/dports/emulators/mess/mame-mame0226/src/devices/bus/sms_ctrl/ |
H A D | lphaser.cpp | 148 const rectangle &visarea = m_port->m_screen->visible_area(); in bright_aim_area() local 158 aim_area.min_y = std::max(lgun_y - LGUN_RADIUS, visarea.min_y); in bright_aim_area() 159 aim_area.max_y = std::min(lgun_y + LGUN_RADIUS, visarea.max_y); in bright_aim_area() 188 aim_area.min_x = std::max(int32_t(lgun_x - dx_radius), visarea.min_x); in bright_aim_area() 197 beam_x = visarea.min_x; in bright_aim_area() 262 const rectangle &visarea = m_port->m_screen->visible_area(); in screen_hpos_nonscaled() local 263 int offset_x = (scaled_hpos * (visarea.max_x - visarea.min_x)) / 255; in screen_hpos_nonscaled() 264 return visarea.min_x + offset_x; in screen_hpos_nonscaled() 270 const rectangle &visarea = m_port->m_screen->visible_area(); in screen_vpos_nonscaled() local 271 int offset_y = (scaled_vpos * (visarea.max_y - visarea.min_y)) / 255; in screen_vpos_nonscaled() [all …]
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/dports/emulators/mame/mame-mame0226/src/devices/bus/sms_ctrl/ |
H A D | lphaser.cpp | 148 const rectangle &visarea = m_port->m_screen->visible_area(); in bright_aim_area() local 158 aim_area.min_y = std::max(lgun_y - LGUN_RADIUS, visarea.min_y); in bright_aim_area() 159 aim_area.max_y = std::min(lgun_y + LGUN_RADIUS, visarea.max_y); in bright_aim_area() 188 aim_area.min_x = std::max(int32_t(lgun_x - dx_radius), visarea.min_x); in bright_aim_area() 197 beam_x = visarea.min_x; in bright_aim_area() 262 const rectangle &visarea = m_port->m_screen->visible_area(); in screen_hpos_nonscaled() local 263 int offset_x = (scaled_hpos * (visarea.max_x - visarea.min_x)) / 255; in screen_hpos_nonscaled() 264 return visarea.min_x + offset_x; in screen_hpos_nonscaled() 270 const rectangle &visarea = m_port->m_screen->visible_area(); in screen_vpos_nonscaled() local 271 int offset_y = (scaled_vpos * (visarea.max_y - visarea.min_y)) / 255; in screen_vpos_nonscaled() [all …]
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/dports/emulators/mess/mame-mame0226/src/devices/machine/ |
H A D | k053252.cpp | 164 rectangle visarea; in res_change() local 169 visarea.min_x = m_offsx; in res_change() 170 visarea.min_y = m_offsy; in res_change() 171 visarea.max_x = m_offsx + m_hc - m_hfp - m_hbp - 8*(m_hsw) - 1; in res_change() 172 visarea.max_y = m_offsy + m_vc - m_vfp - m_vbp - (m_vsw) - 1; in res_change() 174 screen().configure(m_hc, m_vc, visarea, refresh); in res_change() 177 m_slave_screen->configure(m_hc, m_vc, visarea, refresh); in res_change() 186 …printf("visible screen area: %d x %d\n\n",(visarea.max_x - visarea.min_x) + 1,(visarea.max_y - vis… in res_change()
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/dports/emulators/mame/mame-mame0226/src/devices/machine/ |
H A D | k053252.cpp | 164 rectangle visarea; in res_change() local 169 visarea.min_x = m_offsx; in res_change() 170 visarea.min_y = m_offsy; in res_change() 171 visarea.max_x = m_offsx + m_hc - m_hfp - m_hbp - 8*(m_hsw) - 1; in res_change() 172 visarea.max_y = m_offsy + m_vc - m_vfp - m_vbp - (m_vsw) - 1; in res_change() 174 screen().configure(m_hc, m_vc, visarea, refresh); in res_change() 177 m_slave_screen->configure(m_hc, m_vc, visarea, refresh); in res_change() 186 …printf("visible screen area: %d x %d\n\n",(visarea.max_x - visarea.min_x) + 1,(visarea.max_y - vis… in res_change()
