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Searched refs:vgl_near_zero (Results 1 – 1 of 1) sorted by relevance

/dports/misc/vxl/vxl-3.3.2/core/vgl/
H A Dvgl_intersection.hxx34 inline bool vgl_near_zero(double x) { return x < eps && x > -eps; } in vgl_near_zero() function
35 inline bool vgl_near_eq(double x, double y) { return vgl_near_zero(x-y); } in vgl_near_eq()
283 if (vgl_near_zero(a))// The line is y = -c/b in vgl_intersection()
310 if (vgl_near_zero(b))// The line is x = -c/a in vgl_intersection()
572 return vgl_near_zero(l1_len - l1_idist) && vgl_near_zero(l2_len - l2_idist); in vgl_intersection()
593 return vgl_near_zero(l1_len - l1_idist) && vgl_near_zero(l2_len - l2_idist); in vgl_intersection()
825 if (vgl_near_zero(mag)) // planes are parallel (or coincident) in vgl_intersection()
846 if (vgl_near_zero(det)) in vgl_intersection()
856 if (vgl_near_zero(det)) in vgl_intersection()
867 if (vgl_near_zero(det)) in vgl_intersection()