/dports/graphics/embree/embree-3.13.2/kernels/geometry/ |
H A D | linei.h | 281 const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0])); in gather() 282 const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1])); in gather() 283 const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2])); in gather() 284 const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3])); in gather() 383 const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0])); in gather() 384 const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1])); in gather() 385 const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2])); in gather() 386 const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3])); in gather() 469 const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0])); in gather() 470 const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1])); in gather() [all …]
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H A D | pointi.h | 307 const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0))); in gather() 308 const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1))); in gather() 309 const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(primID(2))); in gather() 310 const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(primID(3))); in gather() 311 const vfloat4 a4 = vfloat4::loadu(geom->vertexPtr(primID(4))); in gather() 312 const vfloat4 a5 = vfloat4::loadu(geom->vertexPtr(primID(5))); in gather() 313 const vfloat4 a6 = vfloat4::loadu(geom->vertexPtr(primID(6))); in gather() 314 const vfloat4 a7 = vfloat4::loadu(geom->vertexPtr(primID(7))); in gather() 321 const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0))); in gather() 322 const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1))); in gather() [all …]
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H A D | subgrid.h | 64 const vfloat4 vtx00 = vfloat4::loadu(mesh->vertexPtr(vtxID00)); in gather() 65 const vfloat4 vtx01 = vfloat4::loadu(mesh->vertexPtr(vtxID01)); in gather() 68 const vfloat4 vtx10 = vfloat4::loadu(mesh->vertexPtr(vtxID10)); in gather() 69 const vfloat4 vtx11 = vfloat4::loadu(mesh->vertexPtr(vtxID11)); in gather() 74 const vfloat4 vtx02 = vfloat4::loadu(mesh->vertexPtr(vtxID02)); in gather() 76 const vfloat4 vtx12 = vfloat4::loadu(mesh->vertexPtr(vtxID12)); in gather() 82 const vfloat4 vtx20 = vfloat4::loadu(mesh->vertexPtr(vtxID20)); in gather() 83 const vfloat4 vtx21 = vfloat4::loadu(mesh->vertexPtr(vtxID21)); in gather() 87 const vfloat4 vtx22 = vfloat4::loadu(mesh->vertexPtr(vtxID22)); in gather() 98 const T v0 = T::loadu(mesh->vertexPtr(offset,itime+0)); in getVertexMB() [all …]
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H A D | trianglei.h | 239 const float* vertices0 = (const float*) mesh->vertexPtr(0,itime+0); in getVertex() 240 const float* vertices1 = (const float*) mesh->vertexPtr(0,itime+1); in getVertex() 263 const float* vertices0 = (const float*) mesh->vertexPtr(0,itime[i]+0); in getVertex() 264 const float* vertices1 = (const float*) mesh->vertexPtr(0,itime[i]+1); in getVertex() 317 const float* vertices = (const float*) mesh->vertexPtr(0,itime); in loadTriangle()
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H A D | quadi.h | 224 const float* vertices0 = (const float*) mesh->vertexPtr(0,itime+0); in getVertex() 225 const float* vertices1 = (const float*) mesh->vertexPtr(0,itime+1); in getVertex() 248 const float* vertices0 = (const float*) mesh->vertexPtr(0,itime[i]+0); in getVertex() 249 const float* vertices1 = (const float*) mesh->vertexPtr(0,itime[i]+1); in getVertex() 309 const float* vertices = (const float*) mesh->vertexPtr(0,itime); in loadQuad()
