/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/MyGUIEngine/src/ |
H A D | MyGUI_TileRect.cpp | 259 float vertex_right = right; in doRender() local 266 if (vertex_right < real_left) in doRender() 275 if (vertex_right > real_right) in doRender() 283 vertex_right = real_right; in doRender() 308 texture_right -= (right - vertex_right) * mTextureWidthOne; in doRender() 314 vertex_right, in doRender()
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H A D | MyGUI_SubSkin.cpp | 238 float vertex_right = vertex_left + (info.pixScaleX * (float)mCurrentCoord.width * 2); in doRender() local 245 vertex_right, in doRender()
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/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/MyGUIEngine/src/ |
H A D | MyGUI_TileRect.cpp | 259 float vertex_right = right; in doRender() local 266 if (vertex_right < real_left) in doRender() 275 if (vertex_right > real_right) in doRender() 283 vertex_right = real_right; in doRender() 308 texture_right -= (right - vertex_right) * mTextureWidthOne; in doRender() 314 vertex_right, in doRender()
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H A D | MyGUI_SubSkin.cpp | 238 float vertex_right = vertex_left + (info.pixScaleX * (float)mCurrentCoord.width * 2); in doRender() local 245 vertex_right, in doRender()
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/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/MyGUIEngine/src/ |
H A D | MyGUI_TileRect.cpp | 259 float vertex_right = right; in doRender() local 266 if (vertex_right < real_left) in doRender() 275 if (vertex_right > real_right) in doRender() 283 vertex_right = real_right; in doRender() 308 texture_right -= (right - vertex_right) * mTextureWidthOne; in doRender() 314 vertex_right, in doRender()
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H A D | MyGUI_SubSkin.cpp | 238 float vertex_right = vertex_left + (info.pixScaleX * (float)mCurrentCoord.width * 2); in doRender() local 245 vertex_right, in doRender()
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/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/MyGUIEngine/src/ |
H A D | MyGUI_TileRect.cpp | 259 float vertex_right = right; in doRender() local 266 if (vertex_right < real_left) in doRender() 275 if (vertex_right > real_right) in doRender() 283 vertex_right = real_right; in doRender() 308 texture_right -= (right - vertex_right) * mTextureWidthOne; in doRender() 314 vertex_right, in doRender()
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H A D | MyGUI_SubSkin.cpp | 238 float vertex_right = vertex_left + (info.pixScaleX * (float)mCurrentCoord.width * 2); in doRender() local 245 vertex_right, in doRender()
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/dports/graphics/digikam/digikam-7.4.0/core/dplugins/generic/view/glviewer/ |
H A D | glviewertexture.h | 58 GLfloat vertex_right() const;
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H A D | glviewerwidget.cpp | 97 vertex_right (0.0F), in Private() 143 float vertex_right; member in DigikamGenericGLViewerPlugin::GLViewerWidget::Private 410 glVertex3f(d->texture->vertex_right(), tex->vertex_bottom(), 0); in drawImage() 413 glVertex3f(tex->vertex_right(), tex->vertex_top(), 0); in drawImage()
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H A D | glviewertexture.cpp | 309 GLfloat GLViewerTexture::vertex_right() const in vertex_right() function in DigikamGenericGLViewerPlugin::GLViewerTexture
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/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/UnitTests/UnitTest_TextureAnimations/ |
H A D | MyGUI_RTTLayerNode.cpp | 115 float vertex_right = vertex_left + (info.pixScaleX * (float)mCurrentCoord.width * 2); in renderToTarget() local 123 vertex_left, vertex_top, vertex_right, vertex_bottom, vertex_z, in renderToTarget()
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/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/UnitTests/UnitTest_TextureAnimations/ |
H A D | MyGUI_RTTLayerNode.cpp | 115 float vertex_right = vertex_left + (info.pixScaleX * (float)mCurrentCoord.width * 2); in renderToTarget() local 123 vertex_left, vertex_top, vertex_right, vertex_bottom, vertex_z, in renderToTarget()
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/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/UnitTests/UnitTest_TextureAnimations/ |
H A D | MyGUI_RTTLayerNode.cpp | 115 float vertex_right = vertex_left + (info.pixScaleX * (float)mCurrentCoord.width * 2); in renderToTarget() local 123 vertex_left, vertex_top, vertex_right, vertex_bottom, vertex_z, in renderToTarget()
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/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/UnitTests/UnitTest_TextureAnimations/ |
H A D | MyGUI_RTTLayerNode.cpp | 115 float vertex_right = vertex_left + (info.pixScaleX * (float)mCurrentCoord.width * 2); in renderToTarget() local 123 vertex_left, vertex_top, vertex_right, vertex_bottom, vertex_z, in renderToTarget()
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