/dports/graphics/open3d/Open3D-0.2/src/Core/Geometry/ |
H A D | TriangleMesh.cpp | 114 vertex_colors_.resize(new_vert_num); in operator +=() 116 vertex_colors_[old_vert_num + i] = mesh.vertex_colors_[i]; in operator +=() 118 vertex_colors_.clear(); in operator +=() 202 if (has_vert_color) vertex_colors_[k] = vertex_colors_[i]; in RemoveDuplicatedVertices() 211 if (has_vert_color) vertex_colors_.resize(k); in RemoveDuplicatedVertices() 284 if (has_vert_color) vertex_colors_[k] = vertex_colors_[i]; in RemoveNonManifoldVertices() 293 if (has_vert_color) vertex_colors_.resize(k); in RemoveNonManifoldVertices()
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H A D | TriangleMesh.h | 85 vertex_colors_.size() == vertices_.size(); in HasVertexColors() 109 vertex_colors_.resize(vertices_.size()); in PaintUniformColor() 111 vertex_colors_[i] = color; in PaintUniformColor() 118 std::vector<Eigen::Vector3d> vertex_colors_; variable
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H A D | DownSample.cpp | 168 if (has_vertex_colors) output->vertex_colors_.push_back( in SelectDownSample() 169 input.vertex_colors_[i]); in SelectDownSample()
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/dports/graphics/py-open3d-python/Open3D-0.2/src/Core/Geometry/ |
H A D | TriangleMesh.cpp | 114 vertex_colors_.resize(new_vert_num); in operator +=() 116 vertex_colors_[old_vert_num + i] = mesh.vertex_colors_[i]; in operator +=() 118 vertex_colors_.clear(); in operator +=() 202 if (has_vert_color) vertex_colors_[k] = vertex_colors_[i]; in RemoveDuplicatedVertices() 211 if (has_vert_color) vertex_colors_.resize(k); in RemoveDuplicatedVertices() 284 if (has_vert_color) vertex_colors_[k] = vertex_colors_[i]; in RemoveNonManifoldVertices() 293 if (has_vert_color) vertex_colors_.resize(k); in RemoveNonManifoldVertices()
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H A D | TriangleMesh.h | 85 vertex_colors_.size() == vertices_.size(); in HasVertexColors() 109 vertex_colors_.resize(vertices_.size()); in PaintUniformColor() 111 vertex_colors_[i] = color; in PaintUniformColor() 118 std::vector<Eigen::Vector3d> vertex_colors_; variable
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H A D | DownSample.cpp | 168 if (has_vertex_colors) output->vertex_colors_.push_back( in SelectDownSample() 169 input.vertex_colors_[i]); in SelectDownSample()
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/dports/math/openmesh/OpenMesh-8.1/src/OpenMesh/Tools/Kernel_OSG/ |
H A D | AttribKernelT.hh | 192 remove_property(vertex_colors_); in operator =() 208 vertex_colors_ = _rhs.vertex_colors_; in operator =() 244 { return vcolors(vertex_colors_).osg_ptr(); } in osg_vcolors() 312 return vcolors(vertex_colors_).data(); in vertex_colors() 316 return vcolors(vertex_colors_, _vh); in color() 320 vcolors(vertex_colors_, _vh) = _c; in set_color() 429 vertex_colors_ = add_vcolors( Color(), "v:colors" ); in request_vertex_colors() 483 remove_property(vertex_colors_); in release_vertex_colors() 580 bool has_vertex_colors() const { return vertex_colors_.is_valid(); } in has_vertex_colors() 663 VPropHandleT<Color> vertex_colors_; member in OpenMesh::Kernel_OSG::AttribKernelT
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/dports/math/openmesh/OpenMesh-8.1/src/OpenMesh/Core/Mesh/ |
H A D | AttribKernelT.hh | 278 { return this->property(vertex_colors_).data(); } in vertex_colors() 281 { return this->property(vertex_colors_, _vh); } in color() 284 { this->property(vertex_colors_, _vh) = _c; } in set_color() 442 this->add_property( vertex_colors_, "v:colors" ); in request_vertex_colors() 528 this->remove_property(vertex_colors_); in release_vertex_colors() 600 bool has_vertex_colors() const { return vertex_colors_.is_valid(); } in has_vertex_colors() 623 { return vertex_colors_; } in vertex_colors_pph() 695 VertexColorsPropertyHandle vertex_colors_; member in OpenMesh::AttribKernelT 745 refcount_vcolors_ = this->get_property_handle(vertex_colors_, in initializeStandardProperties()
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/dports/graphics/open3d/Open3D-0.2/src/Experimental/ |
H A D | TrimMeshBasedOnPointCloud.cpp | 113 mesh->vertex_colors_[k] = mesh->vertex_colors_[i]; in main() 122 if (has_vert_color) mesh->vertex_colors_.resize(k); in main()
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/dports/graphics/py-open3d-python/Open3D-0.2/src/Experimental/ |
H A D | TrimMeshBasedOnPointCloud.cpp | 113 mesh->vertex_colors_[k] = mesh->vertex_colors_[i]; in main() 122 if (has_vert_color) mesh->vertex_colors_.resize(k); in main()
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/dports/graphics/open3d/Open3D-0.2/src/Test/ |
H A D | TestTriangleMesh.cpp | 44 mesh.vertex_colors_.resize(mesh.vertices_.size()); in PaintMesh() 46 mesh.vertex_colors_[i] = color; in PaintMesh() 140 mesh1->vertex_colors_.resize(mesh1->vertices_.size()); in main() 149 mesh1->vertex_colors_[i] = Eigen::Vector3d(color, color, color); in main()
