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Searched refs:village1 (Results 1 – 22 of 22) sorted by relevance

/dports/games/uhexen2/hexen2source-1.5.9/utils/jsh2color/data_unix/
H A Dcolour.sh6 jsh2colour -threads -1 -extra -external hexen2.def -nodefault village1
/dports/games/uhexen2/hexen2source-1.5.9/utils/jsh2color/data_win/
H A Dcolour.bat4 jsh2colour -threads -1 -extra -external hexen2.def -nodefault village1
/dports/games/openra/OpenRA-release-20200503/mods/ra/maps/soviet-04a/
H A Dsoviet04a-reinforcements_teams.lua10 Village = { civ1, civ2, civ3, village1, village2, village5 }
H A Dmap.yaml465 village1: v11
/dports/games/openra/OpenRA-release-20200503/mods/ra/maps/soviet-04b/
H A Dsoviet04b-reinforcements_teams.lua10 Village = { civ1, civ3, civ4, village1, village3 }
H A Dmap.yaml548 village1: v01
/dports/games/omega/omega/
H A DMANIFEST24 circle.dat help2.txt home3.dat omega.log village1.dat
/dports/games/wesnoth/wesnoth-1.14.17/src/ai/default/
H A Dca.cpp1082 const map_location village1 = villages[first]; in dispatch_complex() local
1092 << " to village " << village1 << '\n'; in dispatch_complex()
1093 moves.emplace_back(village1, units[src_itor->second]); in dispatch_complex()
1115 remove_village(reachmap, moves, village1); in dispatch_complex()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/lib/
H A Dancient.imf56 (imf "ancient-village1" ((44 44) (file "ancient.gif" 48 304)))
H A Dwizard.g41 (unit-type town (image-name "ancient-village1") (char "*")
H A D3rd-age.g166 (unit-type village (name "Village")(image-name "ancient-village1"))
H A Dimf.dir55 ancient-village1 ancient.imf
H A Dspec-rules.g486 (unit-type svillage (name "Seaside Village") (image-name "ancient-village1")
H A Dbolodd2.g177 (unit-type base-1 (image-name "ancient-village1")
H A Dbolodd3.g178 (unit-type base-1 (image-name "ancient-village1")
H A Dopal-rules.g958 (unit-type svillage (name "Seaside Village") (image-name "ancient-village1")
/dports/games/easyrpg-player/Player-0.7.0/resources/rtp_table/
H A DRTP2k3.csv430 ,村1,village 1,village1,,,촌1,村1
/dports/games/uhexen2/hexen2source-1.5.9/docs/
H A DReleaseNotes614 on the weapon racks in the demo2 and the village1 levels would be
H A DCHANGES4652 This fixes the sword rack anomalies in the demo2 and village1 maps
6150 in demo3 level when going through the mill portal, or in village1, etc.
/dports/games/iortcw/iortcw-1.51c/MP/media/scripts/
H A Dterrain.mtr2340 ///////////////// village1 ///////////////////
/dports/games/iortcw/iortcw-1.51c/SP/media/scripts/
H A Dterrain.mtr2340 ///////////////// village1 ///////////////////
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/
H A DChangeLog-20047349 (town): Change image-name to ancient-village1.