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Searched refs:viewLight (Results 1 – 7 of 7) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/materialeditor/
H A DMaterialPreviewView.cpp362 lightInfo_t viewLight; in addLight() local
374 gameEdit->ParseSpawnArgsToRenderLight( &spawnArgs, &viewLight.renderLight ); in addLight()
376 viewLight.lightDefHandle = world->AddLightDef( &viewLight.renderLight ); in addLight()
377 viewLight.origin = viewLight.renderLight.origin; in addLight()
378 viewLight.shader = declManager->FindMaterial( "lights/defaultPointLight", false ); in addLight()
379 viewLight.color.x = viewLight.renderLight.shaderParms[ SHADERPARM_RED ]; in addLight()
380 viewLight.color.y = viewLight.renderLight.shaderParms[ SHADERPARM_GREEN ]; in addLight()
381 viewLight.color.z = viewLight.renderLight.shaderParms[ SHADERPARM_BLUE ]; in addLight()
382 viewLight.radius = 300.f; in addLight()
383 viewLight.allowMove = true; in addLight()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DRenderWorld_demo.cpp322 for ( viewLight_t *viewLight = viewDef->viewLights ; viewLight ; viewLight = viewLight->next ) { in WriteVisibleDefs() local
323 idRenderLightLocal *light = viewLight->lightDef; in WriteVisibleDefs()
H A DRenderEntity.cpp99 viewLight = NULL; in idRenderLightLocal()
H A DInteraction.cpp694 return lightDef->viewLight->scissorRect; in CalcInteractionScissorRectangle()
706 return lightDef->viewLight->scissorRect; in CalcInteractionScissorRectangle()
729 portalRect.Intersect( lightDef->viewLight->scissorRect ); in CalcInteractionScissorRectangle()
731 portalRect = lightDef->viewLight->scissorRect; in CalcInteractionScissorRectangle()
1034 vLight = lightDef->viewLight; in AddActiveInteraction()
H A Dtr_shadowbounds.cpp594 return lightDef->viewLight->scissorRect; in R_CalcIntersectionScissor()
629 rect.Intersect( lightDef->viewLight->scissorRect ); in R_CalcIntersectionScissor()
H A Dtr_light.cpp465 return light->viewLight; in R_SetLightDefViewLight()
510 light->viewLight = vLight; in R_SetLightDefViewLight()
H A Dtr_local.h229 struct viewLight_s * viewLight; variable