtr->X = vertexPtr->vx+GetSin((CloakingPhase*2 +vertexPtr->vz)&4095)/1024; in GouraudTexturedPolygon_Construct()
1507 renderVerticesPtr->X = vertexPtr->vx+(GetSin((CloakingPhase/2 +vertexPtr->vz)&4095))/1024; in GouraudTexturedPolygon_Construct()
6509 v.vx = vertexPtr->vx; in FogValue()
6510 v.vy = vertexPtr->vy; in FogValue()
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H A Dfrustum.c62 int (*VertexWithinFrustrum)(RENDERVERTEX *vertexPtr);
93 static int VertexWithin_Norm_Frustrum(RENDERVERTEX *vertexPtr);
94 static int VertexWithin_Wide_Frustrum(RENDERVERTEX *vertexPtr);
1019 static int VertexWithin_Norm_Frustrum(RENDERVERTEX *vertexPtr) in VertexWithin_Norm_Frustrum() argument
1023 if(Clip_Z_Test(vertexPtr)) vertexFlag |= INSIDE_FRUSTRUM_Z_PLANE; in VertexWithin_Norm_Frustrum()
1024 if(Clip_PX_Test(vertexPtr)) vertexFlag |= INSIDE_FRUSTRUM_PX_PLANE; in VertexWithin_Norm_Frustrum()
1025 if(Clip_NX_Test(vertexPtr)) vertexFlag |= INSIDE_FRUSTRUM_NX_PLANE; in VertexWithin_Norm_Frustrum()
1026 if(Clip_PY_Test(vertexPtr)) vertexFlag |= INSIDE_FRUSTRUM_PY_PLANE; in VertexWithin_Norm_Frustrum()
1027 if(Clip_NY_Test(vertexPtr)) vertexFlag |= INSIDE_FRUSTRUM_NY_PLANE; in VertexWithin_Norm_Frustrum()
1032 static int VertexWithin_Wide_Frustrum(RENDERVERTEX *vertexPtr) in VertexWithin_Wide_Frustrum() argument
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H A Dfrustum.h47 extern int (*VertexWithinFrustrum)(RENDERVERTEX *vertexPtr);
/dports/devel/vcglib/vcglib-2020.09/apps/sample/trimesh_indexing/
H A Dtrimesh_indexing.cpp231 std::vector<CMesh::VertexPointer> vertexPtr; in testUniformGrid() local
234 …reVertex(mesh, uniformGrid, mesh.vert[test_indeces[ii]].cP(), queryDist, vertexPtr, dists, points); in testUniformGrid()
245 std::vector<CMesh::VertexPointer> vertexPtr; in testUniformGrid() local
286 std::vector<CMesh::VertexPointer> vertexPtr; in testSpatialHashing() local
289 …reVertex(mesh, uniformGrid, mesh.vert[test_indeces[ii]].cP(), queryDist, vertexPtr, dists, points); in testSpatialHashing()
300 std::vector<CMesh::VertexPointer> vertexPtr; in testSpatialHashing() local
341 std::vector<CMesh::VertexPointer> vertexPtr; in testPerfectSpatialHashing() local
344 …reVertex(mesh, uniformGrid, mesh.vert[test_indeces[ii]].cP(), queryDist, vertexPtr, dists, points); in testPerfectSpatialHashing()
369 std::vector<CMesh::VertexPointer> vertexPtr; in testOctree() local
372 …reVertex(mesh, uniformGrid, mesh.vert[test_indeces[ii]].cP(), queryDist, vertexPtr, dists, points); in testOctree()
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/dports/games/avp/avp-20170505/src/avp/
H A Ddynamics.c1408 vertexPtr++; in MoveObject()
1867 vertexPtr++; in MovePlatformLift()
2110 vertexPtr++; in TestForValidPlayerStandUp()
2191 vertexPtr++; in SteppingUpIsValid()
2240 vertexPtr++; in SteppingUpIsValid()
3563 vertexPtr++; in RelocateSphere()
3702 vertexPtr++; in RelocateNRBB()
4156 vertexPtr++; in DoesPolygonIntersectNRBB()
5619 vertexPtr++; in CreateNRBBForObject()
5672 vertexPtr++; in CreateSphereBBForObject()
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H A Dhud.h12 void RotateVertex(VECTOR2D *vertexPtr, int theta);
