/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_view.cpp | 379 …qboolean usesViewEntity = (qboolean)(cg.snap->ps.viewEntity && cg.snap->ps.viewEntity < ENTITYNUM_… in CG_CalcIdealThirdPersonViewTarget() 1112 if ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_OffsetFirstPersonView() 1348 && cg.snap->ps.viewEntity > 0 in CG_CalcFov() 1580 if( cg.snap->ps.viewEntity != 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_CalcViewValues() 1582 if( g_entities[cg.snap->ps.viewEntity].client && g_entities[cg.snap->ps.viewEntity].NPC ) in CG_CalcViewValues() 1613 if ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_CalcViewValues() 1691 if ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_CalcViewValues() 1705 if ( cg.snap->ps.viewEntity <= 0 || cg.snap->ps.viewEntity >= ENTITYNUM_WORLD ) in CG_CalcViewValues() 1799 if ( cg.snap->ps.viewEntity <= 0 || cg.snap->ps.viewEntity >= ENTITYNUM_WORLD ) in CG_RunEmplacedWeapon() 1983 && ( cg.snap->ps.viewEntity == 0 || cg.snap->ps.viewEntity >= ENTITYNUM_WORLD ) ) in CG_DrawActiveFrame() [all …]
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H A D | cg_draw.cpp | 667 …health = ( g_entities[cg.snap->ps.viewEntity].health + g_entities[cg.snap->ps.viewEntity].client->… in CG_DrawCustomHealthHud() 668 …(float)(g_entities[cg.snap->ps.viewEntity].max_health + g_entities[cg.snap->ps.viewEntity].activat… in CG_DrawCustomHealthHud() 672 …health = ( g_entities[cg.snap->ps.viewEntity].health + g_entities[cg.snap->ps.viewEntity].client->… in CG_DrawCustomHealthHud() 688 …else if ( cg.snap->ps.viewEntity && ( g_entities[cg.snap->ps.viewEntity].dflags & DAMAGE_CUSTOM_HU… in CG_DrawCustomHealthHud() 697 …health = g_entities[cg.snap->ps.viewEntity].health / (float)g_entities[cg.snap->ps.viewEntity].max… in CG_DrawCustomHealthHud() 1219 if ((cg.snap->ps.viewEntity>0&&cg.snap->ps.viewEntity<ENTITYNUM_WORLD)) in CG_DrawStats() 1516 if ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_DrawCrosshair() 1791 if ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_ScanForCrosshairEntity() 1793 ignoreEnt = cg.snap->ps.viewEntity; in CG_ScanForCrosshairEntity() 1794 if ( g_entities[cg.snap->ps.viewEntity].client ) in CG_ScanForCrosshairEntity() [all …]
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H A D | cg_weapons.cpp | 1313 if ((cg.snap->ps.viewEntity>0&&cg.snap->ps.viewEntity<ENTITYNUM_WORLD)) in CG_DrawIconBackground() 2155 if ( cg.snap->ps.viewEntity ) in CG_NextWeapon_f() 2158 …if ( g_entities[cg.snap->ps.viewEntity].client && ( g_entities[cg.snap->ps.viewEntity].client->NPC… in CG_NextWeapon_f() 2159 || g_entities[cg.snap->ps.viewEntity].client->NPC_class == CLASS_R2D2 in CG_NextWeapon_f() 2160 || g_entities[cg.snap->ps.viewEntity].client->NPC_class == CLASS_MOUSE )) in CG_NextWeapon_f() 2301 if ( cg.snap->ps.viewEntity ) in CG_PrevWeapon_f() 2304 …if ( g_entities[cg.snap->ps.viewEntity].client && ( g_entities[cg.snap->ps.viewEntity].client->NPC… in CG_PrevWeapon_f() 2305 || g_entities[cg.snap->ps.viewEntity].client->NPC_class == CLASS_R2D2 in CG_PrevWeapon_f() 2420 if ( cg.snap->ps.viewEntity ) in CG_Weapon_f() 2423 …if ( g_entities[cg.snap->ps.viewEntity].client && ( g_entities[cg.snap->ps.viewEntity].client->NPC… in CG_Weapon_f() [all …]
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H A D | cg_consolecmds.cpp | 112 …if ( cg.snap->ps.viewEntity || ( cg_entities[cg.snap->ps.clientNum].currentState.eFlags & ( EF_LOC… in CG_ToggleBinoculars() 160 …if ( cg.snap->ps.viewEntity || ( cg_entities[cg.snap->ps.clientNum].currentState.eFlags & ( EF_LOC… in CG_ToggleLAGoggles()
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H A D | cg_predict.cpp | 204 if ( cg.snap->ps.viewEntity <= 0 || cg.snap->ps.viewEntity >= ENTITYNUM_WORLD || overrideViewEnt ) in CG_SetClientViewAngles() 228 if ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_CheckModifyUCmd()