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/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | tank8.cpp | 198 const rectangle &visarea = m_screen->visible_area(); in WRITE_LINE_MEMBER() local 200 m_tilemap->draw(*m_screen, m_helper1, visarea, 0, 0); in WRITE_LINE_MEMBER() 202 m_helper2.fill(8, visarea); in WRITE_LINE_MEMBER() 203 m_helper3.fill(8, visarea); in WRITE_LINE_MEMBER() 205 draw_sprites(m_helper2, visarea); in WRITE_LINE_MEMBER() 206 draw_bullets(m_helper3, visarea); in WRITE_LINE_MEMBER() 208 for (int y = visarea.top(); y <= visarea.bottom(); y++) in WRITE_LINE_MEMBER() 219 for (int x = visarea.left(); x <= visarea.right(); x++) in WRITE_LINE_MEMBER()
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H A D | k037122.cpp | 171 const rectangle &visarea = screen.visible_area(); in tile_draw() local 175 m_layer[1]->set_scrolldx(visarea.min_x, visarea.min_x); in tile_draw() 176 m_layer[1]->set_scrolldy(visarea.min_y, visarea.min_y); in tile_draw() 181 m_layer[0]->set_scrolldx(visarea.min_x, visarea.min_x); in tile_draw() 182 m_layer[0]->set_scrolldy(visarea.min_y, visarea.min_y); in tile_draw()
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H A D | sprint8.cpp | 165 const rectangle &visarea = m_screen->visible_area(); in WRITE_LINE_MEMBER() local 167 m_tilemap2->draw(*m_screen, m_helper2, visarea, 0, 0); in WRITE_LINE_MEMBER() 169 m_helper1.fill(0x20, visarea); in WRITE_LINE_MEMBER() 171 draw_sprites(m_helper1, visarea); in WRITE_LINE_MEMBER() 173 for (int y = visarea.top(); y <= visarea.bottom(); y++) in WRITE_LINE_MEMBER() 178 for (int x = visarea.left(); x <= visarea.right(); x++) in WRITE_LINE_MEMBER()
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H A D | aztarac.cpp | 93 const rectangle &visarea = m_screen->visible_area(); in video_start() local 95 int xmin = visarea.min_x; in video_start() 96 int ymin = visarea.min_y; in video_start() 97 int xmax = visarea.max_x; in video_start() 98 int ymax = visarea.max_y; in video_start()
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H A D | segas32.cpp | 2194 for (y = visarea.min_y; y <= visarea.max_y; y++) in screen_update_system32() 2197 for (x = visarea.min_x; x <= visarea.max_x; x++) in screen_update_system32() 2204 for (y = visarea.min_y; y <= visarea.max_y; y++) in screen_update_system32() 2207 for (x = visarea.min_x; x <= visarea.max_x; x++) in screen_update_system32() 2214 for (y = visarea.min_y; y <= visarea.max_y; y++) in screen_update_system32() 2217 for (x = visarea.min_x; x <= visarea.max_x; x++) in screen_update_system32() 2224 for (y = visarea.min_y; y <= visarea.max_y; y++) in screen_update_system32() 2227 for (x = visarea.min_x; x <= visarea.max_x; x++) in screen_update_system32() 2234 for (y = visarea.min_y; y <= visarea.max_y; y++) in screen_update_system32() 2237 for (x = visarea.min_x; x <= visarea.max_x; x++) in screen_update_system32() [all …]
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H A D | zac2650.cpp | 54 const rectangle &visarea = m_screen->visible_area(); in SpriteCollision() local 76 if (visarea.contains(x, y)) in SpriteCollision() 95 if (visarea.contains(x, y)) in SpriteCollision() 139 const rectangle &visarea = m_screen->visible_area(); in draw_sprites() local 155 copybitmap(m_bitmap,bitmap,0,0,0,0,visarea); in draw_sprites() 177 if (visarea.contains(x, y)) in draw_sprites()
