Searched refs:vertex_remap (Results 1 – 5 of 5) sorted by relevance
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/meshoptimizer/src/ |
H A D | vfetchoptimizer.cpp | 47 unsigned int* vertex_remap = allocator.allocate<unsigned int>(vertex_count); in meshopt_optimizeVertexFetch() local 48 memset(vertex_remap, -1, vertex_count * sizeof(unsigned int)); in meshopt_optimizeVertexFetch() 57 unsigned int& remap = vertex_remap[index]; in meshopt_optimizeVertexFetch()
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/meshoptimizer/src/ |
H A D | vfetchoptimizer.cpp | 47 unsigned int* vertex_remap = allocator.allocate<unsigned int>(vertex_count); in meshopt_optimizeVertexFetch() local 48 memset(vertex_remap, -1, vertex_count * sizeof(unsigned int)); in meshopt_optimizeVertexFetch() 57 unsigned int& remap = vertex_remap[index]; in meshopt_optimizeVertexFetch()
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/dports/science/axom/axom-0.6.1/src/axom/quest/ |
H A D | MeshTester.cpp | 297 std::vector<int> vertex_remap; // stores the new vertex indices in weldTriMeshVertices() local 298 vertex_remap.resize(numVerts); // for each old vertex in weldTriMeshVertices() 320 vertex_remap[i] = static_cast<int>(res.first->second); in weldTriMeshVertices() 335 triInds[d] = vertex_remap[triInds[d]]; in weldTriMeshVertices()
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3dx9mesh.h | 377 DWORD *face_remap, ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE; in DECLARE_INTERFACE_() 379 DWORD *face_remap, ID3DXBuffer **vertex_remap) PURE; in DECLARE_INTERFACE_() 430 ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE; in DECLARE_INTERFACE_() 432 …aces)(THIS_ DWORD new_faces_min, DWORD new_faces_max, DWORD* face_remap, DWORD* vertex_remap) PURE; in DECLARE_INTERFACE_() 433 …THIS_ DWORD new_vertices_min, DWORD new_vertices_max, DWORD* face_remap, DWORD* vertex_remap) PURE; in DECLARE_INTERFACE_() 539 STDMETHOD(Remap)(THIS_ DWORD num_vertices, DWORD* vertex_remap) PURE; in DECLARE_INTERFACE_() 547 … DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, DWORD *max_face_infl, in DECLARE_INTERFACE_() 550 … const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, in DECLARE_INTERFACE_() 826 UINT vertex_count, WINBOOL idx_32bit, DWORD *vertex_remap);
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3dx9mesh.h | 377 DWORD *face_remap, ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE; in DECLARE_INTERFACE_() 379 DWORD *face_remap, ID3DXBuffer **vertex_remap) PURE; in DECLARE_INTERFACE_() 430 ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE; in DECLARE_INTERFACE_() 432 …aces)(THIS_ DWORD new_faces_min, DWORD new_faces_max, DWORD* face_remap, DWORD* vertex_remap) PURE; in DECLARE_INTERFACE_() 433 …THIS_ DWORD new_vertices_min, DWORD new_vertices_max, DWORD* face_remap, DWORD* vertex_remap) PURE; in DECLARE_INTERFACE_() 539 STDMETHOD(Remap)(THIS_ DWORD num_vertices, DWORD* vertex_remap) PURE; in DECLARE_INTERFACE_() 547 … DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, DWORD *max_face_infl, in DECLARE_INTERFACE_() 550 … const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, in DECLARE_INTERFACE_() 826 UINT vertex_count, WINBOOL idx_32bit, DWORD *vertex_remap);
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