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Searched refs:viewEntity (Results 1 – 25 of 52) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_view.cpp379 …qboolean usesViewEntity = (qboolean)(cg.snap->ps.viewEntity && cg.snap->ps.viewEntity < ENTITYNUM_… in CG_CalcIdealThirdPersonViewTarget()
1112 if ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_OffsetFirstPersonView()
1348 && cg.snap->ps.viewEntity > 0 in CG_CalcFov()
1580 if( cg.snap->ps.viewEntity != 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_CalcViewValues()
1582 if( g_entities[cg.snap->ps.viewEntity].client && g_entities[cg.snap->ps.viewEntity].NPC ) in CG_CalcViewValues()
1613 if ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_CalcViewValues()
1691 if ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_CalcViewValues()
1705 if ( cg.snap->ps.viewEntity <= 0 || cg.snap->ps.viewEntity >= ENTITYNUM_WORLD ) in CG_CalcViewValues()
1799 if ( cg.snap->ps.viewEntity <= 0 || cg.snap->ps.viewEntity >= ENTITYNUM_WORLD ) in CG_RunEmplacedWeapon()
1983 && ( cg.snap->ps.viewEntity == 0 || cg.snap->ps.viewEntity >= ENTITYNUM_WORLD ) ) in CG_DrawActiveFrame()
[all …]
H A Dcg_draw.cpp667 …health = ( g_entities[cg.snap->ps.viewEntity].health + g_entities[cg.snap->ps.viewEntity].client->… in CG_DrawCustomHealthHud()
668 …(float)(g_entities[cg.snap->ps.viewEntity].max_health + g_entities[cg.snap->ps.viewEntity].activat… in CG_DrawCustomHealthHud()
672 …health = ( g_entities[cg.snap->ps.viewEntity].health + g_entities[cg.snap->ps.viewEntity].client->… in CG_DrawCustomHealthHud()
688 …else if ( cg.snap->ps.viewEntity && ( g_entities[cg.snap->ps.viewEntity].dflags & DAMAGE_CUSTOM_HU… in CG_DrawCustomHealthHud()
697 …health = g_entities[cg.snap->ps.viewEntity].health / (float)g_entities[cg.snap->ps.viewEntity].max… in CG_DrawCustomHealthHud()
1219 if ((cg.snap->ps.viewEntity>0&&cg.snap->ps.viewEntity<ENTITYNUM_WORLD)) in CG_DrawStats()
1516 if ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_DrawCrosshair()
1791 if ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_ScanForCrosshairEntity()
1793 ignoreEnt = cg.snap->ps.viewEntity; in CG_ScanForCrosshairEntity()
1794 if ( g_entities[cg.snap->ps.viewEntity].client ) in CG_ScanForCrosshairEntity()
[all …]
H A Dcg_weapons.cpp1313 if ((cg.snap->ps.viewEntity>0&&cg.snap->ps.viewEntity<ENTITYNUM_WORLD)) in CG_DrawIconBackground()
2155 if ( cg.snap->ps.viewEntity ) in CG_NextWeapon_f()
2158 …if ( g_entities[cg.snap->ps.viewEntity].client && ( g_entities[cg.snap->ps.viewEntity].client->NPC… in CG_NextWeapon_f()
2159 || g_entities[cg.snap->ps.viewEntity].client->NPC_class == CLASS_R2D2 in CG_NextWeapon_f()
2160 || g_entities[cg.snap->ps.viewEntity].client->NPC_class == CLASS_MOUSE )) in CG_NextWeapon_f()
2301 if ( cg.snap->ps.viewEntity ) in CG_PrevWeapon_f()
2304 …if ( g_entities[cg.snap->ps.viewEntity].client && ( g_entities[cg.snap->ps.viewEntity].client->NPC… in CG_PrevWeapon_f()
2305 || g_entities[cg.snap->ps.viewEntity].client->NPC_class == CLASS_R2D2 in CG_PrevWeapon_f()
2420 if ( cg.snap->ps.viewEntity ) in CG_Weapon_f()
2423 …if ( g_entities[cg.snap->ps.viewEntity].client && ( g_entities[cg.snap->ps.viewEntity].client->NPC… in CG_Weapon_f()
[all …]
H A Dcg_consolecmds.cpp112 …if ( cg.snap->ps.viewEntity || ( cg_entities[cg.snap->ps.clientNum].currentState.eFlags & ( EF_LOC… in CG_ToggleBinoculars()
160 …if ( cg.snap->ps.viewEntity || ( cg_entities[cg.snap->ps.clientNum].currentState.eFlags & ( EF_LOC… in CG_ToggleLAGoggles()
H A Dcg_predict.cpp204 if ( cg.snap->ps.viewEntity <= 0 || cg.snap->ps.viewEntity >= ENTITYNUM_WORLD || overrideViewEnt ) in CG_SetClientViewAngles()
