/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/rendererimpl/ |
H A D | qssgrendererimplshaders.cpp | 241 vertexShader << "void main()" in beginVertexGeneration() 536 vertexShader.append("}"); in getParaboloidDepthTessLinearShader() 599 vertexShader.append("}"); in getParaboloidDepthTessPhongShader() 662 vertexShader.append("}"); in getParaboloidDepthTessNPatchShader() 783 vertexShader.append("}"); in getCubeDepthTessLinearShader() 851 vertexShader.append("}"); in getCubeDepthTessPhongShader() 922 vertexShader.append("}"); in getCubeDepthTessNPatchShader() 1002 vertexShader.append("}"); in getOrthographicDepthNoTessShader() 1045 vertexShader.append("}"); in getOrthographicDepthTessLinearShader() 1108 vertexShader.append("}"); in getOrthographicDepthTessPhongShader() [all …]
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/dports/graphics/Coin/coin-Coin-4.0.0/src/shaders/ |
H A D | SoGLARBShaderProgram.cpp | 51 this->vertexShader = NULL; in SoGLARBShaderProgram() 58 this->vertexShader = shaderObject; in addShaderObject() 69 this->vertexShader = NULL; in removeShaderObjects() 77 if (this->vertexShader) this->vertexShader->enable(); in enable() 84 if (this->vertexShader) this->vertexShader->disable(); in disable() 98 if (this->vertexShader && this->vertexShader->isActive()) { in getSourceHint() 99 SbString str = this->vertexShader->sourceHint; in getSourceHint()
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H A D | SoGLCgShaderProgram.cpp | 45 this->vertexShader = NULL; in SoGLCgShaderProgram() 56 this->vertexShader = shaderObject; in addShaderObject() 67 this->vertexShader = NULL; in removeShaderObjects() 75 if (this->vertexShader) this->vertexShader->enable(); in enable() 82 if (this->vertexShader) this->vertexShader->disable(); in disable() 96 if (this->vertexShader && this->vertexShader->isActive()) { in getSourceHint() 97 SbString str = this->vertexShader->sourceHint; in getSourceHint()
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/ |
H A D | GLUtil.cpp | 14 GLuint CompileProgram(const std::string& vertexShader, const std::string& fragmentShader) in CompileProgram() argument 22 const char* shader = vertexShader.c_str(); in CompileProgram() 34 ERROR_LOG(VIDEO, "GLSL vertex shader warnings:\n%s%s", stringBuffer, vertexShader.c_str()); in CompileProgram() 38 ERROR_LOG(VIDEO, "GLSL vertex shader error:\n%s%s", stringBuffer, vertexShader.c_str()); in CompileProgram() 42 INFO_LOG(VIDEO, "GLSL vertex shader compiled:\n%s", vertexShader.c_str()); in CompileProgram() 82 ERROR_LOG(VIDEO, "GLSL linker warnings:\n%s%s%s", stringBuffer, vertexShader.c_str(), in CompileProgram() 87 ERROR_LOG(VIDEO, "GLSL linker error:\n%s%s%s", stringBuffer, vertexShader.c_str(), in CompileProgram()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/Renderer/ |
H A D | Context.cpp | 304 vertexShader = 0; in init() 495 if(vertexShader) in pointSizeActive() 542 if(vertexShader) in vertexLightingActive() 554 if(vertexShader) in texCoordActive() 646 if(vertexShader) in vertexNormalActive() 656 if(vertexShader) in vertexLightActive() 666 if(vertexShader) in vertexDiffuseMaterialSourceActive() 683 if(vertexShader) in vertexSpecularMaterialSourceActive() 700 if(vertexShader) in vertexAmbientMaterialSourceActive() 717 if(vertexShader) in vertexEmissiveMaterialSourceActive() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/Renderer/ |
H A D | Context.cpp | 304 vertexShader = 0; in init() 495 if(vertexShader) in pointSizeActive() 542 if(vertexShader) in vertexLightingActive() 554 if(vertexShader) in texCoordActive() 646 if(vertexShader) in vertexNormalActive() 656 if(vertexShader) in vertexLightActive() 666 if(vertexShader) in vertexDiffuseMaterialSourceActive() 683 if(vertexShader) in vertexSpecularMaterialSourceActive() 700 if(vertexShader) in vertexAmbientMaterialSourceActive() 717 if(vertexShader) in vertexEmissiveMaterialSourceActive() [all …]
