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Searched refs:vertex_right (Results 1 – 15 of 15) sorted by relevance

/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/MyGUIEngine/src/
H A DMyGUI_TileRect.cpp259 float vertex_right = right; in doRender() local
266 if (vertex_right < real_left) in doRender()
275 if (vertex_right > real_right) in doRender()
283 vertex_right = real_right; in doRender()
308 texture_right -= (right - vertex_right) * mTextureWidthOne; in doRender()
314 vertex_right, in doRender()
H A DMyGUI_SubSkin.cpp238 float vertex_right = vertex_left + (info.pixScaleX * (float)mCurrentCoord.width * 2); in doRender() local
245 vertex_right, in doRender()
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/MyGUIEngine/src/
H A DMyGUI_TileRect.cpp259 float vertex_right = right; in doRender() local
266 if (vertex_right < real_left) in doRender()
275 if (vertex_right > real_right) in doRender()
283 vertex_right = real_right; in doRender()
308 texture_right -= (right - vertex_right) * mTextureWidthOne; in doRender()
314 vertex_right, in doRender()
H A DMyGUI_SubSkin.cpp238 float vertex_right = vertex_left + (info.pixScaleX * (float)mCurrentCoord.width * 2); in doRender() local
245 vertex_right, in doRender()
/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/MyGUIEngine/src/
H A DMyGUI_TileRect.cpp259 float vertex_right = right; in doRender() local
266 if (vertex_right < real_left) in doRender()
275 if (vertex_right > real_right) in doRender()
283 vertex_right = real_right; in doRender()
308 texture_right -= (right - vertex_right) * mTextureWidthOne; in doRender()
314 vertex_right, in doRender()
H A DMyGUI_SubSkin.cpp238 float vertex_right = vertex_left + (info.pixScaleX * (float)mCurrentCoord.width * 2); in doRender() local
245 vertex_right, in doRender()
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/MyGUIEngine/src/
H A DMyGUI_TileRect.cpp259 float vertex_right = right; in doRender() local
266 if (vertex_right < real_left) in doRender()
275 if (vertex_right > real_right) in doRender()
283 vertex_right = real_right; in doRender()
308 texture_right -= (right - vertex_right) * mTextureWidthOne; in doRender()
314 vertex_right, in doRender()
H A DMyGUI_SubSkin.cpp238 float vertex_right = vertex_left + (info.pixScaleX * (float)mCurrentCoord.width * 2); in doRender() local
245 vertex_right, in doRender()
/dports/graphics/digikam/digikam-7.4.0/core/dplugins/generic/view/glviewer/
H A Dglviewertexture.h58 GLfloat vertex_right() const;
H A Dglviewerwidget.cpp97 vertex_right (0.0F), in Private()
143 float vertex_right; member in DigikamGenericGLViewerPlugin::GLViewerWidget::Private
410 glVertex3f(d->texture->vertex_right(), tex->vertex_bottom(), 0); in drawImage()
413 glVertex3f(tex->vertex_right(), tex->vertex_top(), 0); in drawImage()
H A Dglviewertexture.cpp309 GLfloat GLViewerTexture::vertex_right() const in vertex_right() function in DigikamGenericGLViewerPlugin::GLViewerTexture
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/UnitTests/UnitTest_TextureAnimations/
H A DMyGUI_RTTLayerNode.cpp115 float vertex_right = vertex_left + (info.pixScaleX * (float)mCurrentCoord.width * 2); in renderToTarget() local
123 vertex_left, vertex_top, vertex_right, vertex_bottom, vertex_z, in renderToTarget()
/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/UnitTests/UnitTest_TextureAnimations/
H A DMyGUI_RTTLayerNode.cpp115 float vertex_right = vertex_left + (info.pixScaleX * (float)mCurrentCoord.width * 2); in renderToTarget() local
123 vertex_left, vertex_top, vertex_right, vertex_bottom, vertex_z, in renderToTarget()
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/UnitTests/UnitTest_TextureAnimations/
H A DMyGUI_RTTLayerNode.cpp115 float vertex_right = vertex_left + (info.pixScaleX * (float)mCurrentCoord.width * 2); in renderToTarget() local
123 vertex_left, vertex_top, vertex_right, vertex_bottom, vertex_z, in renderToTarget()
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/UnitTests/UnitTest_TextureAnimations/
H A DMyGUI_RTTLayerNode.cpp115 float vertex_right = vertex_left + (info.pixScaleX * (float)mCurrentCoord.width * 2); in renderToTarget() local
123 vertex_left, vertex_top, vertex_right, vertex_bottom, vertex_z, in renderToTarget()