228 if ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_CheckModifyUCmd()
H A Dcg_main.cpp490 …nt->client && cg_entities[0].gent->client->ps.viewEntity > 0 && cg_entities[0].gent->client->ps.vi… in CG_GetCameraPos()
493 if ( g_entities[cg_entities[0].gent->client->ps.viewEntity].client && cg.renderingThirdPerson ) in CG_GetCameraPos()
495 …VectorCopy( g_entities[cg_entities[0].gent->client->ps.viewEntity].client->renderInfo.eyePoint, ca… in CG_GetCameraPos()
499 VectorCopy( g_entities[cg_entities[0].gent->client->ps.viewEntity].currentOrigin, camerapos ); in CG_GetCameraPos()
2757 …d_player_state.stats[STAT_HEALTH] <= 0 || ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity <… in CG_DrawInventorySelect()
3339 …d_player_state.stats[STAT_HEALTH] <= 0 || ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity <… in CG_DrawForceSelect()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_view.cpp352 …qboolean usesViewEntity = (qboolean)(cg.snap->ps.viewEntity && cg.snap->ps.viewEntity < ENTITYNUM_… in CG_CalcIdealThirdPersonViewTarget()
1180 if ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_OffsetFirstPersonView()
1357 && cg.snap->ps.viewEntity > 0 in CG_CalcFov()
1589 if( cg.snap->ps.viewEntity != 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD && in CG_CalcViewValues()
1625 else if ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_CalcViewValues()
1703 if ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_CalcViewValues()
1717 if ( cg.snap->ps.viewEntity <= 0 || cg.snap->ps.viewEntity >= ENTITYNUM_WORLD ) in CG_CalcViewValues()
1970 if ( cg.snap->ps.viewEntity <= 0 || cg.snap->ps.viewEntity >= ENTITYNUM_WORLD ) in CG_RunEmplacedWeapon()
2191 && ( cg.snap->ps.viewEntity == 0 || cg.snap->ps.viewEntity >= ENTITYNUM_WORLD ) ) in CG_DrawActiveFrame()
2195 else if( cg.snap->ps.viewEntity != 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_DrawActiveFrame()
[all …]
H A Dcg_draw.cpp1412 g_entities[cg.snap->ps.viewEntity].health, in CG_DrawPanelTurretHud()
1426 ||!g_entities[cg.snap->ps.viewEntity].activator ) in CG_DrawATSTHud()
1463 …health = ( g_entities[cg.snap->ps.viewEntity].health + g_entities[cg.snap->ps.viewEntity].client->… in CG_DrawATSTHud()
1467 …health = ( g_entities[cg.snap->ps.viewEntity].health + g_entities[cg.snap->ps.viewEntity].client->… in CG_DrawATSTHud()
1614 …else if ( cg.snap->ps.viewEntity && ( g_entities[cg.snap->ps.viewEntity].dflags & DAMAGE_CUSTOM_HU… in CG_DrawCustomHealthHud()
2358 if ((cg.snap->ps.viewEntity>0&&cg.snap->ps.viewEntity<ENTITYNUM_WORLD)) in CG_DrawStats()
2755 if ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_DrawCrosshair()
3047 if ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_ScanForCrosshairEntity()
3049 ignoreEnt = cg.snap->ps.viewEntity; in CG_ScanForCrosshairEntity()
3517 if ( cg.snap->ps.viewEntity > 0 && in CG_RenderingFromMiscCamera()
[all …]
H A Dcg_weapons.cpp2204 if ( cg.snap->ps.viewEntity ) in CG_NextWeapon_f()
2207 …if ( g_entities[cg.snap->ps.viewEntity].client && ( g_entities[cg.snap->ps.viewEntity].client->NPC… in CG_NextWeapon_f()
2208 || g_entities[cg.snap->ps.viewEntity].client->NPC_class == CLASS_R2D2 in CG_NextWeapon_f()
2218 if (G_IsRidingVehicle(&g_entities[cg.snap->ps.viewEntity])) in CG_NextWeapon_f()
2408 if ( cg.snap->ps.viewEntity ) in CG_PrevWeapon_f()
2411 …if ( g_entities[cg.snap->ps.viewEntity].client && ( g_entities[cg.snap->ps.viewEntity].client->NPC… in CG_PrevWeapon_f()
2412 || g_entities[cg.snap->ps.viewEntity].client->NPC_class == CLASS_R2D2 in CG_PrevWeapon_f()