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/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FCollada/FCDocument/ |
H A D | FCDEffectPass.cpp | 51 FCDEffectPassShader* vertexShader; in AddVertexShader() local 52 for (vertexShader = GetVertexShader(); vertexShader != NULL; vertexShader = GetVertexShader()) in AddVertexShader() 54 SAFE_RELEASE(vertexShader); in AddVertexShader() 57 vertexShader = AddShader(); in AddVertexShader() 58 vertexShader->AffectsVertices(); in AddVertexShader() 60 return vertexShader; in AddVertexShader()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/dawn/src/tests/unittests/validation/ |
H A D | MinimumBufferSizeValidationTests.cpp | 182 device, utils::SingleShaderStage::Vertex, vertexShader.c_str()); in CreateRenderPipeline() 204 return CreateRenderPipeline({}, vertexShader, fragShader); in CreateRenderPipelineWithDefaultLayout() 240 CreateRenderPipelineWithDefaultLayout(vertexShader, fragShader); in GetBGLFromRenderShaders() 322 std::string vertexShader = CreateVertexShaderWithBindings("std140", {}); in TEST_F() local 326 CreateRenderPipeline({layout}, vertexShader, fragShader); in TEST_F() 335 std::string vertexShader = CreateVertexShaderWithBindings("std140", {}); in TEST_F() local 341 CreateRenderPipeline({layout}, vertexShader, fragShader); in TEST_F() 359 std::string vertexShader = CreateVertexShaderWithBindings("std140", {}); in TEST_F() local 468 CreateRenderPipeline({layout0, layout1}, vertexShader, fragShader); in TEST_F() 513 GetBGLFromRenderShaders(vertexShader, fragShader, i); in CheckShaderBindingSizeReflection() [all …]
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/dports/devel/emscripten/emscripten-2.0.3/tests/glbook/Common/ |
H A D | esShader.c | 98 GLuint vertexShader; in esLoadProgram() local 104 vertexShader = esLoadShader ( GL_VERTEX_SHADER, vertShaderSrc ); in esLoadProgram() 105 if ( vertexShader == 0 ) in esLoadProgram() 111 glDeleteShader( vertexShader ); in esLoadProgram() 121 glAttachShader ( programObject, vertexShader ); in esLoadProgram() 151 glDeleteShader ( vertexShader ); in esLoadProgram()
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/dports/multimedia/chilitags/chilitags-2.0.0-169-g0d9854f/platforms/jni/samples/android-estimate3d-gui/src/ch/epfl/chili/chilitags/samples/estimate3d_gui/shader/ |
H A D | Shader.java | 108 int vertexShader; in loadProgram() local 114 vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderSource); in loadProgram() 115 if(vertexShader == 0) in loadProgram() 120 GLES20.glDeleteShader(vertexShader); in loadProgram() 130 GLES20.glAttachShader(programObject, vertexShader); in loadProgram() 147 GLES20.glDeleteShader(vertexShader); in loadProgram()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/D3D8/ |
H A D | Direct3DVertexShader8.cpp | 25 vertexShader = new sw::VertexShader(shaderToken); in Direct3DVertexShader8() 42 vertexShader = 0; in Direct3DVertexShader8() 51 delete vertexShader; in ~Direct3DVertexShader8() 52 vertexShader = 0; in ~Direct3DVertexShader8() 85 return vertexShader; in getVertexShader()
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/dports/games/manaplus/manaplus-2.1.3.17/src/render/shaders/ |
H A D | shadersmanager.cpp | 75 Shader *const vertexShader = static_cast<Shader*>( in createProgram() local 77 if (vertexShader == nullptr) in createProgram() 85 vertexShader->decRef(); in createProgram() 92 vertexShader->decRef(); in createProgram() 97 mglAttachShader(programId, vertexShader->getShaderId()); in createProgram() 112 return new ShaderProgram(programId, vertexShader, fragmentShader); in createProgram() 123 vertexShader->mIdPath.c_str(), in createProgram()
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/ |