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H A D | cg_main.cpp | 490 …nt->client && cg_entities[0].gent->client->ps.viewEntity > 0 && cg_entities[0].gent->client->ps.vi… in CG_GetCameraPos() 493 if ( g_entities[cg_entities[0].gent->client->ps.viewEntity].client && cg.renderingThirdPerson ) in CG_GetCameraPos() 495 …VectorCopy( g_entities[cg_entities[0].gent->client->ps.viewEntity].client->renderInfo.eyePoint, ca… in CG_GetCameraPos() 499 VectorCopy( g_entities[cg_entities[0].gent->client->ps.viewEntity].currentOrigin, camerapos ); in CG_GetCameraPos() 2757 …d_player_state.stats[STAT_HEALTH] <= 0 || ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity <… in CG_DrawInventorySelect() 3339 …d_player_state.stats[STAT_HEALTH] <= 0 || ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity <… in CG_DrawForceSelect()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_view.cpp | 352 …qboolean usesViewEntity = (qboolean)(cg.snap->ps.viewEntity && cg.snap->ps.viewEntity < ENTITYNUM_… in CG_CalcIdealThirdPersonViewTarget() 1180 if ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_OffsetFirstPersonView() 1357 && cg.snap->ps.viewEntity > 0 in CG_CalcFov() 1589 if( cg.snap->ps.viewEntity != 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD && in CG_CalcViewValues() 1625 else if ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_CalcViewValues() 1703 if ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_CalcViewValues() 1717 if ( cg.snap->ps.viewEntity <= 0 || cg.snap->ps.viewEntity >= ENTITYNUM_WORLD ) in CG_CalcViewValues() 1970 if ( cg.snap->ps.viewEntity <= 0 || cg.snap->ps.viewEntity >= ENTITYNUM_WORLD ) in CG_RunEmplacedWeapon() 2191 && ( cg.snap->ps.viewEntity == 0 || cg.snap->ps.viewEntity >= ENTITYNUM_WORLD ) ) in CG_DrawActiveFrame() 2195 else if( cg.snap->ps.viewEntity != 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_DrawActiveFrame() [all …]
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H A D | cg_draw.cpp | 1412 g_entities[cg.snap->ps.viewEntity].health, in CG_DrawPanelTurretHud() 1426 ||!g_entities[cg.snap->ps.viewEntity].activator ) in CG_DrawATSTHud() 1463 …health = ( g_entities[cg.snap->ps.viewEntity].health + g_entities[cg.snap->ps.viewEntity].client->… in CG_DrawATSTHud() 1467 …health = ( g_entities[cg.snap->ps.viewEntity].health + g_entities[cg.snap->ps.viewEntity].client->… in CG_DrawATSTHud() 1614 …else if ( cg.snap->ps.viewEntity && ( g_entities[cg.snap->ps.viewEntity].dflags & DAMAGE_CUSTOM_HU… in CG_DrawCustomHealthHud() 2358 if ((cg.snap->ps.viewEntity>0&&cg.snap->ps.viewEntity<ENTITYNUM_WORLD)) in CG_DrawStats() 2755 if ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_DrawCrosshair() 3047 if ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_ScanForCrosshairEntity() 3049 ignoreEnt = cg.snap->ps.viewEntity; in CG_ScanForCrosshairEntity() 3517 if ( cg.snap->ps.viewEntity > 0 && in CG_RenderingFromMiscCamera() [all …]
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H A D | cg_weapons.cpp | 2204 if ( cg.snap->ps.viewEntity ) in CG_NextWeapon_f() 2207 …if ( g_entities[cg.snap->ps.viewEntity].client && ( g_entities[cg.snap->ps.viewEntity].client->NPC… in CG_NextWeapon_f() 2208 || g_entities[cg.snap->ps.viewEntity].client->NPC_class == CLASS_R2D2 in CG_NextWeapon_f() 2218 if (G_IsRidingVehicle(&g_entities[cg.snap->ps.viewEntity])) in CG_NextWeapon_f() 2408 if ( cg.snap->ps.viewEntity ) in CG_PrevWeapon_f() 2411 …if ( g_entities[cg.snap->ps.viewEntity].client && ( g_entities[cg.snap->ps.viewEntity].client->NPC… in CG_PrevWeapon_f() 2412 || g_entities[cg.snap->ps.viewEntity].client->NPC_class == CLASS_R2D2 in CG_PrevWeapon_f() 2422 if (G_IsRidingVehicle(&g_entities[cg.snap->ps.viewEntity])) in CG_PrevWeapon_f() 2552 if ( cg.snap->ps.viewEntity ) in CG_Weapon_f() 2555 …if ( g_entities[cg.snap->ps.viewEntity].client && ( g_entities[cg.snap->ps.viewEntity].client->NPC… in CG_Weapon_f() [all …]
