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Searched refs:verticesNormals (Results 1 – 6 of 6) sorted by relevance

/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/collision/
H A DTriangleVertexArray.cpp119 delete[] verticesNormals; in ~TriangleVertexArray()
130 float* verticesNormals = new float[mNbVertices * 3]; in computeVerticesNormals() local
134 verticesNormals[i] = 0.0f; in computeVerticesNormals()
170 verticesNormals[verticesIndices[v] * 3] += normalComponent.x; in computeVerticesNormals()
171 verticesNormals[verticesIndices[v] * 3 + 1] += normalComponent.y; in computeVerticesNormals()
172 verticesNormals[verticesIndices[v] * 3 + 2] += normalComponent.z; in computeVerticesNormals()
180 Vector3 normal(verticesNormals[v], verticesNormals[v + 1], verticesNormals[v + 2]); in computeVerticesNormals()
183 verticesNormals[v] = normal.x; in computeVerticesNormals()
184 verticesNormals[v + 1] = normal.y; in computeVerticesNormals()
185 verticesNormals[v + 2] = normal.z; in computeVerticesNormals()
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/collision/shapes/
H A DConcaveMeshShape.h246 Vector3 verticesNormals[3]; in notifyOverlappingNode() local
247 mConcaveMeshShape.getTriangleVerticesNormals(data[0], data[1], verticesNormals); in notifyOverlappingNode()
250 …mTriangleTestCallback.testTriangle(trianglePoints, verticesNormals, mConcaveMeshShape.computeTrian… in notifyOverlappingNode()
H A DConcaveShape.h49 …virtual void testTriangle(const Vector3* trianglePoints, const Vector3* verticesNormals, uint shap…
H A DTriangleShape.h111 TriangleShape(const Vector3* vertices, const Vector3* verticesNormals,
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/collision/shapes/
H A DTriangleShape.cpp48 TriangleShape::TriangleShape(const Vector3* vertices, const Vector3* verticesNormals, uint shapeId, in TriangleShape() argument
60 mVerticesNormals[0] = verticesNormals[0];
61 mVerticesNormals[1] = verticesNormals[1];
62 mVerticesNormals[2] = verticesNormals[2];
H A DConcaveMeshShape.cpp246 Vector3 verticesNormals[3]; in raycastTriangles() local
247 mConcaveMeshShape.getTriangleVerticesNormals(data[0], data[1], verticesNormals); in raycastTriangles()
250 …TriangleShape triangleShape(trianglePoints, verticesNormals, mConcaveMeshShape.computeTriangleShap… in raycastTriangles()