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/dports/emulators/mess/mame-mame0226/src/devices/bus/sms_ctrl/
H A Dlphaser.cpp148 const rectangle &visarea = m_port->m_screen->visible_area(); in bright_aim_area() local
158 aim_area.min_y = std::max(lgun_y - LGUN_RADIUS, visarea.min_y); in bright_aim_area()
159 aim_area.max_y = std::min(lgun_y + LGUN_RADIUS, visarea.max_y); in bright_aim_area()
188 aim_area.min_x = std::max(int32_t(lgun_x - dx_radius), visarea.min_x); in bright_aim_area()
197 beam_x = visarea.min_x; in bright_aim_area()
262 const rectangle &visarea = m_port->m_screen->visible_area(); in screen_hpos_nonscaled() local
263 int offset_x = (scaled_hpos * (visarea.max_x - visarea.min_x)) / 255; in screen_hpos_nonscaled()
264 return visarea.min_x + offset_x; in screen_hpos_nonscaled()
270 const rectangle &visarea = m_port->m_screen->visible_area(); in screen_vpos_nonscaled() local
271 int offset_y = (scaled_vpos * (visarea.max_y - visarea.min_y)) / 255; in screen_vpos_nonscaled()
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/dports/emulators/mame/mame-mame0226/src/devices/bus/sms_ctrl/
H A Dlphaser.cpp148 const rectangle &visarea = m_port->m_screen->visible_area(); in bright_aim_area() local
158 aim_area.min_y = std::max(lgun_y - LGUN_RADIUS, visarea.min_y); in bright_aim_area()
159 aim_area.max_y = std::min(lgun_y + LGUN_RADIUS, visarea.max_y); in bright_aim_area()
188 aim_area.min_x = std::max(int32_t(lgun_x - dx_radius), visarea.min_x); in bright_aim_area()
197 beam_x = visarea.min_x; in bright_aim_area()
262 const rectangle &visarea = m_port->m_screen->visible_area(); in screen_hpos_nonscaled() local
263 int offset_x = (scaled_hpos * (visarea.max_x - visarea.min_x)) / 255; in screen_hpos_nonscaled()
264 return visarea.min_x + offset_x; in screen_hpos_nonscaled()
270 const rectangle &visarea = m_port->m_screen->visible_area(); in screen_vpos_nonscaled() local
271 int offset_y = (scaled_vpos * (visarea.max_y - visarea.min_y)) / 255; in screen_vpos_nonscaled()
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/dports/emulators/mess/mame-mame0226/src/devices/machine/
H A Dk053252.cpp164 rectangle visarea; in res_change() local
169 visarea.min_x = m_offsx; in res_change()
170 visarea.min_y = m_offsy; in res_change()
171 visarea.max_x = m_offsx + m_hc - m_hfp - m_hbp - 8*(m_hsw) - 1; in res_change()
172 visarea.max_y = m_offsy + m_vc - m_vfp - m_vbp - (m_vsw) - 1; in res_change()
174 screen().configure(m_hc, m_vc, visarea, refresh); in res_change()
177 m_slave_screen->configure(m_hc, m_vc, visarea, refresh); in res_change()
186 …printf("visible screen area: %d x %d\n\n",(visarea.max_x - visarea.min_x) + 1,(visarea.max_y - vis… in res_change()
/dports/emulators/mame/mame-mame0226/src/devices/machine/
H A Dk053252.cpp164 rectangle visarea; in res_change() local
169 visarea.min_x = m_offsx; in res_change()
170 visarea.min_y = m_offsy; in res_change()
171 visarea.max_x = m_offsx + m_hc - m_hfp - m_hbp - 8*(m_hsw) - 1; in res_change()
172 visarea.max_y = m_offsy + m_vc - m_vfp - m_vbp - (m_vsw) - 1; in res_change()
