Searched refs:viewVectorTemp (Results 1 – 5 of 5) sorted by relevance
60 viewVectorTemp = Matrix33MulFloat3(*mRotInv, viewVectorTemp);61 float rxz2 = viewVectorTemp.x * viewVectorTemp.x + viewVectorTemp.z * viewVectorTemp.z;71 viewVectorTemp = normalize(viewVectorTemp);72 viewVectorTemp = Matrix33MulFloat3(*mRot, viewVectorTemp);73 *viewVector = viewVectorTemp;78 viewVectorTemp = normalize(viewVectorTemp);79 viewVectorTemp = Matrix33MulFloat3(*mRot, viewVectorTemp);80 *viewVector = viewVectorTemp;85 viewVectorTemp = Matrix33MulFloat3(*mRotInv, viewVectorTemp);90 viewVectorTemp = Matrix33MulFloat3(*mRot, viewVectorTemp);[all …]
46 float3 viewVectorTemp = *viewVector;47 viewVectorTemp -= randVectorRot / consts->params.DOFFocus;48 *viewVector = viewVectorTemp;51 float3 viewVectorTemp = *viewVector;57 float3 side = cross(viewVectorTemp, consts->params.topVector);59 float3 topTemp = cross(side, viewVectorTemp);63 viewVectorTemp -= randVectorRot / consts->params.DOFFocus;64 *viewVector = viewVectorTemp;
212 viewVectorTemp = mRotInv.RotateVector(viewVectorTemp); in ViewVectorCorrection()213 double rxz2 = viewVectorTemp.x * viewVectorTemp.x + viewVectorTemp.z * viewVectorTemp.z; in ViewVectorCorrection()223 viewVectorTemp.Normalize(); in ViewVectorCorrection()224 viewVectorTemp = mRot.RotateVector(viewVectorTemp); in ViewVectorCorrection()230 viewVectorTemp.Normalize(); in ViewVectorCorrection()231 viewVectorTemp = mRot.RotateVector(viewVectorTemp); in ViewVectorCorrection()237 viewVectorTemp = mRotInv.RotateVector(viewVectorTemp); in ViewVectorCorrection()240 viewVectorTemp = in ViewVectorCorrection()242 viewVectorTemp = mRot.RotateVector(viewVectorTemp); in ViewVectorCorrection()247 viewVectorTemp = viewVectorTemp.RotateAroundVectorByAngle( in ViewVectorCorrection()[all …]
1338 CVector3 viewVectorTemp = *viewVector; in MonteCarloDOF() local1339 viewVectorTemp -= randVectorRot / params->DOFFocus; in MonteCarloDOF()1340 *viewVector = viewVectorTemp; in MonteCarloDOF()1345 CVector3 viewVectorTemp = *viewVector; in MonteCarloDOF() local1350 CVector3 side = viewVectorTemp.Cross(params->topVector); in MonteCarloDOF()1352 CVector3 topTemp = side.Cross(viewVectorTemp); in MonteCarloDOF()1356 viewVectorTemp -= randVectorRot / params->DOFFocus; in MonteCarloDOF()1357 *viewVector = viewVectorTemp; in MonteCarloDOF()
1443 CVector3 viewVectorTemp = in SetByMouse() local1446 CVector3 point2 = viewVectorTemp * (depth - frontDist); in SetByMouse()1806 CVector3 viewVectorTemp = CalculateViewVector( in LightDragLeftButton() local1808 CVector3 point2 = viewVectorTemp * lightScreenPosition.z; in LightDragLeftButton()