Searched refs:village1 (Results 1 – 22 of 22) sorted by relevance
/dports/games/uhexen2/hexen2source-1.5.9/utils/jsh2color/data_unix/ |
H A D | colour.sh | 6 jsh2colour -threads -1 -extra -external hexen2.def -nodefault village1
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/dports/games/uhexen2/hexen2source-1.5.9/utils/jsh2color/data_win/ |
H A D | colour.bat | 4 jsh2colour -threads -1 -extra -external hexen2.def -nodefault village1
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/dports/games/openra/OpenRA-release-20200503/mods/ra/maps/soviet-04a/ |
H A D | soviet04a-reinforcements_teams.lua | 10 Village = { civ1, civ2, civ3, village1, village2, village5 }
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H A D | map.yaml | 465 village1: v11
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/dports/games/openra/OpenRA-release-20200503/mods/ra/maps/soviet-04b/ |
H A D | soviet04b-reinforcements_teams.lua | 10 Village = { civ1, civ3, civ4, village1, village3 }
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H A D | map.yaml | 548 village1: v01
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/dports/games/omega/omega/ |
H A D | MANIFEST | 24 circle.dat help2.txt home3.dat omega.log village1.dat
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/dports/games/wesnoth/wesnoth-1.14.17/src/ai/default/ |
H A D | ca.cpp | 1082 const map_location village1 = villages[first]; in dispatch_complex() local 1092 << " to village " << village1 << '\n'; in dispatch_complex() 1093 moves.emplace_back(village1, units[src_itor->second]); in dispatch_complex() 1115 remove_village(reachmap, moves, village1); in dispatch_complex()
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/lib/ |
H A D | ancient.imf | 56 (imf "ancient-village1" ((44 44) (file "ancient.gif" 48 304)))
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H A D | wizard.g | 41 (unit-type town (image-name "ancient-village1") (char "*")
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H A D | 3rd-age.g | 166 (unit-type village (name "Village")(image-name "ancient-village1"))
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H A D | imf.dir | 55 ancient-village1 ancient.imf
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H A D | spec-rules.g | 486 (unit-type svillage (name "Seaside Village") (image-name "ancient-village1")
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H A D | bolodd2.g | 177 (unit-type base-1 (image-name "ancient-village1")
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H A D | bolodd3.g | 178 (unit-type base-1 (image-name "ancient-village1")
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H A D | opal-rules.g | 958 (unit-type svillage (name "Seaside Village") (image-name "ancient-village1")
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/dports/games/easyrpg-player/Player-0.7.0/resources/rtp_table/ |
H A D | RTP2k3.csv | 430 ,村1,village 1,village1,,,촌1,村1
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/dports/games/uhexen2/hexen2source-1.5.9/docs/ |
H A D | ReleaseNotes | 614 on the weapon racks in the demo2 and the village1 levels would be
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H A D | CHANGES | 4652 This fixes the sword rack anomalies in the demo2 and village1 maps 6150 in demo3 level when going through the mill portal, or in village1, etc.
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/dports/games/iortcw/iortcw-1.51c/MP/media/scripts/ |
H A D | terrain.mtr | 2340 ///////////////// village1 ///////////////////
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/dports/games/iortcw/iortcw-1.51c/SP/media/scripts/ |
H A D | terrain.mtr | 2340 ///////////////// village1 ///////////////////
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/ |
H A D | ChangeLog-2004 | 7349 (town): Change image-name to ancient-village1.
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