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Searched refs:visible_color_table (Results 1 – 4 of 4) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/
H A Dscreen.h167 extern struct color_table *world_color_table, *visible_color_table, *interface_color_table;
H A Dfades.cpp347 recalculate_and_display_color_table(NONE, 0, world_color_table, visible_color_table, false); in set_fade_effect()
356 explicit_start_fade(type, world_color_table, visible_color_table, true); in start_fade()
H A Dscreen_shared.h69 struct color_table *visible_color_table; /* the color environment the player sees (can be 16bit) */ variable
420 obj_copy(*visible_color_table, *world_color_table); in change_gamma_level()
H A Dscreen.cpp177 visible_color_table = (struct color_table *)malloc(sizeof(struct color_table)); in Initialize()
179 …assert(uncorrected_color_table && world_color_table && visible_color_table && interface_color_tabl… in Initialize()
182 memset(visible_color_table, 0, sizeof(struct color_table)); in Initialize()
1740 memcpy(visible_color_table, world_color_table, sizeof(struct color_table)); in change_screen_clut()