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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/rendererimpl/
H A Dqssgrendererimplshaders.cpp241 vertexShader << "void main()" in beginVertexGeneration()
536 vertexShader.append("}"); in getParaboloidDepthTessLinearShader()
599 vertexShader.append("}"); in getParaboloidDepthTessPhongShader()
662 vertexShader.append("}"); in getParaboloidDepthTessNPatchShader()
783 vertexShader.append("}"); in getCubeDepthTessLinearShader()
851 vertexShader.append("}"); in getCubeDepthTessPhongShader()
922 vertexShader.append("}"); in getCubeDepthTessNPatchShader()
1002 vertexShader.append("}"); in getOrthographicDepthNoTessShader()
1045 vertexShader.append("}"); in getOrthographicDepthTessLinearShader()
1108 vertexShader.append("}"); in getOrthographicDepthTessPhongShader()
[all …]
/dports/graphics/Coin/coin-Coin-4.0.0/src/shaders/
H A DSoGLARBShaderProgram.cpp51 this->vertexShader = NULL; in SoGLARBShaderProgram()
58 this->vertexShader = shaderObject; in addShaderObject()
69 this->vertexShader = NULL; in removeShaderObjects()
77 if (this->vertexShader) this->vertexShader->enable(); in enable()
84 if (this->vertexShader) this->vertexShader->disable(); in disable()
98 if (this->vertexShader && this->vertexShader->isActive()) { in getSourceHint()
99 SbString str = this->vertexShader->sourceHint; in getSourceHint()
H A DSoGLCgShaderProgram.cpp45 this->vertexShader = NULL; in SoGLCgShaderProgram()
56 this->vertexShader = shaderObject; in addShaderObject()
67 this->vertexShader = NULL; in removeShaderObjects()
75 if (this->vertexShader) this->vertexShader->enable(); in enable()
82 if (this->vertexShader) this->vertexShader->disable(); in disable()
96 if (this->vertexShader && this->vertexShader->isActive()) { in getSourceHint()
97 SbString str = this->vertexShader->sourceHint; in getSourceHint()
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/
H A DGLUtil.cpp14 GLuint CompileProgram(const std::string& vertexShader, const std::string& fragmentShader) in CompileProgram() argument
22 const char* shader = vertexShader.c_str(); in CompileProgram()
34 ERROR_LOG(VIDEO, "GLSL vertex shader warnings:\n%s%s", stringBuffer, vertexShader.c_str()); in CompileProgram()
38 ERROR_LOG(VIDEO, "GLSL vertex shader error:\n%s%s", stringBuffer, vertexShader.c_str()); in CompileProgram()
42 INFO_LOG(VIDEO, "GLSL vertex shader compiled:\n%s", vertexShader.c_str()); in CompileProgram()
82 ERROR_LOG(VIDEO, "GLSL linker warnings:\n%s%s%s", stringBuffer, vertexShader.c_str(), in CompileProgram()
87 ERROR_LOG(VIDEO, "GLSL linker error:\n%s%s%s", stringBuffer, vertexShader.c_str(), in CompileProgram()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/Renderer/
H A DContext.cpp304 vertexShader = 0; in init()
495 if(vertexShader) in pointSizeActive()
542 if(vertexShader) in vertexLightingActive()
554 if(vertexShader) in texCoordActive()
646 if(vertexShader) in vertexNormalActive()
656 if(vertexShader) in vertexLightActive()
666 if(vertexShader) in vertexDiffuseMaterialSourceActive()
683 if(vertexShader) in vertexSpecularMaterialSourceActive()
700 if(vertexShader) in vertexAmbientMaterialSourceActive()
717 if(vertexShader) in vertexEmissiveMaterialSourceActive()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/Renderer/
H A DContext.cpp304 vertexShader = 0; in init()
495 if(vertexShader) in pointSizeActive()
542 if(vertexShader) in vertexLightingActive()
554 if(vertexShader) in texCoordActive()
646 if(vertexShader) in vertexNormalActive()
656 if(vertexShader) in vertexLightActive()
666 if(vertexShader) in vertexDiffuseMaterialSourceActive()
683 if(vertexShader) in vertexSpecularMaterialSourceActive()
