Searched refs:viewPositionT (Results 1 – 2 of 2) sorted by relevance
180 Vector3 viewPositionT = _matrix * viewPosition; in calculateCoeficient() local184 Vector3 planeNormal = Vector3::cross(positionT, viewPositionT).normalize(); in calculateCoeficient()206 Vector3 d = viewPositionT - positionT; in calculateCoeficient()