H A D | qssgrendershadercodegeneratorv2.cpp | 405 vertexShader.addIncoming("attr_pos", "vec3"); in outputParaboloidDepthVertex() 406 vertexShader.addInclude("shadowMapping.glsllib"); in outputParaboloidDepthVertex() 407 vertexShader.addUniform("modelViewProjection", "mat4"); in outputParaboloidDepthVertex() 409 vertexShader.addUniform("cameraProperties", "vec2"); in outputParaboloidDepthVertex() 411 vertexShader.addOutgoing("world_pos", "vec4"); in outputParaboloidDepthVertex() 415 vertexShader.append("void main() {\n" in outputParaboloidDepthVertex() 447 vertexShader.addIncoming("attr_pos", "vec3"); in outputCubeFaceDepthVertex() 448 vertexShader.addUniform("modelMatrix", "mat4"); in outputCubeFaceDepthVertex() 451 vertexShader.addOutgoing("raw_pos", "vec4"); in outputCubeFaceDepthVertex() 452 vertexShader.addOutgoing("world_pos", "vec4"); in outputCubeFaceDepthVertex() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/framework/randomshaders/ |
H A D | rsgTest.cpp | 50 rsg::Shader vertexShader(rsg::Shader::TYPE_VERTEX); in runTest() local 54 generator.generate(programParams, vertexShader, fragmentShader); in runTest() 56 std::cout << "Vertex shader:\n--\n" << vertexShader.getSource() << "--\n"; in runTest() 63 rsg::computeUnifiedUniforms(vertexShader, fragmentShader, uniforms); in runTest() 70 executor.execute(vertexShader, fragmentShader, uniformValues); in runTest()
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/dports/www/firefox/firefox-99.0/third_party/rust/glslopt/glsl-optimizer/contrib/glslopt/ |
H A D | Main.cpp | 78 static bool compileShader(const char* dstfilename, const char* srcfilename, bool vertexShader) in compileShader() argument 84 const glslopt_shader_type type = vertexShader ? kGlslOptShaderVertex : kGlslOptShaderFragment; in compileShader() 107 bool vertexShader = false, freename = false; in main() local 117 vertexShader = true; in main() 119 vertexShader = false; in main() 152 if( !compileShader(dest, source, vertexShader) ) in main()
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/contrib/glslopt/ |
H A D | Main.cpp | 78 static bool compileShader(const char* dstfilename, const char* srcfilename, bool vertexShader) in compileShader() argument 84 const glslopt_shader_type type = vertexShader ? kGlslOptShaderVertex : kGlslOptShaderFragment; in compileShader() 107 bool vertexShader = false, freename = false; in main() local 117 vertexShader = true; in main() 119 vertexShader = false; in main() 152 if( !compileShader(dest, source, vertexShader) ) in main()
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/contrib/glslopt/ |
H A D | Main.cpp | 78 static bool compileShader(const char* dstfilename, const char* srcfilename, bool vertexShader) in compileShader() argument 84 const glslopt_shader_type type = vertexShader ? kGlslOptShaderVertex : kGlslOptShaderFragment; in compileShader() 107 bool vertexShader = false, freename = false; in main() local 117 vertexShader = true; in main() 119 vertexShader = false; in main() 152 if( !compileShader(dest, source, vertexShader) ) in main()
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/dports/mail/thunderbird/thunderbird-91.8.0/third_party/rust/glslopt/glsl-optimizer/contrib/glslopt/ |
H A D | Main.cpp | 78 static bool compileShader(const char* dstfilename, const char* srcfilename, bool vertexShader) in compileShader() argument 84 const glslopt_shader_type type = vertexShader ? kGlslOptShaderVertex : kGlslOptShaderFragment; in compileShader() 107 bool vertexShader = false, freename = false; in main() local 117 vertexShader = true; in main() 119 vertexShader = false; in main() 152 if( !compileShader(dest, source, vertexShader) ) in main()
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/dports/www/firefox-esr/firefox-91.8.0/third_party/rust/glslopt/glsl-optimizer/contrib/glslopt/ |