700 if(vertexShader) in vertexAmbientMaterialSourceActive()
717 if(vertexShader) in vertexEmissiveMaterialSourceActive()
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/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FCollada/FCDocument/
H A DFCDEffectPass.cpp51 FCDEffectPassShader* vertexShader; in AddVertexShader() local
52 for (vertexShader = GetVertexShader(); vertexShader != NULL; vertexShader = GetVertexShader()) in AddVertexShader()
54 SAFE_RELEASE(vertexShader); in AddVertexShader()
57 vertexShader = AddShader(); in AddVertexShader()
58 vertexShader->AffectsVertices(); in AddVertexShader()
60 return vertexShader; in AddVertexShader()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/dawn/src/tests/unittests/validation/
H A DMinimumBufferSizeValidationTests.cpp182 device, utils::SingleShaderStage::Vertex, vertexShader.c_str()); in CreateRenderPipeline()
204 return CreateRenderPipeline({}, vertexShader, fragShader); in CreateRenderPipelineWithDefaultLayout()
240 CreateRenderPipelineWithDefaultLayout(vertexShader, fragShader); in GetBGLFromRenderShaders()
322 std::string vertexShader = CreateVertexShaderWithBindings("std140", {}); in TEST_F() local
326 CreateRenderPipeline({layout}, vertexShader, fragShader); in TEST_F()
335 std::string vertexShader = CreateVertexShaderWithBindings("std140", {}); in TEST_F() local
341 CreateRenderPipeline({layout}, vertexShader, fragShader); in TEST_F()
359 std::string vertexShader = CreateVertexShaderWithBindings("std140", {}); in TEST_F() local
468 CreateRenderPipeline({layout0, layout1}, vertexShader, fragShader); in TEST_F()
513 GetBGLFromRenderShaders(vertexShader, fragShader, i); in CheckShaderBindingSizeReflection()
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/dports/devel/emscripten/emscripten-2.0.3/tests/glbook/Common/
H A DesShader.c98 GLuint vertexShader; in esLoadProgram() local
104 vertexShader = esLoadShader ( GL_VERTEX_SHADER, vertShaderSrc ); in esLoadProgram()
105 if ( vertexShader == 0 ) in esLoadProgram()
111 glDeleteShader( vertexShader ); in esLoadProgram()
121 glAttachShader ( programObject, vertexShader ); in esLoadProgram()
151 glDeleteShader ( vertexShader ); in esLoadProgram()
/dports/multimedia/chilitags/chilitags-2.0.0-169-g0d9854f/platforms/jni/samples/android-estimate3d-gui/src/ch/epfl/chili/chilitags/samples/estimate3d_gui/shader/
H A DShader.java108 int vertexShader; in loadProgram() local
114 vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderSource); in loadProgram()
115 if(vertexShader == 0) in loadProgram()
120 GLES20.glDeleteShader(vertexShader); in loadProgram()
130 GLES20.glAttachShader(programObject, vertexShader); in loadProgram()
147 GLES20.glDeleteShader(vertexShader); in loadProgram()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/D3D8/
H A DDirect3DVertexShader8.cpp25 vertexShader = new sw::VertexShader(shaderToken); in Direct3DVertexShader8()
42 vertexShader = 0; in Direct3DVertexShader8()
51 delete vertexShader; in ~Direct3DVertexShader8()
52 vertexShader = 0; in ~Direct3DVertexShader8()
85 return vertexShader; in getVertexShader()
/dports/games/manaplus/manaplus-2.1.3.17/src/render/shaders/
H A Dshadersmanager.cpp75 Shader *const vertexShader = static_cast<Shader*>( in createProgram() local
77 if (vertexShader == nullptr) in createProgram()
85 vertexShader->decRef(); in createProgram()
92 vertexShader->decRef(); in createProgram()
97 mglAttachShader(programId, vertexShader->getShaderId()); in createProgram()
112 return new ShaderProgram(programId, vertexShader, fragmentShader); in createProgram()
123 vertexShader->mIdPath.c_str(), in createProgram()
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/