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | d3d_render.cpp | 5281 vertexPtr++; in DrawNoiseOverlay() 5289 vertexPtr++; in DrawNoiseOverlay() 5297 vertexPtr++; in DrawNoiseOverlay() 5366 vertexPtr++; in DrawScanlinesOverlay() 5374 vertexPtr++; in DrawScanlinesOverlay() 5382 vertexPtr++; in DrawScanlinesOverlay() 5477 vertexPtr++; in DrawPredatorVisionChangeOverlay() 5486 vertexPtr++; in DrawPredatorVisionChangeOverlay() 5495 vertexPtr++; in DrawPredatorVisionChangeOverlay() 5554 vertexPtr++; in DrawPredatorVisionChangeOverlay() [all …]
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/dports/graphics/quesa/quesa-1.8/Source/Core/Geometry/ |
H A D | E3GeometryMesh.c | 1204 TE3MeshVertexData* vertexPtr, 1253 TE3MeshVertexData* vertexPtr, 1349 TE3MeshVertexData* vertexPtr) 1393 TE3MeshVertexData* vertexPtr, 1420 TE3MeshVertexData* vertexPtr, 1453 TE3MeshVertexData* vertexPtr, 1504 TE3MeshVertexData* vertexPtr, 1653 &vertexPtr->part, 2167 vertexPtr)); 2735 vertexPtr)); [all …]
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/dports/devel/qtcreator/qt-creator-opensource-src-5.0.3/share/qtcreator/qml/qmlpuppet/qml2puppet/editor3d/ |
H A D | lightgeometry.cpp | 170 auto vertexPtr = reinterpret_cast<QVector3D *>(vertexData.data()); in fillVertexData() local 174 minBounds[0] = qMin((*vertexPtr)[0], minBounds[0]); in fillVertexData() 175 minBounds[1] = qMin((*vertexPtr)[1], minBounds[1]); in fillVertexData() 176 minBounds[2] = qMin((*vertexPtr)[2], minBounds[2]); in fillVertexData() 177 maxBounds[0] = qMax((*vertexPtr)[0], maxBounds[0]); in fillVertexData() 178 maxBounds[1] = qMax((*vertexPtr)[1], maxBounds[1]); in fillVertexData() 179 maxBounds[2] = qMax((*vertexPtr)[2], maxBounds[2]); in fillVertexData() 180 ++vertexPtr; in fillVertexData()
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H A D | camerageometry.cpp | 222 auto vertexPtr = reinterpret_cast<QVector3D *>(vertexData.data()); in fillVertexData() local 226 minBounds[0] = qMin((*vertexPtr)[0], minBounds[0]); in fillVertexData() 227 minBounds[1] = qMin((*vertexPtr)[1], minBounds[1]); in fillVertexData() 228 minBounds[2] = qMin((*vertexPtr)[2], minBounds[2]); in fillVertexData() 229 maxBounds[0] = qMax((*vertexPtr)[0], maxBounds[0]); in fillVertexData() 230 maxBounds[1] = qMax((*vertexPtr)[1], maxBounds[1]); in fillVertexData() 231 maxBounds[2] = qMax((*vertexPtr)[2], maxBounds[2]); in fillVertexData() 232 ++vertexPtr; in fillVertexData()
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H A D | gridgeometry.cpp | 102 auto vertexPtr = reinterpret_cast<QVector3D *>(vertexData.data()); in doUpdateGeometry() local 103 setBounds(QVector3D(vertexPtr[0][0], vertexPtr[0][1], 0.0), in doUpdateGeometry() 104 QVector3D(vertexPtr[lastIndex][0], vertexPtr[lastIndex][1], 0.0)); in doUpdateGeometry()
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/dports/games/avp/avp-20170505/src/ |
H A D | kshape.c | 1345 renderVerticesPtr->X = vertexPtr->vx+GetSin((CloakingPhase*2 +vertexPtr->vz)&4095)/1024; in GouraudTexturedPolygon_Construct() 1351 renderVerticesPtr->X = vertexPtr->vx+(GetSin((CloakingPhase/2 +vertexPtr->vz)&4095))/1024; in GouraudTexturedPolygon_Construct() 1468 renderVerticesPtr->X = vertexPtr->vx+GetSin((CloakingPhase*2 +vertexPtr->vz)&4095)/1024; in GouraudTexturedPolygon_Construct() 1469 renderVerticesPtr->Y = vertexPtr->vy+GetSin((CloakingPhase-3000 +vertexPtr->vx)&4095)/1024; in GouraudTexturedPolygon_Construct() 1470 renderVerticesPtr->Z = vertexPtr->vz+GetSin((CloakingPhase*3+239+vertexPtr->vy)&4095)/1024; in GouraudTexturedPolygon_Construct() 1480 VECTORCH n = *vertexPtr; in GouraudTexturedPolygon_Construct() 1501 renderVerticesPtr->X = vertexPtr->vx+GetSin((CloakingPhase*2 +vertexPtr->vz)&4095)/1024; in GouraudTexturedPolygon_Construct() 1507 renderVerticesPtr->X = vertexPtr->vx+(GetSin((CloakingPhase/2 +vertexPtr->vz)&4095))/1024; in GouraudTexturedPolygon_Construct() 6509 v.vx = vertexPtr->vx; in FogValue() 6510 v.vy = vertexPtr->vy; in FogValue() [all …]
