/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/ |
H A D | eye.cpp | 45 pm->view_positions[eh->eye_idx].norm = *v; 48 return ade_set_args(L, "o", l_Vector.Set(pm->view_positions[eh->eye_idx].norm)); 65 pm->view_positions[eh->eye_idx].pnt = *v; 68 return ade_set_args(L, "o", l_Vector.Set(pm->view_positions[eh->eye_idx].pnt));
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/camera/ |
H A D | camera.cpp | 1065 if(pm->view_positions[i].parent == submodel_num) in get_submodel_eye() 1067 return &pm->view_positions[i]; in get_submodel_eye() 1072 if(pm->view_positions[i].parent == sm) in get_submodel_eye() 1074 return &pm->view_positions[i]; in get_submodel_eye()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/camera/ |
H A D | camera.cpp | 1093 if(pm->view_positions[i].parent == submodel_num) in get_submodel_eye() 1095 return &pm->view_positions[i]; in get_submodel_eye() 1100 if(pm->view_positions[i].parent == sm) in get_submodel_eye() 1102 return &pm->view_positions[i]; in get_submodel_eye()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/ |
H A D | model.h | 676 memset(&view_positions, 0, MAX_EYES * sizeof(eye)); in polymodel() 711 eye view_positions[MAX_EYES]; //viewing positions. Default to {0,0,0}. in location 0 variable
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H A D | modelread.cpp | 1022 memset( &pm->view_positions, 0, sizeof(pm->view_positions) ); in read_model_file() 2192 pm->view_positions[i].parent = cfread_int( fp ); in read_model_file() 2193 cfread_vector( &pm->view_positions[i].pnt, fp ); in read_model_file() 2194 cfread_vector( &pm->view_positions[i].norm, fp ); in read_model_file() 2683 if ( pm->view_positions[i].parent == pm->detail[0] ) { in model_load() 2684 float d = vm_vec_mag( &pm->view_positions[i].pnt ); in model_load()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/ |
H A D | model.h | 696 memset(&view_positions, 0, MAX_EYES * sizeof(eye)); in polymodel() 730 eye view_positions[MAX_EYES]; //viewing positions. Default to {0,0,0}. in location 0 variable
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H A D | modelread.cpp | 1209 memset( &pm->view_positions, 0, sizeof(pm->view_positions) ); in read_model_file() 2491 pm->view_positions[i].parent = cfread_int( fp ); in read_model_file() 2492 cfread_vector( &pm->view_positions[i].pnt, fp ); in read_model_file() 2493 cfread_vector( &pm->view_positions[i].norm, fp ); in read_model_file() 3076 if ( pm->view_positions[i].parent == pm->detail[0] ) { in model_load() 3077 float d = vm_vec_mag( &pm->view_positions[i].pnt ); in model_load()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudreticle.cpp | 298 eye eyepoint = pm->view_positions[shipp->current_viewpoint]; in getFirepointStatus()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudreticle.cpp | 330 eye eyepoint = pm->view_positions[shipp->current_viewpoint]; in getFirepointStatus()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/ |
H A D | aibig.cpp | 409 ep = &(pm->view_positions[shipp->current_viewpoint]); in ai_big_maybe_follow_subsys_path() 551 ep = &(pm->view_positions[Ships[Pl_objp->instance].current_viewpoint]); in ai_new_maybe_reposition_attack_subsys()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/ |
H A D | aibig.cpp | 400 ep = &(pm->view_positions[Ships[Pl_objp->instance].current_viewpoint]); in ai_big_maybe_follow_subsys_path()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/ |
H A D | lua.cpp | 1571 pm->view_positions[eh->eye_idx].norm = *v; 1574 return ade_set_args(L, "o", l_Vector.Set(pm->view_positions[eh->eye_idx].norm)); 1591 pm->view_positions[eh->eye_idx].pnt = *v; 1594 return ade_set_args(L, "o", l_Vector.Set(pm->view_positions[eh->eye_idx].pnt));
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/ |
H A D | weapons.cpp | 9163 vec3d eye_pos = pm->view_positions[0].pnt + shooter->pos; in weapon_multilock_can_lock_on_subsys()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | ship.cpp | 12450 eye *ep = &(pm->view_positions[Ships[obj->instance].current_viewpoint]); in ship_get_eye()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | ship.cpp | 13776 eye *ep = &(pm->view_positions[shipp->current_viewpoint]); in ship_get_eye()
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