H A D | Main.cpp | 78 static bool compileShader(const char* dstfilename, const char* srcfilename, bool vertexShader) in compileShader() argument 84 const glslopt_shader_type type = vertexShader ? kGlslOptShaderVertex : kGlslOptShaderFragment; in compileShader() 107 bool vertexShader = false, freename = false; in main() local 117 vertexShader = true; in main() 119 vertexShader = false; in main() 152 if( !compileShader(dest, source, vertexShader) ) in main()
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/dports/lang/spidermonkey78/firefox-78.9.0/third_party/rust/glslopt/glsl-optimizer/contrib/glslopt/ |
H A D | Main.cpp | 78 static bool compileShader(const char* dstfilename, const char* srcfilename, bool vertexShader) in compileShader() argument 84 const glslopt_shader_type type = vertexShader ? kGlslOptShaderVertex : kGlslOptShaderFragment; in compileShader() 107 bool vertexShader = false, freename = false; in main() local 117 vertexShader = true; in main() 119 vertexShader = false; in main() 152 if( !compileShader(dest, source, vertexShader) ) in main()
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/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/ |
H A D | Shader.cpp | 267 std::vector<char> vertexShader; in loadFromFile() local 268 if (!getFileContents(vertexShaderFilename, vertexShader)) in loadFromFile() 291 std::vector<char> vertexShader; in loadFromFile() local 292 if (!getFileContents(vertexShaderFilename, vertexShader)) in loadFromFile() 373 std::vector<char> vertexShader; in loadFromStream() local 374 if (!getStreamContents(vertexShaderStream, vertexShader)) in loadFromStream() 397 std::vector<char> vertexShader; in loadFromStream() local 866 GLEXT_GLhandle vertexShader; in compile() local 869 glCheck(GLEXT_glCompileShader(vertexShader)); in compile() 880 glCheck(GLEXT_glDeleteObject(vertexShader)); in compile() [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/D3D9/ |
H A D | Direct3DStateBlock9.cpp | 47 vertexShader = 0; in Direct3DStateBlock9() 512 if(vertexShader) in Capture() 514 vertexShader->bind(); in Capture() 518 if(this->vertexShader) in Capture() 523 this->vertexShader = vertexShader; in Capture() 790 if(vertexShader) vertexShader->bind(); in setVertexShader() 791 if(this->vertexShader) this->vertexShader->unbind(); in setVertexShader() 794 this->vertexShader = vertexShader; in setVertexShader() 955 if(vertexShader) in clear() 958 vertexShader = 0; in clear() [all …]
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/ |
H A D | ShaderConfig.cpp | 26 …ShaderConfig::ShaderConfig(const String& name, const String& vertexShader, const String& fragmentS… in ShaderConfig() argument 28 m_vertexShaders(1, vertexShader), in ShaderConfig() 31 …ShaderConfig::ShaderConfig(const String& name, const String& vertexShader, const StringList& fragm… in ShaderConfig() argument 33 m_vertexShaders(1, vertexShader), in ShaderConfig()
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/dports/www/wt/wt-4.6.1/examples/webgl/ |
H A D | PaintWidget.C | 90 Shader vertexShader = createShader(VERTEX_SHADER); in initializeGL() local 91 shaderSource(vertexShader, vertexShader_); in initializeGL() 92 compileShader(vertexShader); in initializeGL() 94 attachShader(shaderProgram_, vertexShader); in initializeGL() 205 void PaintWidget::setShaders(const std::string &vertexShader, in setShaders() argument 208 vertexShader_ = vertexShader; in setShaders()
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/dports/science/py-avogadrolibs/avogadrolibs-1.94.0/avogadro/rendering/ |
H A D | arrowgeometry.cpp | 53 Shader vertexShader; member in Avogadro::Rendering::ArrowGeometry::Private 80 if (d->vertexShader.type() == Shader::Unknown) { in update() 81 d->vertexShader.setType(Shader::Vertex); in update() 82 d->vertexShader.setSource(arrow_vs); in update() 83 if (!d->vertexShader.compile()) in update() 84 cout << d->vertexShader.error() << endl; in update() 85 d->program.attachShader(d->vertexShader); in update()
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