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Searched refs:viewVectorTemp (Results 1 – 5 of 5) sorted by relevance

/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/opencl/engines/
H A Dstereo.cl60 viewVectorTemp = Matrix33MulFloat3(*mRotInv, viewVectorTemp);
61 float rxz2 = viewVectorTemp.x * viewVectorTemp.x + viewVectorTemp.z * viewVectorTemp.z;
71 viewVectorTemp = normalize(viewVectorTemp);
72 viewVectorTemp = Matrix33MulFloat3(*mRot, viewVectorTemp);
73 *viewVector = viewVectorTemp;
78 viewVectorTemp = normalize(viewVectorTemp);
79 viewVectorTemp = Matrix33MulFloat3(*mRot, viewVectorTemp);
80 *viewVector = viewVectorTemp;
85 viewVectorTemp = Matrix33MulFloat3(*mRotInv, viewVectorTemp);
90 viewVectorTemp = Matrix33MulFloat3(*mRot, viewVectorTemp);
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H A Dmonte_carlo_dof.cl46 float3 viewVectorTemp = *viewVector;
47 viewVectorTemp -= randVectorRot / consts->params.DOFFocus;
48 *viewVector = viewVectorTemp;
51 float3 viewVectorTemp = *viewVector;
57 float3 side = cross(viewVectorTemp, consts->params.topVector);
59 float3 topTemp = cross(side, viewVectorTemp);
63 viewVectorTemp -= randVectorRot / consts->params.DOFFocus;
64 *viewVector = viewVectorTemp;
/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/src/
H A Dstereo.cpp212 viewVectorTemp = mRotInv.RotateVector(viewVectorTemp); in ViewVectorCorrection()
213 double rxz2 = viewVectorTemp.x * viewVectorTemp.x + viewVectorTemp.z * viewVectorTemp.z; in ViewVectorCorrection()
223 viewVectorTemp.Normalize(); in ViewVectorCorrection()
224 viewVectorTemp = mRot.RotateVector(viewVectorTemp); in ViewVectorCorrection()
230 viewVectorTemp.Normalize(); in ViewVectorCorrection()
231 viewVectorTemp = mRot.RotateVector(viewVectorTemp); in ViewVectorCorrection()
237 viewVectorTemp = mRotInv.RotateVector(viewVectorTemp); in ViewVectorCorrection()
240 viewVectorTemp = in ViewVectorCorrection()
242 viewVectorTemp = mRot.RotateVector(viewVectorTemp); in ViewVectorCorrection()
247 viewVectorTemp = viewVectorTemp.RotateAroundVectorByAngle( in ViewVectorCorrection()
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H A Drender_worker.cpp1338 CVector3 viewVectorTemp = *viewVector; in MonteCarloDOF() local
1339 viewVectorTemp -= randVectorRot / params->DOFFocus; in MonteCarloDOF()
1340 *viewVector = viewVectorTemp; in MonteCarloDOF()
1345 CVector3 viewVectorTemp = *viewVector; in MonteCarloDOF() local
1350 CVector3 side = viewVectorTemp.Cross(params->topVector); in MonteCarloDOF()
1352 CVector3 topTemp = side.Cross(viewVectorTemp); in MonteCarloDOF()
1356 viewVectorTemp -= randVectorRot / params->DOFFocus; in MonteCarloDOF()
1357 *viewVector = viewVectorTemp; in MonteCarloDOF()
H A Dinterface.cpp1443 CVector3 viewVectorTemp = in SetByMouse() local
1446 CVector3 point2 = viewVectorTemp * (depth - frontDist); in SetByMouse()
1806 CVector3 viewVectorTemp = CalculateViewVector( in LightDragLeftButton() local
1808 CVector3 point2 = viewVectorTemp * lightScreenPosition.z; in LightDragLeftButton()