Searched refs:video_driver_translate_coord_viewport_wrap (Results 1 – 13 of 13) sorted by relevance
/dports/games/retroarch/RetroArch-1.9.7/input/drivers/ |
H A D | wayland_input.c | 121 if (!(video_driver_translate_coord_viewport_wrap(&vp, in input_wl_touch_state() 269 if (video_driver_translate_coord_viewport_wrap(&vp, in input_wl_state()
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H A D | x11_input.c | 301 if (video_driver_translate_coord_viewport_wrap( in x_input_state() 351 if (video_driver_translate_coord_viewport_wrap(&vp, in x_input_state()
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H A D | gx_input.c | 136 if (video_driver_translate_coord_viewport_wrap(&vp, x, y, in rvl_input_state()
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H A D | qnx_input.c | 437 video_driver_translate_coord_viewport_wrap( in qnx_process_touch_event() 521 video_driver_translate_coord_viewport_wrap(&vp, in qnx_process_touch_event()
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H A D | sdl_input.c | 205 if (video_driver_translate_coord_viewport_wrap( in sdl_input_state()
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H A D | dinput.c | 418 if (!(video_driver_translate_coord_viewport_wrap( in dinput_lightgun_aiming_state() 700 if (!(video_driver_translate_coord_viewport_wrap(&vp, x, y, in dinput_input_state()
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H A D | rwebinput_input.c | 539 if (!(video_driver_translate_coord_viewport_wrap( in rwebinput_input_state()
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H A D | cocoa_input.c | 364 video_driver_translate_coord_viewport_wrap( in cocoa_input_poll()
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H A D | switch_input.c | 188 video_driver_translate_coord_viewport_wrap( in switch_input_poll()
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H A D | winraw_input.c | 259 if (!(video_driver_translate_coord_viewport_wrap( in winraw_lightgun_aiming_state()
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H A D | android_input.c | 741 video_driver_translate_coord_viewport_wrap( in android_input_poll_event_type_motion()
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/dports/games/retroarch/RetroArch-1.9.7/uwp/ |
H A D | uwp_main.cpp | 540 video_driver_translate_coord_viewport_wrap(
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/dports/games/retroarch/RetroArch-1.9.7/ |
H A D | retroarch.h | 1730 #define video_driver_translate_coord_viewport_wrap(vp, mouse_x, mouse_y, res_x, res_y, res_screen_x… macro
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