H A Dqssgrendershadercodegeneratorv2.cpp405 vertexShader.addIncoming("attr_pos", "vec3"); in outputParaboloidDepthVertex()
406 vertexShader.addInclude("shadowMapping.glsllib"); in outputParaboloidDepthVertex()
407 vertexShader.addUniform("modelViewProjection", "mat4"); in outputParaboloidDepthVertex()
409 vertexShader.addUniform("cameraProperties", "vec2"); in outputParaboloidDepthVertex()
411 vertexShader.addOutgoing("world_pos", "vec4"); in outputParaboloidDepthVertex()
415 vertexShader.append("void main() {\n" in outputParaboloidDepthVertex()
447 vertexShader.addIncoming("attr_pos", "vec3"); in outputCubeFaceDepthVertex()
448 vertexShader.addUniform("modelMatrix", "mat4"); in outputCubeFaceDepthVertex()
451 vertexShader.addOutgoing("raw_pos", "vec4"); in outputCubeFaceDepthVertex()
452 vertexShader.addOutgoing("world_pos", "vec4"); in outputCubeFaceDepthVertex()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/framework/randomshaders/
H A DrsgTest.cpp50 rsg::Shader vertexShader(rsg::Shader::TYPE_VERTEX); in runTest() local
54 generator.generate(programParams, vertexShader, fragmentShader); in runTest()
56 std::cout << "Vertex shader:\n--\n" << vertexShader.getSource() << "--\n"; in runTest()
63 rsg::computeUnifiedUniforms(vertexShader, fragmentShader, uniforms); in runTest()
70 executor.execute(vertexShader, fragmentShader, uniformValues); in runTest()
/dports/www/firefox/firefox-99.0/third_party/rust/glslopt/glsl-optimizer/contrib/glslopt/
H A DMain.cpp78 static bool compileShader(const char* dstfilename, const char* srcfilename, bool vertexShader) in compileShader() argument
84 const glslopt_shader_type type = vertexShader ? kGlslOptShaderVertex : kGlslOptShaderFragment; in compileShader()
107 bool vertexShader = false, freename = false; in main() local
117 vertexShader = true; in main()
119 vertexShader = false; in main()
152 if( !compileShader(dest, source, vertexShader) ) in main()
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/contrib/glslopt/
H A DMain.cpp78 static bool compileShader(const char* dstfilename, const char* srcfilename, bool vertexShader) in compileShader() argument
84 const glslopt_shader_type type = vertexShader ? kGlslOptShaderVertex : kGlslOptShaderFragment; in compileShader()
107 bool vertexShader = false, freename = false; in main() local
117 vertexShader = true; in main()
119 vertexShader = false; in main()
152 if( !compileShader(dest, source, vertexShader) ) in main()
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/contrib/glslopt/
H A DMain.cpp78 static bool compileShader(const char* dstfilename, const char* srcfilename, bool vertexShader) in compileShader() argument
84 const glslopt_shader_type type = vertexShader ? kGlslOptShaderVertex : kGlslOptShaderFragment; in compileShader()
107 bool vertexShader = false, freename = false; in main() local
117 vertexShader = true; in main()
119 vertexShader = false; in main()
152 if( !compileShader(dest, source, vertexShader) ) in main()
/dports/mail/thunderbird/thunderbird-91.8.0/third_party/rust/glslopt/glsl-optimizer/contrib/glslopt/
H A DMain.cpp78 static bool compileShader(const char* dstfilename, const char* srcfilename, bool vertexShader) in compileShader() argument
84 const glslopt_shader_type type = vertexShader ? kGlslOptShaderVertex : kGlslOptShaderFragment; in compileShader()
107 bool vertexShader = false, freename = false; in main() local
117 vertexShader = true; in main()
119 vertexShader = false; in main()
152 if( !compileShader(dest, source, vertexShader) ) in main()
/dports/www/firefox-esr/firefox-91.8.0/third_party/rust/glslopt/glsl-optimizer/contrib/glslopt/
H A DMain.cpp78 static bool compileShader(const char* dstfilename, const char* srcfilename, bool vertexShader) in compileShader() argument