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/dports/graphics/py-open3d-python/Open3D-0.2/src/Test/ |
H A D | TestTriangleMesh.cpp | 44 mesh.vertex_colors_.resize(mesh.vertices_.size()); in PaintMesh() 46 mesh.vertex_colors_[i] = color; in PaintMesh() 140 mesh1->vertex_colors_.resize(mesh1->vertices_.size()); in main() 149 mesh1->vertex_colors_[i] = Eigen::Vector3d(color, color, color); in main()
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/dports/graphics/open3d/Open3D-0.2/src/Core/ColorMap/ |
H A D | ColorMapOptimization.cpp | 554 mesh.vertex_colors_.clear(); in SetGeometryColorAverage() 555 mesh.vertex_colors_.resize(n_vertex); in SetGeometryColorAverage() 558 mesh.vertex_colors_[i] = Eigen::Vector3d::Zero(); in SetGeometryColorAverage() 578 mesh.vertex_colors_[i] += Eigen::Vector3d(r, g, b); in SetGeometryColorAverage() 583 mesh.vertex_colors_[i] /= sum; in SetGeometryColorAverage() 594 mesh.vertex_colors_.clear(); in SetGeometryColorAverage() 595 mesh.vertex_colors_.resize(n_vertex); in SetGeometryColorAverage() 598 mesh.vertex_colors_[i] = Eigen::Vector3d::Zero(); in SetGeometryColorAverage() 615 mesh.vertex_colors_[i] += Eigen::Vector3d(r, g, b); in SetGeometryColorAverage() 620 mesh.vertex_colors_[i] /= sum; in SetGeometryColorAverage()
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/dports/graphics/py-open3d-python/Open3D-0.2/src/Core/ColorMap/ |
H A D | ColorMapOptimization.cpp | 554 mesh.vertex_colors_.clear(); in SetGeometryColorAverage() 555 mesh.vertex_colors_.resize(n_vertex); in SetGeometryColorAverage() 558 mesh.vertex_colors_[i] = Eigen::Vector3d::Zero(); in SetGeometryColorAverage() 578 mesh.vertex_colors_[i] += Eigen::Vector3d(r, g, b); in SetGeometryColorAverage() 583 mesh.vertex_colors_[i] /= sum; in SetGeometryColorAverage() 594 mesh.vertex_colors_.clear(); in SetGeometryColorAverage() 595 mesh.vertex_colors_.resize(n_vertex); in SetGeometryColorAverage() 598 mesh.vertex_colors_[i] = Eigen::Vector3d::Zero(); in SetGeometryColorAverage() 615 mesh.vertex_colors_[i] += Eigen::Vector3d(r, g, b); in SetGeometryColorAverage() 620 mesh.vertex_colors_[i] /= sum; in SetGeometryColorAverage()
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/dports/graphics/open3d/Open3D-0.2/src/Visualization/Shader/ |
H A D | GeometryRenderer.cpp | 272 sphere->vertex_colors_.clear(); in Render() 273 sphere->vertex_colors_.resize(sphere->vertices_.size(), in Render()
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H A D | SimpleShader.cpp | 303 color = mesh.vertex_colors_[vi]; in PrepareBinding()
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H A D | PhongShader.cpp | 338 color = mesh.vertex_colors_[vi]; in PrepareBinding()
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/dports/graphics/py-open3d-python/Open3D-0.2/src/Visualization/Shader/ |
H A D | GeometryRenderer.cpp | 272 sphere->vertex_colors_.clear(); in Render() 273 sphere->vertex_colors_.resize(sphere->vertices_.size(), in Render()
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H A D | SimpleShader.cpp | 303 color = mesh.vertex_colors_[vi]; in PrepareBinding()
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H A D | PhongShader.cpp | 338 color = mesh.vertex_colors_[vi]; in PrepareBinding()
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/dports/graphics/open3d/Open3D-0.2/src/IO/FileFormat/ |
H A D | FilePLY.cpp | 170 state_ptr->mesh_ptr->vertex_colors_[state_ptr->color_index](index) = in ReadColorCallback() 386 mesh.vertex_colors_.resize(state.color_num); in ReadTriangleMeshFromPLY() 457 const auto &color = mesh.vertex_colors_[i]; in WriteTriangleMeshToPLY()
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/dports/graphics/py-open3d-python/Open3D-0.2/src/IO/FileFormat/ |
H A D | FilePLY.cpp | 170 state_ptr->mesh_ptr->vertex_colors_[state_ptr->color_index](index) = in ReadColorCallback() 386 mesh.vertex_colors_.resize(state.color_num); in ReadTriangleMeshFromPLY() 457 const auto &color = mesh.vertex_colors_[i]; in WriteTriangleMeshToPLY()
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/dports/graphics/open3d/Open3D-0.2/src/Python/Core/ |
H A D | open3d_trianglemesh.cpp | 66 .def_readwrite("vertex_colors", &TriangleMesh::vertex_colors_) in pybind_trianglemesh()
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/dports/graphics/py-open3d-python/Open3D-0.2/src/Python/Core/ |
H A D | open3d_trianglemesh.cpp | 66 .def_readwrite("vertex_colors", &TriangleMesh::vertex_colors_) in pybind_trianglemesh()
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/dports/graphics/open3d/Open3D-0.2/src/Core/Integration/ |
H A D | UniformTSDFVolume.cpp | 189 mesh->vertex_colors_.push_back( in ExtractTriangleMesh()
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