/dports/math/vtk8/VTK-8.2.0/Rendering/OptiX/CUDA/ |
H A D | Cylinder.cu | 39 rtBuffer<float4> vertexcolors; variable 104 if(vertexcolors.size() == 0) in intersect_cylinder() 110 float4 vertexColor = (1-dC1)*vertexcolors[vertexIdxs.x] + dC1*vertexcolors[vertexIdxs.y]; in intersect_cylinder() 137 if(vertexcolors.size() == 0) in intersect_cylinder() 143 float4 vertexColor = (1-dC2)*vertexcolors[vertexIdxs.x] + dC2*vertexcolors[vertexIdxs.y]; in intersect_cylinder()
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H A D | TriangleMesh.cu | 40 rtBuffer<float4> vertexcolors; variable 88 if(vertexcolors.size() == 0) in TriangleMeshIntersection() 94 const float4 c0 = vertexcolors[ v_idx.x ]; in TriangleMeshIntersection() 95 const float4 c1 = vertexcolors[ v_idx.y ]; in TriangleMeshIntersection() 96 const float4 c2 = vertexcolors[ v_idx.z ]; in TriangleMeshIntersection()
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H A D | Sphere.cu | 38 rtBuffer<float4> vertexcolors; variable 97 if(vertexcolors.size() == 0) in intersect_sphere() 103 float4 vertexColor = vertexcolors[prim_idx]; in intersect_sphere() 123 if(vertexcolors.size() == 0) in intersect_sphere() 129 float4 vertexColor = vertexcolors[prim_idx]; in intersect_sphere()
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/dports/science/py-nilearn/nilearn-0.8.1/nilearn/plotting/tests/ |
H A D | test_html_surface.py | 25 vertexcolors = html_surface._get_vertexcolor( 28 assert len(vertexcolors) == len(mesh[0]) 29 vertexcolors = html_surface._get_vertexcolor( 31 assert len(vertexcolors) == len(mesh[0])
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/dports/games/openmw/openmw-openmw-0.47.0/files/shaders/ |
H A D | nv_nolighting_vertex.glsl | 19 #include "vertexcolors.glsl"
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H A D | nv_nolighting_fragment.glsl | 24 #include "vertexcolors.glsl"
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H A D | nv_default_vertex.glsl | 32 #include "vertexcolors.glsl"
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H A D | terrain_vertex.glsl | 24 #include "vertexcolors.glsl"
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H A D | nv_default_fragment.glsl | 37 #include "vertexcolors.glsl"
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H A D | objects_vertex.glsl | 61 #include "vertexcolors.glsl"
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H A D | terrain_fragment.glsl | 35 #include "vertexcolors.glsl"
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H A D | objects_fragment.glsl | 77 #include "vertexcolors.glsl"
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/ |
H A D | FBXExporter.cpp | 1141 FBX::Node vertexcolors("LayerElementColor", int32_t(colorChannelIndex)); in WriteObjects() local 1142 vertexcolors.Begin(outstream, binary, indent); in WriteObjects() 1143 vertexcolors.DumpProperties(outstream, binary, indent); in WriteObjects() 1144 vertexcolors.EndProperties(outstream, binary, indent); in WriteObjects() 1145 vertexcolors.BeginChildren(outstream, binary, indent); in WriteObjects() 1179 vertexcolors.End(outstream, binary, indent, true); in WriteObjects()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/ |
H A D | FBXExporter.cpp | 1141 FBX::Node vertexcolors("LayerElementColor", int32_t(colorChannelIndex)); in WriteObjects() local 1142 vertexcolors.Begin(outstream, binary, indent); in WriteObjects() 1143 vertexcolors.DumpProperties(outstream, binary, indent); in WriteObjects() 1144 vertexcolors.EndProperties(outstream, binary, indent); in WriteObjects() 1145 vertexcolors.BeginChildren(outstream, binary, indent); in WriteObjects() 1179 vertexcolors.End(outstream, binary, indent, true); in WriteObjects()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/ |
H A D | FBXExporter.cpp | 1141 FBX::Node vertexcolors("LayerElementColor", int32_t(colorChannelIndex)); in WriteObjects() local 1142 vertexcolors.Begin(outstream, binary, indent); in WriteObjects() 1143 vertexcolors.DumpProperties(outstream, binary, indent); in WriteObjects() 1144 vertexcolors.EndProperties(outstream, binary, indent); in WriteObjects() 1145 vertexcolors.BeginChildren(outstream, binary, indent); in WriteObjects() 1179 vertexcolors.End(outstream, binary, indent, true); in WriteObjects()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/ |
H A D | FBXExporter.cpp | 1221 FBX::Node vertexcolors("LayerElementColor", int32_t(colorChannelIndex)); in WriteObjects() local 1222 vertexcolors.Begin(outstream, binary, indent); in WriteObjects() 1223 vertexcolors.DumpProperties(outstream, binary, indent); in WriteObjects() 1224 vertexcolors.EndProperties(outstream, binary, indent); in WriteObjects() 1225 vertexcolors.BeginChildren(outstream, binary, indent); in WriteObjects() 1259 vertexcolors.End(outstream, binary, indent, true); in WriteObjects()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | model_shared.h | 940 …int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors, qboolean neigh…
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H A D | model_shared.c | 914 …int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors, qboolean neigh… in Mod_AllocSurfMesh() argument 917 …data = (unsigned char *)Mem_Alloc(mempool, numvertices * (3 + 3 + 3 + 3 + 2 + 2 + (vertexcolors ? … in Mod_AllocSurfMesh() 928 if (vertexcolors) in Mod_AllocSurfMesh()
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | model_shared.h | 1126 …int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors, qboolean neigh…
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H A D | model_shared.c | 1001 …int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors, qboolean neigh… in Mod_AllocSurfMesh() argument 1004 …data = (unsigned char *)Mem_Alloc(mempool, numvertices * (3 + 3 + 3 + 3 + 2 + 2 + (vertexcolors ? … in Mod_AllocSurfMesh() 1015 if (vertexcolors) in Mod_AllocSurfMesh()
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/dports/games/darkplaces/darkplaces/ |
H A D | model_shared.h | 1164 …int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors, qboolean neigh…
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H A D | model_shared.c | 1004 …int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors, qboolean neigh… in Mod_AllocSurfMesh() argument 1007 …data = (unsigned char *)Mem_Alloc(mempool, numvertices * (3 + 3 + 3 + 3 + 2 + 2 + (vertexcolors ? … in Mod_AllocSurfMesh() 1018 if (vertexcolors) in Mod_AllocSurfMesh()
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