174 screen().configure(m_hc, m_vc, visarea, refresh); in res_change()
177 m_slave_screen->configure(m_hc, m_vc, visarea, refresh); in res_change()
186 …printf("visible screen area: %d x %d\n\n",(visarea.max_x - visarea.min_x) + 1,(visarea.max_y - vis… in res_change()
/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dtank8.cpp198 const rectangle &visarea = m_screen->visible_area(); in WRITE_LINE_MEMBER() local
200 m_tilemap->draw(*m_screen, m_helper1, visarea, 0, 0); in WRITE_LINE_MEMBER()
202 m_helper2.fill(8, visarea); in WRITE_LINE_MEMBER()
203 m_helper3.fill(8, visarea); in WRITE_LINE_MEMBER()
205 draw_sprites(m_helper2, visarea); in WRITE_LINE_MEMBER()
206 draw_bullets(m_helper3, visarea); in WRITE_LINE_MEMBER()
208 for (int y = visarea.top(); y <= visarea.bottom(); y++) in WRITE_LINE_MEMBER()
219 for (int x = visarea.left(); x <= visarea.right(); x++) in WRITE_LINE_MEMBER()
H A Dk037122.cpp171 const rectangle &visarea = screen.visible_area(); in tile_draw() local
175 m_layer[1]->set_scrolldx(visarea.min_x, visarea.min_x); in tile_draw()
176 m_layer[1]->set_scrolldy(visarea.min_y, visarea.min_y); in tile_draw()
181 m_layer[0]->set_scrolldx(visarea.min_x, visarea.min_x); in tile_draw()
182 m_layer[0]->set_scrolldy(visarea.min_y, visarea.min_y); in tile_draw()
H A Dsprint8.cpp165 const rectangle &visarea = m_screen->visible_area(); in WRITE_LINE_MEMBER() local
167 m_tilemap2->draw(*m_screen, m_helper2, visarea, 0, 0); in WRITE_LINE_MEMBER()
169 m_helper1.fill(0x20, visarea); in WRITE_LINE_MEMBER()
171 draw_sprites(m_helper1, visarea); in WRITE_LINE_MEMBER()
173 for (int y = visarea.top(); y <= visarea.bottom(); y++) in WRITE_LINE_MEMBER()
178 for (int x = visarea.left(); x <= visarea.right(); x++) in WRITE_LINE_MEMBER()
H A Daztarac.cpp93 const rectangle &visarea = m_screen->visible_area(); in video_start() local
95 int xmin = visarea.min_x; in video_start()
96 int ymin = visarea.min_y; in video_start()
97 int xmax = visarea.max_x; in video_start()
98 int ymax = visarea.max_y; in video_start()
H A Dsegas32.cpp2194 for (y = visarea.min_y; y <= visarea.max_y; y++) in screen_update_system32()
2197 for (x = visarea.min_x; x <= visarea.max_x; x++) in screen_update_system32()
2204 for (y = visarea.min_y; y <= visarea.max_y; y++) in screen_update_system32()
2207 for (x = visarea.min_x; x <= visarea.max_x; x++) in screen_update_system32()
2214 for (y = visarea.min_y; y <= visarea.max_y; y++) in screen_update_system32()
2217 for (x = visarea.min_x; x <= visarea.max_x; x++) in screen_update_system32()
2224 for (y = visarea.min_y; y <= visarea.max_y; y++) in screen_update_system32()
2227 for (x = visarea.min_x; x <= visarea.max_x; x++) in screen_update_system32()
2234 for (y = visarea.min_y; y <= visarea.max_y; y++) in screen_update_system32()
2237 for (x = visarea.min_x; x <= visarea.max_x; x++) in screen_update_system32()
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H A Dzac2650.cpp54 const rectangle &visarea = m_screen->visible_area(); in SpriteCollision() local
76 if (visarea.contains(x, y)) in SpriteCollision()
