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Searched refs:vertexcolors (Results 1 – 22 of 22) sorted by relevance

/dports/math/vtk8/VTK-8.2.0/Rendering/OptiX/CUDA/
H A DCylinder.cu39 rtBuffer<float4> vertexcolors; variable
104 if(vertexcolors.size() == 0) in intersect_cylinder()
110 float4 vertexColor = (1-dC1)*vertexcolors[vertexIdxs.x] + dC1*vertexcolors[vertexIdxs.y]; in intersect_cylinder()
137 if(vertexcolors.size() == 0) in intersect_cylinder()
143 float4 vertexColor = (1-dC2)*vertexcolors[vertexIdxs.x] + dC2*vertexcolors[vertexIdxs.y]; in intersect_cylinder()
H A DTriangleMesh.cu40 rtBuffer<float4> vertexcolors; variable
88 if(vertexcolors.size() == 0) in TriangleMeshIntersection()
94 const float4 c0 = vertexcolors[ v_idx.x ]; in TriangleMeshIntersection()
95 const float4 c1 = vertexcolors[ v_idx.y ]; in TriangleMeshIntersection()
96 const float4 c2 = vertexcolors[ v_idx.z ]; in TriangleMeshIntersection()
H A DSphere.cu38 rtBuffer<float4> vertexcolors; variable
97 if(vertexcolors.size() == 0) in intersect_sphere()
103 float4 vertexColor = vertexcolors[prim_idx]; in intersect_sphere()
123 if(vertexcolors.size() == 0) in intersect_sphere()
129 float4 vertexColor = vertexcolors[prim_idx]; in intersect_sphere()
/dports/science/py-nilearn/nilearn-0.8.1/nilearn/plotting/tests/
H A Dtest_html_surface.py25 vertexcolors = html_surface._get_vertexcolor(
28 assert len(vertexcolors) == len(mesh[0])
29 vertexcolors = html_surface._get_vertexcolor(
31 assert len(vertexcolors) == len(mesh[0])
/dports/games/openmw/openmw-openmw-0.47.0/files/shaders/
H A Dnv_nolighting_vertex.glsl19 #include "vertexcolors.glsl"
H A Dnv_nolighting_fragment.glsl24 #include "vertexcolors.glsl"
H A Dnv_default_vertex.glsl32 #include "vertexcolors.glsl"
H A Dterrain_vertex.glsl24 #include "vertexcolors.glsl"
H A Dnv_default_fragment.glsl37 #include "vertexcolors.glsl"
H A Dobjects_vertex.glsl61 #include "vertexcolors.glsl"
H A Dterrain_fragment.glsl35 #include "vertexcolors.glsl"
H A Dobjects_fragment.glsl77 #include "vertexcolors.glsl"
/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/
H A DFBXExporter.cpp1141 FBX::Node vertexcolors("LayerElementColor", int32_t(colorChannelIndex)); in WriteObjects() local
1142 vertexcolors.Begin(outstream, binary, indent); in WriteObjects()
1143 vertexcolors.DumpProperties(outstream, binary, indent); in WriteObjects()
1144 vertexcolors.EndProperties(outstream, binary, indent); in WriteObjects()
1145 vertexcolors.BeginChildren(outstream, binary, indent); in WriteObjects()
1179 vertexcolors.End(outstream, binary, indent, true); in WriteObjects()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXExporter.cpp1141 FBX::Node vertexcolors("LayerElementColor", int32_t(colorChannelIndex)); in WriteObjects() local
1142 vertexcolors.Begin(outstream, binary, indent); in WriteObjects()
1143 vertexcolors.DumpProperties(outstream, binary, indent); in WriteObjects()
1144 vertexcolors.EndProperties(outstream, binary, indent); in WriteObjects()
1145 vertexcolors.BeginChildren(outstream, binary, indent); in WriteObjects()
1179 vertexcolors.End(outstream, binary, indent, true); in WriteObjects()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXExporter.cpp1141 FBX::Node vertexcolors("LayerElementColor", int32_t(colorChannelIndex)); in WriteObjects() local
1142 vertexcolors.Begin(outstream, binary, indent); in WriteObjects()
1143 vertexcolors.DumpProperties(outstream, binary, indent); in WriteObjects()
1144 vertexcolors.EndProperties(outstream, binary, indent); in WriteObjects()
1145 vertexcolors.BeginChildren(outstream, binary, indent); in WriteObjects()
1179 vertexcolors.End(outstream, binary, indent, true); in WriteObjects()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/
H A DFBXExporter.cpp1221 FBX::Node vertexcolors("LayerElementColor", int32_t(colorChannelIndex)); in WriteObjects() local
1222 vertexcolors.Begin(outstream, binary, indent); in WriteObjects()
1223 vertexcolors.DumpProperties(outstream, binary, indent); in WriteObjects()
1224 vertexcolors.EndProperties(outstream, binary, indent); in WriteObjects()
1225 vertexcolors.BeginChildren(outstream, binary, indent); in WriteObjects()
1259 vertexcolors.End(outstream, binary, indent, true); in WriteObjects()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dmodel_shared.h940 …int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors, qboolean neigh…
H A Dmodel_shared.c914 …int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors, qboolean neigh… in Mod_AllocSurfMesh() argument
917 …data = (unsigned char *)Mem_Alloc(mempool, numvertices * (3 + 3 + 3 + 3 + 2 + 2 + (vertexcolors ? … in Mod_AllocSurfMesh()
928 if (vertexcolors) in Mod_AllocSurfMesh()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dmodel_shared.h1126 …int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors, qboolean neigh…
H A Dmodel_shared.c1001 …int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors, qboolean neigh… in Mod_AllocSurfMesh() argument
1004 …data = (unsigned char *)Mem_Alloc(mempool, numvertices * (3 + 3 + 3 + 3 + 2 + 2 + (vertexcolors ? … in Mod_AllocSurfMesh()
1015 if (vertexcolors) in Mod_AllocSurfMesh()
/dports/games/darkplaces/darkplaces/
H A Dmodel_shared.h1164 …int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors, qboolean neigh…
H A Dmodel_shared.c1004 …int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors, qboolean neigh… in Mod_AllocSurfMesh() argument
1007 …data = (unsigned char *)Mem_Alloc(mempool, numvertices * (3 + 3 + 3 + 3 + 2 + 2 + (vertexcolors ? … in Mod_AllocSurfMesh()
1018 if (vertexcolors) in Mod_AllocSurfMesh()