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H A D | frustum.c | 62 int (*VertexWithinFrustrum)(RENDERVERTEX *vertexPtr); 93 static int VertexWithin_Norm_Frustrum(RENDERVERTEX *vertexPtr); 94 static int VertexWithin_Wide_Frustrum(RENDERVERTEX *vertexPtr); 1019 static int VertexWithin_Norm_Frustrum(RENDERVERTEX *vertexPtr) in VertexWithin_Norm_Frustrum() argument 1023 if(Clip_Z_Test(vertexPtr)) vertexFlag |= INSIDE_FRUSTRUM_Z_PLANE; in VertexWithin_Norm_Frustrum() 1024 if(Clip_PX_Test(vertexPtr)) vertexFlag |= INSIDE_FRUSTRUM_PX_PLANE; in VertexWithin_Norm_Frustrum() 1025 if(Clip_NX_Test(vertexPtr)) vertexFlag |= INSIDE_FRUSTRUM_NX_PLANE; in VertexWithin_Norm_Frustrum() 1026 if(Clip_PY_Test(vertexPtr)) vertexFlag |= INSIDE_FRUSTRUM_PY_PLANE; in VertexWithin_Norm_Frustrum() 1027 if(Clip_NY_Test(vertexPtr)) vertexFlag |= INSIDE_FRUSTRUM_NY_PLANE; in VertexWithin_Norm_Frustrum() 1032 static int VertexWithin_Wide_Frustrum(RENDERVERTEX *vertexPtr) in VertexWithin_Wide_Frustrum() argument [all …]
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H A D | frustum.h | 47 extern int (*VertexWithinFrustrum)(RENDERVERTEX *vertexPtr);
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/dports/devel/vcglib/vcglib-2020.09/apps/sample/trimesh_indexing/ |
H A D | trimesh_indexing.cpp | 231 std::vector<CMesh::VertexPointer> vertexPtr; in testUniformGrid() local 234 …reVertex(mesh, uniformGrid, mesh.vert[test_indeces[ii]].cP(), queryDist, vertexPtr, dists, points); in testUniformGrid() 245 std::vector<CMesh::VertexPointer> vertexPtr; in testUniformGrid() local 286 std::vector<CMesh::VertexPointer> vertexPtr; in testSpatialHashing() local 289 …reVertex(mesh, uniformGrid, mesh.vert[test_indeces[ii]].cP(), queryDist, vertexPtr, dists, points); in testSpatialHashing() 300 std::vector<CMesh::VertexPointer> vertexPtr; in testSpatialHashing() local 341 std::vector<CMesh::VertexPointer> vertexPtr; in testPerfectSpatialHashing() local 344 …reVertex(mesh, uniformGrid, mesh.vert[test_indeces[ii]].cP(), queryDist, vertexPtr, dists, points); in testPerfectSpatialHashing() 369 std::vector<CMesh::VertexPointer> vertexPtr; in testOctree() local 372 …reVertex(mesh, uniformGrid, mesh.vert[test_indeces[ii]].cP(), queryDist, vertexPtr, dists, points); in testOctree() [all …]
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/dports/games/avp/avp-20170505/src/avp/ |
H A D | dynamics.c | 1408 vertexPtr++; in MoveObject() 1867 vertexPtr++; in MovePlatformLift() 2110 vertexPtr++; in TestForValidPlayerStandUp() 2191 vertexPtr++; in SteppingUpIsValid() 2240 vertexPtr++; in SteppingUpIsValid() 3563 vertexPtr++; in RelocateSphere() 3702 vertexPtr++; in RelocateNRBB() 4156 vertexPtr++; in DoesPolygonIntersectNRBB() 5619 vertexPtr++; in CreateNRBBForObject() 5672 vertexPtr++; in CreateSphereBBForObject() [all …]
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H A D | hud.h | 12 void RotateVertex(VECTOR2D *vertexPtr, int theta);