95 if (visarea.contains(x, y)) in SpriteCollision()
139 const rectangle &visarea = m_screen->visible_area(); in draw_sprites() local
155 copybitmap(m_bitmap,bitmap,0,0,0,0,visarea); in draw_sprites()
177 if (visarea.contains(x, y)) in draw_sprites()
H A Dflkatck.cpp121 const rectangle &visarea = screen.visible_area(); in screen_update_flkatck() local
127 clip[0] = visarea; in screen_update_flkatck()
130 clip[1] = visarea; in screen_update_flkatck()
139 clip[0] = visarea; in screen_update_flkatck()
142 clip[1] = visarea; in screen_update_flkatck()
H A Dcinemat.cpp21 const rectangle &visarea = m_screen->visible_area(); in cinemat_vector_callback() local
25 sx -= visarea.left(); in cinemat_vector_callback()
26 ex -= visarea.left(); in cinemat_vector_callback()
27 sy -= visarea.top(); in cinemat_vector_callback()
28 ey -= visarea.top(); in cinemat_vector_callback()
H A Dintv.cpp63 m_gfxdecode->gfx(0)->transpen(bitmap,&machine().screen[0].visarea, in screen_update_intvkbd()
70 m_gfxdecode->gfx(0)->transpen(bitmap,&machine().screen[0].visarea, in screen_update_intvkbd()
76 m_gfxdecode->gfx(0)->transpen(bitmap,&machine().screen[0].visarea, in screen_update_intvkbd()
81 m_gfxdecode->gfx(0)->transpen(bitmap,&machine().screen[0].visarea, in screen_update_intvkbd()
H A Dmustache.cpp69 const rectangle &visarea = m_screen->visible_area(); in draw_sprites() local
85 clip.max_y = visarea.max_y; in draw_sprites()
88 clip.min_y = visarea.min_y + 56; in draw_sprites()
90 clip.max_y = visarea.max_y - 56; in draw_sprites()
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dtank8.cpp198 const rectangle &visarea = m_screen->visible_area(); in WRITE_LINE_MEMBER() local
200 m_tilemap->draw(*m_screen, m_helper1, visarea, 0, 0); in WRITE_LINE_MEMBER()
202 m_helper2.fill(8, visarea); in WRITE_LINE_MEMBER()
203 m_helper3.fill(8, visarea); in WRITE_LINE_MEMBER()
205 draw_sprites(m_helper2, visarea); in WRITE_LINE_MEMBER()
206 draw_bullets(m_helper3, visarea); in WRITE_LINE_MEMBER()
208 for (int y = visarea.top(); y <= visarea.bottom(); y++) in WRITE_LINE_MEMBER()
219 for (int x = visarea.left(); x <= visarea.right(); x++) in WRITE_LINE_MEMBER()
H A Dk037122.cpp171 const rectangle &visarea = screen.visible_area(); in tile_draw() local
175 m_layer[1]->set_scrolldx(visarea.min_x, visarea.min_x); in tile_draw()
176 m_layer[1]->set_scrolldy(visarea.min_y, visarea.min_y); in tile_draw()
181 m_layer[0]->set_scrolldx(visarea.min_x, visarea.min_x); in tile_draw()
182 m_layer[0]->set_scrolldy(visarea.min_y, visarea.min_y); in tile_draw()
H A Dsprint8.cpp165 const rectangle &visarea = m_screen->visible_area(); in WRITE_LINE_MEMBER() local
167 m_tilemap2->draw(*m_screen, m_helper2, visarea, 0, 0); in WRITE_LINE_MEMBER()
169 m_helper1.fill(0x20, visarea); in WRITE_LINE_MEMBER()
171 draw_sprites(m_helper1, visarea); in WRITE_LINE_MEMBER()
173 for (int y = visarea.top(); y <= visarea.bottom(); y++) in WRITE_LINE_MEMBER()
178 for (int x = visarea.left(); x <= visarea.right(); x++) in WRITE_LINE_MEMBER()
H A Daztarac.cpp93 const rectangle &visarea = m_screen->visible_area(); in video_start() local
