Searched refs:video_driver_update_viewport (Results 1 – 6 of 6) sorted by relevance
/dports/games/retroarch/RetroArch-1.9.7/ |
H A D | retroarch.h | 1589 void video_driver_update_viewport(struct video_viewport* vp, bool force_full, bool keep_aspect);
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H A D | retroarch.c | 31523 void video_driver_update_viewport( in video_driver_update_viewport() function
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/dports/games/retroarch/RetroArch-1.9.7/gfx/common/ |
H A D | metal_common.m | 273 video_driver_update_viewport(_viewport, forceFull, _keepAspect); 409 video_driver_update_viewport(_viewport, NO, _keepAspect);
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/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/ |
H A D | d3d10.c | 269 video_driver_update_viewport(&d3d10->vp, force_full, d3d10->keep_aspect); in d3d10_update_viewport()
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H A D | d3d11.c | 294 video_driver_update_viewport(&d3d11->vp, force_full, d3d11->keep_aspect); in d3d11_update_viewport()
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H A D | d3d12.c | 269 video_driver_update_viewport(&d3d12->vp, force_full, d3d12->keep_aspect); in d3d12_update_viewport()
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