2422 if (G_IsRidingVehicle(&g_entities[cg.snap->ps.viewEntity])) in CG_PrevWeapon_f()
2552 if ( cg.snap->ps.viewEntity ) in CG_Weapon_f()
2555 …if ( g_entities[cg.snap->ps.viewEntity].client && ( g_entities[cg.snap->ps.viewEntity].client->NPC… in CG_Weapon_f()
[all …]
H A Dcg_consolecmds.cpp113 …if ( cg.snap->ps.viewEntity || ( cg_entities[cg.snap->ps.clientNum].currentState.eFlags & ( EF_LOC… in CG_ToggleBinoculars()
172 …if ( cg.snap->ps.viewEntity || ( cg_entities[cg.snap->ps.clientNum].currentState.eFlags & ( EF_LOC… in CG_ToggleLAGoggles()
H A Dcg_predict.cpp240 if ( cg.snap->ps.viewEntity <= 0 || cg.snap->ps.viewEntity >= ENTITYNUM_WORLD || overrideViewEnt ) in CG_SetClientViewAngles()
261 if ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity < ENTITYNUM_WORLD ) in CG_CheckModifyUCmd()
H A Dcg_main.cpp510 …nt->client && cg_entities[0].gent->client->ps.viewEntity > 0 && cg_entities[0].gent->client->ps.vi… in CG_GetCameraPos()
513 if ( g_entities[cg_entities[0].gent->client->ps.viewEntity].client && cg.renderingThirdPerson ) in CG_GetCameraPos()
515 …VectorCopy( g_entities[cg_entities[0].gent->client->ps.viewEntity].client->renderInfo.eyePoint, ca… in CG_GetCameraPos()
519 VectorCopy( g_entities[cg_entities[0].gent->client->ps.viewEntity].currentOrigin, camerapos ); in CG_GetCameraPos()
3273 …d_player_state.stats[STAT_HEALTH] <= 0 || ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity <… in CG_DrawInventorySelect()
3843 …d_player_state.stats[STAT_HEALTH] <= 0 || ( cg.snap->ps.viewEntity > 0 && cg.snap->ps.viewEntity <… in CG_DrawForceSelect()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_pangles.cpp417 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_LockAngles()
436 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAnglesToGripper()
459 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAnglesToPuller()
534 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAngleForWallRun()
630 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAnglesForSpinningFlip()
721 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAnglesForSaberLock()
809 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAnglesForDualJumpAttack()
820 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAnglesForLongJump()
831 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAnglesForGrapple()
1315 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAnglesForWallRunUpFlipAlt()
[all …]
H A Dg_active.cpp216 if ( !ent->client->ps.viewEntity ) in G_ClearViewEntity()
219 if ( ent->client->ps.viewEntity > 0 && ent->client->ps.viewEntity < ENTITYNUM_NONE ) in G_ClearViewEntity()
227 …SetClientViewAngle( &g_entities[ent->client->ps.viewEntity], g_entities[ent->client->ps.viewEntity in G_ClearViewEntity()
228 …G_SetAngles( &g_entities[ent->client->ps.viewEntity], g_entities[ent->client->ps.viewEntity].curre… in G_ClearViewEntity()
230 …g_entities[ent->client->ps.viewEntity].NPC->desiredYaw = g_entities[ent->client->ps.viewEntity].cu… in G_ClearViewEntity()
236 ent->client->ps.viewEntity = 0; in G_ClearViewEntity()
252 if ( viewEntity->s.number == self->client->ps.viewEntity ) in G_SetViewEntity()
259 self->client->ps.viewEntity = viewEntity->s.number; in G_SetViewEntity()
260 viewEntity->svFlags |= SVF_BROADCAST; in G_SetViewEntity()
263 if ( viewEntity->client ) in G_SetViewEntity()
[all …]
H A Dg_svcmds.cpp169 if ( g_entities[0].client->ps.viewEntity > 0 in G_GetSelfForPlayerCmd()
170 && g_entities[0].client->ps.viewEntity < ENTITYNUM_WORLD in G_GetSelfForPlayerCmd()
171 && g_entities[g_entities[0].client->ps.viewEntity].client in G_GetSelfForPlayerCmd()