95 int xmin = visarea.min_x; in video_start()
96 int ymin = visarea.min_y; in video_start()
97 int xmax = visarea.max_x; in video_start()
98 int ymax = visarea.max_y; in video_start()
H A Dsegas32.cpp2194 for (y = visarea.min_y; y <= visarea.max_y; y++) in screen_update_system32()
2197 for (x = visarea.min_x; x <= visarea.max_x; x++) in screen_update_system32()
2204 for (y = visarea.min_y; y <= visarea.max_y; y++) in screen_update_system32()
2207 for (x = visarea.min_x; x <= visarea.max_x; x++) in screen_update_system32()
2214 for (y = visarea.min_y; y <= visarea.max_y; y++) in screen_update_system32()
2217 for (x = visarea.min_x; x <= visarea.max_x; x++) in screen_update_system32()
2224 for (y = visarea.min_y; y <= visarea.max_y; y++) in screen_update_system32()
2227 for (x = visarea.min_x; x <= visarea.max_x; x++) in screen_update_system32()
2234 for (y = visarea.min_y; y <= visarea.max_y; y++) in screen_update_system32()
2237 for (x = visarea.min_x; x <= visarea.max_x; x++) in screen_update_system32()
[all …]
H A Dzac2650.cpp54 const rectangle &visarea = m_screen->visible_area(); in SpriteCollision() local
76 if (visarea.contains(x, y)) in SpriteCollision()
95 if (visarea.contains(x, y)) in SpriteCollision()
139 const rectangle &visarea = m_screen->visible_area(); in draw_sprites() local
155 copybitmap(m_bitmap,bitmap,0,0,0,0,visarea); in draw_sprites()
177 if (visarea.contains(x, y)) in draw_sprites()
H A Dflkatck.cpp121 const rectangle &visarea = screen.visible_area(); in screen_update_flkatck() local
127 clip[0] = visarea; in screen_update_flkatck()
130 clip[1] = visarea; in screen_update_flkatck()
139 clip[0] = visarea; in screen_update_flkatck()
142 clip[1] = visarea; in screen_update_flkatck()
H A Dcinemat.cpp21 const rectangle &visarea = m_screen->visible_area(); in cinemat_vector_callback() local
25 sx -= visarea.left(); in cinemat_vector_callback()
26 ex -= visarea.left(); in cinemat_vector_callback()
27 sy -= visarea.top(); in cinemat_vector_callback()
28 ey -= visarea.top(); in cinemat_vector_callback()
H A Dintv.cpp63 m_gfxdecode->gfx(0)->transpen(bitmap,&machine().screen[0].visarea, in screen_update_intvkbd()
70 m_gfxdecode->gfx(0)->transpen(bitmap,&machine().screen[0].visarea, in screen_update_intvkbd()
76 m_gfxdecode->gfx(0)->transpen(bitmap,&machine().screen[0].visarea, in screen_update_intvkbd()
81 m_gfxdecode->gfx(0)->transpen(bitmap,&machine().screen[0].visarea, in screen_update_intvkbd()
H A Dmustache.cpp69 const rectangle &visarea = m_screen->visible_area(); in draw_sprites() local
85 clip.max_y = visarea.max_y; in draw_sprites()
88 clip.min_y = visarea.min_y + 56; in draw_sprites()
90 clip.max_y = visarea.max_y - 56; in draw_sprites()
/dports/games/bsp/bsp-5.2/test-wads/
H A DMakefile.am3 WADS = bsp23bug.wad conduits.wad transdor.wad visarea.wad
4 UNWADS = bsp23bug.unbuiltwad conduits.unbuiltwad transdor.unbuiltwad visarea.unbuiltwad
9 EXTRA_DIST = conduits.unbuiltwad transdor.unbuiltwad visarea.unbuiltwad MD5SUMS

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