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Searched refs:video_driver_update_viewport (Results 1 – 6 of 6) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/
H A Dretroarch.h1589 void video_driver_update_viewport(struct video_viewport* vp, bool force_full, bool keep_aspect);
H A Dretroarch.c31523 void video_driver_update_viewport( in video_driver_update_viewport() function
/dports/games/retroarch/RetroArch-1.9.7/gfx/common/
H A Dmetal_common.m273 video_driver_update_viewport(_viewport, forceFull, _keepAspect);
409 video_driver_update_viewport(_viewport, NO, _keepAspect);
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/
H A Dd3d10.c269 video_driver_update_viewport(&d3d10->vp, force_full, d3d10->keep_aspect); in d3d10_update_viewport()
H A Dd3d11.c294 video_driver_update_viewport(&d3d11->vp, force_full, d3d11->keep_aspect); in d3d11_update_viewport()
H A Dd3d12.c269 video_driver_update_viewport(&d3d12->vp, force_full, d3d12->keep_aspect); in d3d12_update_viewport()