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H A D | flkatck.cpp | 121 const rectangle &visarea = screen.visible_area(); in screen_update_flkatck() local 127 clip[0] = visarea; in screen_update_flkatck() 130 clip[1] = visarea; in screen_update_flkatck() 139 clip[0] = visarea; in screen_update_flkatck() 142 clip[1] = visarea; in screen_update_flkatck()
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H A D | cinemat.cpp | 21 const rectangle &visarea = m_screen->visible_area(); in cinemat_vector_callback() local 25 sx -= visarea.left(); in cinemat_vector_callback() 26 ex -= visarea.left(); in cinemat_vector_callback() 27 sy -= visarea.top(); in cinemat_vector_callback() 28 ey -= visarea.top(); in cinemat_vector_callback()
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H A D | intv.cpp | 63 m_gfxdecode->gfx(0)->transpen(bitmap,&machine().screen[0].visarea, in screen_update_intvkbd() 70 m_gfxdecode->gfx(0)->transpen(bitmap,&machine().screen[0].visarea, in screen_update_intvkbd() 76 m_gfxdecode->gfx(0)->transpen(bitmap,&machine().screen[0].visarea, in screen_update_intvkbd() 81 m_gfxdecode->gfx(0)->transpen(bitmap,&machine().screen[0].visarea, in screen_update_intvkbd()
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H A D | mustache.cpp | 69 const rectangle &visarea = m_screen->visible_area(); in draw_sprites() local 85 clip.max_y = visarea.max_y; in draw_sprites() 88 clip.min_y = visarea.min_y + 56; in draw_sprites() 90 clip.max_y = visarea.max_y - 56; in draw_sprites()
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | tank8.cpp | 198 const rectangle &visarea = m_screen->visible_area(); in WRITE_LINE_MEMBER() local 200 m_tilemap->draw(*m_screen, m_helper1, visarea, 0, 0); in WRITE_LINE_MEMBER() 202 m_helper2.fill(8, visarea); in WRITE_LINE_MEMBER() 203 m_helper3.fill(8, visarea); in WRITE_LINE_MEMBER() 205 draw_sprites(m_helper2, visarea); in WRITE_LINE_MEMBER() 206 draw_bullets(m_helper3, visarea); in WRITE_LINE_MEMBER() 208 for (int y = visarea.top(); y <= visarea.bottom(); y++) in WRITE_LINE_MEMBER() 219 for (int x = visarea.left(); x <= visarea.right(); x++) in WRITE_LINE_MEMBER()
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H A D | k037122.cpp | 171 const rectangle &visarea = screen.visible_area(); in tile_draw() local 175 m_layer[1]->set_scrolldx(visarea.min_x, visarea.min_x); in tile_draw() 176 m_layer[1]->set_scrolldy(visarea.min_y, visarea.min_y); in tile_draw() 181 m_layer[0]->set_scrolldx(visarea.min_x, visarea.min_x); in tile_draw() 182 m_layer[0]->set_scrolldy(visarea.min_y, visarea.min_y); in tile_draw()
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H A D | sprint8.cpp | 165 const rectangle &visarea = m_screen->visible_area(); in WRITE_LINE_MEMBER() local 167 m_tilemap2->draw(*m_screen, m_helper2, visarea, 0, 0); in WRITE_LINE_MEMBER() 169 m_helper1.fill(0x20, visarea); in WRITE_LINE_MEMBER() 171 draw_sprites(m_helper1, visarea); in WRITE_LINE_MEMBER() 173 for (int y = visarea.top(); y <= visarea.bottom(); y++) in WRITE_LINE_MEMBER() 178 for (int x = visarea.left(); x <= visarea.right(); x++) in WRITE_LINE_MEMBER()
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H A D | aztarac.cpp | 93 const rectangle &visarea = m_screen->visible_area(); in video_start() local 95 int xmin = visarea.min_x; in video_start() 96 int ymin = visarea.min_y; in video_start() 97 int xmax = visarea.max_x; in video_start() 98 int ymax = visarea.max_y; in video_start()
