Searched refs:viable_mon (Results 1 – 2 of 2) sorted by relevance
100 const monster* viable_mon = nullptr);113 const monster* viable_mon = nullptr);
2812 const monster* viable_mon) in find_newmons_square() argument2824 if (find_habitable_spot_near(p, mons_class, 2, true, empty, viable_mon)) in find_newmons_square()2976 const monster* viable_mon) in find_habitable_spot_near() argument2995 if (success && viable_mon) in find_habitable_spot_near()2996 success = !mons_avoids_cloud(viable_mon, *ri, true); in find_habitable_spot_near()