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Searched refs:verticalBlank (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/dm/
H A Ddm.h183 void delay(uint16 verticalBlank); // @ F0022_MAIN_Delay
H A Ddm.cpp235 void DMEngine::delay(uint16 verticalBlank) { in delay() argument
236 for (uint16 i = 0; i < verticalBlank * 2; ++i) { in delay()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dm/
H A Ddm.h235 void delay(uint16 verticalBlank); // @ F0022_MAIN_Delay
H A Ddm.cpp237 void DMEngine::delay(uint16 verticalBlank) { in delay() argument
238 for (uint16 i = 0; i < verticalBlank * 2; ++i) { in delay()
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Docs/content/apireference/
H A DEmulation.md51 verticalBlank: bool,
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/
H A DLuaApi.cpp908 lua_readbool(verticalBlank, state.PPU.StatusFlags.VerticalBlank); in SetState()
979 lua_pushboolvalue(verticalBlank, state.PPU.StatusFlags.VerticalBlank); in GetState()