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H A D | segas32.cpp | 2194 for (y = visarea.min_y; y <= visarea.max_y; y++) in screen_update_system32() 2197 for (x = visarea.min_x; x <= visarea.max_x; x++) in screen_update_system32() 2204 for (y = visarea.min_y; y <= visarea.max_y; y++) in screen_update_system32() 2207 for (x = visarea.min_x; x <= visarea.max_x; x++) in screen_update_system32() 2214 for (y = visarea.min_y; y <= visarea.max_y; y++) in screen_update_system32() 2217 for (x = visarea.min_x; x <= visarea.max_x; x++) in screen_update_system32() 2224 for (y = visarea.min_y; y <= visarea.max_y; y++) in screen_update_system32() 2227 for (x = visarea.min_x; x <= visarea.max_x; x++) in screen_update_system32() 2234 for (y = visarea.min_y; y <= visarea.max_y; y++) in screen_update_system32() 2237 for (x = visarea.min_x; x <= visarea.max_x; x++) in screen_update_system32() [all …]
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H A D | zac2650.cpp | 54 const rectangle &visarea = m_screen->visible_area(); in SpriteCollision() local 76 if (visarea.contains(x, y)) in SpriteCollision() 95 if (visarea.contains(x, y)) in SpriteCollision() 139 const rectangle &visarea = m_screen->visible_area(); in draw_sprites() local 155 copybitmap(m_bitmap,bitmap,0,0,0,0,visarea); in draw_sprites() 177 if (visarea.contains(x, y)) in draw_sprites()
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H A D | flkatck.cpp | 121 const rectangle &visarea = screen.visible_area(); in screen_update_flkatck() local 127 clip[0] = visarea; in screen_update_flkatck() 130 clip[1] = visarea; in screen_update_flkatck() 139 clip[0] = visarea; in screen_update_flkatck() 142 clip[1] = visarea; in screen_update_flkatck()
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H A D | cinemat.cpp | 21 const rectangle &visarea = m_screen->visible_area(); in cinemat_vector_callback() local 25 sx -= visarea.left(); in cinemat_vector_callback() 26 ex -= visarea.left(); in cinemat_vector_callback() 27 sy -= visarea.top(); in cinemat_vector_callback() 28 ey -= visarea.top(); in cinemat_vector_callback()
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H A D | intv.cpp | 63 m_gfxdecode->gfx(0)->transpen(bitmap,&machine().screen[0].visarea, in screen_update_intvkbd() 70 m_gfxdecode->gfx(0)->transpen(bitmap,&machine().screen[0].visarea, in screen_update_intvkbd() 76 m_gfxdecode->gfx(0)->transpen(bitmap,&machine().screen[0].visarea, in screen_update_intvkbd() 81 m_gfxdecode->gfx(0)->transpen(bitmap,&machine().screen[0].visarea, in screen_update_intvkbd()
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H A D | mustache.cpp | 69 const rectangle &visarea = m_screen->visible_area(); in draw_sprites() local 85 clip.max_y = visarea.max_y; in draw_sprites() 88 clip.min_y = visarea.min_y + 56; in draw_sprites() 90 clip.max_y = visarea.max_y - 56; in draw_sprites()
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/dports/games/bsp/bsp-5.2/test-wads/ |
H A D | Makefile.am | 3 WADS = bsp23bug.wad conduits.wad transdor.wad visarea.wad 4 UNWADS = bsp23bug.unbuiltwad conduits.unbuiltwad transdor.unbuiltwad visarea.unbuiltwad 9 EXTRA_DIST = conduits.unbuiltwad transdor.unbuiltwad visarea.unbuiltwad MD5SUMS
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