84 const glslopt_shader_type type = vertexShader ? kGlslOptShaderVertex : kGlslOptShaderFragment; in compileShader()
107 bool vertexShader = false, freename = false; in main() local
117 vertexShader = true; in main()
119 vertexShader = false; in main()
152 if( !compileShader(dest, source, vertexShader) ) in main()
/dports/lang/spidermonkey78/firefox-78.9.0/third_party/rust/glslopt/glsl-optimizer/contrib/glslopt/
H A DMain.cpp78 static bool compileShader(const char* dstfilename, const char* srcfilename, bool vertexShader) in compileShader() argument
84 const glslopt_shader_type type = vertexShader ? kGlslOptShaderVertex : kGlslOptShaderFragment; in compileShader()
107 bool vertexShader = false, freename = false; in main() local
117 vertexShader = true; in main()
119 vertexShader = false; in main()
152 if( !compileShader(dest, source, vertexShader) ) in main()
/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/
H A DShader.cpp267 std::vector<char> vertexShader; in loadFromFile() local
268 if (!getFileContents(vertexShaderFilename, vertexShader)) in loadFromFile()
291 std::vector<char> vertexShader; in loadFromFile() local
292 if (!getFileContents(vertexShaderFilename, vertexShader)) in loadFromFile()
373 std::vector<char> vertexShader; in loadFromStream() local
374 if (!getStreamContents(vertexShaderStream, vertexShader)) in loadFromStream()
397 std::vector<char> vertexShader; in loadFromStream() local
866 GLEXT_GLhandle vertexShader; in compile() local
869 glCheck(GLEXT_glCompileShader(vertexShader)); in compile()
880 glCheck(GLEXT_glDeleteObject(vertexShader)); in compile()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/D3D9/
H A DDirect3DStateBlock9.cpp47 vertexShader = 0; in Direct3DStateBlock9()
512 if(vertexShader) in Capture()
514 vertexShader->bind(); in Capture()
518 if(this->vertexShader) in Capture()
523 this->vertexShader = vertexShader; in Capture()
790 if(vertexShader) vertexShader->bind(); in setVertexShader()
791 if(this->vertexShader) this->vertexShader->unbind(); in setVertexShader()
794 this->vertexShader = vertexShader; in setVertexShader()
955 if(vertexShader) in clear()
958 vertexShader = 0; in clear()
[all …]
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/
H A DShaderConfig.cpp26 …ShaderConfig::ShaderConfig(const String& name, const String& vertexShader, const String& fragmentS… in ShaderConfig() argument
28 m_vertexShaders(1, vertexShader), in ShaderConfig()
31 …ShaderConfig::ShaderConfig(const String& name, const String& vertexShader, const StringList& fragm… in ShaderConfig() argument
33 m_vertexShaders(1, vertexShader), in ShaderConfig()
/dports/www/wt/wt-4.6.1/examples/webgl/
H A DPaintWidget.C90 Shader vertexShader = createShader(VERTEX_SHADER); in initializeGL() local
91 shaderSource(vertexShader, vertexShader_); in initializeGL()
92 compileShader(vertexShader); in initializeGL()
94 attachShader(shaderProgram_, vertexShader); in initializeGL()
205 void PaintWidget::setShaders(const std::string &vertexShader, in setShaders() argument
208 vertexShader_ = vertexShader; in setShaders()
/dports/science/py-avogadrolibs/avogadrolibs-1.94.0/avogadro/rendering/
H A Darrowgeometry.cpp53 Shader vertexShader; member in Avogadro::Rendering::ArrowGeometry::Private
80 if (d->vertexShader.type() == Shader::Unknown) { in update()
81 d->vertexShader.setType(Shader::Vertex); in update()
82 d->vertexShader.setSource(arrow_vs); in update()
83 if (!d->vertexShader.compile()) in update()
84 cout << d->vertexShader.error() << endl; in update()
85 d->program.attachShader(d->vertexShader); in update()

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