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Searched refs:view_positions (Results 1 – 15 of 15) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/
H A Deye.cpp45 pm->view_positions[eh->eye_idx].norm = *v;
48 return ade_set_args(L, "o", l_Vector.Set(pm->view_positions[eh->eye_idx].norm));
65 pm->view_positions[eh->eye_idx].pnt = *v;
68 return ade_set_args(L, "o", l_Vector.Set(pm->view_positions[eh->eye_idx].pnt));
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/camera/
H A Dcamera.cpp1065 if(pm->view_positions[i].parent == submodel_num) in get_submodel_eye()
1067 return &pm->view_positions[i]; in get_submodel_eye()
1072 if(pm->view_positions[i].parent == sm) in get_submodel_eye()
1074 return &pm->view_positions[i]; in get_submodel_eye()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/camera/
H A Dcamera.cpp1093 if(pm->view_positions[i].parent == submodel_num) in get_submodel_eye()
1095 return &pm->view_positions[i]; in get_submodel_eye()
1100 if(pm->view_positions[i].parent == sm) in get_submodel_eye()
1102 return &pm->view_positions[i]; in get_submodel_eye()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/
H A Dmodel.h676 memset(&view_positions, 0, MAX_EYES * sizeof(eye)); in polymodel()
711 eye view_positions[MAX_EYES]; //viewing positions. Default to {0,0,0}. in location 0 variable
H A Dmodelread.cpp1022 memset( &pm->view_positions, 0, sizeof(pm->view_positions) ); in read_model_file()
2192 pm->view_positions[i].parent = cfread_int( fp ); in read_model_file()
2193 cfread_vector( &pm->view_positions[i].pnt, fp ); in read_model_file()
2194 cfread_vector( &pm->view_positions[i].norm, fp ); in read_model_file()
2683 if ( pm->view_positions[i].parent == pm->detail[0] ) { in model_load()
2684 float d = vm_vec_mag( &pm->view_positions[i].pnt ); in model_load()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/
H A Dmodel.h696 memset(&view_positions, 0, MAX_EYES * sizeof(eye)); in polymodel()
730 eye view_positions[MAX_EYES]; //viewing positions. Default to {0,0,0}. in location 0 variable
H A Dmodelread.cpp1209 memset( &pm->view_positions, 0, sizeof(pm->view_positions) ); in read_model_file()
2491 pm->view_positions[i].parent = cfread_int( fp ); in read_model_file()
2492 cfread_vector( &pm->view_positions[i].pnt, fp ); in read_model_file()
2493 cfread_vector( &pm->view_positions[i].norm, fp ); in read_model_file()
3076 if ( pm->view_positions[i].parent == pm->detail[0] ) { in model_load()
3077 float d = vm_vec_mag( &pm->view_positions[i].pnt ); in model_load()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudreticle.cpp298 eye eyepoint = pm->view_positions[shipp->current_viewpoint]; in getFirepointStatus()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudreticle.cpp330 eye eyepoint = pm->view_positions[shipp->current_viewpoint]; in getFirepointStatus()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daibig.cpp409 ep = &(pm->view_positions[shipp->current_viewpoint]); in ai_big_maybe_follow_subsys_path()
551 ep = &(pm->view_positions[Ships[Pl_objp->instance].current_viewpoint]); in ai_new_maybe_reposition_attack_subsys()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daibig.cpp400 ep = &(pm->view_positions[Ships[Pl_objp->instance].current_viewpoint]); in ai_big_maybe_follow_subsys_path()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/
H A Dlua.cpp1571 pm->view_positions[eh->eye_idx].norm = *v;
1574 return ade_set_args(L, "o", l_Vector.Set(pm->view_positions[eh->eye_idx].norm));
1591 pm->view_positions[eh->eye_idx].pnt = *v;
1594 return ade_set_args(L, "o", l_Vector.Set(pm->view_positions[eh->eye_idx].pnt));
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapons.cpp9163 vec3d eye_pos = pm->view_positions[0].pnt + shooter->pos; in weapon_multilock_can_lock_on_subsys()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.cpp12450 eye *ep = &(pm->view_positions[Ships[obj->instance].current_viewpoint]); in ship_get_eye()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.cpp13776 eye *ep = &(pm->view_positions[shipp->current_viewpoint]); in ship_get_eye()