172 && g_entities[g_entities[0].client->ps.viewEntity].s.weapon == WP_SABER ) in G_GetSelfForPlayerCmd()
174 return (&g_entities[g_entities[0].client->ps.viewEntity]); in G_GetSelfForPlayerCmd()
H A DNPC_reactions.cpp445 && (!player->client->ps.viewEntity || other->s.number != player->client->ps.viewEntity)) in NPC_Pain()
450 || (other->s.number&&other->s.number!=player->client->ps.viewEntity) in NPC_Pain()
H A DNPC_utils.cpp76 …nt->client->renderInfo.eyePoint ) && (ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntit… in CalcEntitySpot()
112 …nt->client->renderInfo.eyePoint ) && (ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntit… in CalcEntitySpot()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dbg_pangles.cpp100 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAnglesToGripper()
158 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAngleForWallRun()
255 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAnglesForSpinningFlip()
313 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAnglesForBackAttack()
346 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAnglesForSaberLock()
379 if ( ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntity >= ENTITYNUM_WORLD ) in PM_AdjustAnglesForKnockdown()
H A Dg_active.cpp168 if ( !ent->client->ps.viewEntity ) in G_ClearViewEntity()
171 if ( ent->client->ps.viewEntity > 0 && ent->client->ps.viewEntity < ENTITYNUM_NONE ) in G_ClearViewEntity()
179 …SetClientViewAngle( &g_entities[ent->client->ps.viewEntity], g_entities[ent->client->ps.viewEntity in G_ClearViewEntity()
180 …G_SetAngles( &g_entities[ent->client->ps.viewEntity], g_entities[ent->client->ps.viewEntity].curre… in G_ClearViewEntity()
182 …g_entities[ent->client->ps.viewEntity].NPC->desiredYaw = g_entities[ent->client->ps.viewEntity].cu… in G_ClearViewEntity()
188 ent->client->ps.viewEntity = 0; in G_ClearViewEntity()
204 if ( viewEntity->s.number == self->client->ps.viewEntity ) in G_SetViewEntity()
211 self->client->ps.viewEntity = viewEntity->s.number; in G_SetViewEntity()
212 viewEntity->svFlags |= SVF_BROADCAST; in G_SetViewEntity()
215 if ( viewEntity->client ) in G_SetViewEntity()
[all …]
H A Dg_svcmds.cpp179 if ( g_entities[0].client->ps.viewEntity > 0 in G_GetSelfForPlayerCmd()
180 && g_entities[0].client->ps.viewEntity < ENTITYNUM_WORLD in G_GetSelfForPlayerCmd()
181 && g_entities[g_entities[0].client->ps.viewEntity].client in G_GetSelfForPlayerCmd()
182 && g_entities[g_entities[0].client->ps.viewEntity].s.weapon == WP_SABER ) in G_GetSelfForPlayerCmd()
184 return (&g_entities[g_entities[0].client->ps.viewEntity]); in G_GetSelfForPlayerCmd()
H A DNPC_utils.cpp76 …nt->client->renderInfo.eyePoint ) && (ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntit… in CalcEntitySpot()
112 …nt->client->renderInfo.eyePoint ) && (ent->client->ps.viewEntity <= 0 || ent->client->ps.viewEntit… in CalcEntitySpot()
H A DNPC_reactions.cpp391 && (!player->client->ps.viewEntity || other->s.number != player->client->ps.viewEntity)) in NPC_Pain()
396 || (other->s.number&&other->s.number!=player->client->ps.viewEntity) in NPC_Pain()
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DRenderEntity.cpp46 viewEntity = NULL; in idRenderEntityLocal()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/render/frontend/
H A Dqcameralens.h109 void viewEntity(Qt3DCore::QNodeId entityId, Qt3DCore::QNodeId cameraId);
H A Dqcamera.cpp877 void QCamera::viewEntity(Qt3DCore::QEntity *entity) in viewEntity() function in Qt3DRender::QCamera
883 d->m_lens->viewEntity(entity->id(), id()); in viewEntity()

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