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Searched refs:vertexvector (Results 1 – 14 of 14) sorted by relevance

/dports/graphics/animorph/animorph-0.3/src/
H A DPoseTranslation.cpp100 minXSet.insert(vertexvector[td.vertex_number].co.x); in calcFormFactor()
101 maxXSet.insert(vertexvector[td.vertex_number].co.x); in calcFormFactor()
103 minYSet.insert(vertexvector[td.vertex_number].co.y); in calcFormFactor()
104 maxYSet.insert(vertexvector[td.vertex_number].co.y); in calcFormFactor()
106 minZSet.insert(vertexvector[td.vertex_number].co.z); in calcFormFactor()
107 maxZSet.insert(vertexvector[td.vertex_number].co.z); in calcFormFactor()
115 minXSet.insert(vertexvector[td.vertex_number].co.x); in calcFormFactor()
120 maxXSet.insert(vertexvector[td.vertex_number].co.x); in calcFormFactor()
126 minYSet.insert(vertexvector[td.vertex_number].co.y); in calcFormFactor()
131 maxYSet.insert(vertexvector[td.vertex_number].co.y); in calcFormFactor()
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H A DPoseTarget.cpp106 void PoseTarget::calcTranslationsFormFactors(const VertexVector& vertexvector, PoseTranslationVecto… in calcTranslationsFormFactors() argument
112 (*translations_it).calcFormFactor(vertexvector); in calcTranslationsFormFactors()
116 void PoseTarget::calcTranslationsFormFactors(const VertexVector& vertexvector) in calcTranslationsFormFactors() argument
120 calcTranslationsFormFactors(vertexvector, positiveTranslations); in calcTranslationsFormFactors()
125 calcTranslationsFormFactors(vertexvector, negativeTranslations); in calcTranslationsFormFactors()
129 void PoseTarget::calcRotationsCenteroids(const VertexVector& vertexvector, PoseRotationVector &rota… in calcRotationsCenteroids() argument
136 … (*rotations_it).setCenter(calcCenteroid((*rotations_it).getCenterVertexNumbers(), vertexvector)); in calcRotationsCenteroids()
242 void PoseTarget::calcRotationsCenteroids(const VertexVector& vertexvector) in calcRotationsCenteroids() argument
246 calcRotationsCenteroids(vertexvector, positiveRotations); in calcRotationsCenteroids()
251 calcRotationsCenteroids(vertexvector, negativeRotations); in calcRotationsCenteroids()
H A DVertexVector.cpp135 void subdVertexVector::updateFacePoints (VertexVector &vertexvector) in updateFacePoints() argument
148 (*subdvv_it).co += vertexvector[(*subdvv_it).getVertexAtIndex(j)].co; in updateFacePoints()
154 void subdVertexVector::updateEdgePoints (VertexVector &vertexvector, subdVertexVector &facepoints) in updateEdgePoints() argument
165 …(*subdvv_it).co = (vertexvector[(*subdvv_it).getVertexAtIndex(0)].co + vertexvector[(*subdvv_it).g… in updateEdgePoints()
209 void origVertexVector::updateOrigVertexPoints (VertexVector &vertexvector, subdVertexVector &facepo… in updateOrigVertexPoints() argument
220 (*origv_it).co = vertexvector[j].co; in updateOrigVertexPoints()
H A Dutil.cpp123 Vector3f Animorph::calcCenteroid(const vector<int>& vertexNumbers, const VertexVector& vertexvector) in calcCenteroid() argument
134 const Vertex &vertex(vertexvector[vn]); in calcCenteroid()
146 …nimorph::calcAverageNormalLength(const vector<int> vertexNumbers, const VertexVector& vertexvector) in calcAverageNormalLength() argument
157 const Vertex &vertex(vertexvector[vn]); in calcAverageNormalLength()
H A DObjExporter.cpp11 const VertexVector &vertexvector (mesh.getVertexVectorRef ()); in createOBJStream() local
36 const Vertex &vertex(vertexvector[(*vertexgroup_it).first]); in createOBJStream()
145 VertexVector &vertexvector (mesh.getVertexVectorRef ()); in createFullOBJStream() local
161 for (unsigned int i = 0; i < vertexvector.size (); i++) in createFullOBJStream()
163 Vertex &vertex = vertexvector[i]; in createFullOBJStream()
H A DColladaExporter.cpp154 VertexVector &vertexvector (mesh.getVertexVectorMorphOnlyRef ()); in AddGeometry() local
177 float_array_stream << vertexvector.size()*3; in AddGeometry()
182 for (unsigned int i = 0;i<vertexvector.size();i++){ in AddGeometry()
183 Vertex &vertex = vertexvector[i]; in AddGeometry()
196 accessor_count_stream << vertexvector.size(); in AddGeometry()
221 float_array_normals_stream << vertexvector.size()*3; in AddGeometry()
226 for (unsigned int i = 0;i<vertexvector.size();i++) in AddGeometry()
228 Vertex &vertex = vertexvector[i]; in AddGeometry()
662 out_stream << vertexvector.size(); in AddController()
677 for (unsigned int i = 0; i< vertexvector.size(); i++){ in AddController()
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H A DRawMesh.cpp15 vertexvector (), in RawMesh()
H A DRIBExporter.cpp11 const VertexVector &vertexvector(mesh.getVertexVectorRef ()); in createObjectStream() local
58 const Vertex &vertex(vertexvector[(*vertexgroup_it).first]); in createObjectStream()
H A DOgreXMLExporter.cpp47 VertexVector &vertexvector (mesh.getVertexVectorRef ()); in InsertASubmeshNode() local
97 Vertex &vertex = vertexvector[vertex_number]; in InsertASubmeshNode()
/dports/graphics/animorph/animorph-0.3/include/animorph/
H A DRawMesh.h45 VertexVector vertexvector; variable
63 VertexVector *getVertexVectorPtr () {return &vertexvector;} in getVertexVectorPtr()
76 VertexVector &getVertexVectorRef () {return vertexvector;} in getVertexVectorRef()
101 void setVertexVector(const VertexVector& inVertexVector) {vertexvector = inVertexVector;} in setVertexVector()
H A DVertexVector.h61 int setCoordinates (std::vector <Vector3f> &vertexvector);
75 void updateFacePoints (VertexVector &vertexvector);
76 void updateEdgePoints (VertexVector &vertexvector, subdVertexVector &facePoints);
88 …void updateOrigVertexPoints (VertexVector &vertexvector, subdVertexVector &facePoints, subdVertex…
H A DPoseTarget.h84 void calcRotationsCenteroids(const VertexVector& vertexvector, PoseRotationVector &rotations);
85 …void calcTranslationsFormFactors(const VertexVector& vertexvector, PoseTranslationVector &translat…
105 void calcRotationsCenteroids(const VertexVector& vertexvector);
106 void calcTranslationsFormFactors(const VertexVector& vertexvector);
H A Dutil.h188 Vector3f calcCenteroid(const vector<int>& vertexNumbers, const VertexVector& vertexvector);
190 Vector3f calcAverageNormalLength(const vector<int> vertexNumbers, const VertexVector& vertexvector);
H A DPoseTranslation.h117 void calcFormFactor(const VertexVector& vertexvector);