H A Dlos.c639 VECTORCH *vertexPtr = &polyData.PolyPoint[0]; in CheckForRayIntersectionWithObject() local
645 *projectedVertexPtr++ = *((int*)vertexPtr + axis1); in CheckForRayIntersectionWithObject()
646 *projectedVertexPtr++ = *((int*)vertexPtr + axis2); in CheckForRayIntersectionWithObject()
648 vertexPtr++; in CheckForRayIntersectionWithObject()
/dports/math/mdal/MDAL-release-0.9.0/mdal/frmts/
H A Dmdal_sww.cpp138 Vertex *vertexPtr = vertices.data(); in readVertices() local
139 for ( size_t i = 0; i < nPoints; ++i, ++vertexPtr ) in readVertices()
141 vertexPtr->x = px[i] + xLLcorner ; in readVertices()
142 vertexPtr->y = py[i] + yLLcorner ; in readVertices()
144 vertexPtr->z = pz[i]; in readVertices()
H A Dmdal_tuflowfv.cpp353 Vertex *vertexPtr = vertices.data(); in populateVertices() local
360 for ( size_t i = 0; i < vertexCount; ++i, ++vertexPtr ) in populateVertices()
362 vertexPtr->x = vertices2D_x[i]; in populateVertices()
363 vertexPtr->y = vertices2D_y[i]; in populateVertices()
364 vertexPtr->z = vertices2D_z[i]; in populateVertices()
/dports/graphics/qgis/qgis-3.22.3/external/mdal/frmts/
H A Dmdal_sww.cpp138 Vertex *vertexPtr = vertices.data(); in readVertices() local
139 for ( size_t i = 0; i < nPoints; ++i, ++vertexPtr ) in readVertices()
141 vertexPtr->x = px[i] + xLLcorner ; in readVertices()
142 vertexPtr->y = py[i] + yLLcorner ; in readVertices()
144 vertexPtr->z = pz[i]; in readVertices()
H A Dmdal_tuflowfv.cpp353 Vertex *vertexPtr = vertices.data(); in populateVertices() local
360 for ( size_t i = 0; i < vertexCount; ++i, ++vertexPtr ) in populateVertices()
362 vertexPtr->x = vertices2D_x[i]; in populateVertices()
363 vertexPtr->y = vertices2D_y[i]; in populateVertices()
364 vertexPtr->z = vertices2D_z[i]; in populateVertices()
/dports/graphics/qgis-ltr/qgis-3.16.16/external/mdal/frmts/
H A Dmdal_sww.cpp138 Vertex *vertexPtr = vertices.data(); in readVertices() local
139 for ( size_t i = 0; i < nPoints; ++i, ++vertexPtr ) in readVertices()
141 vertexPtr->x = px[i] + xLLcorner ; in readVertices()
142 vertexPtr->y = py[i] + yLLcorner ; in readVertices()
144 vertexPtr->z = pz[i]; in readVertices()
H A Dmdal_tuflowfv.cpp353 Vertex *vertexPtr = vertices.data(); in populateVertices() local
360 for ( size_t i = 0; i < vertexCount; ++i, ++vertexPtr ) in populateVertices()
362 vertexPtr->x = vertices2D_x[i]; in populateVertices()
363 vertexPtr->y = vertices2D_y[i]; in populateVertices()
364 vertexPtr->z = vertices2D_z[i]; in populateVertices()
H A Dmdal_ugrid.cpp271 Vertex *vertexPtr = vertices.data(); in populateVertices() local
289 for ( size_t i = 0; i < vertexCount; ++i, ++vertexPtr ) in populateVertices()
291 vertexPtr->x = verticesX[i]; in populateVertices()
292 vertexPtr->y = verticesY[i]; in populateVertices()
294 vertexPtr->z = verticesZ[i]; in populateVertices()
/dports/graphics/embree/embree-3.13.2/kernels/common/
H A Dscene_points.h52 __forceinline const char* vertexPtr(size_t i) const { in vertexPtr() function
72 __forceinline const char* vertexPtr(size_t i, size_t itime) const { in vertexPtr() function

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