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H A D | cg_consolecmds.cpp | 113 …if ( cg.snap->ps.viewEntity || ( cg_entities[cg.snap->ps.clientNum].currentState.eFlags & ( EF_LOC… in CG_ToggleBinoculars() 172 …if ( cg.snap->ps.viewEntity || ( cg_entities[cg.snap->ps.clientNum].currentState.eFlags & ( EF_LOC… in CG_ToggleLAGoggles()
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H A D | cg_predict.cpp | 240 if ( cg.snap->ps.viewEntity <= 0 || cg.snap->ps.viewEntity >= ENTITYNUM_WORLD || overrideViewEnt ) in CG_SetClientViewAngles() 261 if ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_CheckModifyUCmd()
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H A D | cg_main.cpp | 510 …nt->client && cg_entities[0].gent->client->ps.viewEntity > 0 && cg_entities[0].gent->client->ps.vi… in CG_GetCameraPos() 513 if ( g_entities[cg_entities[0].gent->client->ps.viewEntity].client && cg.renderingThirdPerson ) in CG_GetCameraPos() 515 …VectorCopy( g_entities[cg_entities[0].gent->client->ps.viewEntity].client->renderInfo.eyePoint, ca… in CG_GetCameraPos() 519 VectorCopy( g_entities[cg_entities[0].gent->client->ps.viewEntity].currentOrigin, camerapos ); in CG_GetCameraPos() 3273 …d_player_state.stats[STAT_HEALTH] <= 0 || ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity <… in CG_DrawInventorySelect() 3843 …d_player_state.stats[STAT_HEALTH] <= 0 || ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity <… in CG_DrawForceSelect()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | bg_pangles.cpp | 417 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_LockAngles() 436 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAnglesToGripper() 459 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAnglesToPuller() 534 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAngleForWallRun() 630 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAnglesForSpinningFlip() 721 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAnglesForSaberLock() 809 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAnglesForDualJumpAttack() 820 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAnglesForLongJump() 831 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAnglesForGrapple() 1315 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAnglesForWallRunUpFlipAlt() [all …]
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H A D | g_active.cpp | 216 if ( !ent->client->ps.viewEntity ) in G_ClearViewEntity() 219 if ( ent->client->ps.viewEntity > 0 && ent->client->ps.viewEntity < ENTITYNUM_NONE ) in G_ClearViewEntity() 227 …SetClientViewAngle( &g_entities[ent->client->ps.viewEntity], g_entities[ent->client->ps.viewEntity… in G_ClearViewEntity() 228 …G_SetAngles( &g_entities[ent->client->ps.viewEntity], g_entities[ent->client->ps.viewEntity].curre… in G_ClearViewEntity() 230 …g_entities[ent->client->ps.viewEntity].NPC->desiredYaw = g_entities[ent->client->ps.viewEntity].cu… in G_ClearViewEntity() 236 ent->client->ps.viewEntity = 0; in G_ClearViewEntity() 252 if ( viewEntity->s.number == self->client->ps.viewEntity ) in G_SetViewEntity() 259 self->client->ps.viewEntity = viewEntity->s.number; in G_SetViewEntity() 260 viewEntity->svFlags |= SVF_BROADCAST; in G_SetViewEntity() 263 if ( viewEntity->client ) in G_SetViewEntity() [all …]
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H A D | g_svcmds.cpp | 169 if ( g_entities[0].client->ps.viewEntity > 0 in G_GetSelfForPlayerCmd() 170 && g_entities[0].client->ps.viewEntity < ENTITYNUM_WORLD in G_GetSelfForPlayerCmd() 171 && g_entities[g_entities[0].client->ps.viewEntity].client in G_GetSelfForPlayerCmd() 172 && g_entities[g_entities[0].client->ps.viewEntity].s.weapon == WP_SABER ) in G_GetSelfForPlayerCmd() 174 return (&g_entities[g_entities[0].client->ps.viewEntity]); in G_GetSelfForPlayerCmd()
