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Searched refs:video_latch (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/
H A Dpolicetr_vidhrdw.c30 static UINT8 video_latch; variable
171 video_latch = data >> 24; in WRITE32_HANDLER()
177 switch (video_latch) in WRITE32_HANDLER()
209 …o_w(2) = %08X & %08X with latch %02X\n", activecpu_get_previouspc(), data, ~mem_mask, video_latch); in WRITE32_HANDLER()
218 switch (video_latch) in WRITE32_HANDLER()
223 …o_w(3) = %08X & %08X with latch %02X\n", activecpu_get_previouspc(), data, ~mem_mask, video_latch); in WRITE32_HANDLER()
235 …o_w(3) = %08X & %08X with latch %02X\n", activecpu_get_previouspc(), data, ~mem_mask, video_latch); in WRITE32_HANDLER()
241 …o_w(3) = %08X & %08X with latch %02X\n", activecpu_get_previouspc(), data, ~mem_mask, video_latch); in WRITE32_HANDLER()
256 …o_w(3) = %08X & %08X with latch %02X\n", activecpu_get_previouspc(), data, ~mem_mask, video_latch); in WRITE32_HANDLER()
277 switch (video_latch) in READ32_HANDLER()
[all …]
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/
H A Dpolicetr_vidhrdw.c30 static UINT8 video_latch; variable
171 video_latch = data >> 24; in WRITE32_HANDLER()
177 switch (video_latch) in WRITE32_HANDLER()
209 …o_w(2) = %08X & %08X with latch %02X\n", activecpu_get_previouspc(), data, ~mem_mask, video_latch); in WRITE32_HANDLER()
218 switch (video_latch) in WRITE32_HANDLER()
223 …o_w(3) = %08X & %08X with latch %02X\n", activecpu_get_previouspc(), data, ~mem_mask, video_latch); in WRITE32_HANDLER()
235 …o_w(3) = %08X & %08X with latch %02X\n", activecpu_get_previouspc(), data, ~mem_mask, video_latch); in WRITE32_HANDLER()
241 …o_w(3) = %08X & %08X with latch %02X\n", activecpu_get_previouspc(), data, ~mem_mask, video_latch); in WRITE32_HANDLER()
256 …o_w(3) = %08X & %08X with latch %02X\n", activecpu_get_previouspc(), data, ~mem_mask, video_latch); in WRITE32_HANDLER()
277 switch (video_latch) in READ32_HANDLER()
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pre90s/
H A Dd_cloud9.cpp25 static UINT8 video_latch[8]; variable
143 if (!video_latch[0]) in bitmode_autoinc()
146 if (!video_latch[1]) in bitmode_autoinc()
158 promaddr |= video_latch[4] << 6; in write_vram()
159 promaddr |= video_latch[6] << 5; in write_vram()
237 video_latch[address & 7] = data >> 7; in cloud9_write()
323 video_latch[i] = 0; in DrvDoReset()
491 INT32 flip = video_latch[5] ? 0xff : 0x00; in draw_bitmap()
540 INT32 palette_bank = video_latch[7] ? 0x20 : 0x00; in DrvDrawEnd()
641 SCAN_VAR(video_latch); in DrvScan()
H A Dd_ccastles.cpp30 static UINT8 video_latch[8]; variable
159 if (!video_latch[0]) in bitmode_autoinc()
161 if (!video_latch[2]) in bitmode_autoinc()
167 if (!video_latch[1]) in bitmode_autoinc()
169 if (!video_latch[3]) in bitmode_autoinc()
260 video_latch[address & 7] = (data >> 3) & 1; in ccastles_write()
399 video_latch[i] = 0; in DrvDoReset()
533 UINT8 *sprite = &DrvSprRAM[video_latch[7] << 8]; in draw_sprites()
560 INT32 flip = video_latch[4] ? 0xff : 0x00; in draw_bitmap()
743 SCAN_VAR(video_latch); in DrvScan()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pre90s/
H A Dd_cloud9.cpp25 static UINT8 video_latch[8]; variable
143 if (!video_latch[0]) in bitmode_autoinc()
146 if (!video_latch[1]) in bitmode_autoinc()
158 promaddr |= video_latch[4] << 6; in write_vram()
159 promaddr |= video_latch[6] << 5; in write_vram()
237 video_latch[address & 7] = data >> 7; in cloud9_write()
323 video_latch[i] = 0; in DrvDoReset()
496 INT32 flip = video_latch[5] ? 0xff : 0x00; in draw_bitmap()
545 INT32 palette_bank = video_latch[7] ? 0x20 : 0x00; in DrvDrawEnd()
645 SCAN_VAR(video_latch); in DrvScan()
H A Dd_ccastles.cpp30 static UINT8 video_latch[8]; variable
159 if (!video_latch[0]) in bitmode_autoinc()
161 if (!video_latch[2]) in bitmode_autoinc()
167 if (!video_latch[1]) in bitmode_autoinc()
169 if (!video_latch[3]) in bitmode_autoinc()
260 video_latch[address & 7] = (data >> 3) & 1; in ccastles_write()
403 video_latch[i] = 0; in DrvDoReset()
537 UINT8 *sprite = &DrvSprRAM[video_latch[7] << 8]; in draw_sprites()
564 INT32 flip = video_latch[4] ? 0xff : 0x00; in draw_bitmap()
732 SCAN_VAR(video_latch); in DrvScan()