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H A D | los.c | 639 VECTORCH *vertexPtr = &polyData.PolyPoint[0]; in CheckForRayIntersectionWithObject() local 645 *projectedVertexPtr++ = *((int*)vertexPtr + axis1); in CheckForRayIntersectionWithObject() 646 *projectedVertexPtr++ = *((int*)vertexPtr + axis2); in CheckForRayIntersectionWithObject() 648 vertexPtr++; in CheckForRayIntersectionWithObject()
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/dports/math/mdal/MDAL-release-0.9.0/mdal/frmts/ |
H A D | mdal_sww.cpp | 138 Vertex *vertexPtr = vertices.data(); in readVertices() local 139 for ( size_t i = 0; i < nPoints; ++i, ++vertexPtr ) in readVertices() 141 vertexPtr->x = px[i] + xLLcorner ; in readVertices() 142 vertexPtr->y = py[i] + yLLcorner ; in readVertices() 144 vertexPtr->z = pz[i]; in readVertices()
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H A D | mdal_tuflowfv.cpp | 353 Vertex *vertexPtr = vertices.data(); in populateVertices() local 360 for ( size_t i = 0; i < vertexCount; ++i, ++vertexPtr ) in populateVertices() 362 vertexPtr->x = vertices2D_x[i]; in populateVertices() 363 vertexPtr->y = vertices2D_y[i]; in populateVertices() 364 vertexPtr->z = vertices2D_z[i]; in populateVertices()
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/dports/graphics/qgis/qgis-3.22.3/external/mdal/frmts/ |
H A D | mdal_sww.cpp | 138 Vertex *vertexPtr = vertices.data(); in readVertices() local 139 for ( size_t i = 0; i < nPoints; ++i, ++vertexPtr ) in readVertices() 141 vertexPtr->x = px[i] + xLLcorner ; in readVertices() 142 vertexPtr->y = py[i] + yLLcorner ; in readVertices() 144 vertexPtr->z = pz[i]; in readVertices()
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H A D | mdal_tuflowfv.cpp | 353 Vertex *vertexPtr = vertices.data(); in populateVertices() local 360 for ( size_t i = 0; i < vertexCount; ++i, ++vertexPtr ) in populateVertices() 362 vertexPtr->x = vertices2D_x[i]; in populateVertices() 363 vertexPtr->y = vertices2D_y[i]; in populateVertices() 364 vertexPtr->z = vertices2D_z[i]; in populateVertices()
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/dports/graphics/qgis-ltr/qgis-3.16.16/external/mdal/frmts/ |
H A D | mdal_sww.cpp | 138 Vertex *vertexPtr = vertices.data(); in readVertices() local 139 for ( size_t i = 0; i < nPoints; ++i, ++vertexPtr ) in readVertices() 141 vertexPtr->x = px[i] + xLLcorner ; in readVertices() 142 vertexPtr->y = py[i] + yLLcorner ; in readVertices() 144 vertexPtr->z = pz[i]; in readVertices()
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H A D | mdal_tuflowfv.cpp | 353 Vertex *vertexPtr = vertices.data(); in populateVertices() local 360 for ( size_t i = 0; i < vertexCount; ++i, ++vertexPtr ) in populateVertices() 362 vertexPtr->x = vertices2D_x[i]; in populateVertices() 363 vertexPtr->y = vertices2D_y[i]; in populateVertices() 364 vertexPtr->z = vertices2D_z[i]; in populateVertices()
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H A D | mdal_ugrid.cpp | 271 Vertex *vertexPtr = vertices.data(); in populateVertices() local 289 for ( size_t i = 0; i < vertexCount; ++i, ++vertexPtr ) in populateVertices() 291 vertexPtr->x = verticesX[i]; in populateVertices() 292 vertexPtr->y = verticesY[i]; in populateVertices() 294 vertexPtr->z = verticesZ[i]; in populateVertices()
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/dports/graphics/embree/embree-3.13.2/kernels/common/ |
H A D | scene_points.h | 52 __forceinline const char* vertexPtr(size_t i) const { in vertexPtr() function 72 __forceinline const char* vertexPtr(size_t i, size_t itime) const { in vertexPtr() function
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