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H A D | NPC_reactions.cpp | 445 && (!player->client->ps.viewEntity || other->s.number != player->client->ps.viewEntity)) in NPC_Pain() 450 || (other->s.number&&other->s.number!=player->client->ps.viewEntity) in NPC_Pain()
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H A D | NPC_utils.cpp | 76 …nt->client->renderInfo.eyePoint ) && (ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntit… in CalcEntitySpot() 112 …nt->client->renderInfo.eyePoint ) && (ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntit… in CalcEntitySpot()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | bg_pangles.cpp | 100 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAnglesToGripper() 158 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAngleForWallRun() 255 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAnglesForSpinningFlip() 313 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAnglesForBackAttack() 346 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAnglesForSaberLock() 379 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAnglesForKnockdown()
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H A D | g_active.cpp | 168 if ( !ent->client->ps.viewEntity ) in G_ClearViewEntity() 171 if ( ent->client->ps.viewEntity > 0 && ent->client->ps.viewEntity < ENTITYNUM_NONE ) in G_ClearViewEntity() 179 …SetClientViewAngle( &g_entities[ent->client->ps.viewEntity], g_entities[ent->client->ps.viewEntity… in G_ClearViewEntity() 180 …G_SetAngles( &g_entities[ent->client->ps.viewEntity], g_entities[ent->client->ps.viewEntity].curre… in G_ClearViewEntity() 182 …g_entities[ent->client->ps.viewEntity].NPC->desiredYaw = g_entities[ent->client->ps.viewEntity].cu… in G_ClearViewEntity() 188 ent->client->ps.viewEntity = 0; in G_ClearViewEntity() 204 if ( viewEntity->s.number == self->client->ps.viewEntity ) in G_SetViewEntity() 211 self->client->ps.viewEntity = viewEntity->s.number; in G_SetViewEntity() 212 viewEntity->svFlags |= SVF_BROADCAST; in G_SetViewEntity() 215 if ( viewEntity->client ) in G_SetViewEntity() [all …]
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H A D | g_svcmds.cpp | 179 if ( g_entities[0].client->ps.viewEntity > 0 in G_GetSelfForPlayerCmd() 180 && g_entities[0].client->ps.viewEntity < ENTITYNUM_WORLD in G_GetSelfForPlayerCmd() 181 && g_entities[g_entities[0].client->ps.viewEntity].client in G_GetSelfForPlayerCmd() 182 && g_entities[g_entities[0].client->ps.viewEntity].s.weapon == WP_SABER ) in G_GetSelfForPlayerCmd() 184 return (&g_entities[g_entities[0].client->ps.viewEntity]); in G_GetSelfForPlayerCmd()
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H A D | NPC_utils.cpp | 76 …nt->client->renderInfo.eyePoint ) && (ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntit… in CalcEntitySpot() 112 …nt->client->renderInfo.eyePoint ) && (ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntit… in CalcEntitySpot()
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H A D | NPC_reactions.cpp | 391 && (!player->client->ps.viewEntity || other->s.number != player->client->ps.viewEntity)) in NPC_Pain() 396 || (other->s.number&&other->s.number!=player->client->ps.viewEntity) in NPC_Pain()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | RenderEntity.cpp | 46 viewEntity = NULL; in idRenderEntityLocal()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/render/frontend/ |
H A D | qcameralens.h | 109 void viewEntity(Qt3DCore::QNodeId entityId, Qt3DCore::QNodeId cameraId);
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H A D | qcamera.cpp | 877 void QCamera::viewEntity(Qt3DCore::QEntity *entity) in viewEntity() function in Qt3DRender::QCamera 883 d->m_lens->viewEntity(entity->id(), id()); in viewEntity()
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